REDRIVER2/src_rebuild/Game/C/loadsave.h

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#ifndef LOADSAVE_H
#define LOADSAVE_H
extern void LoadCurrentProfile();
extern void SaveCurrentProfile();
extern int LoadCurrentGame();
extern void SaveCurrentGame();
extern int LoadReplayFromFile(char* fileName);
extern int CalcReplayDataSize(); // 0x00057FD4
extern int SaveReplayData(char *buffer); // 0x00057FF4
extern int LoadReplayData(char *buffer); // 0x00058014
extern int CalcGameDataSize(); // 0x00058034
extern int SaveGameData(char *buffer); // 0x0005803C
extern int LoadGameData(char *buffer); // 0x000580CC
extern int CalcConfigDataSize(); // 0x00058164
extern int SaveConfigData(char *buffer); // 0x00057BF0
extern int LoadConfigData(char *buffer); // 0x00057DF0
#endif