// // Doors // #ifndef _DOOR_ #define _DOOR_ // // Doors in the process of opening or closing. // typedef struct { UWORD facet; // NULL => Unused. } DOOR_Door; #define DOOR_MAX_DOORS 4 extern DOOR_Door *DOOR_door;//[DOOR_MAX_DOORS]; // // Opens\shuts a door near to the given position. // void DOOR_open(SLONG world_x, SLONG world_z); void DOOR_shut(SLONG world_x, SLONG world_z); // // Processes the doors. // void DOOR_process(void); #endif