2020-03-27 21:47:29 +01:00
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#ifndef DRAW_H
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#define DRAW_H
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2020-04-22 15:50:56 +02:00
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extern SVECTOR day_vectors[4];
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extern SVECTOR night_vectors[4];
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extern SVECTOR day_colours[4];
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extern SVECTOR night_colours[4];
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2020-04-11 21:21:06 +02:00
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extern MATRIX aspect;
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2020-04-22 15:50:56 +02:00
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extern MATRIX inv_camera_matrix;
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extern MATRIX face_camera;
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extern MATRIX2 CompoundMatrix[64];
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2020-04-11 21:21:06 +02:00
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2020-04-09 19:10:34 +02:00
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extern int units_across_halved;
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extern int units_down_halved;
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2020-04-13 16:54:39 +02:00
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extern int pvs_square;
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extern int pvs_square_sq;
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2020-04-10 23:54:19 +02:00
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extern int PolySizes[56];
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2020-04-13 15:45:34 +02:00
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extern ulong* tile_overflow_buffer;
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2020-04-22 15:50:56 +02:00
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2020-04-15 16:15:54 +02:00
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extern int combointensity;
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2020-04-20 16:14:50 +02:00
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extern int gForceLowDetailCars;
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extern int num_cars_drawn;
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2020-03-27 21:47:29 +01:00
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extern void addSubdivSpriteShadow(struct POLYFT4LIT *src, struct SVECTOR *verts, int z); // 0x0003ED7C
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extern void DrawSprites(int numFound); // 0x0003EF64
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extern struct PACKED_CELL_OBJECT * GetNextPackedCop(struct CELL_ITERATOR *pci); // 0x0003F5F0
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extern struct CELL_OBJECT * UnpackCellObject(struct PACKED_CELL_OBJECT *ppco, struct XZPAIR *near); // 0x000418E8
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extern void DrawMapPSX(int *comp_val); // 0x0003F6B0
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extern void SetupPlaneColours(unsigned long ambient); // 0x00040218
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extern void SetupDrawMapPSX(); // 0x00040408
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extern void InitFrustrumMatrix(); // 0x00040534
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extern void SetFrustrumMatrix(); // 0x000417A4
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extern void Set_Inv_CameraMatrix(); // 0x000417DC
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extern void CalcObjectRotationMatrices(); // 0x00041814
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extern void PlotMDL_less_than_128(struct MODEL *model); // 0x000418BC
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extern void ProcessMapLump(char *lump_ptr, int lump_size); // 0x00040608
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extern void DrawAllTheCars(int view); // 0x000407D8
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2020-04-03 00:44:09 +02:00
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extern void PlotBuildingModelSubdivNxN(MODEL *model, int rot, struct _pct *pc, int n); // 0x00040A90
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2020-03-27 21:47:29 +01:00
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2020-04-03 00:44:09 +02:00
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extern int DrawAllBuildings(unsigned long *objects, int num_buildings, DB *disp); // 0x000411F4
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2020-03-27 21:47:29 +01:00
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2020-04-03 00:44:09 +02:00
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extern void RenderModel(MODEL *model, MATRIX *matrix, VECTOR *pos, int zBias, int flags); // 0x0004143C
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2020-03-27 21:47:29 +01:00
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2020-04-03 00:44:09 +02:00
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extern unsigned long normalIndex(SVECTOR *verts, unsigned int vidx); // 0x000415E4
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2020-03-27 21:47:29 +01:00
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#endif
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