# Microsoft Developer Studio Project File - Name="Fallen" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Fallen - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Fallen.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Fallen.mak" CFG="Fallen - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Fallen - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Fallen - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Fallen", QDAAAAAA" # PROP Scc_LocalPath "." # PROP WCE_FormatVersion "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Fallen - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Zp1 /MLd /W3 /GR /GX /O2 /Ob2 /I "Headers" /I "c:\fallen\ledit\headers" /I "c:\fallen\sedit\headers" /I "c:\fallen\DDLibrary\Headers" /I "c:\fallen\gedit\headers" /I "c:\fallen\ddengine\headers" /D "NDEBUG" /D "_RELEASE" /D "WIN32" /D "_WINDOWS" /D "FINAL" /Fr /YX"Game.h" /FD /D /NODEFAULTLIB:libcmtd.lib" " /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib amstrmid.lib quartz.lib strmbase.lib binkw32.lib mss32.lib ddraw.lib dinput.lib dxguid.lib /nologo /subsystem:windows /machine:I386 /libpath:"c:\fallen\bink" /libpath:"c:\miles" # SUBTRACT LINK32 /profile /debug !ELSEIF "$(CFG)" == "Fallen - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Zp1 /W2 /GR /GX /Zi /Od /I "c:\fallen\gedit\headers" /I "Headers" /I "c:\fallen\ledit\headers" /I "c:\fallen\sedit\headers" /I "c:\fallen\DDLibrary\Headers" /I "c:\fallen\ddengine\headers" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "TEST_DC" /YX"Game.h" /FD /D /NODEFAULTLIB:libcmtd.lib" " /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 dplayx.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib amstrmid.lib quartz.lib strmbase.lib binkw32.lib mss32.lib ddraw.lib dinput.lib dxguid.lib /nologo /subsystem:windows /debug /machine:I386 /libpath:"c:\fallen\bink" /libpath:"c:\miles" /libpath:"c:\fallen\miles" /libpath:"c:\mflib1\libs" /libpath:"C:\qsound\QM411SDK\qmdx" # SUBTRACT LINK32 /profile /incremental:no /map !ENDIF # Begin Target # Name "Fallen - Win32 Release" # Name "Fallen - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\Source\Anim.cpp # End Source File # Begin Source File SOURCE=.\Source\animal.cpp # End Source File # Begin Source File SOURCE=.\Source\animtmap.cpp # End Source File # Begin Source File SOURCE=.\Source\Attract.cpp # End Source File # Begin Source File SOURCE=.\Source\balloon.cpp # End Source File # Begin Source File SOURCE=.\Source\barrel.cpp # End Source File # Begin Source File SOURCE=.\Source\bat.cpp # End Source File # Begin Source File SOURCE=.\Source\bike.cpp # End Source File # Begin Source File SOURCE=.\Source\build2.cpp # End Source File # Begin Source File SOURCE=.\Source\building.cpp # End Source File # Begin Source File SOURCE=.\Source\canid.cpp # End Source File # Begin Source File SOURCE=.\Source\chopper.cpp # End Source File # Begin Source File SOURCE=.\Source\cnet.cpp # End Source File # Begin Source File SOURCE=.\Source\collide.cpp # End Source File # Begin Source File SOURCE=.\Source\combat.cpp # End Source File # Begin Source File SOURCE=.\Source\Controls.cpp # End Source File # Begin Source File SOURCE=.\Source\Cop.cpp # End Source File # Begin Source File SOURCE=.\Source\Darci.cpp # End Source File # Begin Source File SOURCE=.\Source\dike.cpp # End Source File # Begin Source File SOURCE=.\Source\dirt.cpp # End Source File # Begin Source File SOURCE=.\Source\door.cpp # End Source File # Begin Source File SOURCE=.\Source\drawtype.cpp # End Source File # Begin Source File SOURCE=.\Source\drip.cpp # End Source File # Begin Source File SOURCE=.\Source\Effect.cpp # End Source File # Begin Source File SOURCE=.\Source\elev.cpp # End Source File # Begin Source File SOURCE=.\Source\Enemy.cpp # End Source File # Begin Source File SOURCE=.\Source\Env.cpp # End Source File # Begin Source File SOURCE=.\Source\env2.cpp # End Source File # Begin Source File SOURCE=.\Source\eway.cpp # End Source File # Begin Source File SOURCE=.\Source\fc.cpp # End Source File # Begin Source File SOURCE=.\Source\fire.cpp # End Source File # Begin Source File SOURCE=.\Source\FMatrix.cpp # End Source File # Begin Source File SOURCE=.\Source\fog.cpp # End Source File # Begin Source File SOURCE=.\Source\frontend.cpp # End Source File # Begin Source File SOURCE=.\Source\Game.cpp # End Source File # Begin Source File SOURCE=.\Source\gamemenu.cpp # End Source File # Begin Source File SOURCE=.\Source\glitter.cpp # End Source File # Begin Source File SOURCE=.\Source\grenade.cpp # End Source File # Begin Source File SOURCE=.\Source\guns.cpp # End Source File # Begin Source File SOURCE=.\Source\heap.cpp # End Source File # Begin Source File SOURCE=.\Source\Hierarchy.cpp # End Source File # Begin Source File SOURCE=.\Source\hm.cpp # End Source File # Begin Source File SOURCE=.\Source\hook.cpp # End Source File # Begin Source File SOURCE=.\Source\inside2.cpp # End Source File # Begin Source File SOURCE=.\Source\interact.cpp # End Source File # Begin Source File SOURCE=.\Source\interfac.cpp # End Source File # Begin Source File SOURCE=.\Source\io.cpp # End Source File # Begin Source File SOURCE=.\Source\Main.cpp # End Source File # Begin Source File SOURCE=.\Source\Map.cpp # End Source File # Begin Source File SOURCE=.\Source\maths.cpp # End Source File # Begin Source File SOURCE=.\Source\mav.cpp # End Source File # Begin Source File SOURCE=.\Source\memory.cpp # End Source File # Begin Source File SOURCE=.\Source\mist.cpp # End Source File # Begin Source File SOURCE=.\Source\morph.cpp # End Source File # Begin Source File SOURCE=.\Source\music.cpp # End Source File # Begin Source File SOURCE=.\Source\night.cpp # End Source File # Begin Source File SOURCE=.\Source\nightpsx.cpp # End Source File # Begin Source File SOURCE=.\Source\ns.cpp # End Source File # Begin Source File SOURCE=.\Source\ob.cpp # End Source File # Begin Source File SOURCE=.\Source\overlay.cpp # End Source File # Begin Source File SOURCE=.\Source\pap.cpp # End Source File # Begin Source File SOURCE=.\Source\pause.cpp # End Source File # Begin Source File SOURCE=.\Source\pcom.cpp # End Source File # Begin Source File SOURCE=.\Source\Person.cpp # End Source File # Begin Source File SOURCE=.\Source\Pjectile.cpp # End Source File # Begin Source File SOURCE=.\Source\plat.cpp # End Source File # Begin Source File SOURCE=.\Source\playcuts.cpp # End Source File # Begin Source File SOURCE=.\Source\Player.cpp # End Source File # Begin Source File SOURCE=.\Source\pow.cpp # End Source File # Begin Source File SOURCE=.\Source\Prim.cpp # End Source File # Begin Source File SOURCE=.\Source\psystem.cpp # End Source File # Begin Source File SOURCE=.\Source\puddle.cpp # End Source File # Begin Source File SOURCE=.\Source\pyro.cpp # End Source File # Begin Source File SOURCE=.\Source\qedit.cpp # End Source File # Begin Source File SOURCE=.\Source\qmap.cpp # End Source File # Begin Source File SOURCE=.\Source\ribbon.cpp # End Source File # Begin Source File SOURCE=.\Source\road.cpp # End Source File # Begin Source File SOURCE=.\Source\Roper.cpp # End Source File # Begin Source File SOURCE=.\Source\save.cpp # End Source File # Begin Source File SOURCE=.\Source\shadow.cpp # End Source File # Begin Source File SOURCE=.\Source\sm.cpp # End Source File # Begin Source File SOURCE=.\Source\snipe.cpp # End Source File # Begin Source File SOURCE=.\Source\Sound.cpp # End Source File # Begin Source File SOURCE=.\Source\sound_id.cpp # End Source File # Begin Source File SOURCE=.\Source\soundenv.cpp # End Source File # Begin Source File SOURCE=.\Source\spark.cpp # End Source File # Begin Source File SOURCE=.\Source\Special.cpp # End Source File # Begin Source File SOURCE=.\Source\stair.cpp # End Source File # Begin Source File SOURCE=.\Source\startscr.cpp # End Source File # Begin Source File SOURCE=.\Source\State.cpp # End Source File # Begin Source File SOURCE=.\Source\supermap.cpp # End Source File # Begin Source File SOURCE=.\Source\Switch.cpp # End Source File # Begin Source File SOURCE=.\Source\Thing.cpp # End Source File # Begin Source File SOURCE=.\Source\Thug.cpp # End Source File # Begin Source File SOURCE=.\Source\tracks.cpp # End Source File # Begin Source File SOURCE=.\Source\trip.cpp # End Source File # Begin Source File SOURCE=.\Source\vehicle.cpp # End Source File # Begin Source File SOURCE=.\Source\walkable.cpp # End Source File # Begin Source File SOURCE=.\Source\wand.cpp # End Source File # Begin Source File SOURCE=.\Source\ware.cpp # End Source File # Begin Source File SOURCE=.\Source\widget.cpp # End Source File # Begin Source File SOURCE=.\Source\wmove.cpp # End Source File # Begin Source File SOURCE=.\Source\xlat_str.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\Headers\america.h # End Source File # Begin Source File SOURCE=.\Editor\Headers\Anim.h # End Source File # Begin Source File SOURCE=.\Headers\animal.h # End Source File # Begin Source File SOURCE=.\Headers\animate.h # End Source File # Begin Source File SOURCE=.\Headers\animtmap.h # End Source File # Begin Source File SOURCE=.\Headers\Attract.h # End Source File # Begin Source File SOURCE=.\Headers\az.h # End Source File # Begin Source File SOURCE=.\Headers\balloon.h # End Source File # Begin Source File SOURCE=.\Headers\bang.h # End Source File # Begin Source File SOURCE=.\Headers\barrel.h # End Source File # Begin Source File SOURCE=.\Headers\bat.h # End Source File # Begin Source File SOURCE=.\Headers\bike.h # End Source File # Begin Source File SOURCE=.\Headers\building.h # End Source File # Begin Source File SOURCE=.\Headers\cache.h # End Source File # Begin Source File SOURCE=.\Headers\cam.h # End Source File # Begin Source File SOURCE=.\Headers\canid.h # End Source File # Begin Source File SOURCE=.\Headers\chopper.h # End Source File # Begin Source File SOURCE=.\Headers\cloth.h # End Source File # Begin Source File SOURCE=.\Headers\cnet.h # End Source File # Begin Source File SOURCE=.\Headers\collide.h # End Source File # Begin Source File SOURCE=.\Headers\combat.h # End Source File # Begin Source File SOURCE=.\Headers\Command.h # End Source File # Begin Source File SOURCE=.\Headers\Controls.h # End Source File # Begin Source File SOURCE=.\Headers\Cop.h # End Source File # Begin Source File SOURCE=.\Headers\Darci.h # End Source File # Begin Source File SOURCE=.\Headers\demo.h # End Source File # Begin Source File SOURCE=.\Headers\dirt.h # End Source File # Begin Source File SOURCE=.\Headers\drawtype.h # End Source File # Begin Source File SOURCE=.\Headers\drip.h # End Source File # Begin Source File SOURCE=.\Headers\Editor.h # End Source File # Begin Source File SOURCE=.\Headers\elev.h # End Source File # Begin Source File SOURCE=.\Headers\eway.h # End Source File # Begin Source File SOURCE=.\Headers\fc.h # End Source File # Begin Source File SOURCE=.\Headers\fire.h # End Source File # Begin Source File SOURCE=.\Headers\FMatrix.h # End Source File # Begin Source File SOURCE=.\Headers\fog.h # End Source File # Begin Source File SOURCE=.\Headers\Furn.h # End Source File # Begin Source File SOURCE=.\Headers\Game.h # End Source File # Begin Source File SOURCE=.\Headers\glitter.h # End Source File # Begin Source File SOURCE=.\Headers\guns.h # End Source File # Begin Source File SOURCE=.\Headers\heap.h # End Source File # Begin Source File SOURCE=.\Headers\Hierarchy.h # End Source File # Begin Source File SOURCE=.\Headers\hm.h # End Source File # Begin Source File SOURCE=.\Headers\hook.h # End Source File # Begin Source File SOURCE=.\Headers\id.h # End Source File # Begin Source File SOURCE=.\Headers\inside2.h # End Source File # Begin Source File SOURCE=.\Headers\interact.h # End Source File # Begin Source File SOURCE=.\Headers\interfac.h # End Source File # Begin Source File SOURCE=.\Headers\io.h # End Source File # Begin Source File SOURCE=.\Headers\Level.h # End Source File # Begin Source File SOURCE=.\Headers\light.h # End Source File # Begin Source File SOURCE=.\Headers\Map.h # End Source File # Begin Source File SOURCE=.\Headers\maths.h # End Source File # Begin Source File SOURCE=.\Headers\mav.h # End Source File # Begin Source File SOURCE=.\Headers\memory.h # End Source File # Begin Source File SOURCE=.\Headers\mist.h # End Source File # Begin Source File SOURCE=.\Headers\morph.h # End Source File # Begin Source File SOURCE=.\Headers\music.h # End Source File # Begin Source File SOURCE=.\Headers\night.h # End Source File # Begin Source File SOURCE=.\Headers\noserver.h # End Source File # Begin Source File SOURCE=.\Headers\ns.h # End Source File # Begin Source File SOURCE=.\Headers\ob.h # End Source File # Begin Source File SOURCE=.\Headers\overlay.h # End Source File # Begin Source File SOURCE=.\Headers\pap.h # End Source File # Begin Source File SOURCE=.\Headers\pause.h # End Source File # Begin Source File SOURCE=.\Headers\pcom.h # End Source File # Begin Source File SOURCE=.\Headers\Person.h # End Source File # Begin Source File SOURCE=.\Headers\Pjectile.h # End Source File # Begin Source File SOURCE=.\Headers\plat.h # End Source File # Begin Source File SOURCE=.\Headers\Player.h # End Source File # Begin Source File SOURCE=.\Headers\pq.h # End Source File # Begin Source File SOURCE=.\Editor\Headers\Prim.h # End Source File # Begin Source File SOURCE=.\Headers\PSystem.h # End Source File # Begin Source File SOURCE=.\Headers\puddle.h # End Source File # Begin Source File SOURCE=.\Headers\pyro.h # End Source File # Begin Source File SOURCE=.\Headers\qedit.h # End Source File # Begin Source File SOURCE=.\Headers\qmap.h # End Source File # Begin Source File SOURCE=.\Headers\road.h # End Source File # Begin Source File SOURCE=.\Headers\Roper.h # End Source File # Begin Source File SOURCE=.\Headers\sample.h # End Source File # Begin Source File SOURCE=.\Headers\save.h # End Source File # Begin Source File SOURCE=.\Headers\sewer.h # End Source File # Begin Source File SOURCE=.\Headers\shadow.h # End Source File # Begin Source File SOURCE=.\Headers\sm.h # End Source File # Begin Source File SOURCE=.\Headers\Sound.h # End Source File # Begin Source File SOURCE=.\Headers\sound_id.h # End Source File # Begin Source File SOURCE=.\Headers\spark.h # End Source File # Begin Source File SOURCE=.\Headers\Special.h # End Source File # Begin Source File SOURCE=.\Headers\stair.h # End Source File # Begin Source File SOURCE=.\Headers\startscr.h # End Source File # Begin Source File SOURCE=.\Headers\State.h # End Source File # Begin Source File SOURCE=.\Headers\statedef.h # End Source File # Begin Source File SOURCE=.\Headers\Structs.h # End Source File # Begin Source File SOURCE=.\Headers\supermap.h # End Source File # Begin Source File SOURCE=.\Headers\Switch.h # End Source File # Begin Source File SOURCE=.\Headers\Thing.h # End Source File # Begin Source File SOURCE=.\Headers\Thug.h # End Source File # Begin Source File SOURCE=.\Headers\tracks.h # End Source File # Begin Source File SOURCE=.\Headers\trip.h # End Source File # Begin Source File SOURCE=.\DDEngine\Headers\truetype.h # End Source File # Begin Source File SOURCE=.\Headers\vehicle.h # End Source File # Begin Source File SOURCE=.\Headers\walkable.h # End Source File # Begin Source File SOURCE=.\Headers\ware.h # End Source File # Begin Source File SOURCE=.\Headers\water.h # End Source File # Begin Source File SOURCE=.\Headers\widget.h # End Source File # Begin Source File SOURCE=.\Headers\wmove.h # End Source File # Begin Source File SOURCE=.\Headers\xlat_str.h # End Source File # End Group # Begin Source File SOURCE=.\DDLibrary\arrowcop.cur # End Source File # Begin Source File SOURCE=.\DDLibrary\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\DDLibrary\bmp00001.bmp # End Source File # Begin Source File SOURCE=.\DDLibrary\DDlib.rc # End Source File # Begin Source File SOURCE=.\DDLibrary\ico00001.ico # End Source File # Begin Source File SOURCE=.\DDLibrary\icon1.ico # End Source File # Begin Source File SOURCE=.\text\lang_english.txt # End Source File # Begin Source File SOURCE=.\notes.txt # End Source File # End Target # End Project