2020-05-01 10:51:44 +02:00
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#include "THISDUST.H"
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#include "LIBGTE.H"
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#include "LIBGPU.H"
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#include "INLINE_C.H"
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#include "GTEREG.H"
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#include "GAME/ASM/ASMTEST.H"
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#include "GAME/C/CONVERT.H"
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#include "GAME/C/CAMERA.H"
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#include "GAME/C/DRAW.H"
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#include "GAME/C/SYSTEM.H"
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struct LineDef_t
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{
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VECTOR posA, posB;
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CVECTOR color;
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};
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LineDef_t gDebug_Lines[512];
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int gDebug_numLines = 0;
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void DrawDebugOverlays()
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{
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VECTOR _zerov = { 0 };
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while(gDebug_numLines > 0)
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{
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LineDef_t& ld = gDebug_Lines[gDebug_numLines-1];
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gte_SetTransVector(&_zerov);
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gte_SetRotMatrix(&inv_camera_matrix);
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SVECTOR a, b;
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a.vx = ld.posA.vx - camera_position.vx;
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a.vy = ld.posA.vy - camera_position.vy;
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a.vz = ld.posA.vz - camera_position.vz;
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b.vx = ld.posB.vx - camera_position.vx;
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b.vy = ld.posB.vy - camera_position.vy;
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b.vz = ld.posB.vz - camera_position.vz;
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gte_ldv0(&a);
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gte_ldv1(&b);
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docop2(0x280030);
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LINE_F2* line = (LINE_F2*)current->primptr;
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setLineF2(line);
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2020-05-05 14:16:05 +02:00
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setSemiTrans(line, 1);
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2020-05-01 10:51:44 +02:00
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line->x0 = SX0;
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line->y0 = SY0;
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line->x1 = SX1;
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line->y1 = SY1;
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line->r0 = ld.color.r;
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line->g0 = ld.color.g;
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line->b0 = ld.color.b;
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addPrim(current->ot + 2, line);
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current->primptr += sizeof(LINE_F2);
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gDebug_numLines--;
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}
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gDebug_numLines = 0;
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}
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void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color)
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{
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LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
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ld.posA = pointA;
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ld.posB = pointB;
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ld.color = color;
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2020-05-02 05:11:44 +02:00
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ld.posA.vy *= -1;
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ld.posB.vy *= -1;
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}
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void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color)
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{
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LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
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ld.posA = pointA;
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ld.posB = pointB;
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ld.color = color;
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ld.posA.vx += ofs.vx;
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ld.posA.vy += ofs.vy;
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ld.posA.vz += ofs.vz;
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ld.posB.vx += ofs.vx;
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ld.posB.vy += ofs.vy;
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ld.posB.vz += ofs.vz;
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ld.posA.vy *= -1;
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ld.posB.vy *= -1;
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2020-05-01 10:51:44 +02:00
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}
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