Day 2 - Part A

This commit is contained in:
Alex Thomassen 2022-12-02 17:11:12 +01:00
parent f739f27d69
commit f5ee963bba
Signed by: Alex
GPG Key ID: 10BD786B5F6FF5DE
5 changed files with 3001 additions and 0 deletions

364
.editorconfig Normal file
View File

@ -0,0 +1,364 @@
root = true
# All files
[*]
indent_style = space
# Xml files
[*.xml]
indent_size = 4
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 4
tab_width = 4
# New line preferences
end_of_line = lf
insert_final_newline = false
#### .NET Coding Conventions ####
[*.{cs,vb}]
# Organize usings
dotnet_separate_import_directive_groups = true
dotnet_sort_system_directives_first = true
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false:silent
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_property = false:silent
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
# Expression-level preferences
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_object_initializer = true:suggestion
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_compound_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_return = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
dotnet_style_prefer_simplified_interpolation = true:suggestion
# Field preferences
dotnet_style_readonly_field = true:warning
# Parameter preferences
dotnet_code_quality_unused_parameters = all:suggestion
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = none
#### C# Coding Conventions ####
[*.cs]
# var preferences
csharp_style_var_elsewhere = false:silent
csharp_style_var_for_built_in_types = false:silent
csharp_style_var_when_type_is_apparent = false:silent
# Expression-bodied members
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_lambdas = true:suggestion
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_not_pattern = true:suggestion
csharp_style_prefer_pattern_matching = true:silent
csharp_style_prefer_switch_expression = true:suggestion
# Null-checking preferences
csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_prefer_static_local_function = true:warning
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
# Code-block preferences
csharp_prefer_braces = true:silent
csharp_prefer_simple_using_statement = true:suggestion
# Expression-level preferences
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
[*.{cs,vb}]
# Naming rules
dotnet_naming_rule.types_and_namespaces_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.types_and_namespaces_should_be_pascalcase.symbols = types_and_namespaces
dotnet_naming_rule.types_and_namespaces_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.interfaces_should_be_ipascalcase.severity = suggestion
dotnet_naming_rule.interfaces_should_be_ipascalcase.symbols = interfaces
dotnet_naming_rule.interfaces_should_be_ipascalcase.style = ipascalcase
dotnet_naming_rule.type_parameters_should_be_tpascalcase.severity = suggestion
dotnet_naming_rule.type_parameters_should_be_tpascalcase.symbols = type_parameters
dotnet_naming_rule.type_parameters_should_be_tpascalcase.style = tpascalcase
dotnet_naming_rule.methods_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.methods_should_be_pascalcase.symbols = methods
dotnet_naming_rule.methods_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.properties_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.properties_should_be_pascalcase.symbols = properties
dotnet_naming_rule.properties_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.events_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.events_should_be_pascalcase.symbols = events
dotnet_naming_rule.events_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.local_variables_should_be_camelcase.severity = suggestion
dotnet_naming_rule.local_variables_should_be_camelcase.symbols = local_variables
dotnet_naming_rule.local_variables_should_be_camelcase.style = camelcase
dotnet_naming_rule.local_constants_should_be_camelcase.severity = suggestion
dotnet_naming_rule.local_constants_should_be_camelcase.symbols = local_constants
dotnet_naming_rule.local_constants_should_be_camelcase.style = camelcase
dotnet_naming_rule.parameters_should_be_camelcase.severity = suggestion
dotnet_naming_rule.parameters_should_be_camelcase.symbols = parameters
dotnet_naming_rule.parameters_should_be_camelcase.style = camelcase
dotnet_naming_rule.public_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.public_fields_should_be_pascalcase.symbols = public_fields
dotnet_naming_rule.public_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.private_fields_should_be__camelcase.severity = suggestion
dotnet_naming_rule.private_fields_should_be__camelcase.symbols = private_fields
dotnet_naming_rule.private_fields_should_be__camelcase.style = _camelcase
dotnet_naming_rule.private_static_fields_should_be_s_camelcase.severity = suggestion
dotnet_naming_rule.private_static_fields_should_be_s_camelcase.symbols = private_static_fields
dotnet_naming_rule.private_static_fields_should_be_s_camelcase.style = s_camelcase
dotnet_naming_rule.public_constant_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.public_constant_fields_should_be_pascalcase.symbols = public_constant_fields
dotnet_naming_rule.public_constant_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.private_constant_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.private_constant_fields_should_be_pascalcase.symbols = private_constant_fields
dotnet_naming_rule.private_constant_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.public_static_readonly_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.public_static_readonly_fields_should_be_pascalcase.symbols = public_static_readonly_fields
dotnet_naming_rule.public_static_readonly_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.private_static_readonly_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.private_static_readonly_fields_should_be_pascalcase.symbols = private_static_readonly_fields
dotnet_naming_rule.private_static_readonly_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.enums_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.enums_should_be_pascalcase.symbols = enums
dotnet_naming_rule.enums_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.local_functions_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascalcase.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.non_field_members_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascalcase.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascalcase.style = pascalcase
# Symbol specifications
dotnet_naming_symbols.interfaces.applicable_kinds = interface
dotnet_naming_symbols.interfaces.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interfaces.required_modifiers =
dotnet_naming_symbols.enums.applicable_kinds = enum
dotnet_naming_symbols.enums.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.enums.required_modifiers =
dotnet_naming_symbols.events.applicable_kinds = event
dotnet_naming_symbols.events.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.events.required_modifiers =
dotnet_naming_symbols.methods.applicable_kinds = method
dotnet_naming_symbols.methods.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.methods.required_modifiers =
dotnet_naming_symbols.properties.applicable_kinds = property
dotnet_naming_symbols.properties.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.properties.required_modifiers =
dotnet_naming_symbols.public_fields.applicable_kinds = field
dotnet_naming_symbols.public_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_fields.required_modifiers =
dotnet_naming_symbols.private_fields.applicable_kinds = field
dotnet_naming_symbols.private_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_fields.required_modifiers =
dotnet_naming_symbols.private_static_fields.applicable_kinds = field
dotnet_naming_symbols.private_static_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_static_fields.required_modifiers = static
dotnet_naming_symbols.types_and_namespaces.applicable_kinds = namespace, class, struct, interface, enum
dotnet_naming_symbols.types_and_namespaces.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types_and_namespaces.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
dotnet_naming_symbols.type_parameters.applicable_kinds = namespace
dotnet_naming_symbols.type_parameters.applicable_accessibilities = *
dotnet_naming_symbols.type_parameters.required_modifiers =
dotnet_naming_symbols.private_constant_fields.applicable_kinds = field
dotnet_naming_symbols.private_constant_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_constant_fields.required_modifiers = const
dotnet_naming_symbols.local_variables.applicable_kinds = local
dotnet_naming_symbols.local_variables.applicable_accessibilities = local
dotnet_naming_symbols.local_variables.required_modifiers =
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.applicable_accessibilities = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_symbols.parameters.applicable_kinds = parameter
dotnet_naming_symbols.parameters.applicable_accessibilities = *
dotnet_naming_symbols.parameters.required_modifiers =
dotnet_naming_symbols.public_constant_fields.applicable_kinds = field
dotnet_naming_symbols.public_constant_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_constant_fields.required_modifiers = const
dotnet_naming_symbols.public_static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.public_static_readonly_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_static_readonly_fields.required_modifiers = readonly, static
dotnet_naming_symbols.private_static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_static_readonly_fields.required_modifiers = readonly, static
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_symbols.local_functions.applicable_accessibilities = *
dotnet_naming_symbols.local_functions.required_modifiers =
# Naming styles
dotnet_naming_style.pascalcase.required_prefix =
dotnet_naming_style.pascalcase.required_suffix =
dotnet_naming_style.pascalcase.word_separator =
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_style.ipascalcase.required_prefix = I
dotnet_naming_style.ipascalcase.required_suffix =
dotnet_naming_style.ipascalcase.word_separator =
dotnet_naming_style.ipascalcase.capitalization = pascal_case
dotnet_naming_style.tpascalcase.required_prefix = T
dotnet_naming_style.tpascalcase.required_suffix =
dotnet_naming_style.tpascalcase.word_separator =
dotnet_naming_style.tpascalcase.capitalization = pascal_case
dotnet_naming_style._camelcase.required_prefix = _
dotnet_naming_style._camelcase.required_suffix =
dotnet_naming_style._camelcase.word_separator =
dotnet_naming_style._camelcase.capitalization = camel_case
dotnet_naming_style.camelcase.required_prefix =
dotnet_naming_style.camelcase.required_suffix =
dotnet_naming_style.camelcase.word_separator =
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_style.s_camelcase.required_prefix = s_
dotnet_naming_style.s_camelcase.required_suffix =
dotnet_naming_style.s_camelcase.word_separator =
dotnet_naming_style.s_camelcase.capitalization = camel_case

98
Handlers/Day02.cs Normal file
View File

@ -0,0 +1,98 @@
namespace AdventOfCode2022.Handlers
{
public class Day02
{
public enum GameResult
{
Loss = 0,
Draw = 3,
Win = 6
}
public enum Choice
{
Rock = 1,
Paper = 2,
Scissors = 3
}
string[] rounds;
public Day02()
{
rounds = System.IO.File.ReadAllText(@"./days/02/input").Trim().Split("\n");
PartA();
// PartB();
}
private Choice ParseChoice(string input)
{
switch (input)
{
case "A":
case "X":
return Choice.Rock;
case "B":
case "Y":
return Choice.Paper;
case "C":
case "Z":
return Choice.Scissors;
default:
throw new Exception($"Invalid choice: {input}");
}
}
private GameResult GetGameResult(Choice opponent, Choice you)
{
if (you == opponent)
{
return GameResult.Draw;
}
if (you == Choice.Rock && opponent == Choice.Scissors)
{
return GameResult.Win;
}
if (you == Choice.Paper && opponent == Choice.Rock)
{
return GameResult.Win;
}
if (you == Choice.Scissors && opponent == Choice.Paper)
{
return GameResult.Win;
}
return GameResult.Loss;
}
public void PartA()
{
var totalPoints = 0;
foreach (var line in rounds)
{
var parts = line.Split(" ");
var opponent = ParseChoice(parts[0]);
var you = ParseChoice(parts[1]);
var result = GetGameResult(opponent, you);
var points = (int)you + (int)result;
totalPoints += points;
Console.WriteLine($"Opponent: {opponent}, You: {you}, Result: {result}, Points: {points}");
}
Console.WriteLine($"Total points: {totalPoints}");
}
public void PartB()
{
throw new NotImplementedException();
}
}
}

View File

@ -7,6 +7,7 @@ namespace AdventOfCode2022
{ {
try { try {
dayOne(); dayOne();
dayTwo();
} }
catch (Exception e) { catch (Exception e) {
Console.WriteLine(e.Message); Console.WriteLine(e.Message);
@ -25,5 +26,12 @@ namespace AdventOfCode2022
PrintSeparator(); PrintSeparator();
} }
static void dayTwo() {
var day = new Day02();
day.PartA();
PrintSeparator();
}
} }
} }

31
days/02/index.md Normal file
View File

@ -0,0 +1,31 @@
\--- Day 2: Rock Paper Scissors ---
-----------------------------------
The Elves begin to set up camp on the beach. To decide whose tent gets to be closest to the snack storage, a giant [Rock Paper Scissors](https://en.wikipedia.org/wiki/Rock_paper_scissors) tournament is already in progress.
Rock Paper Scissors is a game between two players. Each game contains many rounds; in each round, the players each simultaneously choose one of Rock, Paper, or Scissors using a hand shape. Then, a winner for that round is selected: Rock defeats Scissors, Scissors defeats Paper, and Paper defeats Rock. If both players choose the same shape, the round instead ends in a draw.
Appreciative of your help yesterday, one Elf gives you an _encrypted strategy guide_ (your puzzle input) that they say will be sure to help you win. "The first column is what your opponent is going to play: `A` for Rock, `B` for Paper, and `C` for Scissors. The second column--" Suddenly, the Elf is called away to help with someone's tent.
The second column, you reason, must be what you should play in response: `X` for Rock, `Y` for Paper, and `Z` for Scissors. Winning every time would be suspicious, so the responses must have been carefully chosen.
The winner of the whole tournament is the player with the highest score. Your _total score_ is the sum of your scores for each round. The score for a single round is the score for the _shape you selected_ (1 for Rock, 2 for Paper, and 3 for Scissors) plus the score for the _outcome of the round_ (0 if you lost, 3 if the round was a draw, and 6 if you won).
Since you can't be sure if the Elf is trying to help you or trick you, you should calculate the score you would get if you were to follow the strategy guide.
For example, suppose you were given the following strategy guide:
A Y
B X
C Z
This strategy guide predicts and recommends the following:
* In the first round, your opponent will choose Rock (`A`), and you should choose Paper (`Y`). This ends in a win for you with a score of _8_ (2 because you chose Paper + 6 because you won).
* In the second round, your opponent will choose Paper (`B`), and you should choose Rock (`X`). This ends in a loss for you with a score of _1_ (1 + 0).
* The third round is a draw with both players choosing Scissors, giving you a score of 3 + 3 = _6_.
In this example, if you were to follow the strategy guide, you would get a total score of `_15_` (8 + 1 + 6).
_What would your total score be if everything goes exactly according to your strategy guide?_

2500
days/02/input Normal file

File diff suppressed because it is too large Load Diff