2020-03-27 21:47:29 +01:00
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#ifndef GLAUNCH_H
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#define GLAUNCH_H
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2020-03-29 18:10:37 +02:00
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extern ACTIVE_CHEATS AvailableCheats;
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2020-03-29 19:03:53 +02:00
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extern ACTIVE_CHEATS ActiveCheats;
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2020-03-29 22:33:32 +02:00
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2020-04-11 00:12:50 +02:00
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extern int gLastChase;
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extern int gChaseNumber;
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extern int gRandomChase;
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extern int gSubGameNumber;
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2020-05-18 20:32:09 +02:00
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extern int gLoadedReplay;
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extern int gHaveStoredData;
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2020-04-11 00:12:50 +02:00
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extern int gMissionLadderPos;
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extern int gFurthestMission;
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extern int gWantNight;
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2020-04-10 01:29:12 +02:00
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extern int lead_car;
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2020-04-11 23:02:26 +02:00
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extern GAMEMODE WantedGameMode;
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2020-04-10 01:29:12 +02:00
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2020-04-11 00:12:50 +02:00
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extern int lead_car;
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2020-03-29 22:33:32 +02:00
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extern int wantedCar[2];
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extern int gInFrontend;
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extern int AttractMode;
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2020-04-03 00:44:09 +02:00
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extern char NoPlayerControl;
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2020-03-29 22:33:32 +02:00
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2020-04-11 00:12:50 +02:00
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extern int quick_replay;
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extern int AutoDirect;
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2020-04-11 23:02:26 +02:00
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extern int quick_replay;
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2020-05-20 20:30:02 +02:00
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extern MISSION_DATA MissionStartData;
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extern MISSION_DATA MissionEndData;
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2021-04-14 18:27:06 +02:00
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extern void State_InitFrontEnd(void* param);
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extern void State_GameStart(void* param); // 0x00052A28
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extern void State_GameComplete(void* param);
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extern void State_MissionLadder(void* param);
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extern void State_LaunchGame(void* param); // 0x000532B8
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2020-03-27 21:47:29 +01:00
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2021-04-14 18:27:06 +02:00
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extern void State_FMVPlay(void* param); // 0x000536B0
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2020-03-27 21:47:29 +01:00
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2021-04-17 12:11:42 +02:00
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extern void ReInitFrontend(int returnToMain); // 0x00052E98
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2020-03-27 21:47:29 +01:00
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extern void RunMissionLadder(int newgame); // 0x00052FE8
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extern void GetRandomChase(); // 0x000535D8
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extern int FindPrevMissionFromLadderPos(int pos); // 0x000536D8
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extern int FindMissionLadderPos(int mission); // 0x00053740
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#endif
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