REDRIVER2/src_rebuild/GAME/C/PAUSE.C

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#include "DRIVER2.H"
#include "PAUSE.H"
#include "SYSTEM.H"
#include "MISSION.H"
#include "OVERLAY.H"
#include "PRES.H"
#include "PAD.H"
#include "MAIN.H"
#include "GLAUNCH.H"
#include "SCORES.H"
#include "SOUND.H"
#include "CUTSCENE.H"
#include "REPLAYS.H"
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#include "OVERMAP.H"
#include "HANDLING.H"
#include "../MEMCARD/MAIN.H"
#include "STRINGS.H"
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static int gScoreEntered = 0;
static char EnterNameText[32] = { 0 };
static int PauseReturnValue;
int pauseflag = 0;
int gShowMap = 0;
int gDrawPauseMenus = 0;
int gEnteringScore = 0;
static int gScorePosition = 0;
static int allownameentry = 0;
static MENU_ITEM* ActiveItem[3];
static MENU_HEADER* ActiveMenu;
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static int ActiveMenuItem;
static int VisibleMenu;
static MENU_HEADER* VisibleMenus[3];
static char SfxVolumeText[8];
static char MusicVolumeText[8];
static char ScoreTime[5][16];
static char ScoreItems[5][16];
static char ScoreName[5][7];
static char validchars[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+!";
void PauseMap(int direction);
void SfxVolume(int direction);
void MusicVolume(int direction);
void SaveReplay(int direction);
void SaveGame(int direction);
void EnterName();
char EnterScoreText[32] = { 0 };
#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
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void SetRightWayUp(int direction)
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{
extern char gRightWayUp;
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gRightWayUp = 1;
PauseReturnValue = MENU_QUIT_CONTINUE;
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}
void SetDisplayPosition(int direction)
{
extern int gDisplayPosition;
gDisplayPosition ^= 1;
}
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void ToggleInvincibility(int direction)
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{
extern int gInvincibleCar;
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gInvincibleCar ^= 1;
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}
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void ToggleImmunity(int direction)
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{
extern int gPlayerImmune;
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gPlayerImmune ^= 1;
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}
void TogglePlayerGhost(int direction)
{
extern int playerghost;
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playerghost ^= 1;
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}
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void ToggleOverlays(int direction)
{
extern int gDoOverlays;
gDoOverlays ^= 1;
}
int lastCar = -1;
void ToggleSecretCarFun(int direction)
{
extern CAR_COSMETICS car_cosmetics[5];
extern int wantedCar[2];
int active = (ActiveCheats.cheat10 ^= 1);
if (active)
{
if (lastCar == -1)
lastCar = wantedCar[0];
// make our current car the secret car
wantedCar[0] = 12;
}
else
{
if (lastCar != -1)
{
// restore our initial car
wantedCar[0] = lastCar;
lastCar = -1;
}
}
FixCarCos(&car_cosmetics[4], 12);
}
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void ToggleMiniCars(int direction)
{
ActiveCheats.cheat13 ^= 1;
}
void ToggleJerichoMode(int direction)
{
ActiveCheats.cheat12 ^= 1;
}
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void TogglePuppyDogCops(int direction)
{
gPuppyDogCop ^= 1;
}
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extern void LoadSky(void);
void DebugTimeOfDayDay(int direction)
{
gTimeOfDay = 1;
gWantNight = 0;
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LoadSky();
}
void DebugTimeOfDayNight(int direction)
{
gTimeOfDay = 3;
gWantNight = 1;
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LoadSky();
}
void DebugTimeOfDayDusk(int direction)
{
gTimeOfDay = 0;
gWantNight = 0;
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LoadSky();
}
void DebugTimeOfDayDawn(int direction)
{
gTimeOfDay = 2;
gWantNight = 0;
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LoadSky();
}
void DebugTimeOfDayRain(int direction)
{
//extern int weather;
//weather ^= weather;
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gWeather ^= 1;
if (gWeather == 1)
wetness = 7000;
else
wetness = 0;
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LoadSky();
}
MENU_ITEM DebugTimeOfDayItems[] =
{
{ "Day", 3, 2, DebugTimeOfDayDay, MENU_QUIT_NONE, NULL },
{ "Night", 3, 2, DebugTimeOfDayNight,MENU_QUIT_NONE, NULL },
{ "Dusk", 3, 2, DebugTimeOfDayDusk, MENU_QUIT_NONE, NULL },
{ "Dawn", 3, 2, DebugTimeOfDayDawn, MENU_QUIT_NONE, NULL },
{ "Rain", 3, 2, DebugTimeOfDayRain, MENU_QUIT_NONE, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER DebugTimeOfDayHeader =
{ "Time Of Day", { 0, 0, 0, 0 }, 0u, DebugTimeOfDayItems };
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MENU_ITEM DebugJustForFunItems[] =
{
{ "Secret Car Fun", 3, 2, ToggleSecretCarFun, MENU_QUIT_RESTART, NULL },
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{ "Mini Cars", 3, 2, ToggleMiniCars, MENU_QUIT_NONE, NULL },
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{ "Jericho Mode", 3, 2, ToggleJerichoMode, MENU_QUIT_NONE, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER DebugJustForFunHeader =
{ "Just for fun", { 0, 0, 0, 0 }, 0u, DebugJustForFunItems };
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#ifdef CUTSCENE_RECORDER
extern void NextCutsceneRecorderPlayer(int dir);
extern char gCutsceneRecorderPauseText[64];
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extern void NextChase(int dir);
extern char gCurrentChasePauseText[64];
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#endif
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MENU_ITEM DebugOptionsItems[] =
{
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#ifdef CUTSCENE_RECORDER
//{ gCutsceneRecorderPauseText, 5u, 2u, (pauseFunc)&NextCutsceneRecorderPlayer, MENU_QUIT_NONE, NULL },
{ gCurrentChasePauseText, 5u, 2u, (pauseFunc)&NextChase, MENU_QUIT_NONE, NULL },
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#endif
{ "Display position", 3, 2, SetDisplayPosition, MENU_QUIT_NONE, NULL},
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{ "Back on Wheels", 3, 2, SetRightWayUp, MENU_QUIT_NONE, NULL},
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{ "Time of Day", 65, 2, NULL, MENU_QUIT_NONE, &DebugTimeOfDayHeader },
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{ "Fun Cheats", 65, 2, NULL, MENU_QUIT_NONE, &DebugJustForFunHeader },
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{ "Invincibility", 3, 2, ToggleInvincibility,MENU_QUIT_NONE, NULL},
{ "Immunity", 3, 2, ToggleImmunity, MENU_QUIT_NONE, NULL},
{ "Puppy Dog Cops", 3, 2, TogglePuppyDogCops, MENU_QUIT_NONE, NULL },
{ "Toggle Overlay", 3, 2, ToggleOverlays, MENU_QUIT_NONE, NULL },
{ "Player Ghost", 3, 2, TogglePlayerGhost, MENU_QUIT_NONE, NULL },
{ "Next Mission", 1, 2, NULL, MENU_QUIT_NEXTMISSION, NULL },
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{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER DebugOptionsHeader =
{ "Debug Options", { 0, 0, 0, 0 }, 0u, DebugOptionsItems };
#endif
MENU_ITEM YesNoRestartItems[3] =
{
{ "NO", 1u, 2u, NULL, MENU_QUIT_BACKMENU, NULL },
{ "YES", 1u, 2u, NULL, MENU_QUIT_RESTART, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM YesNoQuitItems[3] =
{
{ "NO", 1u, 2u, NULL, MENU_QUIT_BACKMENU, NULL },
{ "YES", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER YesNoRestartHeader =
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{ "Are You Sure?", { 0, 0, 0, 0 }, 0u, YesNoRestartItems };
MENU_HEADER YesNoQuitHeader =
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{ "Are You Sure?", { 0, 0, 0, 0 }, 0u, YesNoQuitItems };
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MENU_ITEM MainPauseItems[] =
{
{ "Continue", 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
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{ "Show Map", 3u, 2u, (pauseFunc)&PauseMap, MENU_QUIT_NONE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ "Sfx Volume", 13u, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
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{ "Music Volume", 21u, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ "Film Director", 1u, 2u, NULL, MENU_QUIT_DIRECTOR, NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
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#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
{ "Debug Options", 65u, 2u, NULL, MENU_QUIT_NONE, &DebugOptionsHeader },
#endif
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MultiplayerPauseItems[7] =
{
{ "Resume", 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ "Sfx Volume", 13u, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
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{ "Music Volume", 21u, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
void SkipCutscene(int dir)
{
gSkipInGameCutscene = 1;
}
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MENU_ITEM CutscenePauseItems[] =
{
{ "Continue", 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
{ "Skip Cutscene", 3u, 2u, (pauseFunc)&SkipCutscene, MENU_QUIT_CONTINUE, NULL },
#endif
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ "Effects Volume", 13u, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ "Music Volume", 21u, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
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#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
{ "Debug Options", 65u, 2u, NULL, MENU_QUIT_NONE, &DebugOptionsHeader },
#endif
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
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MENU_ITEM MissionCompleteItems[] =
{
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#ifdef PSX
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{ "Save Game", 3u, 2u, (pauseFunc)&SaveGame, MENU_QUIT_NONE, NULL },
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#endif
{ "Continue", 1u, 2u, NULL, MENU_QUIT_NEXTMISSION, NULL },
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{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MissionFailedItems[6] =
{
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{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Exit", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
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{ "Retry Mission",65u,2u,NULL,MENU_QUIT_NONE,&YesNoRestartHeader },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM TakeARideFinishedItems[] =
{
{ "Restart", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM DrivingGameFinishedItems[7] =
{
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{ "Play Again", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ EnterScoreText, 3u, 2u, (pauseFunc)&EnterName, MENU_QUIT_NONE, NULL },
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{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MultiplayerFinishedItems[5] =
{
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{ "Play Again", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM ChaseGameFinishedItems[6] =
{
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{ "Play Again", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ "Film Director",1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ "Quick Replay",1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ "Save Replay", 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ "Exit", 65u, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM NoPadItems[1] =
{
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL}
};
MENU_ITEM NoMultiPadItems[2] =
{
{ "Exit", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM InvalidPadItems[1] =
{
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL}
};
MENU_ITEM InvalidMultiPadItems[2] =
{
{ "Exit", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
};
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MENU_HEADER PauseMenuHeader =
{ "Paused", { 0, 0, 0, 0 }, 0u, MainPauseItems };
MENU_HEADER MultiplayerPauseHeader =
{ "Paused", { 0, 0, 0, 0 }, 0u, MultiplayerPauseItems };
MENU_HEADER CutscenePauseMenuHeader =
{ "Paused", { 0, 0, 0, 0 }, 0u, CutscenePauseItems };
MENU_HEADER MissionCompleteHeader =
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{ "Mission Successful", { 0, 0, 0, 0 }, 0u, MissionCompleteItems };
MENU_HEADER MissionFailedHeader =
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{ "Mission Failed", { 0, 0, 0, 0 }, 0u, MissionFailedItems };
MENU_HEADER TakeARideFinishedHeader =
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{ "Game Over", { 0, 0, 0, 0 }, 0u, TakeARideFinishedItems };
MENU_HEADER DrivingGameFinishedHeader =
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{ "Game Over", { 0, 0, 0, 0 }, 0u, DrivingGameFinishedItems };
MENU_HEADER MultiplayerFinishedHeader =
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{ "Game Over", { 0, 0, 0, 0 }, 0u, MultiplayerFinishedItems };
MENU_HEADER ChaseGameFinishedHeader =
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{ "Game Over", { 0, 0, 0, 0 }, 0u, ChaseGameFinishedItems };
MENU_HEADER NoPadHeader =
{
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"Insert a Controller in port 1",
{ 0, 0, 0, 0 },
0u,
NoPadItems
};
MENU_HEADER NoMultiPadHeader =
{
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"Insert a Controller in port 2",
{ 0, 0, 0, 0 },
0u,
NoMultiPadItems
};
MENU_HEADER InvalidPadHeader =
{
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"Unsupported controller in port 1",
{ 0, 0, 0, 0 },
0u,
InvalidPadItems
};
MENU_HEADER InvalidMultiPadHeader =
{
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"Unsupported controller in port 2",
{ 0, 0, 0, 0 },
0u,
InvalidMultiPadItems
};
int playerwithcontrol[3] = { 0 };
// decompiled code
// original method signature:
// int /*$ra*/ ShowPauseMenu(PAUSEMODE mode /*$s0*/)
// line 1004, offset 0x0006bf50
/* begin block 1 */
// Start line: 1005
// Start offset: 0x0006BF50
// Variables:
// PAUSEMODE passed_mode; // $s2
/* begin block 1.1 */
// Start line: 1062
// Start offset: 0x0006C0C0
/* end block 1.1 */
// End offset: 0x0006C140
// End Line: 1085
/* begin block 1.2 */
// Start line: 1092
// Start offset: 0x0006C178
// Variables:
// RECT rect; // stack offset -32
/* end block 1.2 */
// End offset: 0x0006C1FC
// End Line: 1101
/* end block 1 */
// End offset: 0x0006C2AC
// End Line: 1137
/* begin block 2 */
// Start line: 2008
/* end block 2 */
// End Line: 2009
// [D]
int ShowPauseMenu(PAUSEMODE mode)
{
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PAUSEMODE passed_mode;
RECT16 rect;
ReadControllers();
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if (mode == PAUSEMODE_PAUSEP1)
{
playerwithcontrol[0] = 1;
playerwithcontrol[1] = 0;
playerwithcontrol[2] = 0;
}
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else if (mode == PAUSEMODE_PAUSEP2)
{
playerwithcontrol[0] = 0;
playerwithcontrol[1] = 1;
playerwithcontrol[2] = 0;
}
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else
{
playerwithcontrol[0] = 0;
playerwithcontrol[1] = 0;
playerwithcontrol[2] = 1;
}
SetDispMask(1);
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SfxVolume(0);
MusicVolume(0);
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StopPadVibration(0);
StopPadVibration(1);
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InitaliseMenu(mode);
gDrawPauseMenus = 1;
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if (NoPlayerControl == 0 && OnScoreTable(NULL) != -1 && allownameentry != 0)
{
gScoreEntered = 0;
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sprintf(EnterScoreText, "Enter Score");
sprintf(EnterNameText, "Enter Name:");
}
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else
{
gScoreEntered = 1;
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sprintf(EnterScoreText, "View Table");
sprintf(EnterNameText, "High Scores");
}
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passed_mode = mode;
if (mode == PAUSEMODE_PADERROR)
mode = PAUSEMODE_PAUSE;
PauseReturnValue = 0;
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do {
UpdatePadData();
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if (passed_mode == PAUSEMODE_PADERROR)
{
if (pad_connected == 1)
{
InitaliseMenu(mode);
passed_mode = mode;
}
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else
{
InitaliseMenu(PAUSEMODE_PADERROR);
}
}
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else
{
if (pad_connected != 1)
{
passed_mode = PAUSEMODE_PADERROR;
InitaliseMenu(PAUSEMODE_PADERROR);
}
}
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if (pad_connected < 1)
playerwithcontrol[2] = 1;
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ControlMenu();
DrawGame();
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} while (PauseReturnValue == 0);
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gDrawPauseMenus = 0;
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if (1 < NumPlayers)
{
rect.x = 0;
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rect.w = 320;
rect.h = 1;
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rect.y = current->draw.clip.y + current->draw.clip.h;
ClearImage2(&rect, 0, 0, 0);
DrawGame();
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rect.x = 0;
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rect.w = 320;
rect.h = 1;
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rect.y = current->draw.clip.y + current->draw.clip.h;
ClearImage2(&rect, 0, 0, 0);
DrawGame();
}
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switch (PauseReturnValue)
{
case 1:
pauseflag = 0;
break;
case 2:
EndGame(GAMEMODE_QUIT);
break;
case 3:
EndGame(GAMEMODE_RESTART);
break;
case 4:
EndGame(GAMEMODE_DIRECTOR);
break;
case 5:
EndGame(GAMEMODE_REPLAY);
break;
case 7:
EndGame(GAMEMODE_NEXTMISSION);
2020-05-12 06:00:32 +02:00
break;
}
2020-05-12 06:00:32 +02:00
return PauseReturnValue;
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawPauseMenus()
// line 1139, offset 0x0006dcd4
/* begin block 1 */
// Start line: 4357
/* end block 1 */
// End Line: 4358
/* begin block 2 */
// Start line: 2278
/* end block 2 */
// End Line: 2279
/* begin block 3 */
// Start line: 4358
/* end block 3 */
// End Line: 4359
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void DrawPauseMenus(void)
{
#if !defined(PSX) && defined(DEBUG_OPTIONS)
extern int g_FreeCameraEnabled;
if (g_FreeCameraEnabled)
return;
#endif
2020-05-12 06:00:32 +02:00
if (gDrawPauseMenus != 0 && gShowMap == 0)
{
if (gEnteringScore == 0)
DrawVisibleMenus();
2020-05-12 06:00:32 +02:00
else
DrawHighScoreMenu(gScorePosition);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SaveReplay(int direction /*$a0*/)
// line 1153, offset 0x0006d9b0
/* begin block 1 */
// Start line: 3753
/* end block 1 */
// End Line: 3754
/* begin block 2 */
// Start line: 2306
/* end block 2 */
// End Line: 2307
/* begin block 3 */
// Start line: 3754
/* end block 3 */
// End Line: 3755
void SaveReplay(int direction)
{
char filename[64];
#ifdef PSX
CallMemoryCard(0x10, 1);
#else
int size = SaveReplayToBuffer(_other_buffer);
#ifdef CUTSCENE_RECORDER
extern int gCutsceneAsReplay;
if(gCutsceneAsReplay != 0)
{
FILE* temp;
int cnt;
cnt = 2;
while(cnt < 14)
{
sprintf(filename, "CUT%d_%d.D2RP", gCutsceneAsReplay, cnt);
temp = fopen(filename, "rb");
if (temp)
{
fclose(temp);
cnt++;
}
else
break;
}
}
#else
sprintf(filename, "CHASE.D2RP", gCurrentMissionNumber);
#endif
FILE* fp = fopen(filename, "wb");
if (fp)
{
2020-10-04 20:19:53 +02:00
fwrite(_other_buffer, 1, size, fp);
fclose(fp);
}
#endif
}
// decompiled code
// original method signature:
// void /*$ra*/ SaveGame(int direction /*$a0*/)
// line 1158, offset 0x0006d9d4
/* begin block 1 */
// Start line: 3763
/* end block 1 */
// End Line: 3764
/* begin block 2 */
// Start line: 3764
/* end block 2 */
// End Line: 3765
void SaveGame(int direction)
{
CallMemoryCard(0x20, 1);
}
// decompiled code
// original method signature:
// void /*$ra*/ EnterName()
// line 1163, offset 0x0006d9f8
/* begin block 1 */
// Start line: 3773
/* end block 1 */
// End Line: 3774
/* begin block 2 */
// Start line: 3774
/* end block 2 */
// End Line: 3775
/* WARNING: Unknown calling convention yet parameter storage is locked */
2020-06-13 18:25:19 +02:00
// [D]
void EnterName(void)
{
EnterScoreName();
}
// decompiled code
// original method signature:
// int /*$ra*/ MaxMenuStringLength(MENU_HEADER *pMenu /*$v0*/)
// line 1185, offset 0x0006da18
/* begin block 1 */
// Start line: 1186
// Start offset: 0x0006DA18
// Variables:
// MENU_ITEM *pItems; // $s1
// int max; // $s2
// int temp; // $s0
/* end block 1 */
// End offset: 0x0006DAD0
// End Line: 1206
/* begin block 2 */
// Start line: 3817
/* end block 2 */
// End Line: 3818
// [D]
int MaxMenuStringLength(MENU_HEADER *pMenu)
{
2020-05-12 06:00:32 +02:00
int max;
int temp;
MENU_ITEM *pItems;
2020-05-12 06:00:32 +02:00
pItems = pMenu->MenuItems;
max = StringWidth(pMenu->Title);
2020-05-12 06:00:32 +02:00
while ((pItems->Type & 0x80) == 0)
{
2020-05-12 06:00:32 +02:00
temp = StringWidth(pItems->Text);
2020-05-12 06:00:32 +02:00
if ((pItems->Type & 0x18) != 0)
temp = temp + StringWidth(" 100");
2020-05-12 06:00:32 +02:00
if (max < temp)
max = temp;
2020-05-12 06:00:32 +02:00
pItems++;
}
2020-05-12 06:00:32 +02:00
return max;
}
// decompiled code
// original method signature:
// void /*$ra*/ InitaliseMenu(PAUSEMODE mode /*$a2*/)
// line 1216, offset 0x0006c2ac
/* begin block 1 */
// Start line: 1217
// Start offset: 0x0006C2AC
// Variables:
// MENU_ITEM *pItem; // $a0
// int i; // $a1
/* end block 1 */
// End offset: 0x0006C6B8
// End Line: 1388
/* begin block 2 */
// Start line: 2361
/* end block 2 */
// End Line: 2362
/* begin block 3 */
// Start line: 2441
/* end block 3 */
// End Line: 2442
2020-05-12 06:00:32 +02:00
// [D] [A] please get rid of inlined code
void InitaliseMenu(PAUSEMODE mode)
{
unsigned char uVar1;
unsigned char bVar2;
unsigned char bVar3;
MENU_ITEM *pMVar4;
MENU_HEADER *pMVar5;
MENU_HEADER **ppMVar6;
char *pcVar7;
MENU_ITEM **ppMVar8;
unsigned char uVar9;
int iVar10;
ppMVar8 = ActiveItem;
ppMVar6 = VisibleMenus;
iVar10 = 2;
2020-05-12 06:00:32 +02:00
do {
2020-05-12 06:00:32 +02:00
*ppMVar8++ = NULL;
*ppMVar6++ = NULL;
iVar10--;
} while (-1 < iVar10);
2020-05-12 06:00:32 +02:00
allownameentry = 0;
2020-05-12 06:00:32 +02:00
switch (mode)
{
case PAUSEMODE_PAUSE:
case PAUSEMODE_PAUSEP1:
case PAUSEMODE_PAUSEP2:
if (NumPlayers == 1 && gMultiplayerLevels == 0)
2020-05-12 06:00:32 +02:00
{
if (gInGameCutsceneActive == 0)
{
ActiveMenu = &PauseMenuHeader;
}
else
{
ActiveMenu = &CutscenePauseMenuHeader;
}
}
2020-05-12 06:00:32 +02:00
else
{
ActiveMenu = &MultiplayerPauseHeader;
}
break;
case PAUSEMODE_GAMEOVER:
2020-05-12 06:00:32 +02:00
switch (GameType)
{
case GAME_PURSUIT:
switchD_0006c3b4_caseD_3:
ActiveMenu = &ChaseGameFinishedHeader;
2020-05-12 06:00:32 +02:00
gMissionCompletionState = mode;
goto LAB_0006c5d0;
case GAME_GETAWAY:
case GAME_CHECKPOINT:
if (NumPlayers == 1)
{
ActiveMenu = &DrivingGameFinishedHeader;
allownameentry = 0;
gMissionCompletionState = mode;
goto LAB_0006c5d0;
}
break;
case GAME_GATERACE:
2020-05-12 06:00:32 +02:00
case GAME_TRAILBLAZER:
case GAME_SURVIVAL:
if (NumPlayers == 1)
{
2020-05-12 06:00:32 +02:00
ActiveMenu = &DrivingGameFinishedHeader;
gMissionCompletionState = mode;
allownameentry = NumPlayers;
2020-05-12 06:00:32 +02:00
goto LAB_0006c5d0;
}
break;
default:
if (NumPlayers == 1)
goto switchD_0006c460_caseD_1;
}
LAB_0006c4c0:
ActiveMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
break;
case PAUSEMODE_COMPLETE:
if (true)
{
switch (GameType)
{
case GAME_MISSION:
ActiveMenu = &MissionCompleteHeader;
gMissionCompletionState = mode;
goto LAB_0006c5d0;
case GAME_GETAWAY:
case GAME_GATERACE:
case GAME_CHECKPOINT:
case GAME_TRAILBLAZER:
case GAME_SURVIVAL:
case GAME_COPSANDROBBERS:
if (NumPlayers == 1) {
ActiveMenu = &DrivingGameFinishedHeader;
gMissionCompletionState = mode;
allownameentry = NumPlayers;
goto LAB_0006c5d0;
}
goto LAB_0006c4c0;
case GAME_PURSUIT:
goto switchD_0006c3b4_caseD_3;
}
}
switchD_0006c460_caseD_1:
ActiveMenu = &TakeARideFinishedHeader;
gMissionCompletionState = mode;
break;
case PAUSEMODE_PADERROR:
if (pad_connected < 0)
{
if (NumPlayers == 1)
{
ActiveMenu = &InvalidPadHeader;
}
else
{
ActiveMenu = &InvalidMultiPadHeader;
if (Pads[0].type != 1)
{
pcVar7 = "Incorrect controller in Port 2";
goto LAB_0006c5cc;
}
}
pcVar7 = "Incorrect controller in Port 1";
}
else
{
if (NumPlayers == 1)
{
ActiveMenu = &NoPadHeader;
}
else
{
ActiveMenu = &NoMultiPadHeader;
if (Pads[0].type != 0)
{
pcVar7 = "Please insert controller into port";
goto LAB_0006c5cc;
}
}
pcVar7 = "Please insert controller into port";
}
LAB_0006c5cc:
ActiveMenu->Title = pcVar7;
}
LAB_0006c5d0:
ActiveItem[0] = ActiveMenu->MenuItems;
VisibleMenus[0] = ActiveMenu;
ActiveMenuItem = 0;
VisibleMenu = 0;
uVar1 = ActiveMenu->MenuItems->Type;
uVar9 = 0;
pMVar4 = ActiveMenu->MenuItems;
while (uVar1 != 0x80)
{
uVar1 = (pMVar4+1)->Type;
uVar9++;
pMVar4++;
}
ActiveMenu->NumItems = uVar9;
iVar10 = MaxMenuStringLength(ActiveMenu);
bVar2 = ActiveMenu->NumItems;
bVar3 = ActiveMenu->NumItems;
(ActiveMenu->Bound).x = (short)((0x130 - iVar10) / 2) + -4;
(ActiveMenu->Bound).w = (short)iVar10 + 0x18;
iVar10 = (int)(((uint)bVar2 + 1) * -0xf + 0x100) / 2;
(ActiveMenu->Bound).y = (short)iVar10;
(ActiveMenu->Bound).h = ((ushort)bVar3 + 1) * 0xf + 10;
if (iVar10 < 0x30)
(ActiveMenu->Bound).y = 0x30;
}
// decompiled code
// original method signature:
// void /*$ra*/ SetupMenu(MENU_HEADER *menu /*$a0*/, int back /*$a1*/)
// line 1401, offset 0x0006c6b8
/* begin block 1 */
// Start line: 1402
// Start offset: 0x0006C6B8
// Variables:
// MENU_ITEM *pItem; // $a2
// int count; // $a3
/* end block 1 */
// End offset: 0x0006C7F4
// End Line: 1431
/* begin block 2 */
// Start line: 2819
/* end block 2 */
// End Line: 2820
/* begin block 3 */
// Start line: 2833
/* end block 3 */
// End Line: 2834
/* begin block 4 */
// Start line: 2840
/* end block 4 */
// End Line: 2841
2020-04-12 15:04:54 +02:00
// [D]
void SetupMenu(MENU_HEADER *menu, int back)
{
2020-04-12 15:04:54 +02:00
unsigned char bVar1;
unsigned char bVar2;
MENU_ITEM *pMVar3;
MENU_HEADER *pMVar4;
2020-04-12 15:04:54 +02:00
int iVar5;
MENU_ITEM *pMVar6;
int count;
count = 0;
ActiveMenuItem = 0;
2020-04-12 15:04:54 +02:00
if (menu->MenuItems->Type != 0x80)
{
pMVar6 = menu->MenuItems;
do {
2020-04-12 15:04:54 +02:00
if ((back != 0) && (pMVar6 == ActiveItem[VisibleMenu]))
{
ActiveMenuItem = count;
}
2020-04-12 15:04:54 +02:00
pMVar3 = pMVar6 + 1;
count = count + 1;
pMVar6 = pMVar6 + 1;
} while (pMVar3->Type != 0x80);
}
ActiveMenu = menu;
2020-04-12 15:04:54 +02:00
menu->NumItems = count;
iVar5 = MaxMenuStringLength(ActiveMenu);
pMVar4 = ActiveMenu;
bVar1 = ActiveMenu->NumItems;
bVar2 = ActiveMenu->NumItems;
2020-04-12 15:04:54 +02:00
(ActiveMenu->Bound).x = (short)((0x130 - iVar5) / 2) + -4;
(pMVar4->Bound).w = (short)iVar5 + 0x18;
iVar5 = (int)(((uint)bVar1 + 1) * -0xf + 0x100) / 2;
(pMVar4->Bound).y = (short)iVar5;
(pMVar4->Bound).h = ((ushort)bVar2 + 1) * 0xf + 10;
2020-04-12 15:04:54 +02:00
if (iVar5 < 0x30)
{
(pMVar4->Bound).y = 0x30;
}
2020-04-12 15:04:54 +02:00
ActiveItem[VisibleMenu] = ActiveMenu->MenuItems + ActiveMenuItem;
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawVisibleMenus()
// line 1443, offset 0x0006c7f4
/* begin block 1 */
// Start line: 1445
// Start offset: 0x0006C7F4
// Variables:
// MENU_HEADER *pActive; // $s5
// MENU_ITEM *pItem; // $s1
// POLY_FT3 *null; // $a0
// int i; // stack offset -48
// int ypos; // $s3
// int xpos; // $fp
// int width; // $s4
/* begin block 1.1 */
// Start line: 1473
// Start offset: 0x0006C8C0
// Variables:
// unsigned char r; // $s6
// unsigned char b; // $s7
// int x1; // $s0
// int x2; // $s2
/* end block 1.1 */
// End offset: 0x0006CA40
// End Line: 1509
/* end block 1 */
// End offset: 0x0006CBE8
// End Line: 1528
/* begin block 2 */
// Start line: 2919
/* end block 2 */
// End Line: 2920
/* begin block 3 */
// Start line: 2932
/* end block 3 */
// End Line: 2933
/* begin block 4 */
// Start line: 2933
/* end block 4 */
// End Line: 2934
/* begin block 5 */
// Start line: 2939
/* end block 5 */
// End Line: 2940
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void DrawVisibleMenus(void)
{
short sVar1;
short sVar2;
short sVar3;
DB *pDVar4;
uint uVar5;
int iVar6;
int x;
char *pString;
POLY_FT3 *null;
POLY_F4 *poly;
short sVar8;
MENU_ITEM *pMVar9;
int y;
int y_00;
MENU_HEADER *pMVar10;
int r;
int b;
int x_00;
int i;
if (1 < NumPlayers) {
SetFullscreenDrawing();
}
pMVar10 = VisibleMenus[VisibleMenu];
y = (int)(pMVar10->Bound).y;
y_00 = y;
if (pMVar10->Title != NULL)
{
y_00 = y + 0xf;
OutputString(pMVar10->Title, 2, (int)(pMVar10->Bound).x, y, (int)(pMVar10->Bound).w, 0x80, 0x20, 0x20);
}
i = 0;
uVar5 = (uint)pMVar10->NumItems;
pMVar9 = pMVar10->MenuItems;
sVar1 = (pMVar10->Bound).x;
x_00 = (int)sVar1;
sVar2 = (pMVar10->Bound).w;
y = (int)sVar2;
if (pMVar10->NumItems != 0) {
do {
if (pMVar9->Text != NULL) {
r = 0x80;
if (pMVar9 == ActiveItem[VisibleMenu])
{
r = 0;
b = 0;
}
else
{
b = 0x80;
}
if ((pMVar9->Type & 8) == 0)
{
if ((pMVar9->Type & 0x10) != 0)
{
iVar6 = StringWidth(pMVar9->Text);
x = StringWidth(" 100");
x = x_00 + ((y - iVar6) - x >> 1);
iVar6 = StringWidth(pMVar9->Text);
iVar6 = x + iVar6;
OutputString(pMVar9->Text, 1, x, y_00, y, r, 0x80, b);
pString = MusicVolumeText;
goto LAB_0006c9ec;
}
OutputString(pMVar9->Text, (uint)pMVar9->Justify, x_00, y_00, y, r, 0x80, b);
}
else
{
iVar6 = StringWidth(pMVar9->Text);
x = StringWidth(" 100");
x = x_00 + ((y - iVar6) - x >> 1);
iVar6 = StringWidth(pMVar9->Text);
iVar6 = x + iVar6;
OutputString(pMVar9->Text, 1, x, y_00, y, r, 0x80, b);
pString = SfxVolumeText;
LAB_0006c9ec:
OutputString(pString, 1, iVar6 + 10, y_00, y, r, 0x80, b);
}
y_00 = y_00 + 0xf;
uVar5 = (uint)pMVar10->NumItems;
}
pMVar9 = pMVar9 + 1;
i = i + 1;
} while (i < (int)uVar5);
}
2020-04-11 23:24:54 +02:00
null = (POLY_FT3 *)current->primptr;
setPolyFT3(null);
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0;
addPrim(current->ot, null);
current->primptr += sizeof(POLY_FT3);
poly = (POLY_F4*)current->primptr;
2020-04-11 23:24:54 +02:00
setPolyF4(poly);
sVar8 = sVar1 + sVar2 + 5; // x + w
sVar3 = (pMVar10->Bound).y;
poly->x0 = sVar1 + -5;
poly->x1 = sVar8;
poly->y0 = sVar3 + -5;
poly->x2 = sVar1 + -5;
poly->y1 = sVar3 + -5;
poly->y2 = sVar3 + (pMVar10->Bound).h;
poly->x3 = sVar8;
poly->y3 = sVar3 + (pMVar10->Bound).h;
poly->r0 = '\x10';
poly->g0 = '\x10';
poly->b0 = '\x10';
setSemiTrans(poly, 1);
2020-04-11 23:24:54 +02:00
addPrim(current->ot, poly);
current->primptr += sizeof(POLY_F4);
}
// decompiled code
// original method signature:
// void /*$ra*/ ControlMenu()
// line 1543, offset 0x0006cbe8
/* begin block 1 */
// Start line: 1545
// Start offset: 0x0006CBE8
// Variables:
// static int debounce; // offset 0x30
// unsigned short paddata; // $a2
// unsigned short paddirect; // $a3
/* begin block 1.1 */
// Start line: 1596
// Start offset: 0x0006CCD4
// Variables:
// int doit; // $v1
/* end block 1.1 */
// End offset: 0x0006CD78
// End Line: 1621
/* begin block 1.2 */
// Start line: 1675
// Start offset: 0x0006CF54
// Variables:
// int i; // $a0
/* end block 1.2 */
// End offset: 0x0006CFB8
// End Line: 1682
/* begin block 1.3 */
// Start line: 1692
// Start offset: 0x0006CFD8
// Variables:
// int i; // $a0
/* end block 1.3 */
// End offset: 0x0006D034
// End Line: 1703
/* end block 1 */
// End offset: 0x0006D034
// End Line: 1705
/* begin block 2 */
// Start line: 3196
/* end block 2 */
// End Line: 3197
/* begin block 3 */
// Start line: 3212
/* end block 3 */
// End Line: 3213
/* begin block 4 */
// Start line: 3213
/* end block 4 */
// End Line: 3214
/* begin block 5 */
// Start line: 3233
/* end block 5 */
// End Line: 3234
/* WARNING: Unknown calling convention yet parameter storage is locked */
2020-04-12 15:04:54 +02:00
// [D]
void ControlMenu(void)
{
EXIT_VALUE EVar1;
bool bVar2;
int iVar3;
MENU_ITEM *pMVar4;
ushort uVar5;
MENU_HEADER *menu;
ushort uVar6;
if (playerwithcontrol[2] == 0)
{
uVar5 = Pads[1].dirnew;
uVar6 = Pads[1].direct;
if (playerwithcontrol[0] != 0)
{
uVar5 = Pads[0].dirnew;
uVar6 = Pads[0].direct;
}
}
else
{
uVar5 = Pads[0].dirnew;
uVar6 = Pads[0].direct;
if (NumPlayers == 2)
{
uVar5 = Pads[1].dirnew | Pads[0].dirnew;
uVar6 = Pads[1].direct | Pads[0].direct;
}
}
if (gShowMap != 0)
{
if ((uVar5 & 0x50) == 0)
return;
PauseMap(0);
return;
}
2020-04-12 15:04:54 +02:00
static int controlmenu_debounce = 0;
if (((uVar6 & 0xa000) == 0) || ((ActiveItem[VisibleMenu]->Type & 4) == 0))
{
controlmenu_debounce = 0;
if ((uVar5 & 0x1000) != 0)
{
ActiveMenuItem--;
if (ActiveMenuItem < 0)
ActiveMenuItem = (uint)ActiveMenu->NumItems - 1;
2020-04-12 15:04:54 +02:00
ActiveItem[VisibleMenu] = ActiveMenu->MenuItems + ActiveMenuItem;
return;
}
2020-04-12 15:04:54 +02:00
if ((uVar5 & 0x4000) != 0)
{
ActiveMenuItem++;
if (((uint)ActiveMenu->NumItems - 1) < ActiveMenuItem)
ActiveMenuItem = 0;
2020-04-12 15:04:54 +02:00
ActiveItem[VisibleMenu] = ActiveMenu->MenuItems + ActiveMenuItem;
return;
}
2020-04-12 15:04:54 +02:00
if ((uVar5 & 0x40) == 0)
{
2020-04-12 15:04:54 +02:00
if ((uVar5 & 0x10) == 0)
{
if ((uVar5 & 0x800) == 0)
{
controlmenu_debounce = 0;
return;
}
2020-04-12 15:04:54 +02:00
if (VisibleMenu != 0)
{
controlmenu_debounce = 0;
return;
}
2020-04-12 15:04:54 +02:00
iVar3 = 0;
if (ActiveMenu->NumItems == 0)
2020-04-12 15:04:54 +02:00
{
controlmenu_debounce = 0;
return;
}
2020-04-12 15:04:54 +02:00
pMVar4 = ActiveMenu->MenuItems;
2020-04-12 15:04:54 +02:00
while (true)
{
if (pMVar4->ExitValue == MENU_QUIT_CONTINUE)
{
controlmenu_debounce = 0;
PauseReturnValue = (uint)pMVar4->ExitValue;
return;
}
iVar3++;
if ((uint)ActiveMenu->NumItems <= iVar3)
2020-04-12 15:04:54 +02:00
break;
pMVar4 = ActiveMenu->MenuItems + iVar3;
}
2020-04-12 15:04:54 +02:00
controlmenu_debounce = 0;
return;
}
2020-04-12 15:04:54 +02:00
if (VisibleMenu < 1)
{
iVar3 = 0;
if (ActiveMenu->NumItems == 0)
2020-04-12 15:04:54 +02:00
{
controlmenu_debounce = 0;
return;
}
EVar1 = ActiveMenu->MenuItems->ExitValue;
2020-04-12 15:04:54 +02:00
while (true)
{
if (EVar1 == MENU_QUIT_CONTINUE)
{
controlmenu_debounce = 0;
PauseReturnValue = (uint)EVar1;
return;
}
iVar3++;
if ((uint)ActiveMenu->NumItems <= iVar3)
break;
EVar1 = ActiveMenu->MenuItems[iVar3].ExitValue;
}
2020-04-12 15:04:54 +02:00
controlmenu_debounce = 0;
return;
}
}
else
{
2020-04-12 15:04:54 +02:00
pMVar4 = ActiveItem[VisibleMenu];
2020-04-12 15:04:54 +02:00
if ((pMVar4->Type & 0x40) != 0)
{
menu = pMVar4->SubMenu;
VisibleMenu = VisibleMenu + 1;
2020-04-12 15:04:54 +02:00
VisibleMenus[VisibleMenu] = menu;
SetupMenu(menu, 0);
return;
}
2020-04-12 15:04:54 +02:00
if ((pMVar4->Type & 2) != 0)
{
(*pMVar4->func)(0);
}
2020-04-12 15:04:54 +02:00
EVar1 = ActiveItem[VisibleMenu]->ExitValue;
if (EVar1 == MENU_QUIT_NONE)
{
return;
}
2020-04-12 15:04:54 +02:00
if (EVar1 != MENU_QUIT_BACKMENU)
{
PauseReturnValue = (uint)ActiveItem[VisibleMenu]->ExitValue;
return;
}
}
VisibleMenu = VisibleMenu + -1;
2020-04-12 15:04:54 +02:00
SetupMenu(VisibleMenus[VisibleMenu], 1);
return;
}
bVar2 = false;
2020-04-12 15:04:54 +02:00
if (controlmenu_debounce < 1)
{
iVar3 = 10;
}
2020-04-12 15:04:54 +02:00
else
{
controlmenu_debounce = controlmenu_debounce + -1;
iVar3 = 2;
if (controlmenu_debounce != 0)
goto LAB_0006cd08;
}
2020-04-12 15:04:54 +02:00
bVar2 = true;
2020-04-12 15:04:54 +02:00
controlmenu_debounce = iVar3;
LAB_0006cd08:
2020-04-12 15:04:54 +02:00
if (bVar2)
{
if ((uVar6 & 0x8000) == 0)
{
(*ActiveItem[VisibleMenu]->func)(1);
}
2020-04-12 15:04:54 +02:00
else
{
(*ActiveItem[VisibleMenu]->func)(-1);
}
}
}
// decompiled code
// original method signature:
// void /*$ra*/ PauseMap(int direction /*$a0*/)
// line 1710, offset 0x0006dad0
/* begin block 1 */
// Start line: 4364
/* end block 1 */
// End Line: 4365
/* begin block 2 */
// Start line: 4869
/* end block 2 */
// End Line: 4870
/* begin block 3 */
// Start line: 4870
/* end block 3 */
// End Line: 4871
2020-05-30 11:53:05 +02:00
// [D]
void PauseMap(int direction)
{
2020-05-30 11:53:05 +02:00
gShowMap ^= 1;
ReadControllers();
2020-05-30 11:53:05 +02:00
map_x_shift = 0;
map_z_shift = 0;
2020-05-30 11:53:05 +02:00
if (gShowMap == 0)
InitOverheadMap();
}
// decompiled code
// original method signature:
// void /*$ra*/ SfxVolume(int direction /*$a0*/)
// line 1725, offset 0x0006db34
/* begin block 1 */
// Start line: 1726
// Start offset: 0x0006DB34
/* end block 1 */
// End offset: 0x0006DC04
// End Line: 1744
/* begin block 2 */
// Start line: 4902
/* end block 2 */
// End Line: 4903
/* begin block 3 */
// Start line: 4905
/* end block 3 */
// End Line: 4906
// [D]
void SfxVolume(int direction)
{
if (direction < 0)
gMasterVolume = gMasterVolume + -100;
else if (0 < direction)
gMasterVolume = gMasterVolume + 100;
if (gMasterVolume < -10000)
gMasterVolume = -10000;
if (0 < gMasterVolume)
gMasterVolume = 0;
sprintf(SfxVolumeText, "%d", (int)(10000 + gMasterVolume) / 100);
SetMasterVolume(gMasterVolume);
}
// decompiled code
// original method signature:
// void /*$ra*/ MusicVolume(int direction /*$a0*/)
// line 1746, offset 0x0006dc04
/* begin block 1 */
// Start line: 1747
// Start offset: 0x0006DC04
/* end block 1 */
// End offset: 0x0006DCD4
// End Line: 1765
/* begin block 2 */
// Start line: 4942
/* end block 2 */
// End Line: 4943
/* begin block 3 */
// Start line: 4945
/* end block 3 */
// End Line: 4946
/* begin block 4 */
// Start line: 4948
/* end block 4 */
// End Line: 4949
// [D]
void MusicVolume(int direction)
{
if (direction < 0)
gMusicVolume = gMusicVolume + -100;
else if (0 < direction)
gMusicVolume = gMusicVolume + 100;
if (gMusicVolume < -10000)
gMusicVolume = -10000;
if (0 < gMusicVolume)
gMusicVolume = 0;
sprintf(MusicVolumeText, "%d", (int)(10000 + gMusicVolume) / 100);
SetXMVolume(gMusicVolume);
}
// decompiled code
// original method signature:
// void /*$ra*/ EnterScoreName()
// line 1787, offset 0x0006d044
/* begin block 1 */
// Start line: 1789
// Start offset: 0x0006D044
// Variables:
// SCORE_ENTRY *table; // stack offset -40
// char *username; // $s3
// unsigned short npad; // $a1
// int so; // $s0
// int co; // $s1
// int delay; // $s2
// char c; // $a0
// char toggle; // $s6
/* end block 1 */
// End offset: 0x0006D324
// End Line: 1941
/* begin block 2 */
// Start line: 3716
/* end block 2 */
// End Line: 3717
/* begin block 3 */
// Start line: 3717
/* end block 3 */
// End Line: 3718
/* begin block 4 */
// Start line: 3718
/* end block 4 */
// End Line: 3719
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void EnterScoreName(void)
{
bool bVar1;
short uVar2;
int uVar3;
char* pcVar4;
char cVar5;
int iVar6;
int uVar7;
int iVar8;
char* username;
int uVar9;
SCORE_ENTRY* table;
username = NULL;
iVar8 = 0;
gEnteringScore = 1;
uVar9 = 0;
if (gScoreEntered == 0)
{
gScorePosition = OnScoreTable(&table);
if (gScorePosition != -1)
username = ScoreName[gScorePosition];
}
else
{
OnScoreTable(&table);
gScorePosition = -1;
}
uVar7 = 1;
iVar6 = 0;
CreateScoreNames(table, &gPlayerScore, gScorePosition);
do {
ReadControllers();
uVar2 = Pads[0].dirnew;
if (gScoreEntered == 0)
{
if ((Pads[0].dirnew & 0x10) != 0)
{
gEnteringScore = 0;
return;
}
if ((Pads[0].direct & 0x20) == 0)
{
if ((Pads[0].direct & 0x8000) == 0)
{
if ((Pads[0].direct & 0x2000) == 0)
{
iVar8 = 0;
goto LAB_0006d1e8;
}
bVar1 = iVar8 == 0;
iVar8 = iVar8 + -1;
if (bVar1)
{
iVar8 = 0x14;
LAB_0006d1c4:
uVar9 = 0;
uVar7 = uVar7 + 1;
}
else if (iVar8 < 1)
{
iVar8 = 2;
goto LAB_0006d1c4;
}
if (0x43 < uVar7)
uVar7 = 0;
}
else
{
bVar1 = iVar8 == 0;
iVar8 = iVar8 + -1;
if (bVar1)
{
iVar8 = 0x14;
LAB_0006d184:
uVar9 = 0;
uVar7 = uVar7 - 1;
}
else if (iVar8 < 1)
{
iVar8 = 2;
goto LAB_0006d184;
}
if ((int)uVar7 < 0)
uVar7 = 0x43;
}
}
else
{
iVar8 = 1;
uVar9 = 0;
uVar7 = 0x43;
}
LAB_0006d1e8:
cVar5 = validchars[uVar7];
uVar3 = uVar9 + 1;
if (iVar6 == 5)
cVar5 = -2;
uVar9 = uVar3 & 0xff;
if ((uVar3 & 4) == 0)
{
if (cVar5 == ' ')
username[iVar6] = '.';
else
username[iVar6] = cVar5;
}
else
{
username[iVar6] = 0;
}
pcVar4 = username + iVar6;
if ((uVar2 & 0x80) != 0)
{
if (0 < iVar6)
iVar6--;
pcVar4 = username + iVar6;
*pcVar4 = 0;
pcVar4[1] = 0;
}
if ((uVar2 & 0x40) != 0)
{
if (cVar5 == -2)
{
*pcVar4 = 0;
strcpy(gPlayerScore.name, username);
AddScoreToTable(table, gScorePosition);
2020-08-31 13:15:40 +02:00
sprintf(EnterScoreText, "View Table");
sprintf(EnterNameText, "High Scores");
gEnteringScore = 0;
gScoreEntered = 1;
return;
}
if (cVar5 == -1)
{
if (0 < iVar6)
iVar6--;
username[iVar6] = 0;
username[iVar6+1] = 0;
}
else if (iVar6 < 5)
{
iVar6 = iVar6 + 1;
*pcVar4 = cVar5;
username[iVar6] = 0;
}
}
}
else if((Pads[0].dirnew & 0x50) != 0)
{
gEnteringScore = 0;
return;
}
DrawGame();
} while (true);
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawHighScoreMenu(int selection /*stack 0*/)
// line 2020, offset 0x0006d694
/* begin block 1 */
// Start line: 2021
// Start offset: 0x0006D694
// Variables:
// POLY_FT3 *null; // $a0
// char text[4]; // stack offset -48
// unsigned char r; // $s3
// unsigned char g; // $s5
// unsigned char b; // $s2
// int i; // $s0
// int ypos; // $s4
/* end block 1 */
// End offset: 0x0006D9B0
// End Line: 2075
/* begin block 2 */
// Start line: 4486
/* end block 2 */
// End Line: 4487
// [D]
void DrawHighScoreMenu(int selection)
{
POLY_FT3* null;
POLY_F4* prim;
int iVar1;
int iVar2;
int b;
int r;
int y;
int iVar3;
char text[8];
OutputString(EnterNameText, 2, 0xa0, 0x46, 0, 0x80, 0x20, 0x20);
OutputString("Name", 1, 0x28, 0x5a, 0, 0x80, 0x80, 0x20);
OutputString("Time", 4, 0x118, 0x5a, 0, 0x80, 0x80, 0x20);
y = 0x6e;
iVar3 = 0;
iVar1 = 0;
iVar2 = 0;
do {
r = 0x80;
if (iVar1 == selection)
{
r = 0;
b = 0;
}
else
{
b = 0x80;
}
sprintf(text, "%d", iVar2);
OutputString(text, 1, 0x28, y, 0, r, 0x80, b);
OutputString(ScoreName[iVar2], 1, 0x3c, y, 0, r, 0x80, b);
OutputString(ScoreItems[iVar2], 4, 0xdc, y, 0, r, 0x80, b);
OutputString(ScoreTime[iVar2], 4, 0x118, y, 0, r, 0x80, b);
y = y + 0xf;
iVar2++;
} while (iVar2 < 5);
null = (POLY_FT3*)current->primptr;
setPolyFT3(null);
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0;
addPrim(current->ot, null);
current->primptr += sizeof(POLY_FT3);
prim = (POLY_F4*)current->primptr;
setPolyF4(prim);
setSemiTrans(prim, 1); // code is 43 '+';
prim->y0 = 0x41;
prim->y1 = 0x41;
prim->y2 = 0xc5;
prim->y3 = 0xc5;
prim->x0 = 0x1a;
prim->x1 = 0x126;
prim->x2 = 0x1a;
prim->x3 = 0x126;
prim->r0 = 16;
prim->g0 = 16;
prim->b0 = 16;
addPrim(current->ot, prim);
current->primptr += sizeof(POLY_F4);
}
//*Offset 0x6D324, from D : \driver2\game\C\PAUSE.C(lines 1943..2011)
//* Stack frame base $sp, size 80
//* Saved registers at offset - 4: s0 s1 s2 s3 s4 s5 s6 s7 fp ra
//* /
//void /*$ra*/ CreateScoreNames(SCORE_ENTRY* table /*$s0*/, PLAYER_SCORE* score /*stack 4*/, int position /*stack 8*/)
//{ // line 1, offset 0x6d324
// char* text; // $s1
// int min; // $t1
// int frac; // $v0
// int i; // $s5
//} // line 69, offset 0x6d664
// [D]
void CreateScoreNames(SCORE_ENTRY* table, PLAYER_SCORE* score, int position)
{
int time;
char* text;
int i;
switch (GameType)
{
case GAME_PURSUIT:
case GAME_GETAWAY:
case GAME_CHECKPOINT:
case GAME_SURVIVAL:
text = NULL;
break;
case GAME_GATERACE:
text = "Gates";
break;
case GAME_TRAILBLAZER:
text = "Cones";
break;
default:
return;
}
i = 0;
do {
if (i == position)
{
time = score->time;
if (time == -1)
sprintf(ScoreTime[i], "-:--.--");
else
sprintf(ScoreTime[i], "%d:%02d.%02d", time / 180000, time / 3000 + (time / 180000) * -0x3c, (time % 3000) / 0x1e);
ScoreItems[i][0] = '\0';
if ((text != NULL) && (score->items != -1))
sprintf(ScoreItems[i], "%d %s", score->items, text);
ClearMem(ScoreName[i], 7);
}
else
{
time = table->time;
if (time == -1)
sprintf(ScoreTime[i], "-:--.--");
else
sprintf(ScoreTime[i], "%d:%02d.%02d", time / 180000, time / 3000 + (time / 180000) * -0x3c, (time % 3000) / 0x1e);
ScoreItems[i][0] = '\0';
if ((text != NULL) && (table->items != -1))
sprintf(ScoreItems[i], "%d %s", table->items, text);
sprintf(ScoreName[i], "%s", table->name);
table = table + 1;
}
i++;
} while (i < 5);
}