REDRIVER2/src_rebuild/DebugOverlay.cpp

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#include "THISDUST.H"
#include "LIBGTE.H"
#include "LIBGPU.H"
#include "INLINE_C.H"
#include "GTEREG.H"
#include "GAME/ASM/ASMTEST.H"
#include "GAME/C/CONVERT.H"
#include "GAME/C/CAMERA.H"
#include "GAME/C/DRAW.H"
#include "GAME/C/SYSTEM.H"
struct LineDef_t
{
VECTOR posA, posB;
CVECTOR color;
};
LineDef_t gDebug_Lines[512];
int gDebug_numLines = 0;
void DrawDebugOverlays()
{
VECTOR _zerov = { 0 };
while(gDebug_numLines > 0)
{
LineDef_t& ld = gDebug_Lines[gDebug_numLines-1];
gte_SetTransVector(&_zerov);
gte_SetRotMatrix(&inv_camera_matrix);
SVECTOR a, b;
a.vx = ld.posA.vx - camera_position.vx;
a.vy = ld.posA.vy - camera_position.vy;
a.vz = ld.posA.vz - camera_position.vz;
b.vx = ld.posB.vx - camera_position.vx;
b.vy = ld.posB.vy - camera_position.vy;
b.vz = ld.posB.vz - camera_position.vz;
gte_ldv0(&a);
gte_ldv1(&b);
docop2(0x280030);
LINE_F2* line = (LINE_F2*)current->primptr;
setLineF2(line);
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setSemiTrans(line, 1);
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line->x0 = SX0;
line->y0 = SY0;
line->x1 = SX1;
line->y1 = SY1;
line->r0 = ld.color.r;
line->g0 = ld.color.g;
line->b0 = ld.color.b;
addPrim(current->ot + 2, line);
current->primptr += sizeof(LINE_F2);
gDebug_numLines--;
}
gDebug_numLines = 0;
}
void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color)
{
LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
ld.posA = pointA;
ld.posB = pointB;
ld.color = color;
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ld.posA.vy *= -1;
ld.posB.vy *= -1;
}
void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color)
{
LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
ld.posA = pointA;
ld.posB = pointB;
ld.color = color;
ld.posA.vx += ofs.vx;
ld.posA.vy += ofs.vy;
ld.posA.vz += ofs.vz;
ld.posB.vx += ofs.vx;
ld.posB.vy += ofs.vy;
ld.posB.vz += ofs.vz;
ld.posA.vy *= -1;
ld.posB.vy *= -1;
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}