MuckyFoot-UrbanChaos/fallen/Editor/Source/PrPiTab.cpp

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2017-05-20 03:14:17 +02:00
#include "Editor.hpp"
#include "PrPiTab.hpp"
#include "engine.h"
#include "math.h"
#include "FileReq.hpp"
#include "c:\fallen\headers\io.h"
#include "c:\fallen\headers\memory.h"
//#include "collide.hpp" //needed for ele_shift
extern void matrix_transformZMY(Matrix31* result, Matrix33* trans, Matrix31* mat2);
extern void matrix_transform(struct Matrix31* result, struct Matrix33* trans,struct Matrix31* mat2);
extern void matrix_transform_small(struct Matrix31* result, struct Matrix33* trans,struct SMatrix31* mat2);
// static counter;
//#define ShowWorkWindow(x) {DrawLineC(0+(counter-1)&255,0,WorkWindowWidth-1,WorkWindowHeight-1,0);DrawLineC(0+(counter++)&255,0,WorkWindowWidth-1,WorkWindowHeight-1,255);DrawLineC(0,WorkWindowHeight-1,WorkWindowWidth-1,0,255); ShowWorkWindow(x);}
//---------------------------------------------------------------
//debug stuff
void cross_work_window(void)
{
DrawLineC(0,0,WorkWindowWidth-1,WorkWindowHeight-1,WHITE_COL);
DrawLineC(0,WorkWindowHeight-1,WorkWindowWidth-1,0,WHITE_COL);
}
extern void scan_apply_ambient(SLONG face,SLONG x,SLONG y,SLONG z,SLONG extra);
//---------------------------------------------------------------
#define CTRL_PRIM_LOAD_BACKGROUND 1
#define CTRL_PRIM_SAVE 2
#define CTRL_PRIM_X_AXIS_FREE 3
#define CTRL_PRIM_Y_AXIS_FREE 4
#define CTRL_PRIM_Z_AXIS_FREE 5
#define CTRL_PRIM_GRID_ON 6
#define CTRL_PRIM_ERASE_MAP 7
#define CTRL_PRIM_V_SLIDE_PRIM 8
#define CTRL_PRIM_MODE_MENU 9
#define CTRL_PRIM_MODE_TEXT 10
#define CTRL_PRIM_REPLACE 11
#define CTRL_PRIM_COLLIDE_NONE 12
#define CTRL_PRIM_COLLIDE_BOX 13
#define CTRL_PRIM_COLLIDE_CYLINDER 14
#define CTRL_PRIM_COLLIDE_SMALLBOX 15
#define CTRL_PRIM_SHADOW_NONE 16
#define CTRL_PRIM_SHADOW_BOXEDGE 17
#define CTRL_PRIM_SHADOW_CYLINDER 18
#define CTRL_PRIM_SHADOW_FOURLEGS 19
#define CTRL_PRIM_SHADOW_FULLBOX 20
#define CTRL_PRIM_FLAG_LAMPOST 21
#define CTRL_PRIM_FLAG_GLARE 22
#define CTRL_PRIM_GRID_MAX 23
#define CTRL_PRIM_GRID_CORNER 24
#define CTRL_PRIM_FLAG_ON_FLOOR 25
#define CTRL_PRIM_FLAG_TREE 26
#define CTRL_PRIM_VIEW_SIDE 27
#define CTRL_PRIM_FLAG_JUST_FLOOR 28
#define CTRL_PRIM_FLAG_INSIDE 29
#define CTRL_PRIM_GROW 30
#define CTRL_PRIM_SHRINK 31
#define CTRL_PRIM_DAMAGABLE 32
#define CTRL_PRIM_LEANS 33
#define CTRL_PRIM_CRUMPLES 34
#define CTRL_PRIM_EXPLODES 35
#define CTRL_PRIM_CENTRE_PIVOT 36
MenuDef2 prim_mode_menu[] =
{
{"Single Prims"},{"Multi Prims"},{"unused"},{"Anim Prims"},{"Morph Prims"},{"!"}
};
ControlDef prim_pick_tab_def[] =
{
{ BUTTON, 0, "Load A BackGround", 10, 473, 0, 0 },
{ BUTTON, 0, "Save selected prim", 10, 485, 0, 0 },
{ CHECK_BOX, 0, "X Free", 10, 310, 0, 10 },
{ CHECK_BOX, 0, "Y Free", 10, 323, 0, 10 },
{ CHECK_BOX, 0, "Z Free", 10, 336, 0, 10 },
{ CHECK_BOX, 0, "Grid Mode", 10, 362, 0, 10 },
{ BUTTON, 0, "Remove Prim", 190, 401, 0, 0 },
{ V_SLIDER, 0, "", 272, 40, 0, 257 },
{ PULLDOWN_MENU, 0, "Prim mode", 10, 10, 0, 0, prim_mode_menu},
{ STATIC_TEXT, 0, "Current mode : ", 10, 24, 0, 0 },
{ BUTTON, 0, "Replace Selected Prim" , 10, 460, 0, 0 },
{ CHECK_BOX, 0, "Collide none", 100, 310, 0, 10 },
{ CHECK_BOX, 0, "Collide box", 100, 323, 0, 10 },
{ CHECK_BOX, 0, "Collide cylinder", 100, 336, 0, 10 },
{ CHECK_BOX, 0, "Collide small box", 100, 349, 0, 10 },
{ CHECK_BOX, 0, "Shadow none", 190, 310, 0, 10 },
{ CHECK_BOX, 0, "Shadow box edge", 190, 323, 0, 10 },
{ CHECK_BOX, 0, "Shadow cylinder", 190, 336, 0, 10 },
{ CHECK_BOX, 0, "Shadow fourlegs", 190, 349, 0, 10 },
{ CHECK_BOX, 0, "Shadow full box", 190, 362, 0, 10 },
{ CHECK_BOX, 0, "Flag lampost", 100, 362, 0, 10 },
{ CHECK_BOX, 0, "Flag GLARE", 100, 375, 0, 10 },
{ CHECK_BOX, 0, "RHS", 10, 349, 0, 10 },
{ CHECK_BOX, 0, "Corners", 10, 375, 0, 10 },
{ CHECK_BOX, 0, "Flag on Roof/floor", 100, 388, 0, 10 },
{ CHECK_BOX, 0, "Flag tree", 100, 414, 0, 10 },
{ CHECK_BOX, 0, "Side View", 200, 440, 0, 10 },
{ CHECK_BOX, 0, "Flag on floor", 100, 401, 0, 10 },
{ CHECK_BOX, 0, "Inside", 200, 455, 0, 10 },
{ BUTTON, 0, "Grow", 140, 460, 0, 10 },
{ BUTTON, 0, "Shrink", 140, 473, 0, 10 },
{ CHECK_BOX, 0, "Damagable", 10, 395, 0, 10 },
{ CHECK_BOX, 0, "Leans", 10, 408, 0, 10 },
{ CHECK_BOX, 0, "Crumples", 10, 421, 0, 10 },
{ CHECK_BOX, 0, "Explodes", 10, 434, 0, 10 },
{ BUTTON, 0, "Centre Pivot", 140, 486, 0, 10 },
{ 0 }
};
PrimPickTab *the_primpicktab;
void redraw_all_prims(void);
UWORD prim_count[256];
UWORD prim_diff=0;
//---------------------------------------------------------------
/*
static SLONG angle_x=0;
void set_user_rotate(SLONG ax,SLONG ay,SLONG az)
{
angle_x=ax;
// Stop the compiler complaining.
ay = ay;
az = az;
}
void apply_user_rotates(struct PrimPoint *point)
{
SLONG rx,rz;
rx=point->X*COS(angle_x)-point->Z*SIN(angle_x);
rz=point->X*SIN(angle_x)+point->Z*COS(angle_x);
point->X=rx>>16;
point->Z=rz>>16;
}
*/
SLONG angle_prim_y=0;
void rotate_prim_thing(UWORD thing)
{
// anglex=map_things[thing].AngleY;
if(LastKey==KB_H)
{
LastKey=0;
angle_prim_y+=64;
angle_prim_y=((angle_prim_y+2048)&2047);
}
if(LastKey==KB_J)
{
LastKey=0;
angle_prim_y-=64;
angle_prim_y=((angle_prim_y+2048)&2047);
}
map_things[thing].AngleY=angle_prim_y;
/*
SLONG c0;
struct PrimObject *p_obj,*p_obj_o;
struct PrimPoint p;
SLONG sp,ep,offset_p;
p_obj =&prim_objects[map_things[thing].IndexOther];
p_obj_o =&prim_objects[map_things[thing].IndexOrig];
if( (p_obj->EndPoint-p_obj->StartPoint)!=(p_obj_o->EndPoint-p_obj_o->StartPoint) )
return;
sp=p_obj->StartPoint;
ep=p_obj->EndPoint;
offset_p=sp-p_obj_o->StartPoint;
if(LastKey==KB_H)
{
LastKey=0;
angle_x+=64;
angle_x=((angle_x+2048)&2047);
}
if(LastKey==KB_J)
{
LastKey=0;
angle_x-=64;
angle_x=((angle_x+2048)&2047);
}
for(c0=sp;c0<ep;c0++)
{
p=prim_points[c0-offset_p];
apply_user_rotates(&p);
prim_points[c0]=p;
}
map_things[thing].AngleX=angle_x;
*/
}
PrimPickTab::PrimPickTab(EditorModule *parent)
{
Parent=parent;
the_primpicktab=this;
PrimRect.SetRect(14,40,257,257);
InitControlSet(prim_pick_tab_def);
ListPos=0;
CurrentPrim=0;
UpdatePrimInfo();
AxisMode=3;
GridFlag=0;
GridMax=0;
GridCorner=0;
View2Mode=0;
PrimTabMode = PRIM_MODE_SINGLE;
SetControlState(CTRL_PRIM_X_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_Y_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_Z_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_VIEW_SIDE, CTRL_DESELECTED);
((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->SetValueRange(0,266/3);
((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->SetCurrentValue(0);
((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->SetUpdateFunction(redraw_all_prims);
Axis=X_AXIS|Y_AXIS|Z_AXIS;
PrimScale=2688;
BackScale=40;
UpdatePrimInfo();
}
PrimPickTab::~PrimPickTab()
{
UBYTE blah = 1;
}
//---------------------------------------------------------------
void PrimPickTab::UpdatePrimInfo(void)
{
//
// Checks/unchecks the collide buttons.
//
SetControlState(CTRL_PRIM_COLLIDE_NONE, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_COLLIDE_BOX, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_COLLIDE_CYLINDER, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_COLLIDE_SMALLBOX, CTRL_DESELECTED);
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
switch(prim_objects[CurrentPrim].coltype)
{
case PRIM_COLLIDE_NONE: SetControlState(CTRL_PRIM_COLLIDE_NONE, CTRL_SELECTED); break;
case PRIM_COLLIDE_BOX: SetControlState(CTRL_PRIM_COLLIDE_BOX, CTRL_SELECTED); break;
case PRIM_COLLIDE_CYLINDER: SetControlState(CTRL_PRIM_COLLIDE_CYLINDER, CTRL_SELECTED); break;
case PRIM_COLLIDE_SMALLBOX: SetControlState(CTRL_PRIM_COLLIDE_SMALLBOX, CTRL_SELECTED); break;
}
}
//
// Checks/unchecks the shadow buttons.
//
SetControlState(CTRL_PRIM_SHADOW_NONE, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_SHADOW_BOXEDGE, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_SHADOW_CYLINDER, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_SHADOW_FOURLEGS, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_SHADOW_FULLBOX, CTRL_DESELECTED);
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
switch(prim_objects[CurrentPrim].shadowtype)
{
case PRIM_SHADOW_NONE: SetControlState(CTRL_PRIM_SHADOW_NONE, CTRL_SELECTED); break;
case PRIM_SHADOW_BOXEDGE: SetControlState(CTRL_PRIM_SHADOW_BOXEDGE, CTRL_SELECTED); break;
case PRIM_SHADOW_CYLINDER: SetControlState(CTRL_PRIM_SHADOW_CYLINDER, CTRL_SELECTED); break;
case PRIM_SHADOW_FOURLEGS: SetControlState(CTRL_PRIM_SHADOW_FOURLEGS, CTRL_SELECTED); break;
case PRIM_SHADOW_FULLBOX: SetControlState(CTRL_PRIM_SHADOW_FULLBOX, CTRL_SELECTED); break;
}
}
//
// The prim flags.
//
SetControlState(CTRL_PRIM_FLAG_LAMPOST, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_FLAG_GLARE, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_FLAG_ON_FLOOR, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_FLAG_TREE, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_FLAG_JUST_FLOOR, CTRL_DESELECTED);
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
if (prim_objects[CurrentPrim].flag & PRIM_FLAG_LAMPOST ) {SetControlState(CTRL_PRIM_FLAG_LAMPOST, CTRL_SELECTED);}
if (prim_objects[CurrentPrim].flag & PRIM_FLAG_GLARE) {SetControlState(CTRL_PRIM_FLAG_GLARE, CTRL_SELECTED);}
if (prim_objects[CurrentPrim].flag & PRIM_FLAG_ON_FLOOR) {SetControlState(CTRL_PRIM_FLAG_ON_FLOOR, CTRL_SELECTED);}
if (prim_objects[CurrentPrim].flag & PRIM_FLAG_JUST_FLOOR) {SetControlState(CTRL_PRIM_FLAG_JUST_FLOOR, CTRL_SELECTED);}
if (prim_objects[CurrentPrim].flag & PRIM_FLAG_TREE) {SetControlState(CTRL_PRIM_FLAG_TREE, CTRL_SELECTED);}
}
if (edit_info.Inside )
{
SetControlState(CTRL_PRIM_FLAG_INSIDE, CTRL_SELECTED);
}
else
{
SetControlState(CTRL_PRIM_FLAG_INSIDE, CTRL_DESELECTED);
}
//
// Checks/unchecks the damageable flags.
//
SetControlState(CTRL_PRIM_DAMAGABLE, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_LEANS, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_CRUMPLES, CTRL_DESELECTED);
SetControlState(CTRL_PRIM_EXPLODES, CTRL_DESELECTED);
if (prim_objects[CurrentPrim].damage & PRIM_DAMAGE_DAMAGABLE)
{
SetControlState(CTRL_PRIM_DAMAGABLE, CTRL_SELECTED);
if (prim_objects[CurrentPrim].damage & PRIM_DAMAGE_LEAN) {SetControlState(CTRL_PRIM_LEANS, CTRL_SELECTED);}
if (prim_objects[CurrentPrim].damage & PRIM_DAMAGE_CRUMPLE) {SetControlState(CTRL_PRIM_CRUMPLES, CTRL_SELECTED);}
if (prim_objects[CurrentPrim].damage & PRIM_DAMAGE_EXPLODES) {SetControlState(CTRL_PRIM_EXPLODES, CTRL_SELECTED);}
}
//
// This crashes?!...
//
// ((CStaticText*)GetControlPtr(CTRL_PRIM_MODE_TEXT))->SetString1(prim_mode_menu[PrimTabMode].ItemText);
}
//---------------------------------------------------------------
void PrimPickTab::DrawTabContent(void)
{
EdRect content_rect;
if(PrimTabMode==PRIM_MODE_SINGLE)
((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->SetValueRange(0,266/3);
else
((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->SetValueRange(0,next_prim_multi_object+9);
content_rect = ContentRect;
content_rect.ShrinkRect(1,1);
content_rect.FillRect(CONTENT_COL);
// ShowAngles();
/*
if(ValueButton)
ValueButton->DrawValueGadget();
*/
DrawPrims();
DrawControlSet();
}
//---------------------------------------------------------------
void PrimPickTab::DrawAPrimInRect(ULONG prim,SLONG x,SLONG y,SLONG w,SLONG h)
{
CBYTE *text;
SLONG *flags; //[560];
struct SVector *res; //[560]; //max points per object?
SLONG c0;
struct PrimObject *p_obj;
SLONG sp,ep;
SLONG min_x=999999,max_x=-999999,min_y=999999,max_y=-999999;
SLONG width,height,scale,scale_y;
EdRect rect;
SLONG os;
flags=(SLONG*)MemAlloc(sizeof(SLONG)*13000);
if(flags==0)
return;
res=(struct SVector*)MemAlloc(sizeof(struct SVector)*13000);
if(res==0)
{
MemFree(flags);
return;
}
os=engine.Scale;
engine.Scale=1000;
//set clip to content window
SetWorkWindowBounds (
ContentLeft()+PrimRect.GetLeft()+x+1,
ContentTop()+PrimRect.GetTop()+y+1,
w,
h
);
rect.SetRect(0,0,w,h);
if(prim==CurrentPrim)
rect.FillRect(LOLITE_COL);
// rect.HiliteRect(LOLITE_COL,LOLITE_COL);
// SetWorkWindowBounds(ContentLeft()+x,ContentTop()+y,w,h);
/*
SetWorkWindowBounds(ContentLeft()+1,ContentTop()+1,ContentWidth()-1,ContentHeight()-1);
rect.SetRect(x,y,w,h);
if(prim==CurrentPrim)
rect.FillRect(HILITE_COL);
else
rect.FillRect(LOLITE_COL);
rect.HiliteRect(LOLITE_COL,LOLITE_COL);
SetWorkWindowBounds(ContentLeft()+x,ContentTop()+y,w,h);
*/
set_camera();
// p_rect->FillRect(CONTENT_COL);
p_obj =&prim_objects[prim];
sp=p_obj->StartPoint;
ep=p_obj->EndPoint;
for(c0=sp;c0<ep;c0++)
{
struct SVector pp;
pp.X=prim_points[c0].X;
pp.Y=prim_points[c0].Y;
pp.Z=prim_points[c0].Z;
//transform all points for this Object
flags[c0-sp]=rotate_point_gte(&pp,&res[c0-sp]);
if(res[c0-sp].X<min_x)
min_x=res[c0-sp].X;
if(res[c0-sp].X>max_x)
max_x=res[c0-sp].X;
if(res[c0-sp].Y<min_y)
min_y=res[c0-sp].Y;
if(res[c0-sp].Y>max_y)
max_y=res[c0-sp].Y;
}
width=max_x-min_x;
height=max_y-min_y;
if(width==0||height==0)
{
}
else
{
CBYTE str[100];
scale =(w<<16)/width;
scale_y=(h<<16)/height;
if(scale_y<scale)
scale=scale_y;
scale=(scale*200)>>8;
engine.Scale=(1000*scale)>>16;
draw_a_prim_at(prim,0,0,0,0);
render_view(1);
text = prim_names[prim];
sprintf(str,"(%d,%d) %s",prim,prim<256?prim_count[prim]:0,text);
DrawBoxC(rect.GetLeft()+1,rect.GetTop()+1,QTStringWidth(text),QTStringHeight()+1,0);
QuickText(rect.GetLeft()+1,rect.GetTop()+1,str,TEXT_COL);
rect.OutlineRect(0);
}
engine.Scale=os;
MemFree(res);
MemFree(flags);
}
void PrimPickTab::DrawABuildingInRect(ULONG prim,SLONG x,SLONG y,SLONG w,SLONG h)
{
CBYTE *text;
SLONG *flags; //[560];
struct SVector *res; //[560]; //max points per object?
SLONG c0;
struct BuildingObject *p_obj;
SLONG sp,ep;
SLONG min_x=999999,max_x=-999999,min_y=999999,max_y=-999999;
SLONG width,height,scale,scale_y;
EdRect rect;
SLONG os;
flags=(SLONG*)MemAlloc(sizeof(SLONG)*3000);
if(flags==0)
return;
res=(struct SVector*)MemAlloc(sizeof(struct SVector)*3000);
if(res==0)
{
MemFree(flags);
return;
}
os=engine.Scale;
engine.Scale=1000;
SetWorkWindowBounds (
ContentLeft()+PrimRect.GetLeft()+x+1,
ContentTop()+PrimRect.GetTop()+y+1,
w,
h
);
rect.SetRect(0,0,w,h);
if(prim==CurrentPrim)
rect.FillRect(LOLITE_COL);
set_camera();
p_obj =&building_objects[prim];
sp=p_obj->StartPoint;
ep=p_obj->EndPoint;
LogText(" build in rect prim %d sp %d ep %d \n",prim,sp,ep);
for(c0=sp;c0<ep;c0++)
{
struct SVector pp;
pp.X=prim_points[c0].X;
pp.Y=prim_points[c0].Y;
pp.Z=prim_points[c0].Z;
//transform all points for this Object
flags[c0-sp]=rotate_point_gte(&pp,&res[c0-sp]);
if(res[c0-sp].X<min_x)
min_x=res[c0-sp].X;
if(res[c0-sp].X>max_x)
max_x=res[c0-sp].X;
if(res[c0-sp].Y<min_y)
min_y=res[c0-sp].Y;
if(res[c0-sp].Y>max_y)
max_y=res[c0-sp].Y;
}
width=max_x-min_x;
height=max_y-min_y;
LogText(" build widh %d height %d \n",width,height);
if(width==0||height==0)
{
}
else
{
scale =(w<<16)/width;
scale_y=(h<<16)/height;
if(scale_y<scale)
scale=scale_y;
scale=(scale*200)>>8;
engine.Scale=(1000*scale)>>16;
draw_a_building_at(prim,0,0,0);
render_view(1);
// text = prim_objects[prim].ObjectName;
// DrawBoxC(rect.GetLeft()+1,rect.GetTop()+1,QTStringWidth(text),QTStringHeight()+1,0);
// QuickText(rect.GetLeft()+1,rect.GetTop()+1,text,TEXT_COL);
rect.OutlineRect(0);
engine.Scale=os;
}
MemFree(res);
MemFree(flags);
}
//---------------------------------------------------------------
void PrimPickTab::DrawAMultiPrimInRect(ULONG prim,SLONG x,SLONG y,SLONG w,SLONG h)
{
SLONG c0,c1,c2,
num_points,
max_x,max_y,
min_x,min_y,
end_point,
scale,
scale_y,
start_point,
temp_scale,
temp_x,
temp_y,
temp_z,
width,height,
*flags;
EdRect bounds_rect,
outline_rect;
struct KeyFrame *the_frame;
struct KeyFrameElement *the_element;
struct Matrix31 offset;
struct Matrix33 r_matrix;
struct PrimObject *the_obj;
struct SVector *rotate_vectors,
t_vector,
t_vector2;
// This bit bodged in for now.
extern struct KeyFrameChunk *test_chunk;
if(!test_chunk->MultiObject)
return;
the_frame = &test_chunk->KeyFrames[0];
//
c1 = 0;
flags = (SLONG*)MemAlloc(sizeof(SLONG)*3000);
ERROR_MSG(flags,"Unable to allocate memory for DrawKeyFrame");
rotate_vectors = (struct SVector*)MemAlloc(sizeof(struct SVector)*3000);
ERROR_MSG(flags,"Unable to allocate memory for DrawKeyFrame");
min_x = min_y = 999999;
max_x = max_y = -999999;
temp_scale = engine.Scale;
temp_x = engine.X;
temp_y = engine.Y;
temp_z = engine.Z;
engine.X = 0;
engine.Y = 0;
engine.Z = 0;
engine.Scale = 5000;
engine.ShowDebug= 0;
engine.BucketSize= MAX_BUCKETS>>4;
SetWorkWindowBounds (
ContentLeft()+PrimRect.GetLeft()+x+1,
ContentTop()+PrimRect.GetTop()+y+1,
w,
h
);
bounds_rect.SetRect(0,0,w,h);
if(prim==CurrentPrim)
bounds_rect.FillRect(LOLITE_COL);
/*
outline_rect.SetRect(
0,0,
bounds_rect.GetWidth(),bounds_rect.GetHeight()
);
*/
set_camera();
set_camera_to_base();
rotate_obj(0,0,0,&r_matrix);
for(c2=0,c0=prim_multi_objects[prim].StartObject;c0<prim_multi_objects[prim].EndObject;c0++)
{
the_obj = &prim_objects[c0];
start_point = the_obj->StartPoint;
end_point = the_obj->EndPoint;
num_points = end_point-start_point;
the_element = &the_frame->FirstElement[c2++];
offset.M[0] = the_element->OffsetX;
offset.M[1] = the_element->OffsetY;
offset.M[2] = the_element->OffsetZ;
matrix_transformZMY((struct Matrix31*)&t_vector,&r_matrix, &offset);
engine.X -= t_vector.X<<8;
engine.Y -= t_vector.Y<<8;
engine.Z -= t_vector.Z<<8;
for(c1=0;c1<num_points;c1++)
{
matrix_transform_small((struct Matrix31*)&t_vector2,&r_matrix,(struct SMatrix31*)&prim_points[c1]);
flags[c1] = rotate_point_gte(&t_vector2,&rotate_vectors[c1]);
if(rotate_vectors[c1].X<min_x)
min_x = rotate_vectors[c1].X;
if(rotate_vectors[c1].X>max_x)
max_x = rotate_vectors[c1].X;
if(rotate_vectors[c1].Y<min_y)
min_y = rotate_vectors[c1].Y;
if(rotate_vectors[c1].Y>max_y)
max_y = rotate_vectors[c1].Y;
}
engine.X += t_vector.X<<8;
engine.Y += t_vector.Y<<8;
engine.Z += t_vector.Z<<8;
}
width = max_x-min_x;
height = max_y-min_y;
if(width>0 && height>0)
{
scale = (bounds_rect.GetWidth()<<16)/width;
scale_y = (bounds_rect.GetHeight()<<16)/height;
if(scale_y<scale)
scale = scale_y;
scale = (scale*900)>>8;
engine.Scale = (5000*scale)>>16;
}
for(c2=0,c0=prim_multi_objects[prim].StartObject;c0<prim_multi_objects[prim].EndObject;c0++)
{
the_element = &the_frame->FirstElement[c2++];
test_draw(c0,0,0,0,0,the_element,the_element,&r_matrix, NULL, NULL, NULL, NULL, NULL);
}
render_view(1);
bounds_rect.OutlineRect(0);
engine.X = temp_x;
engine.Y = temp_y;
engine.Z = temp_z;
engine.Scale = temp_scale;
engine.ShowDebug= 1;
engine.BucketSize= MAX_BUCKETS;
MemFree(rotate_vectors);
MemFree(flags);
}
//---------------------------------------------------------------
// for both views
SLONG PrimPickTab::HiLightObjects(SLONG x,SLONG y,SLONG w,SLONG h)
{
SLONG mx,my,mz;
SLONG screen_change=0;
SLONG wwx,wwy,www,wwh;
wwx=WorkWindowRect.Left;
wwy=WorkWindowRect.Top;
www=WorkWindowRect.Width;
wwh=WorkWindowRect.Height;
mx=(engine.X>>8)>>ELE_SHIFT;
my=(engine.Y>>8)>>ELE_SHIFT;
mz=(engine.Z>>8)>>ELE_SHIFT;
SetWorkWindowBounds(x,y,w-1,h/2-3);
set_camera_plan();
screen_change=hilight_map_things(MAP_THING_TYPE_PRIM);
screen_change|=hilight_map_things(MAP_THING_TYPE_ANIM_PRIM);
SetWorkWindowBounds(x,y+h/2+4,w-1,h/2-4);
if(View2Mode)
{
set_camera_side();
}
else
{
set_camera_front();
}
screen_change|=hilight_map_things(MAP_THING_TYPE_PRIM);
screen_change|=hilight_map_things(MAP_THING_TYPE_ANIM_PRIM);
SetWorkWindowBounds(wwx,wwy,www,wwh); //RESTORE CLIP RECT
return(screen_change);
}
void PrimPickTab::DrawModuleContent(SLONG x,SLONG y,SLONG w,SLONG h)
{
SLONG wwx,
wwy,
www,
wwh;
EdRect drawrect;
RedrawModuleContent=0;
// Back up clipping rect.
wwx = WorkWindowRect.Left;
wwy = WorkWindowRect.Top;
www = WorkWindowRect.Width;
wwh = WorkWindowRect.Height;
/*
View1.SetRect(x,y,w-1,h/2-8);
View2.SetRect(x,y+h/2+8,w-1,h/2-16);
SetWorkWindowBounds (
View1.GetLeft(),
View1.GetTop(),
View1.GetWidth(),
View1.GetHeight()
);
View1.FillRect(CONTENT_COL);
View1.OutlineRect(0);
SetWorkWindowBounds (
View2.GetLeft(),
View2.GetTop(),
View2.GetWidth(),
View2.GetHeight()
);
View2.FillRect(CONTENT_COL);
View2.OutlineRect(0);
*/
View1.SetRect(x,y,w-1,h/2-3);
View2.SetRect(x,y+h/2+4,w-1,h/2-4);
SetWorkWindowBounds(x,y,w-1,h/2-3);
drawrect.SetRect(0,0,w-1,h/2-3);
drawrect.FillRect(CONTENT_COL_BR);
drawrect.HiliteRect(HILITE_COL,HILITE_COL);
set_camera_plan();
extern void find_map_clip(SLONG *minx,SLONG *maxx,SLONG *minz,SLONG *maxz);
{
SLONG minx,maxx,minz,maxz;
find_map_clip(&minx,&maxx,&minz,&maxz);
edit_info.MinX=minx;
edit_info.MinZ=minz;
edit_info.MaxX=maxx;
edit_info.MaxZ=maxz;
edit_info.Clipped|=1;
}
draw_editor_map(0);
render_view(1);
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
case PRIM_MODE_MULTI:
case PRIM_MODE_ANIM_KEY:
case PRIM_MODE_ANIM_MORPH:
hilight_map_things(MAP_THING_TYPE_PRIM);
hilight_map_things(MAP_THING_TYPE_ANIM_PRIM);
break;
// case PRIM_MODE_BACK:
// hilight_map_backgrounds(0);
break;
}
SetWorkWindowBounds(x,y+h/2+4,w-1,h/2-4);
drawrect.SetRect(0,0,w-1,h/2-4);
// drawrect.FillRect(LOLITE_COL);
drawrect.FillRect(CONTENT_COL_BR);
drawrect.HiliteRect(HILITE_COL,HILITE_COL);
if(View2Mode)
{
set_camera_side();
}
else
{
set_camera_front();
}
draw_editor_map(0);
render_view(1);
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
case PRIM_MODE_MULTI:
case PRIM_MODE_ANIM_KEY:
case PRIM_MODE_ANIM_MORPH:
hilight_map_things(MAP_THING_TYPE_PRIM);
hilight_map_things(MAP_THING_TYPE_ANIM_PRIM);
break;
// case PRIM_MODE_BACK:
// hilight_map_backgrounds(0);
break;
}
{
CBYTE str[50];
sprintf(str, "Current prim %d", CurrentPrim);
QuickTextC(10, 40, str, RED_COL);
QuickTextC(11, 41, str, WHITE_COL);
}
// Restore clipping rect.
SetWorkWindowBounds(wwx,wwy,www,wwh);
edit_info.Clipped&=~1;
}
void PrimPickTab::DrawPrims(void)
{
SLONG ox,oy,oz,x,y,prim=1;
SLONG wwx,wwy,www,wwh;
SetWorkWindowBounds(ContentLeft()+1,ContentTop()+1,ContentWidth()-1,ContentHeight()-1);
PrimRect.FillRect(ACTIVE_COL);
PrimRect.HiliteRect(LOLITE_COL,HILITE_COL);
{
SLONG c0;
memset(prim_count,0,512);
prim_diff=0;
for(c0=0;c0<MAX_MAP_THINGS;c0++)
{
struct MapThing *t_mthing;
t_mthing=&map_things[c0];
switch(t_mthing->Type)
{
case MAP_THING_TYPE_PRIM:
if(t_mthing->IndexOther<256)
{
prim_count[t_mthing->IndexOther]++;
if(prim_count[t_mthing->IndexOther]==1)
prim_diff++;
}
break;
}
}
}
{
CBYTE str[100];
sprintf(str," %d..%d DIFFERENT PRIMS %d",next_prim_point,MAX_PRIM_POINTS,prim_diff);
QuickTextC(1,1,str,0);
}
wwx=WorkWindowRect.Left;
wwy=WorkWindowRect.Top;
www=WorkWindowRect.Width;
wwh=WorkWindowRect.Height;
// SetWorkWindowBounds(PrimRect.GetLeft()+1,PrimRect.GetTop()+1,PrimRect.GetWidth()-1,PrimRect.GetHeight()-1);
// PrimRect.FillRect(CONTENT_COL);
// PrimRect.HiliteRect(LOLITE_COL,LOLITE_COL);
ox=engine.X;
oy=engine.Y;
oz=engine.Z;
engine.X=0;
engine.Y=0;
engine.Z=0;
engine.ShowDebug=0;
engine.BucketSize=MAX_BUCKETS>>4;
prim = (((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->GetCurrentValue()*3)+1;
if(PrimTabMode==PRIM_MODE_ANIM_KEY)
{
EdRect frame_rect,rect;
struct Matrix33 r_matrix;
rotate_obj(0,0,0,&r_matrix);
for(y=1;y<255;y+=85)
for(x=1;x<255;x+=85)
{
SetWorkWindowBounds (ContentLeft()+PrimRect.GetLeft()+x+1,
ContentTop()+PrimRect.GetTop()+y+1,
85,85);
rect.SetRect(0,0,85,85);
if(prim==CurrentPrim)
rect.FillRect(LOLITE_COL);
extern void drawkeyframeboxgamechunk(UWORD multi_object,EdRect *bounds_rect,struct GameKeyFrame *the_frame,struct Matrix33 *r_matrix,SLONG person_id,struct GameKeyFrameChunk *the_chunk);
if(anim_chunk[prim].MultiObject[0])
drawkeyframeboxgamechunk(anim_chunk[prim].MultiObject[0],&rect,anim_chunk[prim].AnimList[1],&r_matrix,0,&anim_chunk[prim]);
prim++;
}
}
else
if(PrimTabMode==PRIM_MODE_SINGLE)
{
EdRect frame_rect,rect;
struct Matrix33 r_matrix;
rotate_obj(0,0,0,&r_matrix);
for(y=1;y<255;y+=85)
for(x=1;x<255;x+=85)
{
if(prim < next_prim_object)
DrawAPrimInRect(prim++,x,y,85,85);
}
}
else
{
for(y=1;y<255;y+=85)
for(x=1;x<255;x+=85)
{
if(prim < next_prim_multi_object)
DrawAMultiPrimInRect(prim++,x,y,85,85);
}
}
engine.ShowDebug=1;
engine.BucketSize=MAX_BUCKETS;
// draw_a_prim_at(3,0,0,0);
engine.X=ox;
engine.Y=oy;
engine.Z=oz;
/*
{
SetWorkWindowBounds(ContentLeft(),ContentTop(),300,300);
CBYTE str[100];
sprintf(str,"CURRENT_PRIM= %d dtv1 %d dtv2 %d x %d y %d z %d",CurrentPrim,DragThingView1,DragThingView2,engine.MousePosX,engine.MousePosY,engine.MousePosZ);
DrawBox(20,20,300,10,0);
QuickTextC(20+1,20+1,str,255);
}
*/
SetWorkWindowBounds(wwx,wwy,www,wwh); //RESTORE CLIP RECT
RedrawTabContent=0;
}
void PrimPickTab::UpdatePrimPickWindow(void)
{
if(LockWorkScreen())
{
DrawControlSet();
DrawPrims();
UnlockWorkScreen();
}
ShowWorkWindow(0);
}
void redraw_all_prims(void)
{
the_primpicktab->DrawTabContent();
}
//---------------------------------------------------------------
void PrimPickTab::HandleTab(MFPoint *current_point)
{
SLONG update = 0;
ModeTab::HandleTab(current_point);
/*
if(Keys[KB_PMINUS])
{
if(TextureZoom<8)
{
TextureZoom++;
update = 1;
}
}
else if(Keys[KB_PPLUS])
{
if(TextureZoom>0)
{
TextureZoom--;
update = 1;
}
}
if(Keys[KB_P4])
{
if(TextureX>0)
{
TextureX--;
update = 1;
}
}
else if(Keys[KB_P6])
{
if(TextureX<(256-(1<<TextureZoom)))
{
TextureX++;
update = 1;
}
}
if(Keys[KB_P8])
{
if(TextureY>0)
{
TextureY--;
update = 1;
}
}
else if(Keys[KB_P2])
{
if(TextureY<(256-(1<<TextureZoom)))
{
TextureY++;
update = 1;
}
}
*/
if(Keys[KB_U])
{
Keys[KB_U]=0;
MyUndo.DoUndo(ShiftFlag?1:0);
RedrawModuleContent=1;
}
if(RedrawTabContent||update)
{
UpdatePrimPickWindow();
}
KeyboardInterface();
}
inline SLONG is_point_in_box(SLONG x,SLONG y,SLONG left,SLONG top,SLONG w,SLONG h)
{
if(x>left&&x<left+w&&y>top&&y<top+h)
return(1);
else
return(0);
}
//---------------------------------------------------------------
SLONG PrimPickTab::KeyboardInterface(void)
{
if(Keys[KB_TAB])
{
Keys[KB_TAB]=0;
AxisMode++;
if(AxisMode>3)
AxisMode=0;
switch(AxisMode)
{
case 0:
SetControlState(CTRL_PRIM_X_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_Y_AXIS_FREE,CTRL_DESELECTED);
SetControlState(CTRL_PRIM_Z_AXIS_FREE,CTRL_DESELECTED);
Axis=X_AXIS;
break;
case 1:
SetControlState(CTRL_PRIM_X_AXIS_FREE,CTRL_DESELECTED);
SetControlState(CTRL_PRIM_Y_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_Z_AXIS_FREE,CTRL_DESELECTED);
Axis=Y_AXIS;
break;
case 2:
SetControlState(CTRL_PRIM_X_AXIS_FREE,CTRL_DESELECTED);
SetControlState(CTRL_PRIM_Y_AXIS_FREE,CTRL_DESELECTED);
SetControlState(CTRL_PRIM_Z_AXIS_FREE,CTRL_SELECTED);
Axis=Z_AXIS;
break;
case 3:
SetControlState(CTRL_PRIM_X_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_Y_AXIS_FREE,CTRL_SELECTED);
SetControlState(CTRL_PRIM_Z_AXIS_FREE,CTRL_SELECTED);
Axis=X_AXIS|Y_AXIS|Z_AXIS;
break;
}
SetWorkWindowBounds(ContentLeft()+1,ContentTop()+1,ContentWidth()-1,ContentHeight()-1);
DrawControlSet();
ShowWorkWindow(0);
}
return(0);
}
void find_things_min_point(SLONG drag,SLONG *px,SLONG *py,SLONG *pz)
{
SLONG c0;
SLONG mx,my,mz;
*px=99999;
*py=99999;
*pz=99999;
if(drag)
{
SLONG sp,ep;
sp=prim_objects[drag].StartPoint;
ep=prim_objects[drag].EndPoint;
for(c0=sp;c0<ep;c0++)
{
if(prim_points[c0].X<*px)
*px=prim_points[c0].X;
if(prim_points[c0].Y<*py)
*py=prim_points[c0].Y;
if(prim_points[c0].Z<*pz)
*pz=prim_points[c0].Z;
}
}
}
void find_things_max_point(SLONG drag,SLONG *px,SLONG *py,SLONG *pz)
{
SLONG c0;
SLONG mx,my,mz;
*px=-99999;
*py=-99999;
*pz=-99999;
if(drag)
{
SLONG sp,ep;
sp=prim_objects[drag].StartPoint;
ep=prim_objects[drag].EndPoint;
for(c0=sp;c0<ep;c0++)
{
if(prim_points[c0].X>*px)
*px=prim_points[c0].X;
if(prim_points[c0].Y>*py)
*py=prim_points[c0].Y;
if(prim_points[c0].Z>*pz)
*pz=prim_points[c0].Z;
}
}
}
void find_things_min_point_corner(SLONG drag,SLONG *px,SLONG *py,SLONG *pz)
{
SLONG c0;
SLONG mx,my,mz;
SLONG dist,mdist=99999,best=0;
*py=99999;
if(drag)
{
SLONG sp,ep;
sp=prim_objects[drag].StartPoint;
ep=prim_objects[drag].EndPoint;
for(c0=sp;c0<ep;c0++)
{
if(prim_points[c0].Y<*py)
*py=prim_points[c0].Y;
dist=prim_points[c0].X+prim_points[c0].Z;
if(dist<mdist)
{
mdist=dist;
best=c0;
}
}
}
if(best)
{
*px=prim_points[best].X;
// *py=prim_points[best].Y;
*pz=prim_points[best].Z;
}
}
void find_things_max_point_corner(SLONG drag,SLONG *px,SLONG *py,SLONG *pz)
{
SLONG c0;
SLONG mx,my,mz;
SLONG dist,mdist=-99999,best=0;
*py=-99999;
if(drag)
{
SLONG sp,ep;
sp=prim_objects[drag].StartPoint;
ep=prim_objects[drag].EndPoint;
for(c0=sp;c0<ep;c0++)
{
if(prim_points[c0].Y>*py)
*py=prim_points[c0].Y;
dist=prim_points[c0].X+prim_points[c0].Z;
if(dist>mdist)
{
mdist=dist;
best=c0;
}
}
}
if(best)
{
*px=prim_points[best].X;
// *py=prim_points[best].Y;
*pz=prim_points[best].Z;
}
}
//
// button 0 is left
// button 1 is right (for creating a new prim identical to the last
SLONG PrimPickTab::DragAPrim(UBYTE flags,MFPoint *clicked_point,SLONG button)
{
static UBYTE col=0;
SLONG screen_change=0;
MFPoint local_point;
SLONG x,y,w,h;
SLONG drag;
SLONG wwx,wwy,www,wwh;
SLONG ox,oy,oz;
SLONG px=0,py=0,pz=0;
// Stop compiler moaning.
flags = flags;
wwx=WorkWindowRect.Left;
wwy=WorkWindowRect.Top;
www=WorkWindowRect.Width;
wwh=WorkWindowRect.Height;
x=Parent->ContentLeft();
y=Parent->ContentTop();
w=Parent->ContentWidth();
h=Parent->ContentHeight();
col++;
SetWorkWindowBounds(x,y,w-1,h/2-3);
set_camera_plan();
local_point = *clicked_point;
/*
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
drag=select_map_things(clicked_point,MAP_THING_TYPE_PRIM);
break;
case PRIM_MODE_MULTI:
break;
case PRIM_MODE_SINGLE:
case PRIM_MODE_ANIM_KEY:
case PRIM_MODE_ANIM_MORPH:
drag=select_map_things(clicked_point,MAP_THING_TYPE_PRIM);
if(drag==0)
drag=select_map_things(clicked_point,MAP_THING_TYPE_ANIM_PRIM);
break;
// case PRIM_MODE_BACK:
// drag=select_map_backgrounds(clicked_point,0);
break;
}
*/
extern void find_map_clip(SLONG *minx,SLONG *maxx,SLONG *minz,SLONG *maxz);
{
SLONG minx,maxx,minz,maxz;
find_map_clip(&minx,&maxx,&minz,&maxz);
edit_info.MinX=minx;
edit_info.MinZ=minz;
edit_info.MaxX=maxx;
edit_info.MaxZ=maxz;
edit_info.Clipped|=1;
}
drag=select_map_things(clicked_point,MAP_THING_TYPE_PRIM);
if(drag==0)
drag=select_map_things(clicked_point,MAP_THING_TYPE_ANIM_PRIM);
if(!drag)
{
SetWorkWindowBounds(x,y+h/2+4,w-1,h/2-4);
if(View2Mode)
{
set_camera_side();
}
else
{
set_camera_front();
}
local_point =*clicked_point;
local_point.Y-=h/2;
drag=select_map_things(&local_point,MAP_THING_TYPE_PRIM);
if(drag==0)
drag=select_map_things(&local_point,MAP_THING_TYPE_ANIM_PRIM);
/*
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
case PRIM_MODE_MULTI:
case PRIM_MODE_ANIM_KEY:
case PRIM_MODE_ANIM_MORPH:
drag=select_map_things(&local_point,MAP_THING_TYPE_PRIM);
if(drag==0)
drag=select_map_things(&local_point,MAP_THING_TYPE_ANIM_PRIM);
break;
// case PRIM_MODE_BACK:
// drag=select_map_backgrounds(&local_point,0);
break;
}
*/
}
if(drag)
{
SLONG index;
index=map_things[drag].IndexOther;
if(GridCorner)
{
if(GridMax)
{
find_things_max_point_corner(index,&px,&py,&pz);
}
else
{
find_things_min_point_corner(index,&px,&py,&pz);
}
}
else
{
if(GridMax)
{
find_things_max_point(index,&px,&py,&pz);
}
else
{
find_things_min_point(index,&px,&py,&pz);
}
}
}
engine.MousePosX=map_things[drag].X;
engine.MousePosY=map_things[drag].Y;
engine.MousePosZ=map_things[drag].Z;
ox=map_things[drag].X;
oy=map_things[drag].Y;
oz=map_things[drag].Z;
if(drag) //drag in plan view
{
SLONG offset_x,offset_y,offset_z;
SLONG in=1;
if(button)
{
SLONG old_thing;
old_thing=drag;
// right button so create a new identical prim and drag it
drag=place_prim_at(map_things[drag].IndexOther,map_things[drag].X,map_things[drag].Y,map_things[drag].Z);
if(drag==0)
return(0);
map_things[drag].AngleY=map_things[old_thing].AngleY;
map_things[drag].X-engine.MousePosX;
}
SetWorldMouse(0);
offset_x=map_things[drag].X-engine.MousePosX;
offset_y=map_things[drag].Y-engine.MousePosY;
offset_z=map_things[drag].Z-engine.MousePosZ;
// set_user_rotate(map_things[drag].AngleX,0,0);
angle_prim_y=map_things[drag].AngleY;
while(SHELL_ACTIVE && ( (button==0) ? LeftButton : RightButton))
{
SLONG nx,ny,nz;
in=SetWorldMouse(0);
nx=map_things[drag].X;
ny=map_things[drag].Y;
nz=map_things[drag].Z;
if(GridFlag)
{
SLONG grid_and;
grid_and=~(HALF_ELE_SIZE-1);
if(Axis&X_AXIS)
nx=((engine.MousePosX+offset_x)&grid_and)-px;
if(py<0)
{
if(Axis&Y_AXIS)
ny=((engine.MousePosY+offset_y)&grid_and)+((-py)&0x7f);
}
else
{
if(Axis&Y_AXIS)
ny=((engine.MousePosY+offset_y)&grid_and)-((py)&0x7f);
}
if(Axis&Z_AXIS)
nz=((engine.MousePosZ+offset_z)&grid_and)-(pz);
}
else
{
if(Axis&X_AXIS)
nx=engine.MousePosX+offset_x;
if(Axis&Y_AXIS)
ny=engine.MousePosY+offset_y;
if(Axis&Z_AXIS)
nz=engine.MousePosZ+offset_z;
}
if(PrimTabMode==PRIM_MODE_BACK)
{
map_things[drag].X=nx;
map_things[drag].Y=ny;
map_things[drag].Z=nz;
// LogText("Drag To nx %d ny %d nz %d \n",nx,ny,nz);
}
else
move_thing_on_cells(drag,nx,ny,nz);
DrawModuleContent(Parent->ContentLeft()+1,Parent->ContentTop()+1,Parent->ContentWidth(),Parent->ContentHeight());
SetWorkWindowBounds(Parent->ContentLeft()+1,Parent->ContentTop()+1,Parent->ContentWidth(),Parent->ContentHeight());
ShowWorkWindow(0);
screen_change=1;
SetWorkWindowBounds(this->ContentLeft()+1,this->ContentTop()+1,this->ContentWidth(),this->ContentHeight());
// ContentRect.FillRect(CONTENT_COL);
DrawBox(0,0,this->ContentWidth(),this->ContentHeight(),CONTENT_COL);
set_camera();
draw_editor_map(0);
render_view(1);
ShowWorkWindow(0);
editor_user_interface(0);
KeyboardInterface();
if(PrimTabMode!=PRIM_MODE_BACK)
rotate_prim_thing(drag);
}
if(!in)
{
delete_thing(drag);
}
MyUndo.MoveObject(0,drag,ox,oy,oz);
}
SetWorkWindowBounds(this->ContentLeft()+1,this->ContentTop()+1,this->ContentWidth(),this->ContentHeight());
DrawBox(0,0,this->ContentWidth(),this->ContentHeight(),CONTENT_COL);
// ContentRect.FillRect(CONTENT_COL);
UpdatePrimPickWindow();
SetWorkWindowBounds(wwx,wwy,www,wwh); //RESTORE CLIP RECT
edit_info.Clipped&=~1;
return(screen_change);
}
SLONG PrimPickTab::DragEngine(UBYTE flags,MFPoint *clicked_point)
{
SLONG wwx,wwy,www,wwh;
SLONG screen_change=0;
SLONG last_world_mouse;
wwx=WorkWindowRect.Left;
wwy=WorkWindowRect.Top;
www=WorkWindowRect.Width;
wwh=WorkWindowRect.Height;
{
SLONG start_x=0,start_y=0,start_z=0,flag=0;
SLONG old_x,old_y,old_z;
SLONG nx,ny,nz;
old_x=nx=engine.X;
old_y=ny=engine.Y;
old_z=nz=engine.Z;
while(SHELL_ACTIVE && MiddleButton)
{
last_world_mouse=SetWorldMouse(0);
if(last_world_mouse)
{
if(!flag)
{
flag=1;
start_x=engine.MousePosX<<8;
start_y=engine.MousePosY<<8;
start_z=engine.MousePosZ<<8;
}
nx=engine.MousePosX<<8;
ny=engine.MousePosY<<8;
nz=engine.MousePosZ<<8;
engine.X = (old_x+(-nx+start_x));
engine.Y = (old_y+(-ny+start_y));
engine.Z = (old_z+(-nz+start_z));
// engine.Z=nz<<8;
DrawModuleContent(Parent->ContentLeft()+1,Parent->ContentTop()+1,Parent->ContentWidth(),Parent->ContentHeight());
SetWorkWindowBounds(Parent->ContentLeft()+1,Parent->ContentTop()+1,Parent->ContentWidth(),Parent->ContentHeight());
ShowWorkWindow(0);
screen_change=1;
engine.X=old_x;
engine.Y=old_y;
engine.Z=old_z;
}
}
if(flag)
{
engine.X= (old_x+(-nx+start_x));
engine.Y= (old_y+(-ny+start_y));
engine.Z= (old_z+(-nz+start_z));
}
}
return(screen_change);
}
extern SLONG calc_edit_height_at(SLONG x,SLONG z);
SLONG PrimPickTab::HandleModuleContentClick(MFPoint *clicked_point,UBYTE flags,SLONG x,SLONG y,SLONG w,SLONG h)
{
SWORD thing;
// Stop compiler moaning.
x = x;
y = y;
w = w;
h = h;
switch(flags)
{
case NO_CLICK:
break;
case LEFT_CLICK:
if(CurrentPrim==0)
{
DragAPrim(flags,clicked_point,0);
}
else
{
SetWorldMouse(1);
// set_user_rotate(0,0,0);
angle_prim_y=0;
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
if(ShiftFlag|| (prim_objects[CurrentPrim].flag & PRIM_FLAG_ON_FLOOR) )
{
SLONG px,py,pz,y;
find_things_min_point(CurrentPrim,&px,&py,&pz);
extern SLONG find_alt_for_this_pos(SLONG x,SLONG z);
y=find_alt_for_this_pos(engine.MousePosX,engine.MousePosZ);
//y=calc_edit_height_at(engine.MousePosX,engine.MousePosZ);
y-=py;
thing=place_prim_at(CurrentPrim,engine.MousePosX,y,engine.MousePosZ);
if(ShiftFlag)
map_things[thing].Flags|=FLAG_EDIT_PRIM_ON_FLOOR;
}
else
if(ShiftFlag|| (prim_objects[CurrentPrim].flag & PRIM_FLAG_JUST_FLOOR) )
{
SLONG px,py,pz,y;
find_things_min_point(CurrentPrim,&px,&py,&pz);
extern SLONG find_alt_for_this_pos(SLONG x,SLONG z);
//y=find_alt_for_this_pos(engine.MousePosX,engine.MousePosZ);
y=calc_edit_height_at(engine.MousePosX,engine.MousePosZ);
y-=py;
thing=place_prim_at(CurrentPrim,engine.MousePosX,y,engine.MousePosZ);
// map_things[thing].Flags|=FLAG_EDIT_PRIM_ON_FLOOR;
}
else
{
thing=place_prim_at(CurrentPrim,engine.MousePosX,engine.MousePosY,engine.MousePosZ);
}
break;
case PRIM_MODE_ANIM_KEY:
SLONG place_anim_prim_at(UWORD prim,SLONG x,SLONG y,SLONG z);
if(ShiftFlag)
{
SLONG px,py,pz,y;
/* HERE HERE HERE */ find_things_min_point(CurrentPrim,&px,&py,&pz);
extern SLONG find_alt_for_this_pos(SLONG x,SLONG z);
y=find_alt_for_this_pos(px,pz);
// y=find_alt_for_this_pos(engine.MousePosX,engine.MousePosZ);
// y=calc_edit_height_at(engine.MousePosX,engine.MousePosZ);
y-=py;
thing=place_prim_at(CurrentPrim,engine.MousePosX,y,engine.MousePosZ);
}
else
{
thing=place_anim_prim_at(CurrentPrim,engine.MousePosX,engine.MousePosY,engine.MousePosZ);
}
break;
}
MyUndo.PlaceObject(0,CurrentPrim,thing,engine.MousePosX,engine.MousePosY,engine.MousePosZ);
CurrentPrim=0;
UpdatePrimInfo();
return(1);
}
break;
case RIGHT_CLICK:
if(CurrentPrim==0)
DragAPrim(flags,clicked_point,1);
// Right click in content.
break;
case MIDDLE_CLICK:
DragEngine(flags,clicked_point);
break;
}
return(0);
}
UWORD PrimPickTab::HandleTabClick(UBYTE flags,MFPoint *clicked_point)
{
UWORD control_id;
Control *current_control;
MFPoint local_point;
// This is a fudge to update the front screen buffer.
ShowWorkScreen(0);
switch(flags)
{
case NO_CLICK:
break;
case LEFT_CLICK:
SetWorkWindowBounds(ContentLeft()+1,ContentTop()+1,ContentWidth()-1,ContentHeight()-1);
local_point = *clicked_point;
GlobalToLocal(&local_point);
if(PrimRect.PointInRect(&local_point))
{
SLONG max,
x,
y,
prim = (((CVSlider*)GetControlPtr(CTRL_PRIM_V_SLIDE_PRIM))->GetCurrentValue()*3)+1;
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
max = next_prim_object; //next_prim_object
max=266;
break;
case PRIM_MODE_MULTI:
max = next_prim_multi_object;
break;
case PRIM_MODE_ANIM_KEY:
case PRIM_MODE_ANIM_MORPH:
max=256;
}
for(y=1;y<255;y+=85)
for(x=1;x<255;x+=85)
{
if(prim < max)
if(is_point_in_box(local_point.X,local_point.Y,PrimRect.GetLeft()+x,PrimRect.GetTop()+y,85,85))
{
if(CurrentPrim!=prim)
{
RedrawTabContent=1;
CurrentPrim=prim;
UpdatePrimInfo();
extern SLONG HMTAB_current_prim;
HMTAB_current_prim = prim;
}
else
{
CurrentPrim=0;
UpdatePrimInfo();
}
UpdatePrimPickWindow();
}
prim++;
}
}
else
{
current_control = GetControlList();
while(current_control)
{
if(!(current_control->GetFlags()&CONTROL_INACTIVE) && current_control->PointInControl(&local_point))
{
// Handle control.
control_id = current_control->TrackControl(&local_point);
HandleControl(control_id);
// Tidy up display.
if(LockWorkScreen())
{
DrawTab();
UnlockWorkScreen();
}
ShowWorkWindow(0);
return control_id;
}
current_control = current_control->GetNextControl();
}
}
break;
case RIGHT_CLICK:
SetWorkWindowBounds(ContentLeft()+1,ContentTop()+1,ContentWidth()-1,ContentHeight()-1);
local_point = *clicked_point;
GlobalToLocal(&local_point);
break;
}
return 0;
}
//---------------------------------------------------------------
SLONG PrimPickTab::SetWorldMouse(ULONG flag)
{
MFPoint mouse_point;
MFPoint local_point;
SLONG wwx,wwy,www,wwh;
wwx=WorkWindowRect.Left;
wwy=WorkWindowRect.Top;
www=WorkWindowRect.Width;
wwh=WorkWindowRect.Height;
mouse_point.X = MouseX;
mouse_point.Y = MouseY;
local_point = mouse_point;
Parent->GlobalToLocal(&local_point);
if(is_point_in_box(local_point.X,local_point.Y,0,0,Parent->ContentWidth()-1,Parent->ContentHeight()/2))
{
SetWorkWindowBounds(Parent->ContentLeft()+1,Parent->ContentTop()+1,Parent->ContentWidth()-1,Parent->ContentHeight()/2-3);
set_camera_plan();
calc_world_pos_plan(local_point.X,local_point.Y);
if(flag)
engine.MousePosY=engine.Y>>8;
SetWorkWindowBounds(wwx,wwy,www,wwh); //RESTORE CLIP RECT
return(1);
}
else
if(is_point_in_box(local_point.X,local_point.Y,0,Parent->ContentHeight()/2,Parent->ContentWidth()-1,Parent->ContentHeight()/2))
{
SetWorkWindowBounds(Parent->ContentLeft()+1,Parent->ContentTop()+Parent->ContentHeight()/2+3,Parent->ContentWidth()-1,Parent->ContentHeight()/2-4);
if(View2Mode)
{
set_camera_side();
}
else
{
set_camera_front();
}
calc_world_pos_front(local_point.X,local_point.Y-Parent->ContentHeight()/2);
if(flag)
engine.MousePosZ=engine.Z>>8;
SetWorkWindowBounds(wwx,wwy,www,wwh); //RESTORE CLIP RECT
return(1);
}
/*
SetWorkWindowBounds(Parent->ContentLeft()+1,Parent->ContentTop()+1,Parent->ContentWidth()-1,Parent->ContentHeight()/2-3);
set_camera_plan();
point.X=engine.MousePosX;
point.Y=engine.MousePosY;
point.Z=engine.MousePosZ;
rotate_point_gte(&point,&out);
DrawLineC(out.X-10,out.Y,out.X+10,out.Y,1);
DrawLineC(out.X,out.Y-10,out.X,out.Y+10,1);
SetWorkWindowBounds(Parent->ContentLeft()+1,Parent->ContentTop()+Parent->ContentHeight()/2+3,Parent->ContentWidth()-1,Parent->ContentHeight()/2-4);
set_camera_front();
point.X=engine.MousePosX;
point.Y=engine.MousePosY;
point.Z=engine.MousePosZ;
rotate_point_gte(&point,&out);
DrawLineC(out.X-10,out.Y,out.X+10,out.Y,1);
DrawLineC(out.X,out.Y-10,out.X,out.Y+10,1);
ShowWorkWindow(0);
*/
return(0);
}
void add_a_background_thing(UWORD prim,SLONG x,SLONG y,SLONG z)
{
UWORD map_thing;
struct MapThing *p_mthing;
map_thing=find_empty_map_thing();
if(!map_thing)
return;
p_mthing=TO_MTHING(map_thing);
p_mthing->X=x;
p_mthing->Y=y;
p_mthing->Z=z;
p_mthing->IndexOther=prim;
p_mthing->IndexNext=background_prim;
background_prim=map_thing;
set_things_faces(map_thing);
p_mthing->Type=MAP_THING_TYPE_PRIM;
scan_function=scan_apply_ambient;
scan_map_thing(map_thing);
}
extern void clear_map2(void);
void PrimPickTab::HandleControl(UWORD control_id)
{
switch(control_id&0xff)
{
/*
case CTRL_PRIM_APPEND_NEW:
{
FileRequester *fr;
CBYTE fname[100];
clear_map2();
// clear_prims();
load_all_prims("allprim.sav");
fr=new FileRequester("objects\\","*.*","Load A Prim","hello");
if(fr->Draw())
{
strcpy(fname,fr->Path);
strcat(fname,fr->FileName);
read_asc(fname,100,1);
compress_prims();
record_prim_status();
save_all_prims("allprim.sav");
}
delete fr;
UpdatePrimPickWindow();
RequestUpdate();
}
break;
*/
case CTRL_PRIM_REPLACE:
if(CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
FileRequester *fr;
CBYTE fname[100];
clear_map2();
// clear_prims();
load_all_individual_prims();
fr=new FileRequester("objects\\","*.*","Load A Prim","hello");
if(fr->Draw())
{
SLONG temp;
strcpy(fname,fr->Path);
strcat(fname,fr->FileName);
temp=next_prim_object;
next_prim_object=CurrentPrim;
read_asc(fname,100,1);
next_prim_object=temp;
compress_prims();
record_prim_status();
save_prim_object(CurrentPrim);
//save_all_individual_prims();
}
delete fr;
UpdatePrimPickWindow();
RequestUpdate();
}
break;
case CTRL_PRIM_SAVE:
if (CurrentPrim)
{
// revert_to_prim_status();
save_prim_object(CurrentPrim);
//save_all_individual_prims();
}
break;
case CTRL_PRIM_X_AXIS_FREE:
ToggleControlSelectedState(CTRL_PRIM_X_AXIS_FREE);
if(Axis&X_AXIS)
Axis&=~X_AXIS;
else
Axis|=X_AXIS;
break;
case CTRL_PRIM_Y_AXIS_FREE:
ToggleControlSelectedState(CTRL_PRIM_Y_AXIS_FREE);
if(Axis&Y_AXIS)
Axis&=~Y_AXIS;
else
Axis|=Y_AXIS;
break;
case CTRL_PRIM_Z_AXIS_FREE:
ToggleControlSelectedState(CTRL_PRIM_Z_AXIS_FREE);
if(Axis&Z_AXIS)
Axis&=~Z_AXIS;
else
Axis|=Z_AXIS;
break;
case CTRL_PRIM_GRID_ON:
ToggleControlSelectedState(CTRL_PRIM_GRID_ON);
GridFlag^=1;
break;
case CTRL_PRIM_GRID_MAX:
ToggleControlSelectedState(CTRL_PRIM_GRID_MAX);
GridMax^=1;
break;
case CTRL_PRIM_GRID_CORNER:
ToggleControlSelectedState(CTRL_PRIM_GRID_CORNER);
GridCorner^=1;
break;
case CTRL_PRIM_LOAD_BACKGROUND:
/*
{
FileRequester *fr;
CBYTE fname[100];
fr=new FileRequester("data\\","*.asc","Load A Prim","hello");
if(fr->Draw())
{
UWORD temp;
strcpy(fname,fr->Path);
strcat(fname,fr->FileName);
read_asc(fname,640,1);
temp=copy_prim_to_end(next_prim_object-1,0,0);
add_a_background_thing(temp,HALF_ELE_SIZE+(512<<ELE_SHIFT),HALF_ELE_SIZE+(64<<ELE_SHIFT),HALF_ELE_SIZE+(3<<ELE_SHIFT));
// add_a_background_thing(next_prim_object-1,HALF_ELE_SIZE+(512<<ELE_SHIFT),HALF_ELE_SIZE+(64<<ELE_SHIFT),HALF_ELE_SIZE+(3<<ELE_SHIFT));
delete_last_prim();
}
UpdatePrimPickWindow();
delete fr;
RequestUpdate();
edit_info.amb_dx=-128;
edit_info.amb_dy=128;
edit_info.amb_dz=-128;
edit_info.amb_bright=256;
edit_info.amb_offset=0;
// edit_info.amb_flag=1;
// scan_map();
}
*/
break;
case CTRL_PRIM_ERASE_MAP:
if(CurrentPrim && CurrentPrim<256&&prim_count[CurrentPrim])
{
SLONG c0;
for(c0=0;c0<MAX_MAP_THINGS;c0++)
{
struct MapThing *t_mthing;
t_mthing=&map_things[c0];
switch(t_mthing->Type)
{
case MAP_THING_TYPE_PRIM:
if(t_mthing->IndexOther==CurrentPrim)
{
delete_thing(c0);
prim_count[CurrentPrim]=0;
}
break;
}
}
}
// save_map("data/bak.map",1);
// clear_map();
// RequestUpdate();
break;
case CTRL_PRIM_MODE_MENU:
PrimTabMode = (control_id>>8)-1;
switch(PrimTabMode)
{
case PRIM_MODE_SINGLE:
case PRIM_MODE_MULTI:
case PRIM_MODE_ANIM_KEY:
case PRIM_MODE_ANIM_MORPH:
// BackScale=engine.Scale;
// engine.Scale=PrimScale;
// RequestUpdate();
break;
// case PRIM_MODE_BACK:
// PrimScale=engine.Scale;
// engine.Scale=BackScale;
// RequestUpdate();
// break;
}
UpdatePrimInfo();
break;
case CTRL_PRIM_MODE_TEXT:
break;
/*
AngleY++;
break;
case CTRL_CAM_BUTTON_ZPLUS:
AngleZ++;
break;
case CTRL_CAM_BUTTON_XMINUS:
AngleX--;
break;
case CTRL_CAM_BUTTON_YMINUS:
AngleY--;
break;
case CTRL_CAM_BUTTON_ZMINUS:
AngleZ--;
break;
*/
case CTRL_PRIM_COLLIDE_NONE:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].coltype = PRIM_COLLIDE_NONE;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_COLLIDE_BOX:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].coltype = PRIM_COLLIDE_BOX;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_COLLIDE_CYLINDER:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].coltype = PRIM_COLLIDE_CYLINDER;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_COLLIDE_SMALLBOX:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].coltype = PRIM_COLLIDE_SMALLBOX;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_SHADOW_NONE: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].shadowtype = PRIM_SHADOW_NONE;} UpdatePrimInfo(); break;
case CTRL_PRIM_SHADOW_BOXEDGE: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].shadowtype = PRIM_SHADOW_BOXEDGE;} UpdatePrimInfo(); break;
case CTRL_PRIM_SHADOW_CYLINDER: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].shadowtype = PRIM_SHADOW_CYLINDER;} UpdatePrimInfo(); break;
case CTRL_PRIM_SHADOW_FOURLEGS: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].shadowtype = PRIM_SHADOW_FOURLEGS;} UpdatePrimInfo(); break;
case CTRL_PRIM_SHADOW_FULLBOX: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].shadowtype = PRIM_SHADOW_FULLBOX;} UpdatePrimInfo(); break;
case CTRL_PRIM_FLAG_LAMPOST: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].flag ^= PRIM_FLAG_LAMPOST; UpdatePrimInfo();} break;
case CTRL_PRIM_FLAG_GLARE: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].flag ^= PRIM_FLAG_GLARE; UpdatePrimInfo();} break;
case CTRL_PRIM_FLAG_TREE: if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE) {prim_objects[CurrentPrim].flag ^= PRIM_FLAG_TREE; UpdatePrimInfo();} break;
case CTRL_PRIM_FLAG_ON_FLOOR:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].flag ^= PRIM_FLAG_ON_FLOOR;
if(prim_objects[CurrentPrim].flag & PRIM_FLAG_ON_FLOOR)
{
prim_objects[CurrentPrim].flag &=~ PRIM_FLAG_JUST_FLOOR;
}
UpdatePrimInfo();
}
break;
case CTRL_PRIM_FLAG_JUST_FLOOR:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].flag ^= PRIM_FLAG_JUST_FLOOR;
if(prim_objects[CurrentPrim].flag & PRIM_FLAG_JUST_FLOOR)
{
prim_objects[CurrentPrim].flag &=~ PRIM_FLAG_ON_FLOOR;
}
UpdatePrimInfo();
}
break;
case CTRL_PRIM_FLAG_INSIDE:
{
edit_info.Inside^=1;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_VIEW_SIDE:
if(View2Mode==0)
{
View2Mode=1;
SetControlState(CTRL_PRIM_VIEW_SIDE, CTRL_SELECTED);
}
else
{
View2Mode=0;
SetControlState(CTRL_PRIM_VIEW_SIDE, CTRL_DESELECTED);
}
break;
case CTRL_PRIM_GROW:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
SLONG i;
PrimObject *po;
//
// Grow the selected prim.
//
po = &prim_objects[CurrentPrim];
for (i = po->StartPoint; i < po->EndPoint; i++)
{
prim_points[i].X += prim_points[i].X >> 2;
prim_points[i].Y += prim_points[i].Y >> 2;
prim_points[i].Z += prim_points[i].Z >> 2;
}
void update_modules(void);
update_modules();
}
break;
case CTRL_PRIM_SHRINK:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
SLONG i;
PrimObject *po;
//
// Shrink the selected prims.
//
po = &prim_objects[CurrentPrim];
for (i = po->StartPoint; i < po->EndPoint; i++)
{
prim_points[i].X -= prim_points[i].X >> 2;
prim_points[i].Y -= prim_points[i].Y >> 2;
prim_points[i].Z -= prim_points[i].Z >> 2;
}
void update_modules(void);
update_modules();
}
break;
case CTRL_PRIM_DAMAGABLE:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].damage ^= PRIM_DAMAGE_DAMAGABLE;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_LEANS:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].damage ^= PRIM_DAMAGE_LEAN;
prim_objects[CurrentPrim].damage |= PRIM_DAMAGE_DAMAGABLE;
if (prim_objects[CurrentPrim].damage & PRIM_DAMAGE_LEAN)
{
prim_objects[CurrentPrim].damage &= ~PRIM_DAMAGE_CRUMPLE;
}
UpdatePrimInfo();
}
break;
case CTRL_PRIM_CRUMPLES:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].damage ^= PRIM_DAMAGE_CRUMPLE;
prim_objects[CurrentPrim].damage |= PRIM_DAMAGE_DAMAGABLE;
if (prim_objects[CurrentPrim].damage & PRIM_DAMAGE_CRUMPLE)
{
prim_objects[CurrentPrim].damage &= ~PRIM_DAMAGE_LEAN;
}
UpdatePrimInfo();
}
break;
case CTRL_PRIM_EXPLODES:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
prim_objects[CurrentPrim].damage |= PRIM_DAMAGE_DAMAGABLE;
prim_objects[CurrentPrim].damage ^= PRIM_DAMAGE_EXPLODES;
UpdatePrimInfo();
}
break;
case CTRL_PRIM_CENTRE_PIVOT:
if (CurrentPrim && PrimTabMode == PRIM_MODE_SINGLE)
{
SLONG i;
SLONG min_x = +INFINITY;
SLONG min_y = +INFINITY;
SLONG min_z = +INFINITY;
SLONG max_x = -INFINITY;
SLONG max_y = -INFINITY;
SLONG max_z = -INFINITY;
SLONG mid_x;
SLONG mid_y;
SLONG mid_z;
PrimObject *po;
//
// Shrink the selected prims.
//
po = &prim_objects[CurrentPrim];
for (i = po->StartPoint; i < po->EndPoint; i++)
{
if (prim_points[i].X < min_x) {min_x = prim_points[i].X;}
if (prim_points[i].Y < min_y) {min_y = prim_points[i].Y;}
if (prim_points[i].Z < min_z) {min_z = prim_points[i].Z;}
if (prim_points[i].X > max_x) {max_x = prim_points[i].X;}
if (prim_points[i].Y > max_y) {max_y = prim_points[i].Y;}
if (prim_points[i].Z > max_z) {max_z = prim_points[i].Z;}
}
mid_x = min_x + max_x >> 1;
mid_y = min_y + max_y >> 1;
mid_z = min_z + max_z >> 1;
for (i = po->StartPoint; i < po->EndPoint; i++)
{
prim_points[i].X -= mid_x;
prim_points[i].Y -= mid_y;
prim_points[i].Z -= mid_z;
}
void update_modules(void);
update_modules();
}
break;
}
}
//---------------------------------------------------------------