MuckyFoot-UrbanChaos/MuckyBasic/muckyBASIC.dsp
2017-05-20 11:14:17 +10:00

292 lines
6.4 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="muckyBASIC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=muckyBASIC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "muckyBASIC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "muckyBASIC.mak" CFG="muckyBASIC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "muckyBASIC - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "muckyBASIC - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/muckyBASIC", XXDAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "muckyBASIC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W2 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3d8.lib dinput.lib dxguid.lib dsound.lib winmm.lib msacm32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "muckyBASIC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W2 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3d8.lib dinput.lib dxguid.lib dsound.lib winmm.lib msacm32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "muckyBASIC - Win32 Release"
# Name "muckyBASIC - Win32 Debug"
# Begin Group "D3DFrame"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\d3denum.cpp
# End Source File
# Begin Source File
SOURCE=.\d3denum.h
# End Source File
# Begin Source File
SOURCE=.\d3dframe.cpp
# End Source File
# Begin Source File
SOURCE=.\d3dframe.h
# End Source File
# Begin Source File
SOURCE=.\d3dutil.cpp
# End Source File
# Begin Source File
SOURCE=.\d3dutil.h
# End Source File
# Begin Source File
SOURCE=.\userdlg.cpp
# End Source File
# Begin Source File
SOURCE=.\wave.c
# End Source File
# Begin Source File
SOURCE=.\wave.h
# End Source File
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# Begin Source File
SOURCE=.\Always.h
# End Source File
# Begin Source File
SOURCE=.\cg.cpp
# End Source File
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SOURCE=.\cg.h
# End Source File
# Begin Source File
SOURCE=.\clip.cpp
# End Source File
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SOURCE=.\clip.h
# End Source File
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SOURCE=.\comp.cpp
# End Source File
# Begin Source File
SOURCE=.\comp.h
# End Source File
# Begin Source File
SOURCE=.\console.cpp
# End Source File
# Begin Source File
SOURCE=.\console.h
# End Source File
# Begin Source File
SOURCE=.\font.cpp
# End Source File
# Begin Source File
SOURCE=.\font.h
# End Source File
# Begin Source File
SOURCE=.\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\Key.h
# End Source File
# Begin Source File
SOURCE=.\lex.cpp
# End Source File
# Begin Source File
SOURCE=.\lex.h
# End Source File
# Begin Source File
SOURCE=.\link.cpp
# End Source File
# Begin Source File
SOURCE=.\link.h
# End Source File
# Begin Source File
SOURCE=.\ll.cpp
# End Source File
# Begin Source File
SOURCE=.\ll.h
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\Matrix.cpp
# End Source File
# Begin Source File
SOURCE=.\Matrix.h
# End Source File
# Begin Source File
SOURCE=.\mem.cpp
# End Source File
# Begin Source File
SOURCE=.\mem.h
# End Source File
# Begin Source File
SOURCE=.\ml.h
# End Source File
# Begin Source File
SOURCE=.\muckyBASIC.rc
# End Source File
# Begin Source File
SOURCE=.\os.cpp
# End Source File
# Begin Source File
SOURCE=.\os.h
# End Source File
# Begin Source File
SOURCE=.\parse.cpp
# End Source File
# Begin Source File
SOURCE=.\parse.h
# End Source File
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SOURCE=.\st.cpp
# End Source File
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SOURCE=.\st.h
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SOURCE=.\sysvar.cpp
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# Begin Source File
SOURCE=.\sysvar.h
# End Source File
# Begin Source File
SOURCE=.\test.mbs
# End Source File
# Begin Source File
SOURCE=.\test2.mbs
# End Source File
# Begin Source File
SOURCE=.\Tga.cpp
# End Source File
# Begin Source File
SOURCE=.\Tga.h
# End Source File
# Begin Source File
SOURCE=.\vm.cpp
# End Source File
# Begin Source File
SOURCE=.\vm.h
# End Source File
# End Target
# End Project