REDRIVER2/src_rebuild/redriver2_psxpc.cpp

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// redriver2_psxpc.cpp
//
#include "DRIVER2.H"
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#include "C/MAIN.H"
#include "C/SYSTEM.H"
#include "C/GAMESND.H"
#include "EMULATOR.H"
#include "utils/ini.h"
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#include <SDL_scancode.h>
#include "C/CUTSCENE.H"
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#include "C/GLAUNCH.H"
#include "C/OVERLAY.H"
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#include "C/PLAYERS.H"
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// eq engine console output
typedef enum
{
SPEW_NORM,
SPEW_INFO,
SPEW_WARNING,
SPEW_ERROR,
SPEW_SUCCESS,
}SpewType_t;
#ifdef _WIN32
#include <Windows.h>
static unsigned short g_InitialColor = 0xFFFF;
static unsigned short g_LastColor = 0xFFFF;
static unsigned short g_BadColor = 0xFFFF;
static WORD g_BackgroundFlags = 0xFFFF;
static void GetInitialColors()
{
// Get the old background attributes.
CONSOLE_SCREEN_BUFFER_INFO oldInfo;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &oldInfo);
g_InitialColor = g_LastColor = oldInfo.wAttributes & (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
g_BackgroundFlags = oldInfo.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
g_BadColor = 0;
if (g_BackgroundFlags & BACKGROUND_RED)
g_BadColor |= FOREGROUND_RED;
if (g_BackgroundFlags & BACKGROUND_GREEN)
g_BadColor |= FOREGROUND_GREEN;
if (g_BackgroundFlags & BACKGROUND_BLUE)
g_BadColor |= FOREGROUND_BLUE;
if (g_BackgroundFlags & BACKGROUND_INTENSITY)
g_BadColor |= FOREGROUND_INTENSITY;
}
static WORD SetConsoleTextColor(int red, int green, int blue, int intensity)
{
WORD ret = g_LastColor;
g_LastColor = 0;
if (red) g_LastColor |= FOREGROUND_RED;
if (green) g_LastColor |= FOREGROUND_GREEN;
if (blue) g_LastColor |= FOREGROUND_BLUE;
if (intensity) g_LastColor |= FOREGROUND_INTENSITY;
// Just use the initial color if there's a match...
if (g_LastColor == g_BadColor)
g_LastColor = g_InitialColor;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), g_LastColor | g_BackgroundFlags);
return ret;
}
static void RestoreConsoleTextColor(WORD color)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color | g_BackgroundFlags);
g_LastColor = color;
}
CRITICAL_SECTION g_SpewCS;
bool g_bSpewCSInitted = false;
void fnConDebugSpew(SpewType_t type, char* text)
{
// Hopefully two threads won't call this simultaneously right at the start!
if (!g_bSpewCSInitted)
{
GetInitialColors();
InitializeCriticalSection(&g_SpewCS);
g_bSpewCSInitted = true;
}
WORD old;
EnterCriticalSection(&g_SpewCS);
{
if (type == SPEW_NORM)
{
old = SetConsoleTextColor(1, 1, 1, 0);
}
else if (type == SPEW_WARNING)
{
old = SetConsoleTextColor(1, 1, 0, 1);
}
else if (type == SPEW_SUCCESS)
{
old = SetConsoleTextColor(0, 1, 0, 1);
}
else if (type == SPEW_ERROR)
{
old = SetConsoleTextColor(1, 0, 0, 1);
}
else if (type == SPEW_INFO)
{
old = SetConsoleTextColor(0, 1, 1, 1);
}
else
{
old = SetConsoleTextColor(1, 1, 1, 1);
}
OutputDebugStringA(text);
printf("%s", text);
RestoreConsoleTextColor(old);
}
LeaveCriticalSection(&g_SpewCS);
}
#endif
void SpewMessageToOutput(SpewType_t spewtype, char const* pMsgFormat, va_list args)
{
static char pTempBuffer[4096];
int len = 0;
vsprintf(&pTempBuffer[len], pMsgFormat, args);
#ifdef WIN32
fnConDebugSpew(spewtype, pTempBuffer);
#else
printf(pTempBuffer);
#endif
}
void printMsg(char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
SpewMessageToOutput(SPEW_NORM, fmt, argptr);
va_end(argptr);
}
void printInfo(char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
SpewMessageToOutput(SPEW_INFO, fmt, argptr);
va_end(argptr);
}
void printWarning(char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
SpewMessageToOutput(SPEW_WARNING, fmt, argptr);
va_end(argptr);
}
void printError(char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
SpewMessageToOutput(SPEW_ERROR, fmt, argptr);
va_end(argptr);
}
int(*GPU_printf)(const char *fmt, ...);
extern int gDrawDistance;
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int cursorX, cursorY, cursorOldX, cursorOldY;
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extern int g_FreeCameraEnabled;
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void FreeCameraMouseHandler(int x, int y)
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{
if (g_FreeCameraEnabled)
{
extern SVECTOR g_FreeCameraRotation;
int width, height;
Emulator_GetScreenSize(width, height);
cursorX = x;
cursorY = y;
Emulator_SetCursorPosition(width / 2, height / 2);
g_FreeCameraRotation.vy -= cursorX - cursorOldX;
g_FreeCameraRotation.vx += cursorY - cursorOldY;
cursorX = width / 2;
cursorY = height / 2;
cursorOldX = cursorX;
cursorOldY = cursorY;
}
}
void FreeCameraKeyboardHandler(int nKey, bool down)
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{
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if (g_FreeCameraEnabled)
{
extern int g_FreeCameraControls;
if (nKey == SDL_SCANCODE_W)
{
if (down)
g_FreeCameraControls |= 0x1;
else
g_FreeCameraControls &= ~0x1;
}
else if (nKey == SDL_SCANCODE_S)
{
if (down)
g_FreeCameraControls |= 0x2;
else
g_FreeCameraControls &= ~0x2;
}
else if (nKey == SDL_SCANCODE_A)
{
if (down)
g_FreeCameraControls |= 0x4;
else
g_FreeCameraControls &= ~0x4;
}
else if (nKey == SDL_SCANCODE_D)
{
if (down)
g_FreeCameraControls |= 0x8;
else
g_FreeCameraControls &= ~0x8;
}
}
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if(!down)
return;
if (nKey == SDL_SCANCODE_F7)
{
g_FreeCameraEnabled ^= 1;
printf("Free camera: %s\n", g_FreeCameraEnabled ? "ON" : "OFF");
}
}
int gShowCollisionDebug = 0;
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#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
extern int g_texturelessMode;
extern int g_wireframeMode;
extern int gDisplayPosition;
extern int gDisplayDrawStats;
int gStopCivCars = 0;
extern void FunkUpDaBGMTunez(int funk);
void GameDebugKeys(int nKey, bool down)
{
FreeCameraKeyboardHandler(nKey, down);
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if (!down)
return;
if (nKey == SDL_SCANCODE_1)
{
gDisplayPosition ^= 1;
printf("Position display %s\n", gDisplayPosition ? "ON" : "OFF");
}
else if (nKey == SDL_SCANCODE_2)
{
gShowCollisionDebug++;
if (gShowCollisionDebug > 3)
gShowCollisionDebug = 0;
printf("Collision debug: %d\n", gShowCollisionDebug);
}
else if (nKey == SDL_SCANCODE_3)
{
gDisplayDrawStats ^= 1;
printf("Stats %s\n", gDisplayDrawStats ? "ON" : "OFF");
}
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#ifdef _DEBUG
else if (nKey == SDL_SCANCODE_0)
{
gStopCivCars ^= 1;
printf("Civ cars stop %s\n", gStopCivCars ? "ON" : "OFF");
}
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#endif
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else if (nKey == SDL_SCANCODE_BACKSPACE)
{
extern int FastForward;
FastForward = 1;
}
else if (nKey == SDL_SCANCODE_PAGEUP)
{
player[0].cameraCarId++;
if (player[0].cameraCarId > MAX_CARS - 1)
player[0].cameraCarId = MAX_CARS - 1;
printf("Car on camera: %d\n", player[0].cameraCarId);
}
else if (nKey == SDL_SCANCODE_PAGEDOWN)
{
player[0].cameraCarId--;
if (player[0].cameraCarId < 0)
player[0].cameraCarId = 0;
printf("Car on camera: %d\n", player[0].cameraCarId);
}
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else if (nKey == SDL_SCANCODE_KP_DIVIDE)
{
FunkUpDaBGMTunez(0);
}
else if (nKey == SDL_SCANCODE_KP_MULTIPLY)
{
FunkUpDaBGMTunez(1);
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extern void CreateRoadblock();
CreateRoadblock();
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}
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}
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#endif
#ifndef USE_CRT_MALLOC
char g_Overlay_buffer[0x50000]; // 0x1C0000
char g_Frontend_buffer[0x60000]; // 0xFB400
char g_Other_buffer[0x50000]; // 0xF3000
char g_Other_buffer2[0x50000]; // 0xE7000
OTTYPE g_OT1[OTSIZE]; // 0xF3000
OTTYPE g_OT2[OTSIZE]; // 0xF7200
char g_PrimTab1[PRIMTAB_SIZE]; // 0xFB400
char g_PrimTab2[PRIMTAB_SIZE]; // 0x119400
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char g_Replay_buffer[0x50000]; // 0x1fABBC
#endif
int main(int argc, char** argv)
{
ini_t* config;
#ifdef USE_CRT_MALLOC
_overlay_buffer = (char*)malloc(0x50000); // 0x1C0000
_frontend_buffer = (char*)malloc(0x60000); // 0xFB400
_other_buffer = (char*)malloc(0x50000); // 0xF3000
_other_buffer2 = (char*)malloc(0x50000); // 0xE7000
_OT1 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF3000
_OT2 = (OTTYPE*)malloc(OTSIZE * sizeof(OTTYPE)); // 0xF7200
_primTab1 = (char*)malloc(PRIMTAB_SIZE); // 0xFB400
_primTab2 = (char*)malloc(PRIMTAB_SIZE); // 0x119400
_replay_buffer = (char*)malloc(0x50000); // 0x1fabbc
#else
_overlay_buffer = g_Overlay_buffer; // 0x1C0000
_frontend_buffer = g_Frontend_buffer; // 0xFB400
_other_buffer = g_Other_buffer; // 0xF3000
_other_buffer2 = g_Other_buffer2; // 0xE7000
_OT1 = g_OT1; // 0xF3000
_OT2 = g_OT2; // 0xF7200
_primTab1 = g_PrimTab1; // 0xFB400
_primTab2 = g_PrimTab2; // 0x119400
_replay_buffer = g_Replay_buffer; // 0x1fABBC
#endif
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#if defined(DEBUG_OPTIONS) || defined(_DEBUG)
GPU_printf = printf;
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#endif // _DEBUG
config = ini_load("config.ini");
// best distance
gDrawDistance = 600;
int windowWidth = 800;
int windowHeight = 600;
int fullScreen = 0;
int enableFreecamera = 0;
extern int g_pgxpTextureCorrection;
extern int g_pgxpZBuffer;
extern int g_bilinearFiltering;
if (config)
{
const char* dataFolderStr = ini_get(config, "fs", "dataFolder");
const char* userReplaysStr = ini_get(config, "game", "userChases");
InitUserReplays(userReplaysStr);
ini_sget(config, "render", "windowWidth", "%d", &windowWidth);
ini_sget(config, "render", "windowHeight", "%d", &windowHeight);
ini_sget(config, "render", "fullscreen", "%d", &fullScreen);
ini_sget(config, "render", "pgxpTextureMapping", "%d", &g_pgxpTextureCorrection);
ini_sget(config, "render", "pgxpZbuffer", "%d", &g_pgxpZBuffer);
ini_sget(config, "render", "bilinearFiltering", "%d", &g_bilinearFiltering);
ini_sget(config, "game", "drawDistance", "%d", &gDrawDistance);
ini_sget(config, "game", "freeCamera", "%d", &enableFreecamera);
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ini_sget(config, "game", "driver1music", "%d", &gDriver1Music);
ini_sget(config, "game", "widescreenOverlays", "%d", &gWidescreenOverlayAlign);
if (dataFolderStr)
{
strcpy(gDataFolder, dataFolderStr);
int len = strlen(gDataFolder);
if (gDataFolder[len - 1] != '\\')
{
gDataFolder[len] = '\\';
gDataFolder[len + 1] = '\0';
}
}
#if defined(DEBUG_OPTIONS)
int unlockAll = 0;
ini_sget(config, "game", "unlockAll", "%d", &unlockAll);
if (unlockAll)
{
gFurthestMission = 40;
AvailableCheats.cheat5 = 1;
AvailableCheats.cheat6 = 1;
AvailableCheats.cheat7 = 1;
AvailableCheats.cheat8 = 1;
AvailableCheats.cheat2 = 1;
AvailableCheats.cheat11 = 1;
AvailableCheats.cheat1 = 1;
AvailableCheats.cheat3 = 1;
AvailableCheats.cheat4 = 1;
}
#endif
ini_free(config);
}
#ifndef _DEBUG
if(enableFreecamera)
{
gameDebugKeys = FreeCameraKeyboardHandler;
gameDebugMouse = FreeCameraMouseHandler;
}
#else
gameDebugKeys = GameDebugKeys;
gameDebugMouse = FreeCameraMouseHandler;
#endif
Emulator_Initialise("REDRIVER2", windowWidth, windowHeight, fullScreen);
redriver2_main(argc, argv);
Emulator_ShutDown();
}