MuckyFoot-UrbanChaos/fallen/Source/morph.cpp

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2017-05-20 03:14:17 +02:00
//
// Arrays of points for morphing between.
//
#include "game.h"
#include <MFStdLib.h>
#include "morph.h"
//
// The filenames of the sex files describing each morph.
//
CBYTE *MORPH_filename[MORPH_NUMBER] =
{
"morph\\bird01.asc",
"morph\\bird03.asc"
};
//
// All the points.
//
#define MORPH_MAX_POINTS 1024
MORPH_Point MORPH_point[MORPH_MAX_POINTS];
SLONG MORPH_point_upto;
typedef struct
{
UWORD num_points;
UWORD index;
} MORPH_Morph;
MORPH_Morph MORPH_morph[MORPH_NUMBER];
#ifndef PSX
//
// Load in the morphs.
//
void MORPH_load()
{
SLONG i;
SLONG d;
float x;
float y;
float z;
SLONG match;
MORPH_Morph *mm;
FILE *handle;
CBYTE line[256];
CBYTE *ch;
//
// Get rid of old point info.
//
MORPH_point_upto = 0;
for (i = 0; i < MORPH_NUMBER; i++)
{
mm = &MORPH_morph[i];
mm->num_points = 0;
mm->index = MORPH_point_upto;;
handle = MF_Fopen(MORPH_filename[i], "rb");
if (handle != NULL)
{
while(fgets(line, 256, handle))
{
for (ch = line; *ch; ch++) {if (*ch == ',') {*ch = '.';}}
match = sscanf(line, "Vertex %d: X: %f Y: %f Z: %f", &d, &x, &y, &z);
if (match == 4)
{
ASSERT(WITHIN(MORPH_point_upto, 0, MORPH_MAX_POINTS - 1));
//
// Convert from 3ds orientation to our one.
//
SWAP_FL(y,z);
//
// Rescale.
//
x *= 2.56F;
y *= 2.56F;
z *= 2.56F;
MORPH_point[MORPH_point_upto].x = SWORD(x);
MORPH_point[MORPH_point_upto].y = SWORD(y);
MORPH_point[MORPH_point_upto].z = SWORD(z);
MORPH_point_upto += 1;
mm->num_points += 1;
}
match = sscanf(line, "Vertex: (%f,%f,%f)", &x, &y, &z);
if (match == 3)
{
ASSERT(WITHIN(MORPH_point_upto, 0, MORPH_MAX_POINTS - 1));
//
// Convert from 3ds orientation to our one.
//
SWAP_FL(y,z);
//
// Rescale.
//
x *= 2.56F;
y *= 2.56F;
z *= 2.56F;
MORPH_point[MORPH_point_upto].x = SWORD(x);
MORPH_point[MORPH_point_upto].y = SWORD(y);
MORPH_point[MORPH_point_upto].z = SWORD(z);
MORPH_point_upto += 1;
mm->num_points += 1;
}
}
MF_Fclose(handle);
}
}
}
MORPH_Point *MORPH_get_points(SLONG morph)
{
MORPH_Morph *mm;
ASSERT(WITHIN(morph, 0, MORPH_NUMBER - 1));
mm = &MORPH_morph[morph];
return &MORPH_point[mm->index];
}
SLONG MORPH_get_num_points(SLONG morph)
{
MORPH_Morph *mm;
ASSERT(WITHIN(morph, 0, MORPH_NUMBER - 1));
mm = &MORPH_morph[morph];
return mm->num_points;
}
#endif