44 lines
538 B
C
44 lines
538 B
C
//
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// Converts facets to draw indexed primitive calls...
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//
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#ifndef _SUPERFACET_
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#define _SUPERFACET_
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//
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// Call at the start of the game_loop()- after everything has
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// been loaded. Sets up memory.
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//
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void SUPERFACET_init(void);
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//
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// Sets up the frame for drawing SUPERFACET
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//
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void SUPERFACET_start_frame(void);
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//
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// Draws a super-fast facet if it can, otherwise returns FALSE!
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//
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SLONG SUPERFACET_draw(SLONG facet);
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//
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// Call at the end of the game_loop()- frees up memory.
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//
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void SUPERFACET_fini(void);
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#endif
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