// // Anti-alaised triangle draw mark 2 // #ifndef _AB_ #define _AB_ // // A clipped anti-aliased triangle draw, where each // pixel is drawn additive. // void AB_draw( UBYTE *bitmap, SLONG xres, // Power of 2 SLONG yres, // Power of 2 SLONG num_points, SLONG px[], // 8-bit fixed point SLONG py[]); // 8-bit fixed point #endif