REDRIVER2/src_rebuild/GAME/C/OBJANIM.C

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#include "THISDUST.H"
#include "OBJANIM.H"
#include "MAP.H"
#include "MODELS.H"
#include "TEXTURE.H"
#include "DEBRIS.H"
#include "CIV_AI.H"
#include "MAIN.H"
CYCLE_OBJECT Lev0[2] =
{
{ "REDRVR", 0, 0, 6, 10, 2, 11, 15, 2 },
{ "NAVPIR34", 0, 0, 0, 6, 0, 7, 13, 0 }
};
CYCLE_OBJECT Lev1[] = {
{ "DOOR11", 0, 0, 1, 7, 2, 8, 14, 3 } ,
};
CYCLE_OBJECT Lev2[12] =
{
{ "DTSYN01", 0, 0, 0, 3, 0, 4, 14, 0 },
{ "DTSYN02", 0, 0, 0, 15, 0, 65535, 65535, 0 },
{ "F-MTSYN2", 0, 0, 0, 3, 0, 10, 14, 0 },
{ "DTSYN03", 0, 0, 0, 3, 0, 65535, 65535, 0 },
{ "SYN-CAS1", 0, 0, 0, 3, 0, 4, 14, 0 },
{ "SYNSLOT", 0, 0, 0, 3, 0, 4, 7, 0 },
{ "ENT1B", 0, 0, 0, 15, 0, 65535, 65535, 0 },
{ "FLAMINGO", 0, 0, 0, 3, 0, 9, 12, 0 },
{ "CYCLE-01", 0, 0, 0, 5, 1, 6, 11, 1 },
{ "CYCLE-02", 0, 0, 0, 3, 3, 65535, 65535, 0 },
{ "CYCLE-03", 0, 0, 0, 6, 7, 7, 13, 7 },
{ "CYCLE-04", 0, 0, 0, 6, 15, 7, 13, 15 }
};
CYCLE_OBJECT Lev3[] = {
{ "FWING11", 0, 0, 1, 7, 2, 8, 14, 3 }
};
CYCLE_OBJECT* Lev_CycleObjPtrs[] = {
Lev0,
Lev1,
Lev2,
Lev3
};
int Num_LevCycleObjs[] = { 2, 0, 12, 0 };
ANIMATED_OBJECT Lev0AnimObjects[9] =
{
{ 0, 0, "TLIGHT01", 0 },
{ 1, 0, "TLIGHT02", 0 },
{ 2, 0, "SLIGHT01", 1 },
{ 3, 0, "LOW_SLIGHT01", 1 },
{ 4, 0, "DLIGHT01", 1 },
{ 5, 0, "STRUT", 0 },
{ 6, 0, "NPLIGHT", 0 },
{ 7, 0, "TLIGHT01_LOW", 0 },
{ 8, 0, "TLIGHT02_LOW", 0 }
};
ANIMATED_OBJECT Lev1AnimObjects[5] =
{
{ 0, 0, "TLIGHT1", 0 },
{ 1, 0, "TLIGHT2", 0 },
{ 2, 0, "SLIGHT1", 1 },
{ 3, 0, "SLIGHT2", 1 },
{ 4, 0, "DLIGHT1", 1 }
};
ANIMATED_OBJECT Lev2AnimObjects[5] =
{
{ 0, 0, "TLIGHT01", 0 },
{ 1, 0, "TLIGHT02", 0 },
{ 2, 0, "SLIGHT01", 1 },
{ 3, 0, "DLIGHT01", 1 },
{ 4, 0, "SLIGHT02", 1 }
};
ANIMATED_OBJECT Lev3AnimObjects[4] =
{
{ 0, 0, "TLIGHT01", 0 },
{ 1, 0, "TLIGHT02", 0 },
{ 2, 0, "SLIGHT01", 0 },
{ 3, 0, "MLIGHT01", 0 }
};
ANIMATED_OBJECT* Level_AnimatingObjectPtrs[] = {
Lev0AnimObjects,
Lev1AnimObjects,
Lev2AnimObjects,
Lev3AnimObjects
};
int Level_NumAnimatedObjects[] = {
9,
5,
5,
4
};
VECTOR gMissionDoorPosition = { 108000, 0, 4294575046, 0 };
SMASHABLE_OBJECT smashable[] =
{
{ 0, "CONE_TASTIC", 5, 0, 800 },
{ 0, "BOX_TASTIC", 4, -6000, 4096 },
{ 0, "BOX2_TASTIC", 4, -6000, 4096 },
{ 0, "BOX3_TASTIC", 4, -6000, 4096 },
{ 0, "CONE1_TASTIC", 5, 0, 800 },
{ 0, "CONE2_TASTIC", 5, 0, 800 },
{ 0, "BIN_TASTIC", 7, -6500, 3200 },
{ 0, "BARRIER_TASTIC", 7, -6500, 3200 },
{ 0, "BARREL_TASTIC", 6, -3300, 2400 },
{ 0, "BARREL1_TASTIC", 6, -3300, 2400 },
{ 0, "BARREL2_TASTIC", 6, -3300, 2400 },
{ 0, "TABLE_TASTIC", 7, -6500, 3200 },
{ 0, "BENCH_TASTIC", 7, -6500, 3200 },
{ 0, "CHAIR_TASTIC", 7, -6500, 3200 },
{ 0, "CHAIR1_TASTIC", 7, -6500, 3200 },
{ 0, "CHAIR2_TASTIC", 7, -6500, 3200 },
{ 0, "UMBRELLA_TASTIC", 7, -6500, 3200 },
{ 0, "UMBRELLA1_TASTIC", 7, -6500, 3200 },
{ 0, "PHONE_TASTIC", 6, -3300, 3600 },
{ 0, "PHONE1_TASTIC", 6, -3300, 3600 },
{ 0, "SIGN00_TASTIC", 7, -6500, 3200 },
{ 0, "NEWS_TASTIC", 7, -6500, 3200 },
{ 0, "PARKING_TASTIC", 6, -7500, 4096 },
{ 0, "DRINKS_TASTIC", 6, -3300, 3600 },
{ 0, "FENCE_TASTIC", 7, -6500, 3200 },
{ 0, "FENCE00_TASTIC", 7, -6500, 3200 },
{ 0, "FENCE01_TASTIC", 7, -6500, 3200 },
{ 0, "FENCE02_TASTIC", 7, -6500, 3200 },
{ 0, "FENCE03_TASTIC", 7, -6500, 3200 },
{ 0, "FENCE04_TASTIC", 7, -6500, 3200 },
{ 0, "CONE_TASTIC1", 5, 0, 800 },
{ 0, "CONE_TASTIC2", 5, 0, 800 },
{ 0, "CONE_TASTIC3", 5, 0, 800 },
{ 0, "CONE_TASTIC4", 5, 0, 800 },
{ 0, "TRAININGCONES1", 5, 0, 800 },
{ 0, "TRAININGCONES2", 5, 0, 800 },
{ 0, "TRAININGCONES3", 5, 0, 800 },
{ 0, 0, 0, 0, 0 }
};
int num_anim_objects = 0;
int num_cycle_obj = 0;
TEXTURE_DETAILS cycle_tex[12];
int cycle_phase = 0;
int cycle_timer = 0;
// decompiled code
// original method signature:
// void /*$ra*/ InitCyclingPals()
// line 260, offset 0x000149b4
/* begin block 1 */
// Start line: 262
// Start offset: 0x000149B4
// Variables:
// int i; // $s0
// struct CYCLE_OBJECT *cyc; // $s1
// struct RECT vram; // stack offset -24
/* end block 1 */
// End offset: 0x00014A58
// End Line: 278
/* begin block 2 */
// Start line: 520
/* end block 2 */
// End Line: 521
/* begin block 3 */
// Start line: 1571
/* end block 3 */
// End Line: 1572
/* begin block 4 */
// Start line: 1575
/* end block 4 */
// End Line: 1576
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void InitCyclingPals(void)
{
int i;
num_cycle_obj = Num_LevCycleObjs[GameLevel];
CYCLE_OBJECT *cyc = Lev_CycleObjPtrs[GameLevel];
for (i = 0; i < num_cycle_obj; i++)
{
GetTextureDetails(cyc->name, &cycle_tex[i]);
cyc++;
}
cycle_phase = 0;
cycle_timer = 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ ColourCycle()
// line 362, offset 0x00013980
/* begin block 1 */
// Start line: 365
// Start offset: 0x00013980
// Variables:
// int i; // $s5
// struct CYCLE_OBJECT *cyc; // $s2
// struct RECT vram; // stack offset -56
// unsigned short *bufaddr; // $s0
// unsigned short length; // $v0
// unsigned short temp; // $s1
/* begin block 1.1 */
// Start line: 388
// Start offset: 0x00013A4C
// Variables:
// int tnum; // $a1
/* begin block 1.1.1 */
// Start line: 401
// Start offset: 0x00013AA4
/* end block 1.1.1 */
// End offset: 0x00013AEC
// End Line: 410
/* begin block 1.1.2 */
// Start line: 415
// Start offset: 0x00013B18
/* end block 1.1.2 */
// End offset: 0x00013B60
// End Line: 424
/* end block 1.1 */
// End offset: 0x00013C20
// End Line: 443
/* end block 1 */
// End offset: 0x00013C7C
// End Line: 450
/* begin block 2 */
// Start line: 724
/* end block 2 */
// End Line: 725
/* begin block 3 */
// Start line: 726
/* end block 3 */
// End Line: 727
/* begin block 4 */
// Start line: 732
/* end block 4 */
// End Line: 733
/* WARNING: Unknown calling convention yet parameter storage is locked */
void ColourCycle(void)
{
UNIMPLEMENTED();
/*
byte bVar1;
byte bVar2;
undefined2 uVar3;
DB *pDVar4;
undefined2 *__dest;
int iVar5;
int iVar6;
uint *puVar7;
undefined *puVar8;
TEXTURE_DETAILS *pTVar9;
int iVar10;
int iVar11;
int iVar12;
int iVar13;
undefined2 local_38;
ushort local_36;
undefined2 local_34;
undefined2 local_32;
int local_30;
if (LoadingArea == 0) {
if ((pauseflag == 0) && (gTimeOfDay == 3)) {
local_34 = 0x10;
local_32 = 1;
puVar8 = Lev_CycleObjPtrs4[GameLevel];
if (num_cycle_obj != 0) {
iVar10 = 0;
if (0 < num_cycle_obj) {
iVar11 = 0xab3b0;
local_30 = 0;
iVar13 = 0;
iVar12 = 0;
pTVar9 = &cycle_tex;
do {
bVar1 = pTVar9->texture_page;
bVar2 = pTVar9->texture_number;
if (tpageloaded[(uint)bVar1] != '\0') {
if (cycle_phase == 0) {
local_38 = (undefined2)
(((uint)(ushort)(&texture_cluts)[(uint)bVar1 * 0x20 + (uint)bVar2] & 0x3f
) << 4);
*(undefined2 *)(puVar8 + 4) = local_38;
local_36 = (ushort)(&texture_cluts)[(uint)bVar1 * 0x20 + (uint)bVar2] >> 6 & 0x1ff;
*(ushort *)(puVar8 + 6) = local_36;
StoreImage(&local_38, iVar11);
}
else {
if ((cycle_timer & *(ushort *)(puVar8 + 0xc)) == 0) {
if ((int)*(short *)(puVar8 + 8) != -1) {
iVar6 = iVar12 + 0xab3b0;
iVar5 = (int)*(short *)(puVar8 + 8) * 2;
__dest = (undefined2 *)(iVar5 + iVar6);
uVar3 = *__dest;
memmove(__dest, (void *)(iVar6 + iVar5 + 2),
((uint)*(ushort *)(puVar8 + 10) - (uint)*(ushort *)(puVar8 + 8) & 0xffff
) << 1);
*(undefined2 *)((int)*(short *)(puVar8 + 10) * 2 + iVar6) = uVar3;
}
}
if ((cycle_timer & *(ushort *)(puVar8 + 0x12)) == 0) {
if ((int)*(short *)(puVar8 + 0xe) != -1) {
iVar6 = iVar13 + 0xab3b0;
iVar5 = (int)*(short *)(puVar8 + 0xe) * 2;
__dest = (undefined2 *)(iVar5 + iVar6);
uVar3 = *__dest;
memmove(__dest, (void *)(iVar6 + iVar5 + 2),
((uint)*(ushort *)(puVar8 + 0x10) - (uint)*(ushort *)(puVar8 + 0xe) &
0xffff) << 1);
*(undefined2 *)((int)*(short *)(puVar8 + 0x10) * 2 + iVar6) = uVar3;
}
}
local_38 = *(undefined2 *)(puVar8 + 4);
puVar7 = (uint *)((int)&cyclecluts[0].tag + local_30);
local_36 = *(ushort *)(puVar8 + 6);
SetDrawLoad(puVar7, &local_38);
pDVar4 = current;
*puVar7 = *puVar7 & 0xff000000 | *current->ot & 0xffffff;
*pDVar4->ot = *pDVar4->ot & 0xff000000 | (uint)puVar7 & 0xffffff;
}
}
iVar11 = iVar11 + 0x44;
iVar13 = iVar13 + 0x44;
iVar12 = iVar12 + 0x44;
pTVar9 = pTVar9 + 1;
iVar10 = iVar10 + 1;
local_30 = local_30 + 0x44;
puVar8 = puVar8 + 0x14;
} while (iVar10 < num_cycle_obj);
}
if (cycle_phase != 0) {
cycle_timer = cycle_timer + 1;
}
cycle_phase = cycle_phase ^ 1;
}
}
}
else {
cycle_phase = 0;
}
return;*/
}
// decompiled code
// original method signature:
// void /*$ra*/ FindSmashableObjects()
// line 460, offset 0x00014950
/* begin block 1 */
// Start line: 462
// Start offset: 0x00014950
// Variables:
// struct SMASHABLE_OBJECT *sip; // $s0
/* end block 1 */
// End offset: 0x000149A8
// End Line: 468
/* begin block 2 */
// Start line: 1661
/* end block 2 */
// End Line: 1662
/* begin block 3 */
// Start line: 920
/* end block 3 */
// End Line: 921
/* begin block 4 */
// Start line: 1662
/* end block 4 */
// End Line: 1663
/* begin block 5 */
// Start line: 1663
/* end block 5 */
// End Line: 1664
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void FindSmashableObjects(void)
{
SMASHABLE_OBJECT *pSVar1;
int iVar2;
SMASHABLE_OBJECT *pSVar3;
pSVar3 = smashable;
if (smashable[0].name != NULL) {
do {
iVar2 = FindModelIdxWithName(pSVar3->name);
pSVar3->modelIdx = iVar2;
pSVar1 = pSVar3 + 1;
pSVar3 = pSVar3 + 1;
} while (pSVar1->name != NULL);
}
}
// decompiled code
// original method signature:
// void /*$ra*/ InitAnimatingObjects()
// line 481, offset 0x00013cac
/* begin block 1 */
// Start line: 483
// Start offset: 0x00013CAC
// Variables:
// struct ANIMATED_OBJECT *aop; // $s1
// int loop; // $s0
// int count1; // $a0
// int count; // $a2
// struct MODEL *modelPtr; // $a0
/* end block 1 */
// End offset: 0x00013DF8
// End Line: 528
/* begin block 2 */
// Start line: 1060
/* end block 2 */
// End Line: 1061
/* begin block 3 */
// Start line: 1061
/* end block 3 */
// End Line: 1062
/* begin block 4 */
// Start line: 1065
/* end block 4 */
// End Line: 1066
/* WARNING: Unknown calling convention yet parameter storage is locked */
// [D]
void InitAnimatingObjects(void)
{
ANIMATED_OBJECT *aop;
int loop;
int count1;
int count;
MODEL *modelPtr;
num_anim_objects = Level_NumAnimatedObjects[GameLevel];
aop = Level_AnimatingObjectPtrs[GameLevel];
for (loop = 0; loop < num_anim_objects; loop++)
{
#if 0
// Reflections way
modelPtr = FindModelPtrWithName(aop->name);
if (modelPtr == NULL)
{
aop->model_num = -1;
}
else
{
// find model number in model pointers
count = 0;
while (modelPtr != modelpointers[count])
count++;
aop->model_num = count;
modelPtr->flags2 |= 1;
for (count1 = num_models_in_pack; count1 != 0; count1--)
{
if (modelpointers[count1]->instance_number == count)
modelpointers[count1]->flags2 |= 1;
}
}
aop++;
#else
// My way
int model_idx = FindModelIdxWithName(aop->name);
if (model_idx != -1 && modelpointers[model_idx] != &dummyModel)
{
modelPtr = modelpointers[model_idx];
modelPtr->flags2 |= 1;
aop->model_num = model_idx;
if (modelPtr->instance_number != -1 &&
modelpointers[modelPtr->instance_number] != &dummyModel)
{
modelPtr = modelpointers[modelPtr->instance_number];
modelPtr->flags2 |= 1;
}
}
else
aop->model_num = -1;
aop++;
#endif
}
FindSmashableObjects();
InitCyclingPals();
}
// decompiled code
// original method signature:
// void /*$ra*/ InitSpooledAnimObj(int model_number /*$a0*/)
// line 536, offset 0x00014828
/* begin block 1 */
// Start line: 537
// Start offset: 0x00014828
// Variables:
// struct ANIMATED_OBJECT *aop; // $a1
// int i; // $a2
/* end block 1 */
// End offset: 0x00014898
// End Line: 551
/* begin block 2 */
// Start line: 1072
/* end block 2 */
// End Line: 1073
/* begin block 3 */
// Start line: 1639
/* end block 3 */
// End Line: 1640
// [D]
void InitSpooledAnimObj(int model_number)
{
int i;
ANIMATED_OBJECT *aop;
if (model_number == -1)
return;
aop = Level_AnimatingObjectPtrs[GameLevel];
// Reflections way
for (i = 0; i < num_anim_objects; i++)
{
if (aop->model_num == model_number)
{
modelpointers[model_number]->flags2 |= 1;
break;
}
aop++;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ int_garage_door()
// line 565, offset 0x000149a8
/* begin block 1 */
// Start line: 1776
/* end block 1 */
// End Line: 1777
/* begin block 2 */
// Start line: 1874
/* end block 2 */
// End Line: 1875
/* begin block 3 */
// Start line: 1875
/* end block 3 */
// End Line: 1876
/* WARNING: Unknown calling convention yet parameter storage is locked */
GARAGE_DOOR CurrentGarage;
// [D]
void int_garage_door(void)
{
CurrentGarage.cop = NULL;
}
// decompiled code
// original method signature:
// int /*$ra*/ DrawAnimatingObject(struct MODEL *model /*$a0*/, struct CELL_OBJECT *cop /*$s3*/, struct VECTOR *pos /*$a2*/)
// line 578, offset 0x000148a0
/* begin block 1 */
// Start line: 579
// Start offset: 0x000148A0
// Variables:
// struct ANIMATED_OBJECT *aop; // $s1
// int loop; // $s2
// int type; // $s0
/* end block 1 */
// End offset: 0x00014950
// End Line: 605
/* begin block 2 */
// Start line: 1730
/* end block 2 */
// End Line: 1731
/* begin block 3 */
// Start line: 1734
/* end block 3 */
// End Line: 1735
// [D]
int DrawAnimatingObject(MODEL *model, CELL_OBJECT *cop, VECTOR *pos)
{
int loop;
int type;
ANIMATED_OBJECT *aop;
aop = Level_AnimatingObjectPtrs[GameLevel];
type = model->instance_number == -1 ? cop->type : model->instance_number;
for (loop = 0; loop < num_anim_objects; loop++)
{
if (type == aop->model_num)
{
animate_object(cop, aop->internal_id);
break;
}
aop++;
}
return 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ animate_object(struct CELL_OBJECT *cop /*$s2*/, int type /*$a1*/)
// line 613, offset 0x00013df8
/* begin block 1 */
// Start line: 614
// Start offset: 0x00013DF8
// Variables:
// short yang; // $s1
// char phase; // $a0
/* end block 1 */
// End offset: 0x000146A4
// End Line: 896
/* begin block 2 */
// Start line: 1268
/* end block 2 */
// End Line: 1269
/* begin block 3 */
// Start line: 1354
/* end block 3 */
// End Line: 1355
// [D]
void animate_object(CELL_OBJECT *cop, int type)
{
char phase;
int colour;
int y;
int z;
int x;
int yang;
x = (uint)cop->yang * 0x40;
if (GameLevel == 1)
{
switch (type)
{
case 0:
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2)
{
z = -0x1a1;
colour = -800;
yang = -0x1e;
y = 0x400;
}
else
{
if (2 < phase)
{
if (phase != 3)
{
return;
}
z = -0x157;
colour = -800;
yang = -0x1e;
goto LAB_000145f0;
}
if (phase != 1)
{
return;
}
z = -0x1ea;
colour = -800;
yang = -0x1e;
y = 0x200;
}
break;
default:
return;
case 2:
if (gLightsOn == 0)
{
return;
}
x = 0xe6;
y = -0x442;
LAB_00014490:
AddSmallStreetLight(cop, x, y, 0, 0);
return;
case 3:
if (gLightsOn == 0)
{
return;
}
x = -0x265;
y = -0x7d2;
goto LAB_00014644;
case 4:
if (gLightsOn == 0)
{
return;
}
AddLightEffect(cop, -0x250, -2000, 0, 0, 3);
x = 0x252;
y = -2000;
goto LAB_00014418;
}
goto LAB_000145f8;
}
if (1 < GameLevel)
{
if (GameLevel == 2)
{
switch (type)
{
case 0:
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2)
{
AddTrafficLight(cop, -0x85c, -0x3fd, -0x41, 0x400, x);
AddTrafficLight(cop, -0x51e, -0x3d4, -0x41, 0x400, x);
z = -0x208;
colour = -0x3ab;
yang = -0x41;
y = 0x400;
}
else
{
if (phase < 3)
{
if (phase != 1)
{
return;
}
AddTrafficLight(cop, -0x857, -0x458, -0x44, 0x200, x);
AddTrafficLight(cop, -0x520, -0x421, -0x44, 0x200, x);
z = -0x202;
colour = -0x400;
yang = -0x44;
y = 0x200;
}
else
{
if (phase != 3)
{
return;
}
AddTrafficLight(cop, -0x85a, -0x3a9, -0x3e, 0x800, x);
AddTrafficLight(cop, -0x51d, -0x381, -0x3e, 0x800, x);
z = -0x206;
colour = -0x353;
yang = -0x3e;
y = 0x800;
}
}
break;
case 1:
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2)
{
z = -4;
colour = -0x1d2;
yang = -0x29;
y = 0x400;
}
else
{
if (2 < phase)
{
if (phase != 3)
{
return;
}
z = -4;
colour = -0x18b;
yang = -0x29;
goto LAB_000145f0;
}
if (phase != 1)
{
return;
}
z = -4;
colour = -0x219;
yang = -0x29;
y = 0x200;
}
break;
case 2:
if (gLightsOn == 0)
{
return;
}
x = -0x348;
y = -0x7b4;
z = -0x3d;
goto LAB_00014648;
case 3:
if (gLightsOn == 0)
{
return;
}
AddLightEffect(cop, -0x361, -0x8c9, 0, 0, 3);
x = 0x361;
y = -0x8c9;
goto LAB_00014418;
case 4:
if (gLightsOn == 0)
{
return;
}
if ((((cop->pos).vx - 0x217e6U < 0xc5ff) && (x = (cop->pos).vz, 0xae29c < x)) && (x < 0xafa9c))
{
x = -0x26c;
y = -0x652;
goto LAB_00014490;
}
x = -0x26c;
y = -0x652;
goto LAB_00014644;
default:
return;
}
goto LAB_000145f8;
}
if (GameLevel != 3)
{
return;
}
switch (type)
{
case 0:
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2)
{
z = -0x2cf;
colour = -0x345;
yang = -0x16;
y = 0x400;
}
else
{
if (2 < phase)
{
if (phase != 3)
{
return;
}
z = -0x2cf;
colour = -0x2fa;
yang = -0x16;
goto LAB_000145f0;
}
if (phase != 1)
{
return;
}
z = -0x2cf;
colour = -0x38a;
yang = -0x16;
y = 0x200;
}
break;
case 1:
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2)
{
z = 0;
colour = -0x242;
yang = -0x15;
y = 0x400;
}
else
{
if (2 < phase)
{
if (phase != 3)
{
return;
}
z = 0;
colour = -0x1fd;
yang = -0x15;
goto LAB_000145f0;
}
if (phase != 1)
{
return;
}
z = 0;
colour = -0x28e;
yang = -0x15;
y = 0x200;
}
break;
case 2:
if (gLightsOn == 0)
{
return;
}
x = -0x1f1;
y = -0x59d;
goto LAB_00014644;
case 3:
if (gLightsOn == 0)
{
return;
}
x = 0;
y = -0xaa7;
LAB_00014644:
z = 0;
LAB_00014648:
colour = 3;
yang = 0;
LAB_00014650:
AddLightEffect(cop, x, y, z, yang, colour);
return;
case 4:
if (gLightsOn != 0)
{
AddSmallStreetLight(cop, 0, -0x492, 0, 1);
}
default:
return;
}
goto LAB_000145f8;
}
if (GameLevel != 0)
{
return;
}
switch (type)
{
case 0:
case 7:
x = (x + 0x400) * 0x10000 >> 0x10;
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2)
{
z = 0;
colour = -0x284;
yang = -0x2d;
y = 0x400;
}
else
{
if (phase < 3)
{
if (phase != 1)
{
return;
}
z = 0;
colour = -0x2c4;
yang = -0x2d;
y = 0x200;
}
else
{
if (phase != 3)
{
return;
}
z = 0;
colour = -0x244;
yang = -0x2d;
LAB_000145f0:
y = 0x800;
}
}
break;
case 1:
case 8:
phase = junctionLightsPhase[x + 0x80U >> 10 & 1];
if (phase == 2) {
z = 0x196;
colour = -0x292;
yang = -0x2e;
y = 0x400;
}
else
{
if (2 < phase)
{
if (phase != 3)
{
return;
}
z = 0x196;
colour = -0x252;
yang = -0x2e;
goto LAB_000145f0;
}
if (phase != 1)
{
return;
}
z = 0x196;
colour = -0x2c4;
yang = -0x2e;
y = 0x200;
}
break;
case 2:
case 3:
if (gLightsOn == 0)
{
return;
}
x = 0x1ad;
y = -0x4d2;
goto LAB_00014644;
case 4:
if (gLightsOn == 0)
{
return;
}
AddLightEffect(cop, -0x1b0, -0x4d9, 0, 0, 3);
x = 0x1b0;
y = -0x4d9;
goto LAB_00014418;
case 5:
if (gLightsOn == 0)
{
return;
}
x = 0;
y = -0x50;
z = 0;
colour = 2;
yang = 2;
goto LAB_00014650;
case 6:
if (gLightsOn == 0)
{
return;
}
AddLightEffect(cop, 0xea, -0x47a, 0, 0, 3);
x = -0xea;
y = -0x47a;
LAB_00014418:
AddLightEffect(cop, x, y, 0, 0, 3);
default:
return;
}
LAB_000145f8:
AddTrafficLight(cop, z, colour, yang, y, x);
}
// decompiled code
// original method signature:
// void /*$ra*/ animate_garage_door()
// line 931, offset 0x000146a4
/* begin block 1 */
// Start line: 933
// Start offset: 0x000146A4
// Variables:
// int dx; // $a0
// int dz; // $v1
// int dist; // $a0
/* end block 1 */
// End offset: 0x00014820
// End Line: 965
/* begin block 2 */
// Start line: 1997
/* end block 2 */
// End Line: 1998
/* begin block 3 */
// Start line: 1998
/* end block 3 */
// End Line: 1999
/* begin block 4 */
// Start line: 1999
/* end block 4 */
// End Line: 2000
/* WARNING: Unknown calling convention yet parameter storage is locked */
void animate_garage_door(void)
{
UNIMPLEMENTED();
/*
short *psVar1;
int iVar2;
int iVar3;
if (CurrentGarage.cop != (CELL_OBJECT *)0x0) {
if ((gCurrentMissionNumber != 0x35) && (CopsCanSeePlayer != 0)) {
if ((int)player.playerCarId < 0) {
psVar1 = &pedestrianFelony;
}
else {
psVar1 = &car_data[(int)player.playerCarId].felonyRating;
}
if (0x292 < *psVar1) {
((CurrentGarage.cop)->pos).vx = CurrentGarage.old_pos.vx;
((CurrentGarage.cop)->pos).vy = CurrentGarage.old_pos.vy;
((CurrentGarage.cop)->pos).vz = CurrentGarage.old_pos.vz;
CurrentGarage.cop = (CELL_OBJECT *)0x0;
return;
}
}
iVar3 = CurrentGarage.old_pos.vx - car_data[0].hd.where.t[0];
iVar2 = CurrentGarage.old_pos.vz - car_data[0].hd.where.t[2];
if (iVar3 < 0) {
iVar3 = -iVar3;
}
if (iVar2 < 0) {
iVar2 = -iVar2;
}
if ((iVar3 + iVar2 < 0x1771) && (gStopPadReads == 0)) {
if ((iVar3 + iVar2 < 4000) && (CurrentGarage.old_pos.vy + -400 < CurrentGarage.pos.vy)) {
CurrentGarage.rotation = CurrentGarage.rotation + 0x19;
CurrentGarage.pos.vy = CurrentGarage.pos.vy + -0xc;
}
}
else {
if (CurrentGarage.pos.vy < CurrentGarage.old_pos.vy) {
CurrentGarage.pos.vy = CurrentGarage.pos.vy + 0xc;
CurrentGarage.rotation = CurrentGarage.rotation + -0x19;
return;
}
}
}
return;
*/
}