21 lines
179 B
C
21 lines
179 B
C
//
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// Ingame save functions.
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//
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#ifndef _SAVE_
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#define _SAVE_
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//
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// Return FALSE on failure.
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//
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SLONG SAVE_ingame(CBYTE *fname);
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SLONG LOAD_ingame(CBYTE *fname);
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#endif
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