// // Converts facets to draw indexed primitive calls... // #ifndef _SUPERFACET_ #define _SUPERFACET_ // // Call at the start of the game_loop()- after everything has // been loaded. Sets up memory. // void SUPERFACET_init(void); // // Sets up the frame for drawing SUPERFACET // void SUPERFACET_start_frame(void); // // Draws a super-fast facet if it can, otherwise returns FALSE! // SLONG SUPERFACET_draw(SLONG facet); // // Call at the end of the game_loop()- frees up memory. // void SUPERFACET_fini(void); #endif