REDRIVER2/src_rebuild/Game/driver2.h

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#ifndef DRIVER2_H
#define DRIVER2_H
#include <types.h>
#include <libcd.h>
#include <libgte.h>
#include <libgpu.h>
#include <libspu.h>
#include <libmcrd.h>
#include <libmath.h>
#include <libetc.h>
#include <libapi.h>
#ifdef PSX
#include <inline_n.h> // for Nugget PsyQ which doesn't use DMPSX
#else
#include <inline_c.h>
#endif
#include <gtemac.h>
#include <strings.h>
#include <rand.h>
#include <stdio.h>
#include <limits.h>
#include "platform.h"
#define USE_PC_FILESYSTEM (!defined(PSX)) // PC filesystem is prioritized over CD
#define USE_CD_FILESYSTEM 1 // use always
#ifdef PSX
// TODO: Include PSX STUFF
#define trap(code)
#define printMsg printf
#define printInfo printf
#define printWarning printf
#define printError printf
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#define LOAD_OVERLAY(filename, addr) Loadfile(filename, (char*)addr)
#else
#include <stdbool.h>
#include <stdio.h>
#define printMsg PsyX_Log
#define printInfo PsyX_Log_Info
#define printWarning PsyX_Log_Warning
#define printError PsyX_Log_Error
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#ifdef __EMSCRIPTEN__
#define trap(ode) {printError("EXCEPTION code: %x\n", ode);}
#elif _MSC_VER >= 1400
#define trap(ode) {printError("EXCEPTION code: %x\n", ode); __debugbreak();}
#elif defined(__GNUC__)
#define trap(ode) {__asm__("int3");}
#else
#define trap(ode) {_asm int 0x03}
#endif
#define LOAD_OVERLAY(filename, addr) 1
#endif // PSX
#define D_CHECK_ERROR(expr, message) if(expr){ printError("%s - %s\n", FUNCNAME, message); while (FrameCnt != 0x78654321) trap(0x400); }
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#include "reversing.h"
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#include "version.h"
#include "dr2math.h"
#include "dr2limits.h"
#include "dr2types.h"
#include "dr2locale.h"
#endif // DRIVER2_H