MuckyFoot-UrbanChaos/fallen/Editor/Source/EdText.cpp
2017-05-20 11:14:17 +10:00

94 lines
1.7 KiB
C++

// EdText.cpp
// Guy Simmons, 19th January 1998.
#include "Editor.hpp"
//---------------------------------------------------------------
CBYTE *class_text[] =
{
"None",
"Player",
"Camera",
"Projectile",
"Building",
"Person",
"Furniture",
"Trigger",
"Vehicle",
"Special"
};
//---------------------------------------------------------------
CBYTE *genus_text[][10] =
{
{ "None" },
{ "None", "Darci", "Roper" },
{ "None", "Tracker", "Fixed" },
{ "None" },
{ "None" },
{ "None", "BLANK", "BLANK", "Cop", "Thug", "Victim", "Mafiosa" },
{ "None" },
{ "None" },
{ "None", "Player Trigger", "Thing Trigger", "Group Trigger", "Class Trigger" },
{ "None", "Van", "Car" },
{ "None", "Key" },
{ "None" },
{ "None" }
};
//---------------------------------------------------------------
CBYTE *condition_text[] =
{
"NONE",
"THING_DEAD",
"ALL_GROUP_DEAD",
"PERCENT_GROUP_DEAD",
"THING_NEAR_PLAYER",
"GROUP_NEAR_PLAYER",
"CLASS_NEAR_PLAYER",
"THING_NEAR_THING",
"GROUP_NEAR_THING",
"CLASS_NEAR_THING",
"CLASS_COUNT",
"GROUP_COUNT",
"SWITCH_TRIGGERED",
"TIME",
"CLIST_FULFILLED"
};
//---------------------------------------------------------------
CBYTE *command_text[] =
{
"NONE",
"ATTACK_PLAYER",
"ATTACK_THING",
"ATTACK_GROUP",
"ATTACK_CLASS",
"DEFEND_PLAYER",
"DEFEND_THING",
"DEFEND_GROUP",
"DEFEND_CLASS",
"PATROL_WAYPOINT",
"START_TIMER",
"WAIT_FOR_TRIGGER",
"WAIT_FOR_CLIST",
"FOLLOW_PLAYER"
};
//---------------------------------------------------------------
CBYTE *s_command_text[] =
{
"ALWAYS",
"UNTIL_TRIGGER",
"UNTIL_CLIST",
"WHILE_TRIGGER",
"WHILE_CLIST"
};
//---------------------------------------------------------------