// // The camera. // #ifndef _CAM_ #define _CAM_ // // The position of the camera. Only read from these vars. // extern float CAM_x; extern float CAM_y; extern float CAM_z; extern float CAM_yaw; extern float CAM_pitch; extern float CAM_lens; extern float CAM_matrix[9]; // // Initialises the cameras. There is a free floating camera and // a camera that always looks at a focus point. // void CAM_init(void); // // Processes the camera using the keyboard. // void CAM_process(void); #endif