# Microsoft Developer Studio Project File - Name="thrust" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=thrust - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "thrust.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "thrust.mak" CFG="thrust - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "thrust - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "thrust - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/thrust", SUCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "thrust - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /Zp1 /W2 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3dim.lib dinput.lib dxguid.lib dsound.lib winmm.lib msacm32.lib /nologo /subsystem:windows /machine:I386 # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy release\fallen.exe fallen.exe # End Special Build Tool !ELSEIF "$(CFG)" == "thrust - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /Zp1 /W2 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3dim.lib dinput.lib dxguid.lib dsound.lib winmm.lib msacm32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy debug\thrust.exe thrust.exe /y # End Special Build Tool !ENDIF # Begin Target # Name "thrust - Win32 Release" # Name "thrust - Win32 Debug" # Begin Group "d3dframe" # PROP Default_Filter "" # Begin Source File SOURCE=.\d3denum.cpp # End Source File # Begin Source File SOURCE=.\d3denum.h # End Source File # Begin Source File SOURCE=.\d3dframe.cpp # End Source File # Begin Source File SOURCE=.\d3dframe.h # End Source File # Begin Source File SOURCE=.\d3dutil.cpp # End Source File # Begin Source File SOURCE=.\d3dutil.h # End Source File # Begin Source File SOURCE=.\userdlg.cpp # End Source File # End Group # Begin Source File SOURCE=.\ab.h # End Source File # Begin Source File SOURCE=.\Always.h # End Source File # Begin Source File SOURCE=.\cam.cpp # End Source File # Begin Source File SOURCE=.\cam.h # End Source File # Begin Source File SOURCE=.\font.cpp # End Source File # Begin Source File SOURCE=.\font.h # End Source File # Begin Source File SOURCE=.\game.cpp # End Source File # Begin Source File SOURCE=.\game.h # End Source File # Begin Source File SOURCE=.\gamestate.cpp # End Source File # Begin Source File SOURCE=.\gamestate.h # End Source File # Begin Source File SOURCE=.\icon1.ico # End Source File # Begin Source File SOURCE=.\imp.cpp # End Source File # Begin Source File SOURCE=.\imp.h # End Source File # Begin Source File SOURCE=.\Key.h # End Source File # Begin Source File SOURCE=.\land.cpp # End Source File # Begin Source File SOURCE=.\land.h # End Source File # Begin Source File SOURCE=.\lmap.cpp # End Source File # Begin Source File SOURCE=.\lmap.h # End Source File # Begin Source File SOURCE=.\log.cpp # End Source File # Begin Source File SOURCE=.\log.h # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\Matrix.cpp # End Source File # Begin Source File SOURCE=.\Matrix.h # End Source File # Begin Source File SOURCE=.\menu.h # End Source File # Begin Source File SOURCE=.\mf.cpp # End Source File # Begin Source File SOURCE=.\mf.h # End Source File # Begin Source File SOURCE=.\net.cpp # End Source File # Begin Source File SOURCE=.\net.h # End Source File # Begin Source File SOURCE=.\orb.cpp # End Source File # Begin Source File SOURCE=.\orb.h # End Source File # Begin Source File SOURCE=.\os.cpp # End Source File # Begin Source File SOURCE=.\os.h # End Source File # Begin Source File SOURCE=.\ping.cpp # End Source File # Begin Source File SOURCE=.\ping.h # End Source File # Begin Source File SOURCE=.\player.cpp # End Source File # Begin Source File SOURCE=.\player.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\server.cpp # End Source File # Begin Source File SOURCE=.\server.h # End Source File # Begin Source File SOURCE=.\ship.cpp # End Source File # Begin Source File SOURCE=.\ship.h # End Source File # Begin Source File SOURCE=.\slap.cpp # End Source File # Begin Source File SOURCE=.\slap.h # End Source File # Begin Source File SOURCE=.\tb.cpp # End Source File # Begin Source File SOURCE=.\tb.h # End Source File # Begin Source File SOURCE=.\Tga.cpp # End Source File # Begin Source File SOURCE=.\Tga.h # End Source File # Begin Source File SOURCE=.\thrust.rc # End Source File # Begin Source File SOURCE=.\wave.c # End Source File # Begin Source File SOURCE=.\wave.h # End Source File # End Target # End Project