REDRIVER2/src_rebuild/GAME/C/SYSTEM.H

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#ifndef SYSTEM_H
#define SYSTEM_H
extern char* _overlay_buffer; // 0x1C0000
extern char* _frontend_buffer; // 0xFB400
extern char* _other_buffer; // 0xF3000
extern char* _other_buffer2; // 0xE7000
extern OTTYPE* _OT1; // 0xF3000
extern OTTYPE* _OT2; // 0xF7200
extern char* _primTab1; // 0xFB400
extern char* _primTab2; // 0x119400
extern char* _replay_buffer; // 0x1FABBC
extern char gDataFolder[32];
extern const char* mallocptr_start;
extern char* mallocptr;
#ifdef USE_CRT_MALLOC
extern char* sys_malloc(int size, char* funcname, int line);
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extern char* sys_tempalloc(int size);
extern void sys_tempfree();
extern void sys_freeall();
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#define D_TEMPFREE() sys_tempfree()
#define D_TEMPALLOC(size) sys_tempalloc(size)
#ifdef _DEBUG
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#define D_MALLOC(size) sys_malloc(size, __FUNCTION__, __LINE__)
#else
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#define D_MALLOC(size) sys_malloc(size, NULL, 0)
#endif
#else
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#define D_MALLOC(size) mallocptr; mallocptr += (size)
#define D_TEMPALLOC(size) mallocptr
#define D_TEMPFREE()
#endif
#define MALLOC_BEGIN() \
{ \
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const char* _oldmalloc = mallocptr;
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#ifdef __GNUC__
#define MALLOC_END() \
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D_TEMPFREE();\
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if(mallocptr > _oldmalloc)\
printWarning("malloc(%d) in %s, line %d. Malloc usage: %d\n", mallocptr-_oldmalloc, __FUNCTION__, __LINE__, (mallocptr-mallocptr_start));\
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} // MALLOC_BEGIN block
#else
#define MALLOC_END() \
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D_TEMPFREE();\
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if(mallocptr > _oldmalloc)\
printWarning("malloc(%d) in " __FUNCTION__ ", line %d. Malloc usage: %d\n", mallocptr-_oldmalloc, __LINE__, (mallocptr-mallocptr_start));\
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} // MALLOC_BEGIN block
#endif
extern int leadAIRequired;
extern int leadAILoaded;
extern int pathAILoaded;
extern char* LevelNames[];
extern char* LoadingScreenNames[];
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struct DB
{
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char* primptr;
OTTYPE* ot;
char* primtab;
int id;
DRAWENV draw;
DISPENV disp;
};
extern DRAW_MODE draw_mode_pal;
extern DRAW_MODE draw_mode_ntsc;
extern DB MPBuff[2][2];
extern DB* last;
extern DB* current;
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#define OTSIZE 0x1800 /* ordering table size */
#ifdef USE_32_BIT_ADDR
# define PRIMTAB_SIZE 0x50000
#else
# define PRIMTAB_SIZE 0x1e000
#endif
#define CITYLUMP_DATA1 0
#define CITYLUMP_TPAGE 1
#define CITYLUMP_DATA2 2
#define CITYLUMP_SPOOL 3
extern int citystart[8];
extern XYPAIR citylumps[8][4];
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#ifdef PAL_VERSION
#define draw_mode draw_mode_pal
#define video_mode MODE_PAL
#else
#define draw_mode draw_mode_ntsc
#define video_mode MODE_NTSC
#endif // PAL
#define CDSECTOR_SIZE 2048
extern void ClearMem(char *mem, int size); // 0x0007F3E8
extern void setMem8(unsigned char *mem, unsigned char val, int size); // 0x0007F47C
extern void setMem16(unsigned short *mem, unsigned short val, int size); // 0x0007F524
extern void Init_FileSystem(); // 0x0007F848
extern void DoCDRetry(); // 0x0007F870
extern int Loadfile(char *name, char *addr); // 0x0007F354
extern int LoadfileSeg(char *name, char *addr, int offset, int loadsize); // 0x0007E9D0
extern void ReportMode(int on); // 0x0007F8B8
#ifdef PSX
extern void loadsectors(char *addr, int sector, int nsectors); // 0x0007F904
#else
extern void loadsectorsPC(char* filename, char *addr, int sector, int nsectors);
#endif // PSX
extern void EnableDisplay(); // 0x0007F984
extern void DisableDisplay(); // 0x0007F9F0
extern void ClearCurrentDrawBuffers();
extern void SwapDrawBuffers(); // 0x0007F6FC
extern void SwapDrawBuffers2(int player); // 0x0007ECF0
extern void UpdatePadData(); // 0x0007FA10
extern void SetupDrawBuffers(); // 0x0007EDDC
extern void SetupDrawBufferData(int num_players); // 0x0007EF0C
extern void InitaliseDrawEnv(DB *pBuff, int x, int y, int w, int h); // 0x0007F7C0
extern void ResetCityType(); // 0x0007F5B4
extern void SetCityType(CITYTYPE type); // 0x0007F118
extern CITYTYPE GetCityType();
extern int FileExists(char *filename); // 0x0007F5C8
extern CDTYPE DiscSwapped(char *filename); // 0x0007F640
#endif