// Pjectile.h // Guy Simmons, 4th January 1998. #ifndef PJECTILE_H #define PJECTILE_H //--------------------------------------------------------------- #define MAX_PROJECTILES 10 #define PROJECTILE_NONE 0 #define PROJECTILE_TEST 1 //--------------------------------------------------------------- typedef struct { COMMON(ProjectileType) }Projectile; typedef Projectile* ProjectilePtr; //--------------------------------------------------------------- void init_projectiles(void); Thing *alloc_projectile(UBYTE type); void free_projectile(Thing *proj_thing); //--------------------------------------------------------------- #endif