REDRIVER2/src_rebuild/GAME/C/BCOLL3D.H

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#ifndef BCOLL3D_H
#define BCOLL3D_H
extern void PointFaceCheck(CAR_DATA *cp0, CAR_DATA *cp1, int i, TestResult *least, int nSign); // 0x0001C160
extern int collided3d(CAR_DATA *cp0, CAR_DATA *cp1, TestResult *least); // 0x0001C408
extern int CarCarCollision3(CAR_DATA *c0, CAR_DATA *c1, int *depth, VECTOR *where, VECTOR *normal); // 0x0001C380
#endif