REDRIVER2/src_rebuild/Game/C/leadai.h

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#ifndef LEADAI_H
#define LEADAI_H
extern int leadRand(); // 0x000E70A0
extern void InitLead(CAR_DATA *cp); // 0x000E7128
extern void LeadUpdateState(CAR_DATA *cp); // 0x000E73E8
extern u_int LeadPadResponse(CAR_DATA *cp); // 0x000E7994
extern void FakeMotion(CAR_DATA *cp); // 0x000E7DE8
extern void PosToIndex(int *normal, int *tangent, int intention, CAR_DATA *cp); // 0x000E834C
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extern void BlockToMap(MAP_DATA *data); // 0x000E86BC
extern int IsOnMap(int x, int z, VECTOR *basePos, int intention, CAR_DATA *cp); // 0x000E98A4
extern void UpdateRoadPosition(CAR_DATA *cp, VECTOR *basePos, int intention); // 0x000E9BB8
extern void slowWallTests() ; // 0x000E913C
extern void asf() ; // 0x000E9158
extern void DoExtraWorkForNFrames() ; // 0x000E99AC
extern void searchTarget() ; // 0x000E9AB8
extern void CheckCurrentRoad(CAR_DATA *cp); // 0x000EB1FC
extern void SetTarget(CAR_DATA *cp, int cr, int heading, int *nextJunction); // 0x000EC1C4
extern void SelectExit(CAR_DATA *cp, DRIVER2_JUNCTION *junction); // 0x000EC5E4
extern u_int FreeRoamer(CAR_DATA *cp); // 0x000EC99C
extern u_int hypot(int x, int y); // 0x000ECB28
#endif