// // Game-wide stuff // #ifndef _GAME_ #define _GAME_ // // Game related variables. // #define GAME_TICKS_PER_SECOND 200 #define GAME_TICKS_PER_PROCESS (1000 / GAME_TICKS_PER_SECOND) extern SLONG GAME_turn; // There is one gameturn every 16th processs. extern SLONG GAME_process; // These happen every 5 milliseconds. extern SLONG GAME_tick; // The millisecond counter for processing that tries to keep up with // OS_ticks(). // // The whole game is inside here! // void GAME_do(void); #endif