MuckyFoot-UrbanChaos/fallen/DDEngine/Headers/fall.h
2017-05-20 11:14:17 +10:00

56 lines
582 B
C

//
// Poly-modelled animating waterfalls.
//
#ifndef _FALL_
#define _FALL_
//
// Initialises all the waterfalls.
//
void FALL_init(void);
//
// Creates a new waterfall. NULL => Couldn't create one.
//
UBYTE FALL_create(
float x1, float z1, float u, float v,
float x2, float z2, float u, float v,
float dx,
float dz,
float du,
float dv,
float top_y,
float bot_y);
//
// Destroys the given waterfall.
//
void FALL_destroy(void);
//
// Processes all the waterfalls.
//
void FALL_process(void);
//
// Draws them all.
//
void FALL_draw(void);
#endif