REDRIVER2/src_rebuild/Game/C/draw.h

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#ifndef DRAW_H
#define DRAW_H
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extern SVECTOR day_vectors[4];
extern SVECTOR night_vectors[4];
extern SVECTOR day_colours[4];
extern SVECTOR night_colours[4];
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extern MATRIX aspect;
extern MATRIX identity;
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extern MATRIX inv_camera_matrix;
extern MATRIX face_camera;
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extern MATRIX2 matrixtable[64];
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extern MATRIX2 CompoundMatrix[64];
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#ifdef PSX
#define MAX_DRAWN_BUILDINGS 192
#define MAX_DRAWN_TILES 320
#define MAX_DRAWN_ANIMATING 20
#define MAX_DRAWN_SPRITES 75
#else
#define MAX_DRAWN_BUILDINGS 384
#define MAX_DRAWN_TILES 750
#define MAX_DRAWN_ANIMATING 48
#define MAX_DRAWN_SPRITES 128
#endif
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enum PlotFlags
{
PLOT_TRANSPARENT = (1 << 0),
PLOT_INV_CULL = (1 << 1),
PLOT_NO_CULL = (1 << 2),
PLOT_NO_SHADE = (1 << 3),
PLOT_CUSTOM_PALETTE = (1 << 4),
};
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extern void* model_tile_ptrs[MAX_DRAWN_TILES];
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extern int units_across_halved;
extern int units_down_halved;
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extern int pvs_square;
extern int pvs_square_sq;
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extern int PolySizes[56];
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extern int combointensity;
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extern int gForceLowDetailCars;
extern int num_cars_drawn;
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extern char CurrentPVS[444];
extern void DrawMapPSX(int *comp_val); // 0x0003F6B0
extern void SetupPlaneColours(uint ambient); // 0x00040218
extern void SetupDrawMapPSX(); // 0x00040408
extern void InitFrustrumMatrix(); // 0x00040534
extern void SetFrustrumMatrix(); // 0x000417A4
extern void Set_Inv_CameraMatrix(); // 0x000417DC
extern void CalcObjectRotationMatrices(); // 0x00041814
extern void PlotMDL_less_than_128(MODEL *model); // 0x000418BC
extern void DrawAllTheCars(int view); // 0x000407D8
extern void RenderModel(MODEL *model, MATRIX *matrix, VECTOR *pos, int zBias, int flags, int subdiv, int nrot); // 0x0004143C
#endif