REDRIVER2/src_rebuild/GAME/C/HANDLING.C

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#include "DRIVER2.H"
#include "HANDLING.H"
#include "COSMETIC.H"
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#include "MISSION.H"
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#include "DR2ROADS.H"
#include "TEXTURE.H"
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#include "CARS.H"
#include "MAIN.H"
#include "WHEELFORCES.H"
#include "OBJCOLL.H"
#include "DENTING.H"
#include "CAMERA.H"
#include "FELONY.H"
#include "MISSION.H"
#include "DEBRIS.H"
#include "PAD.H"
#include "COP_AI.H"
#include "BCOLLIDE.H"
#include "BCOLL3D.H"
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#include "GAMESND.H"
#include "PEDEST.H"
#include "AI.H"
#include "SOUND.H"
#include "GLAUNCH.H"
#include "SHADOW.H"
#include "PLAYERS.H"
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#include "DR2ROADS.H"
#include "INLINE_C.H"
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#include "STRINGS.H"
#include <stdlib.h>
// decompiled code
// original method signature:
// void /*$ra*/ InitCarPhysics(struct _CAR_DATA *cp /*$s0*/, long (*startpos)[4] /*$t0*/, int direction /*$a2*/)
// line 998, offset 0x0005381c
/* begin block 1 */
// Start line: 999
// Start offset: 0x0005381C
// Variables:
// int ty; // $v1
// int dz; // $s1
// int odz; // $a3
/* begin block 1.1 */
// Start line: 1004
// Start offset: 0x00053890
// Variables:
// unsigned long *dst; // $a1
/* end block 1.1 */
// End offset: 0x00053890
// End Line: 1004
/* end block 1 */
// End offset: 0x000539E8
// End Line: 1040
/* begin block 2 */
// Start line: 1996
/* end block 2 */
// End Line: 1997
/* begin block 3 */
// Start line: 2000
/* end block 3 */
// End Line: 2001
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// [D] [T]
void InitCarPhysics(_CAR_DATA *cp, long(*startpos)[4], int direction)
{
int ty;
int odz;
int dz;
dz = car_cosmetics[cp->ap.model].wheelDisp[0].vz + car_cosmetics[cp->ap.model].wheelDisp[1].vz;
ty = dz / 5;
odz = FixFloorSigned(dz, 5);
cp->hd.direction = direction;
cp->hd.autoBrake = 0;
cp->st.n.orientation[0] = FIXEDH(-rcossin_tbl[(direction & 0xffeU) + 1] * ty);
cp->st.n.orientation[1] = rcossin_tbl[direction & 0xffeU];
cp->st.n.orientation[2] = FIXEDH(rcossin_tbl[direction & 0xffeU] * ty);
cp->st.n.orientation[3] = rcossin_tbl[(direction & 0xffeU) + 1];
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cp->st.n.fposition[0] = (*startpos)[0] << 4;
cp->st.n.fposition[1] = (*startpos)[1] << 4;
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cp->st.n.fposition[2] = (*startpos)[2] << 4;
cp->st.n.linearVelocity[0] = 0;
cp->st.n.linearVelocity[1] = 0;
cp->st.n.linearVelocity[2] = 0;
cp->st.n.angularVelocity[0] = 0;
cp->st.n.angularVelocity[1] = 0;
cp->st.n.angularVelocity[2] = 0;
cp->hd.aacc[0] = 0;
cp->hd.aacc[1] = 0;
cp->hd.aacc[2] = 0;
cp->hd.acc[0] = 0;
cp->hd.acc[1] = 0;
cp->hd.acc[2] = 0;
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RebuildCarMatrix(&cp->st, cp);
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cp->hd.drawCarMat.m[0][0] = ~cp->hd.where.m[0][0];
cp->hd.drawCarMat.m[0][1] = ~cp->hd.where.m[0][1];
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cp->hd.drawCarMat.m[0][2] = ~cp->hd.where.m[0][2];
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cp->hd.drawCarMat.m[1][0] = cp->hd.where.m[1][0];
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cp->hd.drawCarMat.m[1][1] = cp->hd.where.m[1][1];
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cp->hd.drawCarMat.m[1][2] = cp->hd.where.m[1][2];
cp->hd.drawCarMat.m[2][0] = ~cp->hd.where.m[2][0];
cp->hd.drawCarMat.m[2][1] = ~cp->hd.where.m[2][1];
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cp->hd.drawCarMat.m[2][2] = ~cp->hd.where.m[2][2];
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cp->hd.wheel[0].susCompression = 14 - odz;
cp->hd.wheel[1].susCompression = odz + 14;
cp->hd.wheel[2].susCompression = 14 - odz;
cp->hd.wheel[3].susCompression = odz + 14;
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cp->thrust = 0;
cp->wheel_angle = 0;
cp->hd.wheel_speed = 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ TempBuildHandlingMatrix(struct _CAR_DATA *cp /*$s0*/, int init /*$a1*/)
// line 1055, offset 0x000539e8
/* begin block 1 */
// Start line: 1056
// Start offset: 0x000539E8
// Variables:
// int ty; // $v1
// int dz; // $a3
/* end block 1 */
// End offset: 0x00053B08
// End Line: 1075
/* begin block 2 */
// Start line: 2158
/* end block 2 */
// End Line: 2159
/* begin block 3 */
// Start line: 2174
/* end block 3 */
// End Line: 2175
/* begin block 4 */
// Start line: 2178
/* end block 4 */
// End Line: 2179
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// [D] [T]
void TempBuildHandlingMatrix(_CAR_DATA *cp, int init)
{
int dz;
int ang;
dz = (car_cosmetics[cp->ap.model].wheelDisp[0].vz + car_cosmetics[cp->ap.model].wheelDisp[1].vz) / 5;
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if (init == 1)
{
cp->st.n.fposition[0] = cp->hd.where.t[0] << 4;
cp->st.n.fposition[1] = cp->hd.where.t[1] << 4;
cp->st.n.fposition[2] = cp->hd.where.t[2] << 4;
}
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ang = cp->hd.direction & 0xffe;
cp->st.n.orientation[0] = FIXEDH(-rcossin_tbl[ang + 1] * dz);
cp->st.n.orientation[1] = rcossin_tbl[ang];
cp->st.n.orientation[2] = FIXEDH(rcossin_tbl[ang] * dz);
cp->st.n.orientation[3] = rcossin_tbl[ang + 1];
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RebuildCarMatrix(&cp->st, cp);
SetShadowPoints(cp);
}
// decompiled code
// original method signature:
// void /*$ra*/ UpdateCarPoints(struct CAR_COSMETICS *carCos /*$a0*/)
// line 1079, offset 0x00053b08
/* begin block 1 */
// Start line: 1080
// Start offset: 0x00053B08
// Variables:
// struct SVECTOR *groundCollPoints; // $a1
// struct SVECTOR *wheelPoints; // $a3
// int i; // $a2
/* end block 1 */
// End offset: 0x00053C00
// End Line: 1103
/* begin block 2 */
// Start line: 2233
/* end block 2 */
// End Line: 2234
/* begin block 3 */
// Start line: 2238
/* end block 3 */
// End Line: 2239
/* begin block 4 */
// Start line: 2239
/* end block 4 */
// End Line: 2240
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SVECTOR delta = { 0 };
int doWheels = 1;
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// [D] [T]
void UpdateCarPoints(CAR_COSMETICS *carCos)
{
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SVECTOR *groundCollPoints;
SVECTOR *wheelPoints;
int i;
groundCollPoints = carCos->cPoints;
wheelPoints = carCos->wheelDisp;
i = 0;
do {
groundCollPoints->vx += delta.vx;
groundCollPoints->vy -= delta.vy;
groundCollPoints->vz += delta.vz;
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groundCollPoints++;
i++;
} while (i < 12);
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if (doWheels)
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{
i = 0;
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do {
wheelPoints->vx += delta.vx;
wheelPoints->vy -= delta.vy;
wheelPoints->vz += delta.vz;
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wheelPoints++;
i++;
} while (i < 4);
}
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carCos->cog.vx += delta.vx;
carCos->cog.vy += delta.vy;
carCos->cog.vz -= delta.vz;
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delta.vx = 0;
delta.vy = 0;
delta.vz = 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ FixCarCos(struct CAR_COSMETICS *carCos /*$s0*/, int externalModelNumber /*$a1*/)
// line 1106, offset 0x00056c24
/* begin block 1 */
// Start line: 1107
// Start offset: 0x00056C24
// Variables:
// int current; // $v0
/* end block 1 */
// End offset: 0x00056CB8
// End Line: 1130
/* begin block 2 */
// Start line: 5974
/* end block 2 */
// End Line: 5975
/* begin block 3 */
// Start line: 2212
/* end block 3 */
// End Line: 2213
/* begin block 4 */
// Start line: 5977
/* end block 4 */
// End Line: 5978
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// [D] [T]
void FixCarCos(CAR_COSMETICS *carCos, int externalModelNumber)
{
delta.vx = 0;
delta.vy = 0;
delta.vz = -(carCos->wheelDisp[0].vz + carCos->wheelDisp[1].vz - 14) / 2;
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doWheels = 1;
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UpdateCarPoints(carCos);
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if (ActiveCheats.cheat10) // [A] cheat for secret car - Fireboyd78
{
if ((carCos == &car_cosmetics[4]) && (externalModelNumber == 12))
{
carCos->powerRatio += (carCos->powerRatio / 2);
carCos->mass *= 3;
carCos->traction *= 2;
carCos->wheelSize += (carCos->wheelSize / 4);
carCos->cog.vy -= 20;
}
}
// Caine's compound heavy Vans
if (carCos == &car_cosmetics[2] && gCurrentMissionNumber == 7)
{
car_cosmetics[2].mass *= 3;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ GlobalTimeStep()
// line 1192, offset 0x00053c00
/* begin block 1 */
// Start line: 1194
// Start offset: 0x00053C00
// Variables:
// int i; // $fp
// int RKstep; // stack offset -84
// int subframe; // stack offset -80
// struct _CAR_DATA *c0; // $s0
// static union RigidBodyState _tp[20]; // offset 0x0
// static union RigidBodyState _d0[20]; // offset 0x410
// static union RigidBodyState _d1[20]; // offset 0x820
/* begin block 1.1 */
// Start line: 1268
// Start offset: 0x00053C6C
// Variables:
// struct _CAR_DATA *c0; // $t2
// union RigidBodyState *st; // $t1
/* begin block 1.1.1 */
// Start line: 1283
// Start offset: 0x00053D2C
// Variables:
// int s; // $v0
/* end block 1.1.1 */
// End offset: 0x00053D90
// End Line: 1293
/* begin block 1.1.2 */
// Start line: 1301
// Start offset: 0x00053E18
// Variables:
// long AV[4]; // stack offset -248
// long delta_orientation[4]; // stack offset -232
/* end block 1.1.2 */
// End offset: 0x00053FF8
// End Line: 1321
/* end block 1.1 */
// End offset: 0x00053FF8
// End Line: 1322
/* begin block 1.2 */
// Start line: 1334
// Start offset: 0x00054024
// Variables:
// union RigidBodyState *thisDelta; // stack offset -76
/* begin block 1.2.1 */
// Start line: 1340
// Start offset: 0x00054038
// Variables:
// struct _CAR_DATA *c0; // $s4
/* begin block 1.2.1.1 */
// Start line: 1348
// Start offset: 0x00054094
// Variables:
// union RigidBodyState *thisState_i; // $s6
// int j; // stack offset -72
/* begin block 1.2.1.1.1 */
// Start line: 1193
// Start offset: 0x000540EC
// Variables:
// union RigidBodyState *state; // $s6
// union RigidBodyState *delta; // $a3
// struct _CAR_DATA *cp; // $s4
/* begin block 1.2.1.1.1.1 */
// Start line: 1193
// Start offset: 0x000540EC
// Variables:
// long AV[4]; // stack offset -248
/* end block 1.2.1.1.1.1 */
// End offset: 0x000540EC
// End Line: 1193
/* end block 1.2.1.1.1 */
// End offset: 0x000540EC
// End Line: 1193
/* begin block 1.2.1.1.2 */
// Start line: 1367
// Start offset: 0x000542D8
// Variables:
// struct _CAR_DATA *c1; // $s3
// union RigidBodyState *thisState_j; // $s0
/* begin block 1.2.1.1.2.1 */
// Start line: 1375
// Start offset: 0x00054340
// Variables:
// int strength; // $s5
// long centre0[4]; // stack offset -248
// long centre1[4]; // stack offset -232
// long normal[4]; // stack offset -216
// long collisionpoint[4]; // stack offset -200
/* begin block 1.2.1.1.2.1.1 */
// Start line: 1378
// Start offset: 0x00054340
// Variables:
// struct BOUND_BOX *bb1; // $a2
// struct BOUND_BOX *bb2; // $a0
/* end block 1.2.1.1.2.1.1 */
// End offset: 0x00054440
// End Line: 1409
/* begin block 1.2.1.1.2.1.2 */
// Start line: 1414
// Start offset: 0x00054440
// Variables:
// int depth; // stack offset -88
/* end block 1.2.1.1.2.1.2 */
// End offset: 0x00054460
// End Line: 1419
/* begin block 1.2.1.1.2.1.3 */
// Start line: 1419
// Start offset: 0x00054460
// Variables:
// long lever0[4]; // stack offset -184
// long lever1[4]; // stack offset -168
// long torque[4]; // stack offset -152
// long pointVel0[4]; // stack offset -136
// long pointVel1[4]; // stack offset -120
// int strikeVel; // stack offset -68
/* begin block 1.2.1.1.2.1.3.1 */
// Start line: 1419
// Start offset: 0x00054460
// Variables:
// int is; // $v0
// int wanted; // $v1
/* end block 1.2.1.1.2.1.3.1 */
// End offset: 0x00054460
// End Line: 1419
/* begin block 1.2.1.1.2.1.3.2 */
// Start line: 1487
// Start offset: 0x00054870
// Variables:
// struct VECTOR velocity; // stack offset -104
/* begin block 1.2.1.1.2.1.3.2.1 */
// Start line: 1506
// Start offset: 0x00054924
// Variables:
// int debris1; // $s0
// int debris2; // $s2
/* end block 1.2.1.1.2.1.3.2.1 */
// End offset: 0x0005497C
// End Line: 1518
/* end block 1.2.1.1.2.1.3.2 */
// End offset: 0x0005497C
// End Line: 1519
/* begin block 1.2.1.1.2.1.3.3 */
// Start line: 1526
// Start offset: 0x000549BC
// Variables:
// int do1; // $a0
// int do2; // $t5
// int m1; // $t3
// int m2; // $a1
/* begin block 1.2.1.1.2.1.3.3.1 */
// Start line: 1548
// Start offset: 0x00054A50
// Variables:
// long force[4]; // stack offset -104
// int strength1; // $a0
// int twistY; // $t4
/* end block 1.2.1.1.2.1.3.3.1 */
// End offset: 0x00054CA0
// End Line: 1577
/* begin block 1.2.1.1.2.1.3.3.2 */
// Start line: 1581
// Start offset: 0x00054CA8
// Variables:
// long force[4]; // stack offset -104
// int strength2; // $a1
// int twistY; // $t2
/* end block 1.2.1.1.2.1.3.3.2 */
// End offset: 0x00054EDC
// End Line: 1610
/* end block 1.2.1.1.2.1.3.3 */
// End offset: 0x00054EDC
// End Line: 1611
/* end block 1.2.1.1.2.1.3 */
// End offset: 0x00054F58
// End Line: 1618
/* end block 1.2.1.1.2.1 */
// End offset: 0x00054F58
// End Line: 1619
/* end block 1.2.1.1.2 */
// End offset: 0x00054F58
// End Line: 1620
/* end block 1.2.1.1 */
// End offset: 0x00054F7C
// End Line: 1621
/* end block 1.2.1 */
// End offset: 0x00054F7C
// End Line: 1622
/* begin block 1.2.2 */
// Start line: 1626
// Start offset: 0x00054FA4
// Variables:
// struct _CAR_DATA *c0; // $a1
/* begin block 1.2.2.1 */
// Start line: 1630
// Start offset: 0x00054FC4
// Variables:
// union RigidBodyState *st; // $t2
// union RigidBodyState *tp; // $a0
// union RigidBodyState *d0; // $a2
// union RigidBodyState *d1; // $v1
// int j; // $t1
/* end block 1.2.2.1 */
// End offset: 0x000550B0
// End Line: 1646
/* end block 1.2.2 */
// End offset: 0x000550B0
// End Line: 1647
/* end block 1.2 */
// End offset: 0x000550C8
// End Line: 1648
/* begin block 1.3 */
// Start line: 1652
// Start offset: 0x000550F4
// Variables:
// int carsDentedThisFrame; // $s2
/* begin block 1.3.1 */
// Start line: 1655
// Start offset: 0x00055104
/* begin block 1.3.1.1 */
// Start line: 1656
// Start offset: 0x00055104
// Variables:
// unsigned long *dst; // $a1
/* end block 1.3.1.1 */
// End offset: 0x00055104
// End Line: 1656
/* begin block 1.3.1.2 */
// Start line: 1670
// Start offset: 0x00055188
/* end block 1.3.1.2 */
// End offset: 0x00055198
// End Line: 1673
/* end block 1.3.1 */
// End offset: 0x00055198
// End Line: 1675
/* end block 1.3 */
// End offset: 0x000551EC
// End Line: 1679
/* end block 1 */
// End offset: 0x000551EC
// End Line: 1699
/* begin block 2 */
// Start line: 2396
/* end block 2 */
// End Line: 2397
/* begin block 3 */
// Start line: 2486
/* end block 3 */
// End Line: 2487
/* begin block 4 */
// Start line: 2487
/* end block 4 */
// End Line: 2488
/* begin block 5 */
// Start line: 2530
/* end block 5 */
// End Line: 2531
/* WARNING: Unknown calling convention yet parameter storage is locked */
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int ghost_mode = 0;
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int playerghost = 0;
int playerhitcopsanyway = 0;
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// [D] [T]
void GlobalTimeStep(void)
{
static union RigidBodyState _tp[MAX_CARS]; // offset 0x0
static union RigidBodyState _d0[MAX_CARS]; // offset 0x410
static union RigidBodyState _d1[MAX_CARS]; // offset 0x820
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int howHard;
long tmp;
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RigidBodyState* thisState_i;
RigidBodyState* thisState_j;
RigidBodyState* thisDelta;
BOUND_BOX *bb1;
BOUND_BOX *bb2;
_CAR_DATA* cp;
_CAR_DATA* c1;
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RigidBodyState* st;
RigidBodyState* tp;
RigidBodyState* d0;
RigidBodyState* d1;
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int iVar28;
long AV[4];
long delta_orientation[4];
long normal[4];
long collisionpoint[4];
long lever0[4];
long lever1[4];
long torque[4];
long pointVel0[4];
long pointVel1[4];
VECTOR velocity;
int depth;
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int RKstep;
int subframe;
int j;
int strikeVel;
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int i;
int do1;
int do2;
int m1;
int m2;
int strength;
int carsDentedThisFrame;
StepCars();
CheckCarToCarCollisions();
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i = 0;
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// step car forces (when no collisions with them)
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while (i < num_active_cars)
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{
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cp = active_car_list[i];
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st = &cp->st;
if (cp->controlType == CONTROL_TYPE_PLAYER && playerghost != 0 && playerhitcopsanyway == 0) // [A]
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cp->hd.mayBeColliding = 0;
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// too many reads and writes, you know how to optimize it
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st->n.linearVelocity[0] += cp->hd.acc[0];
st->n.linearVelocity[1] += cp->hd.acc[1];
st->n.linearVelocity[2] += cp->hd.acc[2];
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st->n.angularVelocity[0] += cp->hd.aacc[0];
st->n.angularVelocity[1] += cp->hd.aacc[1];
st->n.angularVelocity[2] += cp->hd.aacc[2];
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cp->hd.aacc[0] = 0;
cp->hd.aacc[1] = 0;
cp->hd.aacc[2] = 0;
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if (st->n.linearVelocity[1] > 200000) // reduce vertical velocity
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st->n.linearVelocity[1] = FixFloorSigned(st->n.linearVelocity[1] * 3, 2);
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if (cp->hd.speed == 0)
{
if (ABS(st->n.linearVelocity[0]) + ABS(st->n.linearVelocity[1]) + ABS(st->n.linearVelocity[2]) < 1000)
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{
st->n.linearVelocity[0] = 0;
st->n.linearVelocity[1] = 0;
st->n.linearVelocity[2] = 0;
st->n.angularVelocity[0] = 0;
st->n.angularVelocity[1] = 0;
st->n.angularVelocity[2] = 0;
}
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else
{
cp->hd.speed = 1;
}
}
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// limit angular velocity
tmp = 0x800000;
if ((tmp < st->n.angularVelocity[0]) || (tmp = -tmp, st->n.angularVelocity[0] < tmp))
st->n.angularVelocity[0] = tmp;
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tmp = 0x800000;
if ((tmp < st->n.angularVelocity[1]) || (tmp = -tmp, st->n.angularVelocity[1] < tmp))
st->n.angularVelocity[1] = tmp;
tmp = 0x800000;
if ((tmp < st->n.angularVelocity[2]) || (tmp = -tmp, st->n.angularVelocity[2] < tmp))
st->n.angularVelocity[2] = tmp;
2020-04-22 18:28:10 +02:00
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if (cp->hd.mayBeColliding == 0)
{
long* orient = st->n.orientation;
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st->n.fposition[0] += st->n.linearVelocity[0] >> 8;
st->n.fposition[1] += st->n.linearVelocity[1] >> 8;
st->n.fposition[2] += st->n.linearVelocity[2] >> 8;
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AV[0] = FixHalfRound(st->n.angularVelocity[0], 13);
AV[1] = FixHalfRound(st->n.angularVelocity[1], 13);
AV[2] = FixHalfRound(st->n.angularVelocity[2], 13);
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delta_orientation[0] = -orient[1] * AV[2] + orient[2] * AV[1] + orient[3] * AV[0];
delta_orientation[1] = orient[0] * AV[2] - orient[2] * AV[0] + orient[3] * AV[1];
delta_orientation[2] = -orient[0] * AV[1] + orient[1] * AV[0] + orient[3] * AV[2];
delta_orientation[3] = -orient[0] * AV[0] - orient[1] * AV[1] - orient[2] * AV[2];
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orient[0] += FIXEDH(delta_orientation[0]);
orient[1] += FIXEDH(delta_orientation[1]);
orient[2] += FIXEDH(delta_orientation[2]);
orient[3] += FIXEDH(delta_orientation[3]);
2020-04-23 10:31:38 +02:00
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RebuildCarMatrix(st, cp);
}
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i++;
}
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subframe = 0;
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// do collision interactions
do {
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RKstep = 0;
do {
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i = 0;
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while (i < num_active_cars)
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{
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cp = active_car_list[i];
// check collisions with buildings
if (RKstep != 0 && (subframe & 1U) != 0 && cp->controlType == CONTROL_TYPE_PLAYER)
{
CheckScenaryCollisions(cp);
}
// check collisions with vehicles
if (cp->hd.mayBeColliding != 0)
{
if (RKstep == 0)
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{
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thisState_i = &cp->st;
thisDelta = _d0;
}
else
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{
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thisState_i = &_tp[i];
thisDelta = _d1;
}
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long* orient = thisState_i->n.orientation;
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thisDelta[i].n.fposition[0] = thisState_i->n.linearVelocity[0] >> 8;
thisDelta[i].n.fposition[1] = thisState_i->n.linearVelocity[1] >> 8;
thisDelta[i].n.fposition[2] = thisState_i->n.linearVelocity[2] >> 8;
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AV[0] = FixHalfRound(thisState_i->n.angularVelocity[0], 13);
AV[1] = FixHalfRound(thisState_i->n.angularVelocity[1], 13);
AV[2] = FixHalfRound(thisState_i->n.angularVelocity[2], 13);
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thisDelta[i].n.orientation[0] = FIXEDH(-orient[1] * AV[2] + orient[2] * AV[1] + orient[3] * AV[0]);
thisDelta[i].n.orientation[1] = FIXEDH(orient[0] * AV[2] - orient[2] * AV[0] + orient[3] * AV[1]);
thisDelta[i].n.orientation[2] = FIXEDH(-orient[0] * AV[1] + orient[1] * AV[0] + orient[3] * AV[2]);
thisDelta[i].n.orientation[3] = FIXEDH(-orient[0] * AV[0] - orient[1] * AV[1] - orient[2] * AV[2]);
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thisDelta[i].n.linearVelocity[0] = 0;
thisDelta[i].n.linearVelocity[1] = 0;
thisDelta[i].n.linearVelocity[2] = 0;
thisDelta[i].n.angularVelocity[0] = 0;
thisDelta[i].n.angularVelocity[1] = 0;
thisDelta[i].n.angularVelocity[2] = 0;
if (cp->hd.mayBeColliding & 0x2) // [A] a litle skip for bbox checking
j = 0;
else
j = 512;
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while (j < i)
{
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c1 = active_car_list[j];
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if (RKstep > 0)
thisState_j = &_tp[j];
else
thisState_j = &c1->st;
if ((c1->hd.mayBeColliding & 0x2) && (c1->hd.speed != 0 || cp->hd.speed != 0))
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{
bb1 = &bbox[cp->id];
bb2 = &bbox[c1->id];
if (bb2->x0 < bb1->x1 && bb2->z0 < bb1->z1 && bb1->x0 < bb2->x1 &&
bb1->z0 < bb2->z1 && bb2->y0 < bb1->y1 && bb1->y0 < bb2->y1 &&
CarCarCollision3(cp, c1, &depth, (VECTOR*)collisionpoint, (VECTOR*)normal))
{
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collisionpoint[1] -= 0;
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lever0[0] = collisionpoint[0] - cp->hd.where.t[0];
lever0[1] = collisionpoint[1] - cp->hd.where.t[1];
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lever0[2] = collisionpoint[2] - cp->hd.where.t[2];
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lever1[0] = collisionpoint[0] - c1->hd.where.t[0];
lever1[1] = collisionpoint[1] - c1->hd.where.t[1];
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lever1[2] = collisionpoint[2] - c1->hd.where.t[2];
strength = 47 - (lever0[1] + lever1[1]) / 2;
lever0[1] += strength;
lever1[1] += strength;
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strikeVel = depth * 0xc000;
pointVel0[0] = (FIXEDH(thisState_i->n.angularVelocity[1] * lever0[2] - thisState_i->n.angularVelocity[2] * lever0[1]) + thisState_i->n.linearVelocity[0]) -
(FIXEDH(thisState_j->n.angularVelocity[1] * lever1[2] - thisState_j->n.angularVelocity[2] * lever1[1]) + thisState_j->n.linearVelocity[0]);
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pointVel0[1] = (FIXEDH(thisState_i->n.angularVelocity[2] * lever0[0] - thisState_i->n.angularVelocity[0] * lever0[2]) + thisState_i->n.linearVelocity[1]) -
(FIXEDH(thisState_j->n.angularVelocity[2] * lever1[0] - thisState_j->n.angularVelocity[0] * lever1[2]) + thisState_j->n.linearVelocity[1]);
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pointVel0[2] = (FIXEDH(thisState_i->n.angularVelocity[0] * lever0[1] - thisState_i->n.angularVelocity[1] * lever0[0]) + thisState_i->n.linearVelocity[2]) -
(FIXEDH(thisState_j->n.angularVelocity[0] * lever1[1] - thisState_j->n.angularVelocity[1] * lever1[0]) + thisState_j->n.linearVelocity[2]);
howHard = FixFloorSigned(pointVel0[0], 8) * FixFloorSigned(normal[0], 5) +
FixFloorSigned(pointVel0[1], 8) * FixFloorSigned(normal[1], 5) +
FixFloorSigned(pointVel0[2], 8) * FixFloorSigned(normal[2], 5);
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if (howHard > 0 && RKstep > -1)
{
if (DamageCar3D(c1, (long(*)[4])lever1, howHard >> 1, cp))
c1->ap.needsDenting = 1;
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if (DamageCar3D(cp, (long(*)[4])lever0, howHard >> 1, c1))
cp->ap.needsDenting = 1;
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if (howHard > 0x32000)
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{
if (cp->controlType == CONTROL_TYPE_CIV_AI)
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cp->ai.c.carMustDie = 1;
if (c1->controlType == CONTROL_TYPE_CIV_AI)
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c1->ai.c.carMustDie = 1;
}
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// wake up cops if they've ben touched
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if (numCopCars < 4 && numActiveCops < maxCopCars && GameType != GAME_GETAWAY)
{
if (cp->controlType == CONTROL_TYPE_PLAYER && IS_ROADBLOCK_CAR(c1))
{
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InitCopState(c1, NULL);
c1->ai.p.justPinged = 0;
}
if (c1->controlType == CONTROL_TYPE_PLAYER && IS_ROADBLOCK_CAR(cp))
{
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InitCopState(cp, NULL);
c1->ai.p.justPinged = 0;
}
}
if (howHard > 0x1b00)
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{
velocity.vy = -17;
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velocity.vx = FIXED(cp->st.n.linearVelocity[0]);
velocity.vz = FIXED(cp->st.n.linearVelocity[2]);
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collisionpoint[1] = -collisionpoint[1];
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if (cp->controlType == CONTROL_TYPE_PLAYER || c1->controlType == CONTROL_TYPE_PLAYER)
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{
Setup_Sparks((VECTOR*)collisionpoint, &velocity, 6, 0);
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if (cp->controlType == CONTROL_TYPE_PLAYER)
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SetPadVibration(*cp->ai.padid, 1);
if (c1->controlType == CONTROL_TYPE_PLAYER)
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SetPadVibration(*c1->ai.padid, 1);
}
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if (howHard > 0x2400)
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{
int debris1;
int debris2;
debris1 = GetDebrisColour(cp);
debris2 = GetDebrisColour(c1);
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Setup_Debris((VECTOR*)collisionpoint, &velocity, 3, 0);
Setup_Debris((VECTOR*)collisionpoint, &velocity, 6, debris1 << 0x10);
Setup_Debris((VECTOR*)collisionpoint, &velocity, 2, debris2 << 0x10);
}
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}
}
2020-04-22 18:28:10 +02:00
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strikeVel += FixFloorSigned(howHard * 9, 2);
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if (strikeVel > 0x69000)
strikeVel = 0x69000;
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m1 = cp->ap.carCos->mass;
m2 = c1->ap.carCos->mass;
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if (m2 < m1)
{
do1 = (m2 << 0xc) / m1;
do2 = 0x1000;
}
else
{
do2 = (m1 << 0xc) / m2;
do1 = 0x1000;
}
2020-04-22 18:28:10 +02:00
// apply force to car 0
if (cp->controlType != CONTROL_TYPE_CUTSCENE && m1 != 0x7fff)
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{
int twistY, strength1;
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if (cp->controlType == CONTROL_TYPE_PURSUER_AI && c1->controlType != CONTROL_TYPE_LEAD_AI && c1->hndType != 0)
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strength1 = FixFloorSigned(strikeVel * (7 - gCopDifficultyLevel), 3);
else if (cp->controlType == CONTROL_TYPE_LEAD_AI && c1->hndType != 0)
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strength1 = FixFloorSigned(strikeVel * 5, 3);
else
strength1 = strikeVel;
2020-04-22 18:28:10 +02:00
2020-09-18 18:27:33 +02:00
strength1 = FIXEDH(strength1) * do1 >> 3;
velocity.vx = (normal[0] >> 3) * strength1 >> 6;
velocity.vz = (normal[2] >> 3) * strength1 >> 6;
velocity.vy = (normal[1] >> 3) * strength1 >> 6;
thisDelta[i].n.linearVelocity[0] -= velocity.vx;
thisDelta[i].n.linearVelocity[1] -= velocity.vy;
thisDelta[i].n.linearVelocity[2] -= velocity.vz;
twistY = car_cosmetics[cp->ap.model].twistRateY / 2;
torque[0] = FIXEDH(velocity.vy * lever0[2] - velocity.vz * lever0[1]) * twistY;
torque[1] = FIXEDH(velocity.vz * lever0[0] - velocity.vx * lever0[2]) * twistY;
torque[2] = FIXEDH(velocity.vx * lever0[1] - velocity.vy * lever0[0]) * twistY;
2020-04-22 18:28:10 +02:00
if (c1->controlType == CONTROL_TYPE_LEAD_AI)
{
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torque[0] = 0;
torque[2] = 0;
}
2020-09-18 18:27:33 +02:00
thisDelta[i].n.angularVelocity[0] += torque[0];
thisDelta[i].n.angularVelocity[1] += torque[1];
thisDelta[i].n.angularVelocity[2] += torque[2];
}
2020-04-22 18:28:10 +02:00
// apply force to car 1
if (c1->controlType != CONTROL_TYPE_CUTSCENE && m2 != 0x7fff)
2020-09-18 18:27:33 +02:00
{
int twistY, strength2;
2020-04-22 18:28:10 +02:00
if (cp->controlType == CONTROL_TYPE_PURSUER_AI && c1->controlType != CONTROL_TYPE_LEAD_AI && c1->hndType != 0)
2020-09-18 18:27:33 +02:00
strength2 = FixFloorSigned(strikeVel * (7 - gCopDifficultyLevel), 3);
else if (c1->controlType == CONTROL_TYPE_LEAD_AI && cp->hndType != 0)
2020-09-18 18:27:33 +02:00
strength2 = FixFloorSigned(strikeVel * 5, 3);
else
strength2 = strikeVel;
2020-09-18 18:27:33 +02:00
strength2 = FIXEDH(strength2) * do2 >> 3;
2020-04-22 18:28:10 +02:00
2020-09-18 18:27:33 +02:00
velocity.vx = (normal[0] >> 3) * strength2 >> 6;
velocity.vy = (normal[1] >> 3) * strength2 >> 6;
velocity.vz = (normal[2] >> 3) * strength2 >> 6;
2020-04-22 20:18:27 +02:00
2020-09-18 18:27:33 +02:00
thisDelta[j].n.linearVelocity[0] += velocity.vx;
thisDelta[j].n.linearVelocity[1] += velocity.vy;
thisDelta[j].n.linearVelocity[2] += velocity.vz;
2020-09-18 18:27:33 +02:00
twistY = car_cosmetics[c1->ap.model].twistRateY / 2;
2020-04-22 18:28:10 +02:00
2020-09-18 18:27:33 +02:00
torque[0] = FIXEDH(lever1[1] * velocity.vz - lever1[2] * velocity.vy) * twistY;
torque[1] = FIXEDH(lever1[2] * velocity.vx - lever1[0] * velocity.vz) * twistY;
torque[2] = FIXEDH(lever1[0] * velocity.vy - lever1[1] * velocity.vx) * twistY;
2020-04-22 18:28:10 +02:00
2020-09-18 18:27:33 +02:00
if (c1->controlType == 4)
{
torque[0] = 0;
torque[2] = 0;
}
thisDelta[j].n.angularVelocity[0] += torque[0];
thisDelta[j].n.angularVelocity[1] += torque[1];
thisDelta[j].n.angularVelocity[2] += torque[2];
}
2020-09-18 18:27:33 +02:00
if (cp->id == player[0].playerCarId || c1->id == player[0].playerCarId)
RegisterChaseHit(cp->id, c1->id);
2020-09-18 18:27:33 +02:00
if (cp->id == player[0].playerCarId)
CarHitByPlayer(c1, howHard);
2020-09-18 18:27:33 +02:00
if (c1->id == player[0].playerCarId)
CarHitByPlayer(cp, howHard);
}
}
j++;
}
}
2020-09-18 18:27:33 +02:00
i++;
}
2020-04-23 03:05:31 +02:00
// update forces and rebuild matrix of the cars
2020-09-18 18:27:33 +02:00
i = 0;
2020-09-18 18:27:33 +02:00
while (i < num_active_cars)
{
2020-09-18 18:27:33 +02:00
cp = active_car_list[i];
if (cp->hd.mayBeColliding != 0)
{
st = &cp->st;
2020-09-18 18:27:33 +02:00
tp = &_tp[i];
d0 = &_d0[i];
d1 = &_d1[i];
if (RKstep == 0)
{
2020-09-18 18:27:33 +02:00
j = 0;
do {
2020-09-18 18:27:33 +02:00
tp->v[j] = st->v[j] + (d0->v[j] >> 2);
j++;
} while (j < 13);
RebuildCarMatrix(tp, cp);
}
else if (RKstep == 1)
{
2020-09-18 18:27:33 +02:00
j = 0;
do {
2020-09-18 18:27:33 +02:00
st->v[j] += d0->v[j] + d1->v[j] >> 3;
j++;
} while (j < 13);
RebuildCarMatrix(st, cp);
}
}
2020-09-18 18:27:33 +02:00
i++;
}
RKstep++;
} while (RKstep < 2);
2020-04-22 18:28:10 +02:00
subframe++;
} while (subframe < 4);
2020-04-22 18:28:10 +02:00
// second sub frame passed, update matrices and physics direction
// dent cars - no more than 5 cars in per frame
2020-09-18 18:27:33 +02:00
i = 0;
carsDentedThisFrame = 0;
2020-09-18 18:27:33 +02:00
while (i < num_active_cars)
{
2020-09-18 18:27:33 +02:00
cp = active_car_list[i];
cp->hd.drawCarMat.m[0][0] = ~cp->hd.where.m[0][0];
cp->hd.drawCarMat.m[0][1] = ~cp->hd.where.m[0][1];
2020-09-18 18:27:33 +02:00
cp->hd.drawCarMat.m[0][2] = ~cp->hd.where.m[0][2];
cp->hd.drawCarMat.m[1][0] = cp->hd.where.m[1][0];
cp->hd.drawCarMat.m[1][1] = cp->hd.where.m[1][1];
cp->hd.drawCarMat.m[1][2] = cp->hd.where.m[1][2];
cp->hd.drawCarMat.m[2][0] = ~cp->hd.where.m[2][0];
cp->hd.drawCarMat.m[2][1] = ~cp->hd.where.m[2][1];
2020-09-18 18:27:33 +02:00
cp->hd.drawCarMat.m[2][2] = ~cp->hd.where.m[2][2];
if (cp->ap.needsDenting != 0 && ((CameraCnt + i & 3U) == 0 || carsDentedThisFrame < 5))
{
DentCar(cp);
cp->ap.needsDenting = 0;
carsDentedThisFrame++;
}
2020-09-18 18:27:33 +02:00
i++;
cp->hd.direction = ratan2(cp->hd.where.m[0][2], cp->hd.where.m[2][2]);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ SetShadowPoints(struct _CAR_DATA *c0 /*$s4*/)
// line 1704, offset 0x000551ec
/* begin block 1 */
// Start line: 1705
// Start offset: 0x000551EC
// Variables:
// int j; // $s2
// struct CAR_COSMETICS *car_cos; // $v1
// struct _sdPlane *surfacePtr; // stack offset -48
/* begin block 1.1 */
// Start line: 1718
// Start offset: 0x000552A8
// Variables:
// struct SVECTOR disp; // stack offset -104
// struct VECTOR pointPos; // stack offset -96
// struct VECTOR surfaceNormal; // stack offset -80
// struct VECTOR surfacePoint; // stack offset -64
/* end block 1.1 */
// End offset: 0x00055388
// End Line: 1739
/* end block 1 */
// End offset: 0x000553CC
// End Line: 1741
/* begin block 2 */
// Start line: 4674
/* end block 2 */
// End Line: 4675
/* begin block 3 */
// Start line: 4694
/* end block 3 */
// End Line: 4695
/* begin block 4 */
// Start line: 4700
/* end block 4 */
// End Line: 4701
/* WARNING: Could not reconcile some variable overlaps */
2020-09-18 22:14:38 +02:00
// [D] [T]
void SetShadowPoints(_CAR_DATA *c0)
{
int i;
SVECTOR disp;
VECTOR pointPos;
VECTOR surfaceNormal;
VECTOR surfacePoint;
CAR_COSMETICS* car_cos;
_sdPlane *surfacePtr;
surfacePtr = NULL;
gte_SetRotMatrix(&c0->hd.where);
gte_SetTransMatrix(&c0->hd.where);
i = 0;
car_cos = &car_cosmetics[c0->ap.model];
do {
disp = car_cos->cPoints[i];
/* // [A] No point to keep this cheat
if (cheats.MiniCars != 0)
{
disp._0_4_ = CONCAT22((short)((int)disp._0_4_ >> 0x12), disp.vx >> 2);
disp._4_4_ = disp._4_4_ & 0xffff0000 | (uint)(ushort)(disp.vz >> 2);
}*/
gte_ldv0(&disp);
gte_rtv0tr();
gte_stlvnl(&pointPos);
//static int hSubShad = 0;
//hSubShad = 0;
FindSurfaceD2(&pointPos, &surfaceNormal, &surfacePoint, &surfacePtr);
c0->hd.shadowPoints[i].vx = surfacePoint.vx;
c0->hd.shadowPoints[i].vy = surfacePoint.vy;
c0->hd.shadowPoints[i].vz = surfacePoint.vz;
//if (hSubShad != 0)
// c0->hd.shadowPoints[i].vy += 1;
i++;
} while (i < 4);
}
// decompiled code
// original method signature:
// void /*$ra*/ LongQuaternion2Matrix(long (*qua)[4] /*$a0*/, struct MATRIX *m /*$a1*/)
// line 1753, offset 0x000553cc
/* begin block 1 */
// Start line: 1754
// Start offset: 0x000553CC
// Variables:
// int xx; // $t3
// int xy; // $a3
// int xz; // $t2
// int xw; // $t0
// int yy; // $t7
// int yz; // $a2
// int yw; // $t5
// int zz; // $v1
// int zw; // $a0
/* end block 1 */
// End offset: 0x000554F0
// End Line: 1778
/* begin block 2 */
// Start line: 4819
/* end block 2 */
// End Line: 4820
/* begin block 3 */
// Start line: 4832
/* end block 3 */
// End Line: 4833
/* begin block 4 */
// Start line: 4833
/* end block 4 */
// End Line: 4834
2020-09-18 22:14:38 +02:00
// [D] [T]
void LongQuaternion2Matrix(long(*qua)[4], MATRIX *m)
{
int xx;
int xy;
int xz;
int xw;
int yy;
int yz;
int yw;
int zz;
int zw;
int qy;
int qx;
int qw;
int qz;
qx = (*qua)[0];
qy = (*qua)[1];
qz = (*qua)[2];
qw = (*qua)[3];
yy = FixHalfRound(qy * qy, 11);
zz = FixHalfRound(qz * qz, 11);
xx = FixHalfRound(qx * qx, 11);
zw = FixHalfRound(qz * qw, 11);
xy = FixHalfRound(qx * qy, 11);
xz = FixHalfRound(qx * qz, 11);
yw = FixHalfRound(qy * qw, 11);
xw = FixHalfRound(qx * qw, 11);
yz = FixHalfRound(qy * qz, 11);
m->m[0][0] = 4096 - (yy + zz);
m->m[1][1] = 4096 - (xx + zz);
m->m[2][2] = 4096 - (xx + yy);
m->m[0][1] = xy - zw;
m->m[0][2] = xz + yw;
m->m[1][0] = xy + zw;
m->m[2][0] = xz - yw;
m->m[1][2] = yz - xw;
m->m[2][1] = yz + xw;
}
// decompiled code
// original method signature:
// void /*$ra*/ initOBox(struct _CAR_DATA *cp /*$a2*/)
// line 1802, offset 0x000554f0
/* begin block 1 */
// Start line: 1803
// Start offset: 0x000554F0
// Variables:
// struct SVECTOR *boxDisp; // $a0
/* begin block 1.1 */
// Start line: 1803
// Start offset: 0x000554F0
// Variables:
// int length; // $a1
/* end block 1.1 */
// End offset: 0x000556E0
// End Line: 1842
/* end block 1 */
// End offset: 0x000556E0
// End Line: 1844
/* begin block 2 */
// Start line: 4994
/* end block 2 */
// End Line: 4995
/* begin block 3 */
// Start line: 5019
/* end block 3 */
// End Line: 5020
2020-09-18 22:14:38 +02:00
// [D] [T]
void initOBox(_CAR_DATA *cp)
{
SVECTOR boxDisp;
short length;
2020-04-17 22:57:53 +02:00
gte_SetRotMatrix(&cp->hd.where);
gte_SetTransMatrix(&cp->hd.where);
boxDisp.vx = -cp->ap.carCos->cog.vx;
boxDisp.vy = -cp->ap.carCos->cog.vy;
boxDisp.vz = -cp->ap.carCos->cog.vz;
gte_ldv0(&boxDisp);
gte_rtv0tr();
if (cp->controlType == CONTROL_TYPE_PURSUER_AI)
{
length = FixFloorSigned(cp->ap.carCos->colBox.vx * 14, 4);
cp->hd.oBox.length[0] = length;
}
else
{
length = cp->ap.carCos->colBox.vx;
cp->hd.oBox.length[0] = length;
}
gte_stlvnl(&cp->hd.oBox.location);
VECTOR svx = { length, 0 ,0 };
VECTOR svy = { 0, cp->ap.carCos->colBox.vy ,0 };
VECTOR svz = { 0, 0 ,cp->ap.carCos->colBox.vz };
gte_ldlvl(&svx);
gte_rtir();
cp->hd.oBox.length[1] = cp->ap.carCos->colBox.vy;
gte_stsv(&cp->hd.oBox.radii[0]);
gte_ldlvl(&svy);
gte_rtir();
cp->hd.oBox.length[2] = cp->ap.carCos->colBox.vz;
gte_stsv(&cp->hd.oBox.radii[1]);
gte_ldlvl(&svz);
gte_rtir();
gte_stsv(&cp->hd.oBox.radii[2]);
}
// decompiled code
// original method signature:
// void /*$ra*/ RebuildCarMatrix(union RigidBodyState *st /*$a2*/, struct _CAR_DATA *cp /*$s0*/)
// line 1854, offset 0x00056ae4
/* begin block 1 */
// Start line: 1855
// Start offset: 0x00056AE4
/* begin block 1.1 */
// Start line: 1855
// Start offset: 0x00056AE4
// Variables:
// int sm; // $v1
/* begin block 1.1.1 */
// Start line: 1859
// Start offset: 0x00056B8C
// Variables:
// int osm; // $v0
/* end block 1.1.1 */
// End offset: 0x00056C00
// End Line: 1859
/* end block 1.1 */
// End offset: 0x00056C00
// End Line: 1859
/* end block 1 */
// End offset: 0x00056C24
// End Line: 1862
/* begin block 2 */
// Start line: 3708
/* end block 2 */
// End Line: 3709
2020-09-18 22:14:38 +02:00
// [D] [T]
void RebuildCarMatrix(RigidBodyState *st, _CAR_DATA *cp)
{
int sm;
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int osm;
int qw;
int qz;
int qy;
int qx;
cp->hd.where.t[0] = st->n.fposition[0] >> 4;
cp->hd.where.t[1] = st->n.fposition[1] >> 4;
cp->hd.where.t[2] = st->n.fposition[2] >> 4;
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qx = st->n.orientation[0];
qy = st->n.orientation[1];
qz = st->n.orientation[2];
qw = st->n.orientation[3];
osm = qx * qx + qy * qy + qz * qz + qw * qw;
sm = 4096;
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if (osm < 1024)
{
st->n.orientation[2] = 0;
st->n.orientation[1] = 0;
st->n.orientation[0] = 0;
}
else
{
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sm = 0x1800 - (osm >> 13);
st->n.orientation[0] = FIXEDH(sm * qx);
st->n.orientation[1] = FIXEDH(sm * qy);
st->n.orientation[2] = FIXEDH(sm * qz);
sm = FIXEDH(sm * qw);
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}
st->n.orientation[3] = sm;
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LongQuaternion2Matrix((long(*)[4])st->n.orientation, &cp->hd.where);
initOBox(cp);
}
// decompiled code
// original method signature:
// void /*$ra*/ StepCarPhysics(struct _CAR_DATA *cp /*$a2*/)
// line 1875, offset 0x00056a0c
/* begin block 1 */
// Start line: 1876
// Start offset: 0x00056A0C
// Variables:
// struct _HANDLING_TYPE *hp; // $v0
/* end block 1 */
// End offset: 0x00056A64
// End Line: 1899
/* begin block 2 */
// Start line: 3750
/* end block 2 */
// End Line: 3751
2020-09-18 22:14:38 +02:00
// [D] [T]
void StepCarPhysics(_CAR_DATA *cp)
{
2020-06-06 16:39:09 +02:00
_HANDLING_TYPE *hp;
int car_id;
int frontWheelSpeed;
int backWheelSpeed;
if (cp->controlType == CONTROL_TYPE_NONE)
2020-06-06 16:39:09 +02:00
return;
hp = &handlingType[cp->hndType];
if (cp->hndType == 1)
hp->aggressiveBraking = 0;
else
hp->aggressiveBraking = 1;
#ifdef _DEBUG
2020-08-25 10:29:14 +02:00
extern int gStopCivCars;
if (!(gStopCivCars && cp->controlType == CONTROL_TYPE_CIV_AI))
{
active_car_list[num_active_cars] = cp;
num_active_cars++;
}
#else
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active_car_list[num_active_cars] = cp;
num_active_cars++;
#endif
2020-06-06 16:39:09 +02:00
// [A] update wheel rotation - fix for multiplayer outside cameras
2020-06-06 16:39:09 +02:00
car_id = CAR_INDEX(cp);
2020-09-11 16:49:50 +02:00
frontWheelSpeed = FixFloorSigned(cp->hd.wheel_speed, 8);
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if (cp->hd.wheel[0].locked == 0)
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{
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FrontWheelRotation[car_id] += frontWheelSpeed;
FrontWheelRotation[car_id] &= 0xfff;
}
if (cp->hd.wheel[3].locked == 0)
{
backWheelSpeed = frontWheelSpeed;
if (cp->wheelspin != 0)
backWheelSpeed = 700;
2020-04-22 18:28:10 +02:00
2020-06-06 16:39:09 +02:00
BackWheelRotation[car_id] += backWheelSpeed;
BackWheelRotation[car_id] &= 0xfff;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ InitialiseCarHandling()
// line 1911, offset 0x00056a6c
/* begin block 1 */
// Start line: 6067
/* end block 1 */
// End Line: 6068
/* begin block 2 */
// Start line: 6072
/* end block 2 */
// End Line: 6073
/* WARNING: Unknown calling convention yet parameter storage is locked */
2020-09-18 22:14:38 +02:00
// [D] [T]
void InitialiseCarHandling(void)
{
return;
}
// decompiled code
// original method signature:
// void /*$ra*/ CheckCarToCarCollisions()
// line 1930, offset 0x000556e0
/* begin block 1 */
// Start line: 1932
// Start offset: 0x000556E0
// Variables:
// struct _CAR_DATA *cp; // $t2
// struct BOUND_BOX *bp; // $t1
// struct BOUND_BOX *bb1; // $t0
// struct BOUND_BOX *bb2; // $a1
// int lbod; // $v1
// int wbod; // $a0
// int hbod; // $t0
// struct SVECTOR *colBox; // $a1
// int loop1; // $t4
// int loop2; // $a3
/* begin block 1.1 */
// Start line: 1947
// Start offset: 0x0005570C
// Variables:
// int wx; // $v1
// int wz; // $a2
/* end block 1.1 */
// End offset: 0x0005592C
// End Line: 1982
/* end block 1 */
// End offset: 0x00055A94
// End Line: 2014
/* begin block 2 */
// Start line: 5188
/* end block 2 */
// End Line: 5189
/* begin block 3 */
// Start line: 5190
/* end block 3 */
// End Line: 5191
/* begin block 4 */
// Start line: 5277
/* end block 4 */
// End Line: 5278
/* begin block 5 */
// Start line: 5278
/* end block 5 */
// End Line: 5279
/* WARNING: Unknown calling convention yet parameter storage is locked */
2020-09-18 22:14:38 +02:00
// [D] [T]
void CheckCarToCarCollisions(void)
{
int fz;
int fx;
int sz;
int sx;
int loop1, loop2;
int lbod;
int wbod;
int hbod;
int xx, zz;
BOUND_BOX* bb;
BOUND_BOX *bb2;
BOUND_BOX *bb1;
_CAR_DATA *cp;
SVECTOR *colBox;
cp = car_data;
if (ghost_mode == 1)
return;
bb = bbox;
loop1 = 0;
// build boxes
do {
if (cp->controlType == CONTROL_TYPE_NONE) // [A] required as game crashing
{
cp++;
bb++;
2020-09-18 22:14:38 +02:00
loop1++;
continue;
}
colBox = &cp->ap.carCos->colBox;
hbod = colBox->vy;
lbod = colBox->vz * 9;
wbod = colBox->vx * 9;
sx = cp->hd.where.m[0][0] * FixFloorSigned(wbod, 3);
sz = cp->hd.where.m[0][2] * FixFloorSigned(lbod, 3);
fx = cp->hd.where.m[2][0] * FixFloorSigned(wbod, 3);
fz = cp->hd.where.m[2][2] * FixFloorSigned(lbod, 3);
xx = FIXEDH(ABS(sz) + ABS(sx)) + hbod;
zz = FIXEDH(ABS(fz) + ABS(fx)) + hbod;
bb->x0 = FixFloorSigned(cp->hd.where.t[0] - xx, 4);
bb->z0 = FixFloorSigned(cp->hd.where.t[2] - zz, 4);
bb->x1 = FixFloorSigned(cp->hd.where.t[0] + xx, 4);
bb->z1 = FixFloorSigned(cp->hd.where.t[2] + zz, 4);
if (cp->st.n.linearVelocity[0] < 0)
bb->x0 = FixFloorSigned(cp->hd.where.t[0] - xx, 4) + FixFloorSigned(FIXEDH(cp->st.n.linearVelocity[0]), 3);
else
bb->x1 = FixFloorSigned(cp->hd.where.t[0] + xx, 4) + FixFloorSigned(FIXEDH(cp->st.n.linearVelocity[0]), 3);
if (cp->st.n.linearVelocity[2] < 0)
bb->z0 = bb->z0 + FixFloorSigned(FIXEDH(cp->st.n.linearVelocity[2]), 3);
else
bb->z1 = bb->z1 + FixFloorSigned(FIXEDH(cp->st.n.linearVelocity[2]), 3);
// [A] 2400 for box size - bye bye collision check performance under bridges
bb->y0 = FixFloorSigned(cp->hd.where.t[1] - colBox->vy * 2 /* - 2400*/, 4);
bb->y1 = FixFloorSigned(cp->hd.where.t[1] + colBox->vy * 4 /* + 2400*/, 4);
if (cp->hndType == 0)
cp->hd.mayBeColliding = 0x1;
loop1++;
bb++;
cp++;
} while (loop1 < MAX_CARS);
bb1 = bbox;
loop1 = 0;
// check boxes intersection with each other
do {
bb2 = bb1 + 1;
loop2 = loop1 + 1;
while (loop2 < MAX_CARS)
{
if (bb2->x0 < bb1->x1 && bb2->z0 < bb1->z1 && bb1->x0 < bb2->x1 &&
bb1->z0 < bb2->z1 && bb2->y0 < bb1->y1 && bb1->y0 < bb2->y1 &&
(loop1 == 0 || car_data[loop1].controlType != CONTROL_TYPE_NONE) && car_data[loop2].controlType != CONTROL_TYPE_NONE)
{
car_data[loop1].hd.mayBeColliding = car_data[loop2].hd.mayBeColliding = 0x2;
}
loop2++;
bb2++;
};
#if defined(COLLISION_DEBUG) && !defined(PSX)
extern int gShowCollisionDebug;
if (gShowCollisionDebug == 2 && car_data[loop1].controlType != CONTROL_TYPE_NONE)
{
extern void Debug_AddLine(VECTOR & pointA, VECTOR & pointB, CVECTOR & color);
CVECTOR bbcv = { 0, 0, 250 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
CVECTOR bbcol = car_data[loop1].hd.mayBeColliding ? rrcv : yycv;
VECTOR box_pointsy0[4] = {
{bb1->x0 * 16, bb1->y0 * 16, bb1->z0 * 16, 0}, // front left
{bb1->x1 * 16, bb1->y0 * 16, bb1->z0 * 16, 0}, // front right
{bb1->x1 * 16, bb1->y0 * 16, bb1->z1 * 16, 0}, // back right
{bb1->x0 * 16, bb1->y0 * 16, bb1->z1 * 16, 0}, // back left
};
Debug_AddLine(box_pointsy0[0], box_pointsy0[1], bbcol);
Debug_AddLine(box_pointsy0[1], box_pointsy0[2], bbcol);
Debug_AddLine(box_pointsy0[2], box_pointsy0[3], bbcol);
Debug_AddLine(box_pointsy0[3], box_pointsy0[0], bbcol);
VECTOR box_pointsy1[4] = {
{bb1->x0 * 16, bb1->y1 * 16, bb1->z0 * 16, 0}, // front left
{bb1->x1 * 16, bb1->y1 * 16, bb1->z0 * 16, 0}, // front right
{bb1->x1 * 16, bb1->y1 * 16, bb1->z1 * 16, 0}, // back right
{bb1->x0 * 16, bb1->y1 * 16, bb1->z1 * 16, 0}, // back left
};
Debug_AddLine(box_pointsy1[0], box_pointsy1[1], bbcol);
Debug_AddLine(box_pointsy1[1], box_pointsy1[2], bbcol);
Debug_AddLine(box_pointsy1[2], box_pointsy1[3], bbcol);
Debug_AddLine(box_pointsy1[3], box_pointsy1[0], bbcol);
Debug_AddLine(box_pointsy0[0], box_pointsy1[0], bbcol);
Debug_AddLine(box_pointsy0[1], box_pointsy1[1], bbcol);
Debug_AddLine(box_pointsy0[2], box_pointsy1[2], bbcol);
Debug_AddLine(box_pointsy0[3], box_pointsy1[3], bbcol);
}
#endif
bb1++;
loop1++;
} while (loop1 < MAX_CARS);
}
// decompiled code
// original method signature:
// void /*$ra*/ ProcessCarPad(struct _CAR_DATA *cp /*$s0*/, unsigned long pad /*$s3*/, char PadSteer /*$s4*/, char use_analogue /*$s5*/)
// line 2027, offset 0x00055a9c
/* begin block 1 */
// Start line: 2028
// Start offset: 0x00055A9C
// Variables:
// int player_id; // $s1
/* begin block 1.1 */
// Start line: 2158
// Start offset: 0x00055CD8
// Variables:
// int int_steer; // $v0
// int analog_angle; // $v1
/* end block 1.1 */
// End offset: 0x00055D90
// End Line: 2180
/* begin block 1.2 */
// Start line: 2260
// Start offset: 0x00055EF0
// Variables:
// int rws; // $v0
/* end block 1.2 */
// End offset: 0x00055F80
// End Line: 2270
/* begin block 1.3 */
// Start line: 2282
// Start offset: 0x00055FE4
// Variables:
// int playerCar; // $v0
// int dist; // $a0
// int dx; // $a0
// int dz; // $v0
/* end block 1.3 */
// End offset: 0x00056080
// End Line: 2299
/* begin block 1.4 */
// Start line: 2303
// Start offset: 0x00056090
// Variables:
// int targetCarId; // $v1
/* begin block 1.4.1 */
// Start line: 2320
// Start offset: 0x000560D4
// Variables:
// struct _CAR_DATA *tp; // $a1
// int cx; // $v1
// int cz; // $v0
// int chase_square_dist; // $v0
/* begin block 1.4.1.1 */
// Start line: 2327
// Start offset: 0x0005610C
// Variables:
// int averagePower; // $a0
/* end block 1.4.1.1 */
// End offset: 0x00056148
// End Line: 2329
/* end block 1.4.1 */
// End offset: 0x00056258
// End Line: 2340
/* end block 1.4 */
// End offset: 0x00056258
// End Line: 2342
/* end block 1 */
// End offset: 0x000562AC
// End Line: 2375
/* begin block 2 */
// Start line: 5531
/* end block 2 */
// End Line: 5532
2020-09-18 22:14:38 +02:00
// [D] [T]
void ProcessCarPad(_CAR_DATA *cp, ulong pad, char PadSteer, char use_analogue)
{
char cVar1;
short sVar2;
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int iVar3;
int iVar4;
int iVar7;
int player_id;
int int_steer;
int analog_angle;
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PED_MODEL_TYPES whoExit;
whoExit = TANNER_MODEL;
int_steer = PadSteer;
player_id = GetPlayerId(cp);
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// Handle player car controls...
if (cp->controlType == CONTROL_TYPE_PLAYER)
{
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// handle car leaving
if ((pad & 0x1010) == 0x1010 && player_id > -1)
{
if (!TannerStuckInCar(1, player_id))
{
if (player[player_id].dying == 0)
{
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if (ActiveCheats.cheat12 && (GameLevel == 1 || GameLevel == 2)) // [A] play as Jericho cheat
2020-09-13 08:39:01 +02:00
whoExit = OTHER_MODEL;
ActivatePlayerPedestrian(cp, NULL, 0, NULL, whoExit);
}
}
else if (lockAllTheDoors != 0)
{
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// this is to show message
gLockPickingAttempted = 1;
}
}
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// Lock car if it has mission lock or fully damaged
if (gStopPadReads != 0 || MaxPlayerDamage[*cp->ai.padid] <= cp->totalDamage || gCantDrive != 0)
{
pad = 0x10;
2020-09-18 22:14:38 +02:00
// apply brakes
if (cp->hd.wheel_speed > 0x9000)
pad = 0x80;
int_steer = 0;
use_analogue = 1;
}
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// turn of horning
if (player_id > -1)
{
if (CarHasSiren(cp->ap.model) == 0)
player[player_id].horn.on = (pad >> 3) & 1;
else if((cp->lastPad & 8U) == 0 && (pad & 8) != 0)
player[player_id].horn.on ^= 8;
}
}
if (cp->hd.autoBrake > 90)
cp->hd.autoBrake = 90;
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// handle burnouts or handbrake
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if ((pad & 0x10) == 0)
{
cp->handbrake = 0;
if ((pad & 0x20) == 0)
cp->wheelspin = 0;
else
2020-04-26 02:44:52 +02:00
cp->wheelspin = 1;
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// continue without burnout
if (cp->wheelspin != 0 && cp->hd.wheel_speed > 0x6e958)
2020-04-23 03:05:31 +02:00
{
cp->wheelspin = 0;
pad |= 0x40;
}
}
else
{
cp->handbrake = 1;
}
2020-09-18 22:14:38 +02:00
// handle steering
if (use_analogue == 0)
2020-04-23 03:05:31 +02:00
{
if ((pad & 4) == 0)
{
// regular steer
if((pad & 0x2000) != 0)
{
cp->wheel_angle += 32;
if (cp->wheel_angle > 352)
cp->wheel_angle = 352;
}
if ((pad & 0x8000) != 0)
{
cp->wheel_angle -= 32;
if (cp->wheel_angle < -352)
cp->wheel_angle = -352;
}
}
else
{
// fast steer
if ((pad & 0x2000) != 0)
{
cp->wheel_angle += 64;
if (cp->wheel_angle > 511)
cp->wheel_angle = 511;
}
if ((pad & 0x8000) != 0)
{
cp->wheel_angle -= 64;
if (cp->wheel_angle < -511)
cp->wheel_angle = -511;
}
}
if ((pad & 0xa000) != 0)
cp->hd.autoBrake++;
else
cp->hd.autoBrake = 0;
}
2020-04-23 03:05:31 +02:00
else
{
if ((pad & 4) == 0)
{
int_steer *= (int_steer * int_steer) / 80;
analog_angle = ((long long)int_steer * 0x66666667) >> 32; // int_steer * 0.4
}
else
{
int_steer *= (int_steer * int_steer) / 60;
analog_angle = ((long long)int_steer * 0x88888889) >> 32; // int_steer * 0.6
}
2020-04-23 03:05:31 +02:00
analog_angle = (analog_angle >> 5) - (int_steer >> 0x1f);
2020-04-23 03:05:31 +02:00
cp->wheel_angle = analog_angle & 0xfffc;
2020-04-23 03:05:31 +02:00
if (analog_angle + 270U < 541)
cp->hd.autoBrake = 0;
else
cp->hd.autoBrake++;
}
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// center steering
if ((pad & 0xa000) == 0)
{
if (cp->wheel_angle < -64)
cp->wheel_angle += 64;
else if (cp->wheel_angle < 65)
cp->wheel_angle = 0;
else
cp->wheel_angle -= 64;
}
cp->thrust = 0;
if (gTimeInWater != 0)
{
if ((pad & 0x80) != 0)
{
2020-09-18 22:14:38 +02:00
int rws;
// brakes
rws = FIXEDH(FixFloorSigned(cp->hd.wheel_speed * 1500, 10));
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if (-rws < 23)
rws = -5000;
else
2020-09-18 22:14:38 +02:00
rws = ((rws + 278) * -4778) >> 8;
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cp->thrust = FIXEDH(cp->ap.carCos->powerRatio * rws);
}
else if ((pad & 0x40) != 0)
{
if (cp->hndType == 5)
{
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// rubber band freeroamer.
// accelerate faster if closer to player
int dx, dz, dist;
dx = car_data[player[0].playerCarId].hd.where.t[0] - cp->hd.where.t[0] >> 10;
dz = car_data[player[0].playerCarId].hd.where.t[2] - cp->hd.where.t[2] >> 10;
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dist = dx * dx + dz * dz;
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if (dist < 41)
{
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if (dist < 21)
{
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if (dist > 9)
cp->thrust = 4900;
else
cp->thrust = 6000;
}
else
cp->thrust = 4000;
}
else
cp->thrust = 3000;
}
else
{
cp->thrust = FIXEDH(cp->ap.carCos->powerRatio * 4915);
}
if (cp->controlType == CONTROL_TYPE_PLAYER)
{
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_CAR_DATA* tp;
int targetCarId, cx, cz, chase_square_dist;
targetCarId = -1;
if (player[0].playerCarId == cp->id)
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targetCarId = player[0].targetCarId;
else if (player[1].playerCarId == cp->id)
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targetCarId = player[1].targetCarId;
else
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targetCarId = -1;
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// apply rubber banding to player car depending on distance from target car
if (targetCarId != -1)
{
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tp = &car_data[targetCarId];
if (3050 < cp->ap.carCos->powerRatio)
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cp->thrust = FIXEDH(tp->ap.carCos->powerRatio * 4915);
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cx = cp->hd.where.t[0] - tp->hd.where.t[0] >> 10;
cz = cp->hd.where.t[2] - tp->hd.where.t[2] >> 10;
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chase_square_dist = cx * cx + cz * cz;
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if (chase_square_dist < 21)
{
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if (chase_square_dist < 7)
cp->thrust = (cp->thrust * 6700) / 7000;
else
cp->thrust = (cp->thrust * 7400) / 7000;
}
else
cp->thrust = (cp->thrust * 8000) / 7000;
}
}
if (cp->hndType == 0 && cp->hd.changingGear != 0)
cp->thrust = 1;
}
}
cp->lastPad = pad;
}
// decompiled code
// original method signature:
// void /*$ra*/ InitSkidding()
// line 2389, offset 0x00056cb8
/* begin block 1 */
// Start line: 2390
// Start offset: 0x00056CB8
// Variables:
// int i; // $a0
/* end block 1 */
// End offset: 0x00056CEC
// End Line: 2395
/* begin block 2 */
// Start line: 8794
/* end block 2 */
// End Line: 8795
/* begin block 3 */
// Start line: 4778
/* end block 3 */
// End Line: 4779
/* begin block 4 */
// Start line: 8796
/* end block 4 */
// End Line: 8797
/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D] [T]
void InitSkidding(void)
{
int i;
i = 2;
do {
player[i].wheelnoise.sound = -1;
player[i].wheelnoise.chan = -1;
player[i].skidding.sound = -1;
player[i].skidding.chan = -1;
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i--;
} while (i >= 0);
}
// decompiled code
// original method signature:
// void /*$ra*/ TerminateSkidding(int player_id /*$a0*/)
// line 2397, offset 0x000562ac
/* begin block 1 */
// Start line: 6265
/* end block 1 */
// End Line: 6266
/* begin block 2 */
// Start line: 6288
/* end block 2 */
// End Line: 6289
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// [D] [T]
void TerminateSkidding(int player_id)
{
int channel;
if (player_id < 2)
{
channel = player[player_id].skidding.chan;
if (channel > -1)
{
StopChannel(channel);
UnlockChannel(player[player_id].skidding.chan);
player[player_id].skidding.sound = -1;
player[player_id].skidding.chan = -1;
}
channel = player[player_id].wheelnoise.chan;
if (channel > -1)
{
StopChannel(channel);
UnlockChannel(player[player_id].wheelnoise.chan);
player[player_id].wheelnoise.sound = -1;
player[player_id].wheelnoise.chan = -1;
}
}
}
// decompiled code
// original method signature:
// void /*$ra*/ CheckCarEffects(struct _CAR_DATA *cp /*$s2*/, int player_id /*$s3*/)
// line 2414, offset 0x00056350
/* begin block 1 */
// Start line: 2415
// Start offset: 0x00056350
// Variables:
// int skidsound; // $s1
// int cnt; // $a0
// int wheels_on_ground; // $s5
// char lay_down_tracks; // $s7
// char desired_skid; // $a1
// char desired_wheel; // $a1
/* begin block 1.1 */
// Start line: 2500
// Start offset: 0x000565E8
// Variables:
// int pitch; // $v0
/* end block 1.1 */
// End offset: 0x00056644
// End Line: 2504
/* begin block 1.2 */
// Start line: 2507
// Start offset: 0x00056660
// Variables:
// int wnse; // $a0
/* end block 1.2 */
// End offset: 0x000566A8
// End Line: 2510
/* begin block 1.3 */
// Start line: 2533
// Start offset: 0x000567A8
// Variables:
// int pitch; // $t0
/* end block 1.3 */
// End offset: 0x00056810
// End Line: 2537
/* begin block 1.4 */
// Start line: 2546
// Start offset: 0x00056840
/* end block 1.4 */
// End offset: 0x00056868
// End Line: 2550
/* end block 1 */
// End offset: 0x000568AC
// End Line: 2560
/* begin block 2 */
// Start line: 6322
/* end block 2 */
// End Line: 6323
/* begin block 3 */
// Start line: 6325
/* end block 3 */
// End Line: 6326
char rear_only = 0;
char continuous_track = 0;
int last_track_state = -1;
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// [D] [T]
void CheckCarEffects(_CAR_DATA *cp, int player_id)
{
int channel;
int sample;
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int skidsound;
int cnt;
int wheels_on_ground;
char lay_down_tracks;
char desired_skid;
char desired_wheel;
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wheels_on_ground = 0;
lay_down_tracks = 0;
if (cp->controlType != CONTROL_TYPE_PLAYER && cp->controlType != CONTROL_TYPE_LEAD_AI && cp->controlType != CONTROL_TYPE_CUTSCENE)
{
TerminateSkidding(player_id);
return;
}
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// PHYSICS! jumping effects, also make car nose down
jump_debris(cp);
// [A] do hubcaps here
HandlePlayerHubcaps(player_id);
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cnt = 0;
do {
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if (cp->hd.wheel[cnt].susCompression != 0)
wheels_on_ground = 1;
cnt++;
} while (cnt < 4);
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skidsound = 0;
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// make tyre tracks and skid sound if needed
if (wheels_on_ground)
{
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if (ABS(cp->hd.rear_vel) > 11100 || cp->wheelspin)
{
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rear_only = 1;
lay_down_tracks = true;
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if (cp->wheelspin == 0)
skidsound = (ABS(cp->hd.rear_vel) - 11100) / 2 + 1;
else
skidsound = 13000;
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if (skidsound > 13000)
skidsound = 13000;
}
else if (ABS(cp->hd.front_vel) > 11100)
{
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rear_only = 0;
lay_down_tracks = true;
}
}
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desired_skid = -1;
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// should be on asphalt
if (skidsound != 0 && ((cp->hd.wheel[1].surface & 0x80) == 0 || (cp->hd.wheel[3].surface & 0x80) == 0))
{
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if (gWeather - 1U < 2)
desired_skid = -1;
else
desired_skid = 11;
}
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// play skid sound
if (desired_skid != player[player_id].skidding.sound)
{
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player[player_id].skidding.sound = desired_skid;
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if (player[player_id].skidding.chan > -1)
{
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StopChannel(player[player_id].skidding.chan);
UnlockChannel(player[player_id].skidding.chan);
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player[player_id].skidding.chan = -1;
}
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if (player[player_id].skidding.sound > -1)
{
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channel = StartSound(-1, 1, player[player_id].skidding.sound, skidsound - 10000, 0x1000);
player[player_id].skidding.chan = channel;
LockChannel(channel);
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if (NumPlayers > 1 && NoPlayerControl == 0)
SetPlayerOwnsChannel(player[player_id].skidding.chan, player_id);
}
}
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// update skidding sound
if (player[player_id].skidding.sound > -1 && player[player_id].skidding.chan > -1)
{
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SetChannelPosition3(player[player_id].skidding.chan,
(VECTOR*)cp->hd.where.t,
cp->st.n.linearVelocity,
(((skidsound - 10000) * 3) / 4) - 5000,
(skidsound * 1024) / 13000 + 3072 + player_id * 8, 0);
}
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// pick best wheel
desired_wheel = -1;
if (wheels_on_ground && cp->hd.speed > 10)
{
int wnse, wheel2;
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wnse = cp->hd.wheel[3].surface & 7;
wheel2 = cp->hd.wheel[1].surface & 7;
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if (wheel2 > wnse)
wnse = wheel2;
if (gWeather - 1U > 1)
{
if (wnse != 0)
desired_wheel = wnse + 12;
else
desired_wheel = -1;
}
else
desired_wheel = 13;
}
2020-09-18 22:14:38 +02:00
// play noise sound
if (desired_wheel != player[player_id].wheelnoise.sound)
{
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player[player_id].wheelnoise.sound = desired_wheel;
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if (player[player_id].wheelnoise.chan > -1)
{
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StopChannel(player[player_id].wheelnoise.chan);
UnlockChannel(player[player_id].wheelnoise.chan);
player[player_id].wheelnoise.chan = -1;
}
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if (player[player_id].wheelnoise.sound > -1)
{
channel = StartSound(-1, 1, player[player_id].wheelnoise.sound, -200, 4096);
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player[player_id].wheelnoise.chan = channel;
LockChannel(channel);
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if (NumPlayers > 1 && NoPlayerControl == 0)
SetPlayerOwnsChannel(player[player_id].wheelnoise.chan, player_id);
}
}
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// update wheel noise
if (player[player_id].wheelnoise.sound > -1 && player[player_id].wheelnoise.chan > -1)
{
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int pitch, spd;
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spd = cp->hd.speed;
if (spd > 100)
spd = 100;
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pitch = spd * 27;
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if (pitch > 3584)
pitch = 3584;
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SetChannelPosition3(player[player_id].wheelnoise.chan,
(VECTOR *)cp->hd.where.t, cp->st.n.linearVelocity,
spd * 50-10000,
pitch + player_id * 8, 0);
}
player[player_id].onGrass = 0;
GetTyreTrackPositions(cp, player_id);
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// make tyre tracks
if (lay_down_tracks)
{
continuous_track = last_track_state == rear_only;
AddTyreTrack(player_id * 2, (player_id < 2), player_id);
AddTyreTrack(player_id * 2 + 1, (player_id < 2), player_id);
last_track_state = rear_only;
}
else
{
last_track_state = -1;
}
SetTyreTrackOldPositions(player_id);
}
// decompiled code
// original method signature:
// void /*$ra*/ jump_debris(struct _CAR_DATA *cp /*$s1*/)
// line 2575, offset 0x000568d8
/* begin block 1 */
// Start line: 2576
// Start offset: 0x000568D8
// Variables:
// int count; // $a1
/* begin block 1.1 */
// Start line: 2599
// Start offset: 0x00056964
// Variables:
// struct VECTOR position; // stack offset -48
// struct VECTOR velocity; // stack offset -32
/* end block 1.1 */
// End offset: 0x000569F8
// End Line: 2603
/* end block 1 */
// End offset: 0x000569F8
// End Line: 2604
/* begin block 2 */
// Start line: 6655
/* end block 2 */
// End Line: 6656
/* begin block 3 */
// Start line: 6657
/* end block 3 */
// End Line: 6658
char DebrisTimer = 0;
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// [D] [T]
void jump_debris(_CAR_DATA *cp)
{
WHEEL *wheel;
int count;
VECTOR position;
VECTOR velocity;
count = 0;
wheel = cp->hd.wheel;
do {
if (wheel->susCompression != 0)
{
DebrisTimer = 0;
cp->wasOnGround = 1;
return;
}
wheel++;
count++;
} while (count < 4);
if (cp->wasOnGround == 1)
{
cp->wasOnGround = 0;
DebrisTimer = 80;
nose_down(cp);
}
if (DebrisTimer != 0 && --DebrisTimer < 75)
{
memset(&velocity, 0, sizeof(velocity));
velocity.vx = cp->hd.where.t[0] + ((rand() & 0x1ff) - 0x100);
velocity.vy = 200 - cp->hd.where.t[1];
position.vz = cp->hd.where.t[2] + ((rand() & 0x1ff) - 0x100);
position.vx = velocity.vx;
position.vy = velocity.vy;
position.pad = velocity.pad;
velocity.vz = position.vz;
memset(&velocity, 0, sizeof(velocity));
Setup_Debris(&position, &velocity, 5, 0xb);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ nose_down(struct _CAR_DATA *cp /*$a0*/)
// line 2607, offset 0x00056a74
/* begin block 1 */
// Start line: 7459
/* end block 1 */
// End Line: 7460
/* begin block 2 */
// Start line: 7461
/* end block 2 */
// End Line: 7462
2020-09-18 22:14:38 +02:00
// [D] [T]
void nose_down(_CAR_DATA *cp)
{
cp->st.n.angularVelocity[0] += cp->hd.where.m[0][0] * 50;
cp->st.n.angularVelocity[1] += cp->hd.where.m[1][0] * 50;
cp->st.n.angularVelocity[2] += cp->hd.where.m[2][0] * 50;
}
// decompiled code
// original method signature:
// int /*$ra*/ GetPlayerId(struct _CAR_DATA *cp /*$a0*/)
// line 2664, offset 0x00056cec
/* begin block 1 */
// Start line: 2665
// Start offset: 0x00056CEC
// Variables:
// int i; // $a1
// int p_id; // $a3
/* end block 1 */
// End offset: 0x00056D54
// End Line: 2669
/* begin block 2 */
// Start line: 9334
/* end block 2 */
// End Line: 9335
/* begin block 3 */
// Start line: 9345
/* end block 3 */
// End Line: 9346
2020-09-18 22:14:38 +02:00
// [D] [T]
int GetPlayerId(_CAR_DATA *cp)
{
int i;
int p_id;
for (i = 0; i < 3; i++)
2020-04-23 03:05:31 +02:00
{
p_id = player[i].playerCarId;
if (&car_data[p_id] == cp)
return i;
}
2020-04-23 03:05:31 +02:00
return -1;
}