505 lines
9.0 KiB
Plaintext
505 lines
9.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="GEdit" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=GEdit - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "GEdit.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GEdit.mak" CFG="GEdit - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "GEdit - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "GEdit - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Fallen/GEdit", OHBAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "GEdit - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "c:\fallen\ddlibrary\headers" /I "c:\fallen\headers" /I "c:\fallen\gedit\headers" /I "c:\fallen\ledit\headers" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x809
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# ADD RSC /l 0x809
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Zp1 /W3 /GX /ZI /Od /I "c:\fallen\ddlibrary\headers" /I "c:\fallen\headers" /I "c:\fallen\gedit\headers" /I "c:\fallen\ledit\headers" /D "_WINDOWS" /D "EDITOR" /D "BUILD_PSX" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD RSC /l 0x809
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "GEdit - Win32 Release"
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# Name "GEdit - Win32 Debug"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Source\activatesetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\animSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\barrelSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\bombSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\BonusSetup.cpp
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SOURCE=.\Source\burnsetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\CameraSetup.cpp
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SOURCE=.\Source\CamTargetSetup.cpp
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SOURCE=.\Source\converse.cpp
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SOURCE=.\Source\countersetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\CreatureSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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SOURCE=.\Source\cutscene.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\dlightSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\EdStrings.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Source\enemyflagsetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\EnemySetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Source\EngWind.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Source\ExtendSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\GEdit.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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# End Source File
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SOURCE=.\Source\inputbox.cpp
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# End Source File
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SOURCE=.\Source\ItemSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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SOURCE=.\Source\locksetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\MapExitSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\MapView.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Source\MessageSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Mission.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Source\MoveSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\NavSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\PeeSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\platformSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\PlayerSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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SOURCE=.\Source\propedit.cpp
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SOURCE=.\Source\ResetSetup.cpp
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# End Source File
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SOURCE=.\Source\setskills.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\SfxSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\signsetup.cpp
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# End Source File
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SOURCE=.\Source\spotfxSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\stallsetup.cpp
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SOURCE=.\Source\SubClass.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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!ENDIF
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# End Source File
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SOURCE=.\Source\TabCtl.cpp
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SOURCE=.\Source\ticklist.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\TransferSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\TrapSetup.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\treasuresetup.cpp
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SOURCE=.\Source\TriggerSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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# End Source File
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# Begin Source File
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SOURCE=.\Source\VehicleSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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SOURCE=.\Source\VfxSetup.cpp
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!IF "$(CFG)" == "GEdit - Win32 Release"
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!ELSEIF "$(CFG)" == "GEdit - Win32 Debug"
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# ADD CPP /FR
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SOURCE=.\Source\warefxsetup.cpp
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SOURCE=.\Source\waypointSetup.cpp
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SOURCE=.\Source\WayWind.cpp
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SOURCE=.\Source\WSpace.cpp
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SOURCE=.\Headers\CameraSetup.h
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SOURCE=.\Headers\CamTargetSetup.h
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SOURCE=.\Headers\EdStrings.h
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SOURCE=.\Headers\EnemySetup.h
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SOURCE=.\Headers\EngWind.h
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SOURCE=.\Headers\GEdit.h
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SOURCE=.\Headers\ItemSetup.h
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SOURCE=.\Headers\MapView.h
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SOURCE=.\Headers\Mission.h
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SOURCE=.\Headers\PlayerSetup.h
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SOURCE=.\Headers\TabCtl.h
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SOURCE=.\Headers\TriggerSetup.h
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SOURCE=.\Headers\WayWind.h
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SOURCE=.\Headers\WSpace.h
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# End Project
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