94 lines
1.7 KiB
C++
94 lines
1.7 KiB
C++
// EdText.cpp
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// Guy Simmons, 19th January 1998.
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#include "Editor.hpp"
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//---------------------------------------------------------------
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CBYTE *class_text[] =
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{
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"None",
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"Player",
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"Camera",
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"Projectile",
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"Building",
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"Person",
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"Furniture",
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"Trigger",
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"Vehicle",
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"Special"
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};
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//---------------------------------------------------------------
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CBYTE *genus_text[][10] =
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{
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{ "None" },
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{ "None", "Darci", "Roper" },
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{ "None", "Tracker", "Fixed" },
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{ "None" },
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{ "None" },
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{ "None", "BLANK", "BLANK", "Cop", "Thug", "Victim", "Mafiosa" },
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{ "None" },
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{ "None" },
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{ "None", "Player Trigger", "Thing Trigger", "Group Trigger", "Class Trigger" },
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{ "None", "Van", "Car" },
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{ "None", "Key" },
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{ "None" },
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{ "None" }
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};
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//---------------------------------------------------------------
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CBYTE *condition_text[] =
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{
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"NONE",
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"THING_DEAD",
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"ALL_GROUP_DEAD",
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"PERCENT_GROUP_DEAD",
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"THING_NEAR_PLAYER",
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"GROUP_NEAR_PLAYER",
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"CLASS_NEAR_PLAYER",
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"THING_NEAR_THING",
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"GROUP_NEAR_THING",
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"CLASS_NEAR_THING",
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"CLASS_COUNT",
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"GROUP_COUNT",
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"SWITCH_TRIGGERED",
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"TIME",
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"CLIST_FULFILLED"
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};
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//---------------------------------------------------------------
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CBYTE *command_text[] =
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{
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"NONE",
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"ATTACK_PLAYER",
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"ATTACK_THING",
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"ATTACK_GROUP",
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"ATTACK_CLASS",
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"DEFEND_PLAYER",
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"DEFEND_THING",
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"DEFEND_GROUP",
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"DEFEND_CLASS",
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"PATROL_WAYPOINT",
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"START_TIMER",
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"WAIT_FOR_TRIGGER",
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"WAIT_FOR_CLIST",
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"FOLLOW_PLAYER"
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};
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//---------------------------------------------------------------
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CBYTE *s_command_text[] =
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{
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"ALWAYS",
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"UNTIL_TRIGGER",
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"UNTIL_CLIST",
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"WHILE_TRIGGER",
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"WHILE_CLIST"
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};
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//---------------------------------------------------------------
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