//----------------------------------------------------------------------------- // File: D3DUtil.h // // Desc: Helper functions and typing shortcuts for Direct3D programming. // // // Copyright (C) 1997 Microsoft Corporation. All rights reserved //----------------------------------------------------------------------------- #ifndef D3DUTIL_H #define D3DUTIL_H #include #include //----------------------------------------------------------------------------- // Typing shortcuts for deleting and freeing objects. //----------------------------------------------------------------------------- #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } //----------------------------------------------------------------------------- // Short cut functions for creating and using DX structures //----------------------------------------------------------------------------- VOID D3DUtil_InitDeviceDesc( D3DDEVICEDESC& ddDevDesc ); VOID D3DUtil_InitSurfaceDesc( DDSURFACEDESC2& ddsd, DWORD dwFlags=0, DWORD dwCaps=0 ); VOID D3DUtil_InitViewport( D3DVIEWPORT2& vdViewData, DWORD dwWidth=0, DWORD dwHeight=0 ); VOID D3DUtil_InitMaterial( D3DMATERIAL& mdMtrlData, FLOAT r=0.0f, FLOAT g=0.0f, FLOAT b=0.0f ); VOID D3DUtil_InitLight( D3DLIGHT& ldLightData, D3DLIGHTTYPE ltType, FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f ); //----------------------------------------------------------------------------- // Miscellaneous helper functions //----------------------------------------------------------------------------- LPDIRECTDRAW4 D3DUtil_GetDirectDrawFromDevice( LPDIRECT3DDEVICE3 pd3dDevice ); DWORD D3DUtil_GetDeviceMemoryType( LPDIRECT3DDEVICE3 pd3dDevice ); DWORD D3DUtil_GetDisplayDepth( LPDIRECTDRAW4 pDD4=NULL ); //----------------------------------------------------------------------------- // D3D Matrix functions. For performance reasons, some functions are inline. //----------------------------------------------------------------------------- HRESULT D3DUtil_SetViewMatrix( D3DMATRIX& mat, D3DVECTOR& vFrom, D3DVECTOR& vAt, D3DVECTOR& vUp ); HRESULT D3DUtil_SetProjectionMatrix( D3DMATRIX& mat, FLOAT fFOV = 1.570795f, FLOAT fAspect = 1.0f, FLOAT fNearPlane = 1.0f, FLOAT fFarPlane = 1000.0f ); inline VOID D3DUtil_SetIdentityMatrix( D3DMATRIX& m ) { m._12 = m._13 = m._14 = m._21 = m._23 = m._24 = 0.0f; m._31 = m._32 = m._34 = m._41 = m._42 = m._43 = 0.0f; m._11 = m._22 = m._33 = m._44 = 1.0f; } inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, FLOAT tx, FLOAT ty, FLOAT tz ) { D3DUtil_SetIdentityMatrix( m ); m._41 = tx; m._42 = ty; m._43 = tz; } inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, D3DVECTOR& v ) { D3DUtil_SetTranslateMatrix( m, v.x, v.y, v.z ); } inline VOID D3DUtil_SetScaleMatrix( D3DMATRIX& m, FLOAT sx, FLOAT sy, FLOAT sz ) { D3DUtil_SetIdentityMatrix( m ); m._11 = sx; m._22 = sy; m._33 = sz; } inline VOID SetScaleMatrix( D3DMATRIX& m, D3DVECTOR& v ) { D3DUtil_SetScaleMatrix( m, v.x, v.y, v.z ); } VOID D3DUtil_SetRotateXMatrix( D3DMATRIX& mat, FLOAT fRads ); VOID D3DUtil_SetRotateYMatrix( D3DMATRIX& mat, FLOAT fRads ); VOID D3DUtil_SetRotateZMatrix( D3DMATRIX& mat, FLOAT fRads ); VOID D3DUtil_SetRotationMatrix( D3DMATRIX& mat, D3DVECTOR& vDir, FLOAT fRads ); //----------------------------------------------------------------------------- // Debug printing support //----------------------------------------------------------------------------- HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* ); #if defined(DEBUG) | defined(_DEBUG) #define DEBUG_MSG(str) _DbgOut( __FILE__, (DWORD)__LINE__, 0, str ) #define DEBUG_ERR(hr,str) _DbgOut( __FILE__, (DWORD)__LINE__, hr, str ) #else #define DEBUG_MSG(str) (0L) #define DEBUG_ERR(hr,str) (hr) #endif #endif // D3DUTIL_H