#ifndef GUNS_H #define GUNS_H #define MAX_GUN_AIM 3000 //(3 seconds) // // Finds a target based on dist and angle (for pistol) // THING_INDEX find_target (Thing *p_person); THING_INDEX find_target_new(Thing *p_person); // // Much longer range. Greater limit on angle. // THING_INDEX find_snipe_target(Thing *p_person); #endif