REDRIVER2/src_rebuild/GAME/C/SKY.H

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#ifndef SKY_H
#define SKY_H
extern void LoadSky(); // 0x000775C8
extern void DrawSkyDome(); // 0x0007795C
extern void DrawLensFlare(); // 0x00077A8C
extern void DisplaySun(DVECTOR *pos, CVECTOR *col, int flare_col); // 0x000780BC
extern void DisplayMoon(DVECTOR *pos, CVECTOR *col, int flip); // 0x00078544
extern void TunnelSkyFade(); // 0x000787B0
extern void calc_sky_brightness(); // 0x00078964
extern void PlotSkyPoly(int skytexnum, unsigned char r, unsigned char g, unsigned char b, int offset); // 0x00078B18
extern void PlotHorizonMDL(struct MODEL *model, int horizontaboffset); // 0x00078EC4
#endif