644 lines
21 KiB
C++
644 lines
21 KiB
C++
//-----------------------------------------------------------------------------
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// File: D3DEnum.cpp
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//
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// Desc: Class enumerate through the DirectDraw drivers, Direct3D devices,
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// and the display modes available to each device.
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//
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//
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// Copyright (c) 1997-1998 Microsoft Corporation. All rights reserved
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <stdio.h>
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// HACK!!!!!
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#include <windows.h>
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#ifndef SM_CMONITORS
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#define SM_CMONITORS
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DECLARE_HANDLE(HMONITOR);
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#define HMONITOR_DECLARED
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#endif
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#include "D3DEnum.h"
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#include "D3DUtil.h"
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//-----------------------------------------------------------------------------
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// Constants and function prototypes for the user select driver dialog
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//-----------------------------------------------------------------------------
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DLGTEMPLATE* _BuildDriverSelectTemplate();
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BOOL CALLBACK _DriverSelectProc( HWND, UINT, WPARAM, LPARAM );
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//-----------------------------------------------------------------------------
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// Global data for the enumerator functions
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//-----------------------------------------------------------------------------
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static LPDIRECTDRAW4 g_pDD = NULL; // Used for callbacks
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static BOOL g_bRefRastEnumerated = FALSE; // For the reference rast
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static BOOL g_bDevicesEnumerated = FALSE; // Used during enumeration
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D3DEnum_DriverInfo* g_pFirstDriver = NULL; // List of DD drivers
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D3DEnum_DriverInfo* g_pDefaultDriver = NULL; // Default driver
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D3DEnum_DriverInfo* g_pCurrentDriver = NULL; // The selected DD driver
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static HRESULT (*g_fnAppConfirmFn)(DDCAPS*, D3DDEVICEDESC*) = NULL;
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//-----------------------------------------------------------------------------
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// Local callback functions used during enumeration
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Name: EnumDisplayModesCallback()
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// Desc: Callback function called for each display mode. Each available
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// display mode is added to a list for further choosing from the app.
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//-----------------------------------------------------------------------------
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static HRESULT WINAPI EnumDisplayModesCallback( DDSURFACEDESC2* pddsd,
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VOID* pvContext )
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{
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// Check parameters
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if( NULL==pddsd || NULL==pvContext )
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return DDENUMRET_CANCEL;
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D3DEnum_DeviceInfo* pDevice = (D3DEnum_DeviceInfo*)pvContext;
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D3DEnum_ModeInfo* pNewMode;
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DWORD dwBitDepth = pDevice->ddDesc.dwDeviceRenderBitDepth;
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DWORD dwModeDepth = pddsd->ddpfPixelFormat.dwRGBBitCount;
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// Check mode for compatability with device. Skip 8-bit modes.
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if( (32==dwModeDepth) && (0==(dwBitDepth&DDBD_32)) ) return DDENUMRET_OK;
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if( (24==dwModeDepth) && (0==(dwBitDepth&DDBD_24)) ) return DDENUMRET_OK;
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if( (16==dwModeDepth) && (0==(dwBitDepth&DDBD_16)) ) return DDENUMRET_OK;
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if( ( 8==dwModeDepth) ) return DDENUMRET_OK;
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// Create a new mode structure
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if( NULL == ( pNewMode = new D3DEnum_ModeInfo ) )
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return DDENUMRET_CANCEL;
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// Initialize the new mode structure
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ZeroMemory( pNewMode, sizeof(D3DEnum_ModeInfo) );
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memcpy( &pNewMode->ddsd, pddsd, sizeof(DDSURFACEDESC2) );
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sprintf( pNewMode->strDesc, TEXT("%ld x %ld x %ld"), pddsd->dwWidth,
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pddsd->dwHeight, dwModeDepth );
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// Link the new mode struct in the list of other display modes
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D3DEnum_ModeInfo** pMode = &pDevice->pFirstMode;
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while( *pMode )
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pMode = &((*pMode)->pNext);
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(*pMode) = pNewMode;
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// If this is a 640x480x16 mode, save it as the default mode
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if( ( 640 == pddsd->dwWidth ) && ( 480 == pddsd->dwHeight ) &&
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( 16 == pddsd->ddpfPixelFormat.dwRGBBitCount ) )
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pDevice->pCurrentMode = pNewMode;
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if( NULL == pDevice->pCurrentMode )
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pDevice->pCurrentMode = pNewMode;
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return DDENUMRET_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: Enum3DDevicesCallback()
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// Desc: Callback function called for each DirectX 3D device. The driver's
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// attributes are added to the list of available drivers.
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//-----------------------------------------------------------------------------
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static HRESULT WINAPI Enum3DDevicesCallback( GUID* pGUID, LPSTR strDesc,
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LPSTR strName, LPD3DDEVICEDESC pHALDesc,
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LPD3DDEVICEDESC pHELDesc, LPVOID pvContext )
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{
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D3DEnum_DriverInfo* pDriver = (D3DEnum_DriverInfo*)pvContext;
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D3DEnum_DeviceInfo* pNewDevice;
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// Check params
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if( NULL==pGUID || NULL==pHALDesc || NULL==pHELDesc || NULL==pDriver )
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return D3DENUMRET_CANCEL;
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// Handle specific device GUIDs. NullDevice renders nothing
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if( IsEqualGUID( *pGUID, IID_IDirect3DNullDevice ) )
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return D3DENUMRET_OK;
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// Set a flag so we know enumeration is working. This is just a feature to
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// help return more informative return codes later on.
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g_bDevicesEnumerated = TRUE;
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// Get info about this device.
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BOOL bIsHardware = ( 0 != pHALDesc->dwFlags );
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D3DDEVICEDESC* pDesc = bIsHardware ? pHALDesc : pHELDesc;
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// Only enumerate software rasterizers for the primary device (which has
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// a NULL GUID). This is to avoid duplicates
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if( pDriver->pGUID != NULL )
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if( FALSE == bIsHardware )
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return D3DENUMRET_OK;
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// Give the app a chance to accept or reject this device, based on
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// what feature set it supports
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if( g_fnAppConfirmFn )
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if( FAILED( g_fnAppConfirmFn( &pDriver->ddDriverCaps, pDesc ) ) )
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return D3DENUMRET_OK;
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// Create a new D3D Driver struct
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if( NULL == ( pNewDevice = new D3DEnum_DeviceInfo ) )
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return D3DENUMRET_CANCEL;
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ZeroMemory( pNewDevice, sizeof(D3DEnum_DeviceInfo) );
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// Copy remaining device attributes
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memcpy( &pNewDevice->guid, pGUID, sizeof(GUID) );
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pNewDevice->pGUID = &pNewDevice->guid;
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strncpy( pNewDevice->strName, strName, 39 );
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memcpy( &pNewDevice->ddDesc, pDesc, sizeof(D3DDEVICEDESC) );
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pNewDevice->bIsHardware = bIsHardware;
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if( pNewDevice->bIsHardware )
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pDriver->pCurrentDevice = pNewDevice;
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else
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{
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if( NULL == pDriver->pCurrentDevice )
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if( D3DCOLOR_RGB & pHELDesc->dcmColorModel )
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pDriver->pCurrentDevice = pNewDevice;
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}
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// Enumerate the display modes
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g_pDD->EnumDisplayModes( 0, NULL, pNewDevice, EnumDisplayModesCallback );
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// Get the display mode's depth
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DDSURFACEDESC2 ddsd;
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ddsd.dwSize = sizeof(DDSURFACEDESC2);
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g_pDD->GetDisplayMode( &ddsd );
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DWORD dwDisplayBPP = ddsd.ddpfPixelFormat.dwRGBBitCount;
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// Set the initial bWindowed flag if the device can render in a window and
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// supports the current display mode
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if( pDriver->ddDriverCaps.dwCaps2 & DDCAPS2_CANRENDERWINDOWED )
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{
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for( D3DEnum_ModeInfo* pMode=pNewDevice->pFirstMode; pMode;
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pMode = pMode->pNext )
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{
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if( pMode->ddsd.ddpfPixelFormat.dwRGBBitCount == dwDisplayBPP )
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{
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pNewDevice->bCompatbileWithDesktop = TRUE;
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if( NULL == pDriver->pGUID )
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pNewDevice->bWindowed = TRUE;
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}
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}
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}
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if( pNewDevice->pFirstMode )
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{
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// Link it with the other D3D drivers in the DD Driver struct
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D3DEnum_DeviceInfo** pDevice = &pDriver->pFirstDevice;
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while( *pDevice )
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pDevice = &((*pDevice)->pNext);
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(*pDevice) = pNewDevice;
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}
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else
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// Device has no modes, so delete it
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delete pNewDevice;
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if( IsEqualGUID( *pGUID, IID_IDirect3DRefDevice ) )
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g_bRefRastEnumerated = TRUE;
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return D3DENUMRET_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: DirectDrawEnumCallbackEx()
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// Desc: Callback function called for each DirectDraw driver. Unless we have
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// multimon or a type of card which uses a separate 2D card in
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// conjunction with the 3D card, this is only done once.
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//-----------------------------------------------------------------------------
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static BOOL WINAPI DirectDrawEnumCallbackEx( GUID FAR* pGUID, LPSTR strDesc,
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LPSTR strName, VOID*,
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HMONITOR hMonitor )
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{
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// Use the GUID to create the DirectDraw object, so that information
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// can be extracted from it.
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LPDIRECTDRAW pDD;
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if( FAILED( DirectDrawCreate( pGUID, &pDD, 0L ) ) )
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{
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DEBUG_MSG( TEXT("Can't create DDraw during enumeration!") );
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return D3DENUMRET_OK;
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}
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// Query the DirectDraw driver for access to Direct3D.
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if( FAILED( pDD->QueryInterface( IID_IDirectDraw4, (VOID**)&g_pDD ) ) )
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{
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DEBUG_MSG( TEXT("Can't query IDirectDraw4 during enumeration!") );
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pDD->Release();
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return D3DENUMRET_OK;
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}
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pDD->Release();
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// Query the DirectDraw driver for access to Direct3D.
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LPDIRECT3D3 pD3D;
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if( FAILED( g_pDD->QueryInterface( IID_IDirect3D3, (VOID**)&pD3D ) ) )
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{
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DEBUG_MSG( TEXT("Can't query IDirect3D3 during enumeration!") );
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g_pDD->Release();
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return D3DENUMRET_OK;
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}
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// Copy the DDDriver info into a new DriverInfo struct
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D3DEnum_DriverInfo* pNewDriver = new D3DEnum_DriverInfo;
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if( NULL == pNewDriver )
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return D3DENUMRET_CANCEL;
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ZeroMemory( pNewDriver, sizeof(D3DEnum_DriverInfo) );
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// Copy the GUID (if specified) and the driver name
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if( NULL != pGUID )
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{
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memcpy( &pNewDriver->guid, pGUID, sizeof(GUID) );
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pNewDriver->pGUID = &pNewDriver->guid;
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}
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strncpy( pNewDriver->strDesc, strDesc, 39 );
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strncpy( pNewDriver->strName, strName, 39 );
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pNewDriver->hMonitor = hMonitor;
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// Get the caps bits for the driver
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pNewDriver->ddDriverCaps.dwSize = sizeof(DDCAPS);
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pNewDriver->ddHELCaps.dwSize = sizeof(DDCAPS);
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g_pDD->GetCaps( &pNewDriver->ddDriverCaps, &pNewDriver->ddHELCaps );
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// Now, enumerate all the 3D devices
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pD3D->EnumDevices( Enum3DDevicesCallback, pNewDriver );
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if( pNewDriver->pFirstDevice )
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{
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// Link the new DDDriver with the global list
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D3DEnum_DriverInfo** pDriver = &g_pFirstDriver;
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while( *pDriver )
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pDriver = &((*pDriver)->pNext);
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(*pDriver) = pNewDriver;
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// Decide if this is a good default driver
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if( NULL == pGUID )
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g_pCurrentDriver = pNewDriver;
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}
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else
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// Driver has no devices, so delete it
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delete pNewDriver;
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pD3D->Release();
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g_pDD->Release();
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return DDENUMRET_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: DirectDrawEnumCallback()
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// Desc: Non-mulitmon version of the ddraw enumeration callback
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//-----------------------------------------------------------------------------
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static BOOL WINAPI DirectDrawEnumCallback( GUID FAR* pGUID, LPSTR strDesc,
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LPSTR strName, VOID* )
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{
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return DirectDrawEnumCallbackEx( pGUID, strDesc, strName, NULL, NULL );
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}
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//-----------------------------------------------------------------------------
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// Name: D3DEnum_FreeResources()
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// Desc: Frees all resources used for driver enumeration
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//-----------------------------------------------------------------------------
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VOID D3DEnum_FreeResources()
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{
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// Loop through each driver, and delete everything
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while( g_pFirstDriver )
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{
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D3DEnum_DriverInfo* pDriverVictim = g_pFirstDriver;
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g_pFirstDriver = g_pFirstDriver->pNext;
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while( pDriverVictim->pFirstDevice )
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{
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D3DEnum_DeviceInfo* pDeviceVictim = pDriverVictim->pFirstDevice;
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pDriverVictim->pFirstDevice = pDeviceVictim->pNext;
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while( pDeviceVictim->pFirstMode )
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{
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D3DEnum_ModeInfo* pModeVictim = pDeviceVictim->pFirstMode;
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pDeviceVictim->pFirstMode = pModeVictim->pNext;
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delete pModeVictim;
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}
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delete pDeviceVictim;
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}
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delete pDriverVictim;
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}
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}
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//-----------------------------------------------------------------------------
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// Name: RefreshListForDesktopCompatibility()
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// Desc: Loops through list of devices, and marks a flag for whether the device
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// is compatible with the desktop bit depth.
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//-----------------------------------------------------------------------------
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static VOID RefreshListForDesktopCompatibility()
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{
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// Get the currect display mode description
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LPDIRECTDRAW pDD;
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DDSURFACEDESC ddsd;
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if( FAILED( DirectDrawCreate( NULL, &pDD, NULL ) ) )
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return;
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ddsd.dwSize = sizeof(DDSURFACEDESC);
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pDD->GetDisplayMode( &ddsd );
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pDD->Release();
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// Get the display mode's depth
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DWORD dwDisplayBPP = ddsd.ddpfPixelFormat.dwRGBBitCount;
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// Loop through the devices, and check if any modes works with the current
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// display setting
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for( D3DEnum_DriverInfo* pDriver = g_pFirstDriver; pDriver;
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pDriver = pDriver->pNext )
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{
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for( D3DEnum_DeviceInfo* pDevice=pDriver->pFirstDevice; pDevice;
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pDevice = pDevice->pNext )
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{
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pDevice->bCompatbileWithDesktop = FALSE;
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for( D3DEnum_ModeInfo* pMode=pDevice->pFirstMode; pMode;
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pMode = pMode->pNext )
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{
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if( pMode->ddsd.ddpfPixelFormat.dwRGBBitCount == dwDisplayBPP )
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pDevice->bCompatbileWithDesktop = TRUE;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Name: D3DEnum_EnumerateDevices()
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// Desc: Enumerates all drivers, devices, and modes. The optional app-supplied
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// callback is called for each enumerated device, to confirm that the
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// device supports the feature set required by the app.
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//-----------------------------------------------------------------------------
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HRESULT D3DEnum_EnumerateDevices(
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HRESULT (*AppConfirmFn)(DDCAPS*, D3DDEVICEDESC*) )
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{
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g_fnAppConfirmFn = AppConfirmFn;
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g_bRefRastEnumerated = FALSE;
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// We need to manually get the procedure address for the DDrawEnumEx()
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// function.
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HMODULE hDDrawDLL = GetModuleHandle("DDRAW.DLL");
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if( NULL == hDDrawDLL )
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{
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DEBUG_MSG( TEXT("Can't load DDRAW.DLL!") );
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return D3DENUMERR_NODIRECTDRAW;
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}
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// Find the DDraw enumeration function, and call it
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LPDIRECTDRAWENUMERATEEX pDDrawEnumFn = (LPDIRECTDRAWENUMERATEEX)
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GetProcAddress( hDDrawDLL, "DirectDrawEnumerateExA" );
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if( pDDrawEnumFn )
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pDDrawEnumFn( DirectDrawEnumCallbackEx, NULL,
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DDENUM_ATTACHEDSECONDARYDEVICES |
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DDENUM_DETACHEDSECONDARYDEVICES |
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DDENUM_NONDISPLAYDEVICES );
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else
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DirectDrawEnumerate( DirectDrawEnumCallback, NULL );
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// Select a driver. Ask for a hardware device that renders in a window
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return D3DEnum_SelectDefaultDriver( NULL );
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}
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//-----------------------------------------------------------------------------
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// Name: D3DEnum_SelectDefaultDriver()
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// Desc: Picks a default driver according to the passed in flags.
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//-----------------------------------------------------------------------------
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HRESULT D3DEnum_SelectDefaultDriver( DWORD dwFlags )
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{
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// Refresh the list of devices to mark which devices (if any) are
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// compatible with the current desktop (ie. can render in a window).
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RefreshListForDesktopCompatibility();
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// If a specific driver was requested, perform that search here
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if( dwFlags & 0x0000003c )
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{
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for( D3DEnum_DriverInfo* pDriver = g_pFirstDriver; pDriver;
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pDriver = pDriver->pNext )
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{
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for( D3DEnum_DeviceInfo* pDevice = pDriver->pFirstDevice; pDevice;
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pDevice = pDevice->pNext )
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{
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BOOL bFound = FALSE;
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if( IsEqualGUID( *pDevice->pGUID, IID_IDirect3DRGBDevice ) )
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{
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if( dwFlags & D3DENUM_RGBEMULATION )
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bFound = TRUE;
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}
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else if( IsEqualGUID( *pDevice->pGUID, IID_IDirect3DRefDevice ) )
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{
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if( dwFlags & D3DENUM_REFERENCERAST )
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bFound = TRUE;
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}
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else
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{
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if( dwFlags & D3DENUM_PRIMARYHAL )
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if( pDriver == g_pFirstDriver )
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bFound = TRUE;
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if( dwFlags & D3DENUM_SECONDARYHAL )
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if( pDriver != g_pFirstDriver )
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bFound = TRUE;
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}
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if( bFound )
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{
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g_pCurrentDriver = pDriver;
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g_pCurrentDriver->pCurrentDevice = pDevice;
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return S_OK;
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}
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}
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}
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return D3DENUMERR_NOTFOUND;
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}
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// Do 4 passes, looping through drivers, devices and modes. The 1st pass
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// searches for hardware. The 2nd pass looks for software devices. The
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// final two passes allow fullscreen modes.
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for( WORD pass=0; pass<4; pass++ )
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{
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BOOL bSeekHardware = ( pass & 0x1 ) ? FALSE : TRUE;
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BOOL bSeekWindowed = ( pass & 0x2 ) ? FALSE : TRUE;
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// Skip the passes we aren't allowing
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if( (TRUE==bSeekHardware) && (dwFlags&D3DENUM_SOFTWAREONLY) )
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continue;
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if( (TRUE==bSeekWindowed) && (dwFlags&D3DENUM_FULLSCREENONLY) )
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continue;
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for( D3DEnum_DriverInfo* pDriver = g_pFirstDriver; pDriver;
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pDriver = pDriver->pNext )
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{
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DDCAPS* pCaps = &pDriver->ddDriverCaps;
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if( bSeekWindowed )
|
|
if( 0 == ( pCaps->dwCaps2 & DDCAPS2_CANRENDERWINDOWED ) )
|
|
continue;
|
|
|
|
for( D3DEnum_DeviceInfo* pDevice = pDriver->pFirstDevice; pDevice;
|
|
pDevice = pDevice->pNext )
|
|
{
|
|
if( bSeekHardware != pDevice->bIsHardware )
|
|
continue;
|
|
if( bSeekWindowed && FALSE == pDevice->bCompatbileWithDesktop )
|
|
continue;
|
|
|
|
pDevice->bWindowed = bSeekWindowed;
|
|
g_pCurrentDriver = pDriver;
|
|
g_pCurrentDriver->pCurrentDevice = pDevice;
|
|
|
|
return S_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// No compatible devices were found. Return an error code
|
|
if( FALSE == g_bDevicesEnumerated )
|
|
return D3DENUMERR_ENUMERATIONFAILED; // Enumeration really did fail
|
|
if( FALSE == g_bRefRastEnumerated )
|
|
return D3DENUMERR_SUGGESTREFRAST; // Suggest enabling the RefRast
|
|
|
|
return D3DENUMERR_NOCOMPATIBLEDEVICES;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: D3DEnum_UserDlgSelectDriver()
|
|
// Desc: Displays a dialog box for the user to select a driver/device/mode.
|
|
// The return values are akin to the Windows DialogBox() function.
|
|
//-----------------------------------------------------------------------------
|
|
INT D3DEnum_UserDlgSelectDriver( HWND hwndParent, BOOL bCurrentlyWindowed )
|
|
{
|
|
INT nResult = -1;
|
|
|
|
// Check in case drivers weren't properly enumerated beforehand.
|
|
if( NULL == g_pCurrentDriver )
|
|
return -1;
|
|
|
|
// Refresh the list of devices to mark which devices (if any) are
|
|
// compatible with the current desktop (ie. can render in a window).
|
|
RefreshListForDesktopCompatibility();
|
|
|
|
// Match the current windowed-vs-fullscreen state
|
|
g_pCurrentDriver->pCurrentDevice->bWindowed = bCurrentlyWindowed;
|
|
|
|
// Pop up a dialog box for the user's choice of driver/device/mode
|
|
HINSTANCE hInstance = (HINSTANCE)GetWindowLong( hwndParent,
|
|
GWL_HINSTANCE );
|
|
|
|
// Create dynamic dialog template
|
|
DLGTEMPLATE* pDlgSelect = _BuildDriverSelectTemplate();
|
|
if( pDlgSelect )
|
|
{
|
|
// Create dialog box from template
|
|
nResult = DialogBoxIndirectParam( hInstance, pDlgSelect, hwndParent,
|
|
(DLGPROC)_DriverSelectProc, 0L );
|
|
delete pDlgSelect;
|
|
}
|
|
|
|
return nResult;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: D3DEnum_GetSelectedDriver()
|
|
// Desc: Returns the currently selected driver, device, and display mode
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT D3DEnum_GetSelectedDriver( LPGUID* ppDriverGUID, LPGUID* ppDeviceGUID,
|
|
LPDDSURFACEDESC2* ppddsd, BOOL* pbWindowed,
|
|
BOOL* pbIsHardware )
|
|
|
|
{
|
|
// Check parans
|
|
if( (!ppDriverGUID) || (!ppDeviceGUID) )
|
|
return E_INVALIDARG;
|
|
|
|
// Abort if things weren't setup correctly
|
|
if( NULL == g_pCurrentDriver )
|
|
return D3DENUMERR_ENUMERATIONFAILED;
|
|
|
|
// Copy the driver and device GUID ptrs
|
|
(*ppDriverGUID) = g_pCurrentDriver->pGUID;
|
|
(*ppDeviceGUID) = g_pCurrentDriver->pCurrentDevice->pGUID;
|
|
|
|
if( ppddsd )
|
|
(*ppddsd) = &g_pCurrentDriver->pCurrentDevice->pCurrentMode->ddsd;
|
|
if( pbWindowed )
|
|
(*pbWindowed) = g_pCurrentDriver->pCurrentDevice->bWindowed;
|
|
if( pbIsHardware )
|
|
(*pbIsHardware) = g_pCurrentDriver->pCurrentDevice->bIsHardware;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: D3DEnum_GetSelectedDriver()
|
|
// Desc: Returns the currently selected driver, device, and display mode
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT D3DEnum_GetSelectedDriver( D3DEnum_DriverInfo** ppDriverInfo,
|
|
D3DEnum_DeviceInfo** ppDeviceInfo )
|
|
|
|
{
|
|
// Abort if things weren't setup correctly
|
|
if( NULL == g_pCurrentDriver )
|
|
return D3DENUMERR_ENUMERATIONFAILED;
|
|
|
|
// Copy the driver and device info ptrs
|
|
if( ppDriverInfo ) *ppDriverInfo = g_pCurrentDriver;
|
|
if( ppDeviceInfo ) *ppDeviceInfo = g_pCurrentDriver->pCurrentDevice;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: D3DEnum_GetFirstDriver()
|
|
// Desc: Returns a ptr to the first DriverInfo structure in the list.
|
|
//-----------------------------------------------------------------------------
|
|
D3DEnum_DriverInfo* D3DEnum_GetFirstDriver()
|
|
{
|
|
return g_pFirstDriver;
|
|
}
|
|
|
|
|
|
|
|
|
|
|