REDRIVER2/src_rebuild/Game/C/pedest.c

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#include "driver2.h"
#include "pedest.h"
#include "players.h"
#include "mission.h"
#include "objcoll.h"
#include "cosmetic.h"
#include "models.h"
#include "dr2roads.h"
#include "motion_c.h"
#include "convert.h"
#include "sound.h"
#include "pad.h"
#include "civ_ai.h"
#include "glaunch.h"
#include "cutscene.h"
#include "camera.h"
#include "pause.h"
#include "ai.h"
#include "cars.h"
#include "felony.h"
#include "job_fx.h"
#include "bcollide.h"
#include "gamesnd.h"
#include "map.h"
#include "system.h"
#include "handling.h"
#include "ASM/rndrasm.h"
MODEL* pmTannerModels[17] = { 0 };
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MODEL* pmJerichoModels[6] = { 0 };
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void PedDoNothing(PEDESTRIAN* pPed);
void PedUserWalker(PEDESTRIAN* pPed);
void PedUserRunner(PEDESTRIAN* pPed);
void PedGetInCar(PEDESTRIAN* pPed);
void PedGetOutCar(PEDESTRIAN* pPed);
void PedCarryOutAnimation(PEDESTRIAN* pPed);
void CivPedDoNothing(PEDESTRIAN* pPed);
void CivPedWalk(PEDESTRIAN* pPed);
void CivPedSit(PEDESTRIAN* pPed);
void CivPedJump(PEDESTRIAN* pPed);
void PedPressButton(PEDESTRIAN* pPed);
void TannerSitDown(PEDESTRIAN* pPed);
void CopStand(PEDESTRIAN* pPed);
void CivGetIn(PEDESTRIAN* pPed);
pedFunc fpPedPersonalityFunctions[] = {
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PedDoNothing,
PedUserWalker,
PedUserRunner,
PedGetInCar,
PedGetOutCar,
PedCarryOutAnimation,
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CivPedDoNothing,
CivPedWalk,
CivPedSit,
CivPedJump,
PedPressButton,
TannerSitDown,
CopStand,
CivGetIn,
};
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SVECTOR tannerLookAngle = { 0, 0, 0, 0 };
const int tannerTurnMax = 16;
const int tannerTurnStep = 4;
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int bKillTanner = 0;
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SEATED_PEDESTRIANS* seated_pedestrian; // lump
int seated_count;
int maxSeated;
static int numTannerPeds = 0;
static int numCopPeds = 0;
int pinginPedAngle = 0;
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PEDESTRIAN pedestrians[MAX_PEDESTRIANS];
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PEDESTRIAN* pUsedPeds = NULL; // linked list of pedestrians
PEDESTRIAN* pFreePeds = NULL;
PEDESTRIAN* pHold = NULL;
int max_pedestrians;
int num_pedestrians;
char ping_in_pedestrians = 0;
int bKilled = 0;
PEDESTRIAN_ROADS pedestrian_roads;
u_int tannerPad;
extern short padd;
SVECTOR camAngle;
static int oldCamView;
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int bPower = 0;
int oldWeather = 0;
int powerCounter = 0;
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// [D] [T]
void InitTanner(void)
{
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pmTannerModels[0] = FindModelPtrWithName("TORSO");
pmTannerModels[1] = FindModelPtrWithName("HEAD");
pmTannerModels[2] = FindModelPtrWithName("U_ARM_RIGHT");
pmTannerModels[3] = FindModelPtrWithName("L_ARM_RIGHT");
pmTannerModels[4] = FindModelPtrWithName("HAND_RIGHT");
pmTannerModels[5] = FindModelPtrWithName("THIGH_RIGHT");
pmTannerModels[6] = FindModelPtrWithName("CALF_RIGHT");
pmTannerModels[7] = FindModelPtrWithName("FOOT_LEFT");
pmTannerModels[8] = FindModelPtrWithName("U_ARM_LEFT");
pmTannerModels[9] = FindModelPtrWithName("L_ARM_LEFT");
pmTannerModels[10] = FindModelPtrWithName("HAND_LEFT");
pmTannerModels[11] = FindModelPtrWithName("THIGH_LEFT");
pmTannerModels[12] = FindModelPtrWithName("CALF_LEFT");
pmTannerModels[13] = FindModelPtrWithName("FOOT_RIGHT");
pmTannerModels[14] = FindModelPtrWithName("NECK");
pmTannerModels[15] = FindModelPtrWithName("HIPS");
pmTannerModels[16] = FindModelPtrWithName("BAG");
pmJerichoModels[0] = FindModelPtrWithName("JERI_TORSO");
pmJerichoModels[1] = FindModelPtrWithName("JERI_HEAD");
pmJerichoModels[2] = FindModelPtrWithName("JERI_U_ARM_LEFT");
pmJerichoModels[3] = FindModelPtrWithName("JERI_L_ARM_LEFT");
pmJerichoModels[4] = FindModelPtrWithName("JERI_U_ARM_RIGHT");
pmJerichoModels[5] = FindModelPtrWithName("JERI_L_ARM_RIGHT");
SetSkelModelPointers(TANNER_MODEL);
StoreVertexLists();
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numTannerPeds = 0;
bKillTanner = 0;
bKilled = 0;
}
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// [D] [T]
void SetTannerPosition(VECTOR* pVec)
{
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PEDESTRIAN* pPed;
pPed = pUsedPeds;
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while (pPed)
{
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if (pPed->pedType == TANNER_MODEL || ActiveCheats.cheat12 && pPed->pedType == OTHER_MODEL)
{
pPed->position.vx = pVec->vx;
pPed->position.vy = -pVec->vy;
pPed->position.vz = pVec->vz;
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player[0].pos[0] = pVec->vx;
player[0].pos[1] = pVec->vy;
player[0].pos[2] = pVec->vz;
}
pPed = pPed->pNext;
}
}
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// [D] [T]
void InitPedestrians(void)
{
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int loop;
SEATED_PEDESTRIANS* seatedptr;
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memset((u_char*)pedestrians, 0, sizeof(pedestrians));
DestroyPedestrians();
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PEDESTRIAN* lastPed = &pedestrians[0];
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lastPed->pPrev = NULL;
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for (loop = 1; loop < MAX_PEDESTRIANS; loop++)
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{
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PEDESTRIAN* currPed = &pedestrians[loop];
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lastPed->pNext = currPed;
currPed->pPrev = lastPed++;
}
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lastPed->pNext = NULL;
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pUsedPeds = NULL;
pFreePeds = pedestrians;
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seated_count = 0;
seatedptr = seated_pedestrian;
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if (seatedptr != NULL)
{
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while (seatedptr->rotation != 9999)
{
seatedptr->index = 0;
seated_count++;
seatedptr++;
}
}
maxSeated = seated_count;
numTannerPeds = 0;
pinginPedAngle = 0;
pPlayerPed = NULL;
seated_count = 0;
ping_in_pedestrians = 1;
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numCopPeds = 0;
}
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// [D] [T]
void DestroyPedestrians(void)
{
while (pUsedPeds)
{
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if (pUsedPeds->pedType == TANNER_MODEL || ActiveCheats.cheat12 && pUsedPeds->pedType == OTHER_MODEL)
numTannerPeds--;
DestroyPedestrian(pUsedPeds);
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}
num_pedestrians = 0;
}
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// [D] [T]
void DestroyCivPedestrians(void)
{
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PEDESTRIAN* pPed;
PEDESTRIAN* pHPed;
pPed = pUsedPeds;
while (pPed != NULL)
{
pHPed = pPed->pNext;
if (pPed->pedType == CIVILIAN)
{
DestroyPedestrian(pUsedPeds);
num_pedestrians--;
}
pPed = pHPed;
}
}
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// [D] [T]
void DestroyPedestrian(PEDESTRIAN* pPed)
{
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if (pPed->flags & 8)
numCopPeds--; // or road block pedestrians
pPed->flags = 0;
pPed->dir.vz = 0;
pPed->dir.vy = 0;
pPed->dir.vx = 0;
if (pPed == pUsedPeds)
{
pUsedPeds = pPed->pNext;
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if (pUsedPeds) // [A] is this valid? Or it was by Reflections?
pUsedPeds->pPrev = NULL;
pPed->pNext = pFreePeds;
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if (pFreePeds)
pFreePeds->pPrev = pPed;
}
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else
{
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if (pPed->pPrev)
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pPed->pPrev->pNext = pPed->pNext;
if (pPed->pNext)
pPed->pNext->pPrev = pPed->pPrev;
pPed->pNext = pFreePeds;
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if (pFreePeds)
pFreePeds->pPrev = pPed;
pPed->pPrev = NULL;
}
pFreePeds = pPed;
if (pPed->type == PED_ACTION_CIVSIT)
seated_pedestrian[pPed->seat_index].index = 0; // [A] removed check
pPed->doing_turn = 0;
num_pedestrians--;
}
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// [D] [T]
int PedSurfaceType(VECTOR* ped_pos)
{
sdPlane* sfc_ptr;
sfc_ptr = sdGetCell(ped_pos);
if (!sfc_ptr)
return 0;
return sfc_ptr->surface;
}
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// [D] [T]
PEDESTRIAN* CreatePedestrian(void)
{
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PEDESTRIAN* pNewPed;
pNewPed = pFreePeds;
if (pFreePeds != NULL)
{
if (pFreePeds->pNext != NULL)
pFreePeds->pNext->pPrev = NULL;
pFreePeds = pFreePeds->pNext;
if (pUsedPeds != NULL)
pUsedPeds->pPrev = pNewPed;
pNewPed->pPrev = NULL;
pNewPed->pNext = pUsedPeds;
num_pedestrians++;
pUsedPeds = pNewPed;
return pNewPed;
}
return NULL;
}
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// [D] [T]
void PlaceRoadBlockCops(void)
{
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int wbody;
int lbody;
int cs, sn;
u_int dir;
CAR_DATA* cp;
CAR_DATA* pCar;
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int i;
int numCops;
CAR_DATA* pCopCars[16];
LONGVECTOR4 disp;
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if (numCopPeds >= 8)
return;
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numCops = 0;
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cp = car_data;
do {
if (cp->controlFlags & CONTROL_FLAG_COP_SLEEPING)
pCopCars[numCops++] = cp;
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cp++;
} while (cp < &car_data[MAX_CARS]);
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if (!numCops)
return;
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i = 0;
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do {
pCar = pCopCars[i];
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sn = rsin(pCar->hd.direction);
cs = rcos(pCar->hd.direction);
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disp[0] = pCar->hd.where.t[0] - player[0].pos[0];
disp[1] = player[0].pos[1] - pCar->hd.where.t[1];
disp[2] = pCar->hd.where.t[2] - player[0].pos[2];
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lbody = car_cosmetics[pCar->ap.model].colBox.vz - 120;
wbody = car_cosmetics[pCar->ap.model].colBox.vx + 400;
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if (FIXED(cs * 0x1000) * disp[0] - FIXED(sn * 0x1000) * disp[2] + 0x800 < 0)
wbody = -wbody;
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dir = pCar->hd.direction + 0x800U & 0xfff;
cs = rcossin_tbl[dir * 2 + 1];
sn = rcossin_tbl[dir * 2];
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disp[0] = pCar->hd.where.t[0] - (FIXED(wbody * cs) - FIXED(lbody * sn));
disp[1] = -pCar->hd.where.t[1];
disp[2] = pCar->hd.where.t[2] + FIXED(wbody * sn) + FIXED(lbody * cs);
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if (CreatePedAtLocation(&disp, 12) != 0)
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numCopPeds++;
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disp[0] = pCar->hd.where.t[0] - (FIXED(wbody * cs) - FIXED(-lbody * sn));
disp[1] = -pCar->hd.where.t[1];
disp[2] = pCar->hd.where.t[2] + FIXED(wbody * sn) + FIXED(-lbody * cs);
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if (CreatePedAtLocation(&disp, 13) != 0)
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numCopPeds++;
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i++;
} while (i < numCops);
}
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// [D] [T]
int CreatePedAtLocation(LONGVECTOR4* pPos, int pedType)
{
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PEDESTRIAN* pPed;
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if (num_pedestrians >= MAX_PLACED_PEDS)
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return 0;
pPed = CreatePedestrian();
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if (pPed == NULL)
return 0;
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pPed->position.vx = (*pPos)[0];
pPed->position.vy = (*pPos)[1];
pPed->position.vz = (*pPos)[2];
pPed->pedType = CIVILIAN;
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pPed->dir.vz = 0;
pPed->dir.vx = 0;
pPed->dir.vy = 0;
pPed->type = (PED_ACTION_TYPE)pedType;
pPed->flags = 0;
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pPed->fpRestState = fpPedPersonalityFunctions[12];
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if (pedType == 8)
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{
pPed->flags = 0;
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pPed->fpRestState = fpPedPersonalityFunctions[7];
}
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else if (pedType >= 8 && pedType <= 13)
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{
pPed->flags = 8;
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pPed->pallet = 85;
}
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pPed->fpAgitatedState = NULL;
SetupPedMotionData(pPed);
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if (pPed->type == PED_ACTION_COPSTAND)
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{
pPed->position.vy = -(*pPos)[1];
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pPed->position.vy = -98 - MapHeight((VECTOR*)&pPed->position);
}
else if (pPed->type == PED_ACTION_COPCROUCH)
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{
pPed->position.vy = -(*pPos)[1];
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pPed->position.vy = -62 - MapHeight((VECTOR*)&pPed->position);
}
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return 1;
}
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// [D] [T]
void DrawAllPedestrians(void)
{
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PEDESTRIAN* pPed;
pPed = pUsedPeds;
while (pPed != NULL)
{
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if (PositionVisible((VECTOR*)&pPed->position) &&
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FrustrumCheck((VECTOR*)&pPed->position, 60) != -1)
{
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if (pPed->pedType == TANNER_MODEL)
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{
if (!bKillTanner)
DrawTanner(pPed);
}
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else if (pPed->pedType == OTHER_MODEL)
{
if (!bKillTanner)
DrawCharacter(pPed);
}
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else if (pPed->pedType == OTHER_SPRITE)
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{
DrawCharacter(pPed);
}
else
{
DrawCiv(pPed);
}
}
pPed = pPed->pNext;
}
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/*
pPed = pUsedPeds;
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while (pPed != NULL)
{
if (pPed->pedType < OTHER_SPRITE && PedVisible(pPed, 60))
{
if (!bKillTanner)
DrawTanner(pPed);
}
pPed = pPed->pNext;
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}*/
}
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// [D] [T]
int TannerActionHappening(void)
{
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PEDESTRIAN* pPed = player[0].pPed;
if (pPed && pPed->type == PED_ACTION_PRESSBUTTON)
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return pPed->frame1 == 14;
return 0;
}
int bAvoidTanner = 0;
int bAvoidBomb = -1;
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// [D] [T]
void ControlPedestrians(void)
{
CAR_DATA* pCar;
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PEDESTRIAN* pPed;
PEDESTRIAN* pPedNext;
pPed = pUsedPeds;
while (pPed)
{
pPedNext = pPed->pNext; // in case if ped gets removed
if (pPed->pedType == CIVILIAN)
{
CalculatePedestrianInterest(pPed);
if (pPed->fpAgitatedState == NULL)
(*pPed->fpRestState)(pPed);
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else
(*pPed->fpAgitatedState)(pPed);
if (pPed->type != PED_ACTION_GETINCAR)
{
pCar = CheckForCar(pPed);
if (pCar)
SetupCivJump(pPed, pCar);
}
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if (bAvoidTanner == 0)
{
if (bAvoidBomb != -1)
{
SetupCivJump(pPed, NULL);
bAvoidBomb = -1;
}
}
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else
{
SetupCivJump(pPed, NULL);
bAvoidTanner = 0;
}
}
pPed = pPedNext;
}
pPed = pUsedPeds;
// remove peds with PingOut
while (pPed)
{
if (pPed->pedType == CIVILIAN && (PingOutPed(pPed) != 0 || (pPed->flags & 1U) != 0))
{
pHold = pPed->pNext;
DestroyPedestrian(pPed);
pPed = pHold;
}
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else
{
pPed = pPed->pNext;
}
}
}
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// [D] [T]
void AnimatePed(PEDESTRIAN* pPed)
{
int dir;
VECTOR vec;
if (pauseflag)
return;
vec.vx = pPed->position.vx;
vec.vz = pPed->position.vz;
vec.vy = -pPed->position.vy;
if (pPed->type != PED_ACTION_SIT)
{
if (pPed->pedType == CIVILIAN && (pPed->flags & 0x8000U) != 0)
pPed->position.vy = -60 - MapHeight(&vec);
else
pPed->position.vy = -130 - MapHeight(&vec);
}
if (pPed->speed < 0)
{
dir = pPed->dir.vy;
pPed->position.vx -= FIXED(pPed->speed * rcossin_tbl[(dir & 0xfff) * 2]);
pPed->position.vz -= FIXED(pPed->speed * rcossin_tbl[(-dir & 0xfffU) * 2 + 1]);
}
else
{
dir = pPed->dir.vy - 0x800U & 0xfff;
pPed->position.vx += FIXED(pPed->speed * rcossin_tbl[dir * 2]);
pPed->position.vz += FIXED(pPed->speed * rcossin_tbl[dir * 2 + 1]);
}
if (pPed->type != PED_ACTION_SIT &&
pPed->type != PED_ACTION_COPCROUCH &&
pPed->type != PED_ACTION_COPSTAND)
{
pPed->velocity.vy = 10;
}
if ((pPed->flags & 4) /*&& pPed->pedType == TANNER_MODEL*/)
{
if (pPed->frame1 == 0)
pPed->frame1 = 15;
pPed->frame1--;
}
else
{
int g_cdNumFrames;
pPed->frame1++;
if (pPed->type - 8U < 3) // [A] TODO: figure out what type it is to have extended frames
g_cdNumFrames = 31;
else
g_cdNumFrames = 16;
if (pPed->frame1 >= g_cdNumFrames)
pPed->frame1 = 0;
}
if ((pPed->pedType == TANNER_MODEL || (ActiveCheats.cheat12 && pPed->pedType == OTHER_MODEL)) && pPed->type < PED_ACTION_BACK)
{
int surfId;
surfId = PedSurfaceType((VECTOR*)&pPed->position);
// play footstep sounds
if (surfId != 4 && surfId != 6 && surfId != 11 && surfId != 9)
{
if (pPed->frame1 == 3)
Start3DSoundVolPitch(-1, SOUND_BANK_TANNER, 0, pPed->position.vx, -pPed->position.vy, pPed->position.vz, -5000, 0x1000);
if (pPed->frame1 == 11)
Start3DSoundVolPitch(-1, SOUND_BANK_TANNER, 1, pPed->position.vx, -pPed->position.vy, pPed->position.vz, -5000, 0x1000);
}
}
if (pPed->pedType != CIVILIAN)
{
int padId;
padId = ABS(pPed->padId);
player[padId].pos[0] = pPed->position.vx;
player[padId].pos[1] = -pPed->position.vy;
player[padId].pos[2] = pPed->position.vz;
}
}
// [D] [T]
void SetupDoNowt(PEDESTRIAN* pPed)
{
pPed->speed = 0;
pPed->dir.vz = 0;
pPed->type = PED_ACTION_BACK;
SetupPedMotionData(pPed);
pPed->flags |= 0x10;
}
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// [D] [T]
void SetupWalker(PEDESTRIAN* pPed)
{
pPed->type = PED_ACTION_WALK;
pPed->speed = 14;
SetupPedMotionData(pPed);
pPed->flags |= 0x10;
}
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// [D] [T]
void SetupRunner(PEDESTRIAN* pPed)
{
pPed->type = PED_ACTION_RUN;
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pPed->frame1 = 0;
pPed->speed = 40;
SetupPedMotionData(pPed);
pPed->flags |= 0x10;
}
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// [D] [T]
void SetupBack(PEDESTRIAN* pPed)
{
pPed->type = PED_ACTION_WALK;
pPed->frame1 = 0;
pPed->speed = -10;
SetupPedMotionData(pPed);
pPed->flags |= 0x10;
}
CAR_DATA* pCivCarToGetIn = NULL;
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// [D] [T]
void CivGetIn(PEDESTRIAN* pPed) // [A] UNUSED
{
u_int padid;
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DRIVER2_CURVE* curve;
DRIVER2_STRAIGHT* straight;
straight = NULL;
curve = NULL;
InitCivState(pCivCarToGetIn, NULL);
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if (IS_STRAIGHT_SURFACE(pCivCarToGetIn->ai.c.currentRoad))
straight = GET_STRAIGHT(pCivCarToGetIn->ai.c.currentRoad);
else
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curve = GET_CURVE(pCivCarToGetIn->ai.c.currentRoad);
pCivCarToGetIn->ai.c.currentLane = CheckChangeLanes(straight, curve, pCivCarToGetIn->ai.c.targetRoute[0].distAlongSegment, pCivCarToGetIn, 0);
DestroyPedestrian(pPed);
}
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// [D] [T]
void CopStand(PEDESTRIAN* pPed)
{
VECTOR v;
v.vx = pPed->position.vx - player[0].pos[0];
v.vz = pPed->position.vz - player[0].pos[2];
pPed->frame1 = 0;
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pPed->dir.vy = 1024 - ratan2(v.vz, v.vx);
}
int iAllowWatch = 0;
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// [D] [T]
void PedDoNothing(PEDESTRIAN* pPed)
{
pPed->speed = 0;
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if ((pPed->flags & 0x10) == 0)
{
SetupDoNowt(pPed);
pPed->flags |= 0x10;
}
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if (tannerPad & TANNER_PAD_GOFORWARD)
{
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// run forward
pPed->interest = 0;
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pPed->flags &= ~0x10;
pPed->fpAgitatedState = fpPedPersonalityFunctions[2];
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SetupRunner(pPed);
}
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else if (tannerPad & TANNER_PAD_GOBACK)
{
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// walk back
pPed->interest = 0;
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pPed->flags &= ~0x10;
pPed->fpAgitatedState = fpPedPersonalityFunctions[1];
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SetupBack(pPed);
}
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else if (tannerPad & TANNER_PAD_TURNRIGHT)
{
pPed->interest = 0;
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pPed->doing_turn -= 2;
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if (pPed->doing_turn < -tannerTurnMax)
pPed->doing_turn = -tannerTurnMax;
pPed->dir.vy = pPed->dir.vy + 64 - (pPed->doing_turn + tannerTurnMax) * tannerTurnStep;
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if (pPed->frame1 == 0)
pPed->frame1 = 15;
else
pPed->frame1--;
pPed->head_rot = 0;
}
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else if (tannerPad & TANNER_PAD_TURNLEFT)
{
pPed->interest = 0;
pPed->doing_turn += 2;
if (pPed->doing_turn > tannerTurnMax)
pPed->doing_turn = tannerTurnMax;
pPed->dir.vy = pPed->dir.vy - 64 + (tannerTurnMax - pPed->doing_turn) * tannerTurnStep;
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if (pPed->frame1 > 14)
pPed->frame1 = 0;
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else
pPed->frame1++;
pPed->head_rot = 0;
}
else
{
pPed->frame1 = 0;
pPed->interest += 1;
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if (pPed->doing_turn < 0)
{
pPed->doing_turn += 2;
if (pPed->doing_turn > 0)
pPed->doing_turn = 0;
}
if (pPed->doing_turn > 0)
{
pPed->doing_turn -= 2;
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if (pPed->doing_turn < 0)
pPed->doing_turn = 0;
}
if (pPed->doing_turn != 0)
{
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if (pPed->doing_turn < 0)
pPed->dir.vy = pPed->dir.vy + 64 - (pPed->doing_turn + tannerTurnMax) * tannerTurnStep;
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else
pPed->dir.vy = pPed->dir.vy - 64 + (tannerTurnMax - pPed->doing_turn) * tannerTurnStep;
}
}
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if (pPed->interest > 119)
{
pPed->frame1 = 0;
pPed->type = PED_ACTION_TIME;
SetupPedMotionData(pPed);
pPed->flags |= 0x10;
pPed->fpAgitatedState = fpPedPersonalityFunctions[5];
pPed->interest = -2;
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if (pPed->type == PED_ACTION_TIME)
iAllowWatch = 3;
if (iAllowWatch != 0)
iAllowWatch--;
}
}
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// [D] [T]
void PedUserRunner(PEDESTRIAN* pPed)
{
if ((pPed->flags & 0x10U) == 0)
{
SetupRunner(pPed);
}
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if (tannerPad & TANNER_PAD_GOFORWARD)
{
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if (bStopTanner == 0)
pPed->speed = 40 - (tannerDeathTimer >> 1);
else
pPed->speed = 0;
}
else
{
pPed->dir.vz = 0;
pPed->speed = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
}
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if (tannerPad & TANNER_PAD_TURNRIGHT)
{
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if (pPed->dir.vz > -80)
pPed->dir.vz -= 20;
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pPed->doing_turn -= 2;
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if (pPed->doing_turn < -tannerTurnMax)
pPed->doing_turn = -tannerTurnMax;
pPed->head_rot = 0;
pPed->dir.vy = pPed->dir.vy + 64 - (pPed->doing_turn + tannerTurnMax) * tannerTurnStep;
}
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else if (tannerPad & TANNER_PAD_TURNLEFT)
{
if (pPed->dir.vz < 80)
pPed->dir.vz += 20;
pPed->doing_turn += 2;
if (pPed->doing_turn > tannerTurnMax)
pPed->doing_turn = tannerTurnMax;
pPed->head_rot = 0;
pPed->dir.vy = pPed->dir.vy - 64 + (tannerTurnMax - pPed->doing_turn) * tannerTurnStep;
}
else
{
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if (pPed->dir.vz < 0)
pPed->dir.vz += 40;
if (pPed->dir.vz > 0)
pPed->dir.vz -= 40;
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if (pPed->doing_turn < 0)
{
pPed->doing_turn += 2;
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if (pPed->doing_turn > 0)
pPed->doing_turn = 0;
}
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if (pPed->doing_turn > 0)
{
pPed->doing_turn -= 2;
if (pPed->doing_turn < 0)
pPed->doing_turn = 0;
}
pPed->dir.vy = pPed->dir.vy - 64 + (tannerTurnMax - pPed->doing_turn) * tannerTurnStep;
}
AnimatePed(pPed);
}
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// [D] [T]
void PedUserWalker(PEDESTRIAN* pPed)
{
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if ((pPed->flags & 0x10) == 0)
{
SetupWalker(pPed);
}
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if (tannerPad & TANNER_PAD_GOBACK)
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{
pPed->speed = -10;
}
else
{
pPed->type = PED_ACTION_STOPPING;
pPed->frame1 = 0;
pPed->speed = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
}
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if (tannerPad & TANNER_PAD_TURNRIGHT)
{
pPed->head_rot = 0;
pPed->dir.vy += 20;
}
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if (tannerPad & TANNER_PAD_TURNLEFT)
{
pPed->head_rot = 0;
pPed->dir.vy -= 20;
}
AnimatePed(pPed);
}
int iFreezeTimer = 0;
int bFreezeAnimation = 0;
int allreadydone = 0;
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// [D] [T]
void PedCarryOutAnimation(PEDESTRIAN* pPed)
{
pPed->speed = 0;
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if (tannerPad != 0)
{
pPed->frame1 = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
bFreezeAnimation = 0;
pPed->flags &= ~4;
allreadydone = 0;
}
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if (bFreezeAnimation == 0)
{
AnimatePed(pPed);
}
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else
{
if (iFreezeTimer == 0)
{
bFreezeAnimation = 0;
pPed->flags |= 4;
iFreezeTimer = 0;
}
iFreezeTimer--;
}
if ((pPed->flags & 4) == 0)
{
if (pPed->frame1 > 14 && bFreezeAnimation == 0)
{
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if (pPed->type == PED_ACTION_TIME)
{
bFreezeAnimation = 1;
iFreezeTimer = 12;
}
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else
{
pPed->frame1 = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
}
}
}
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else if (pPed->frame1 == 0)
{
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pPed->frame1 = 0;
pPed->fpAgitatedState = NULL;
pPed->flags &= ~0x10;
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bFreezeAnimation = 0;
pPed->flags &= ~4;
allreadydone = 0;
}
}
CAR_DATA* carToGetIn;
int bReverseYRotation = 0;
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// [D] [T]
void PedGetOutCar(PEDESTRIAN* pPed)
{
int playerId;
playerId = pPed->padId;
pPed->speed = 0;
pPed->frame1++;
player[playerId].pos[0] = pPed->position.vx;
player[playerId].pos[1] = -pPed->position.vy;
player[playerId].pos[2] = pPed->position.vz;
if (pPed->frame1 > 14)
{
ChangeCarPlayerToPed(playerId);
pPed->speed = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
pPed->dir.vy = carToGetIn->hd.direction - 2048;
bReverseYRotation = 0;
}
}
int lastCarCameraView = 0;
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// [D] [T]
void SetupGetOutCar(PEDESTRIAN* pPed, CAR_DATA* pCar, int side)
{
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bool entrySide;
int sn, cs;
u_int carDir;
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int xOfs;
int playerId;
playerId = pPed->padId;
lastCarCameraView = player[playerId].cameraView;
pPed->speed = 0;
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sn = rsin(pCar->hd.direction);
cs = rcos(pCar->hd.direction);
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entrySide = cs * (pCar->hd.where.t[0] - pPed->position.vx) - FIXED(sn * 0x1000) * (pCar->hd.where.t[2] - pPed->position.vz) + 0x800 > -1;
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if (entrySide)
pPed->dir.vy = pCar->hd.direction - 1024;
else
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pPed->dir.vy = pCar->hd.direction + 1024;
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bReverseYRotation = !entrySide;
if (side == 1)
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xOfs = -400;
else
xOfs = 400;
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carDir = pCar->hd.direction + 0x800U & 0xfff;
if (NoPlayerControl == 0)
{
player[playerId].cameraView = 5;
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player[playerId].cameraPos.vx = pCar->hd.where.t[0] - (FIXED(xOfs * rcossin_tbl[carDir * 2 + 1]) - FIXED(rcossin_tbl[carDir * 2] * 800));
player[playerId].cameraPos.vy = -200 - pCar->hd.where.t[1];
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player[playerId].cameraPos.vz = pCar->hd.where.t[2] + (FIXED(xOfs * rcossin_tbl[carDir * 2]) + FIXED(rcossin_tbl[carDir * 2 + 1] * 800));
}
pPed->frame1 = 0;
carToGetIn = pCar;
}
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// [D] [T]
void SetupGetInCar(PEDESTRIAN* pPed)
{
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int sn, cs;
int carDir;
int xOfs;
int playerId;
int entrySide;
LONGVECTOR4 pos;
pPed->flags &= ~4;
pPed->speed = 0;
pPed->frame1 = 0;
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playerId = pPed->padId;
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sn = rsin(carToGetIn->hd.direction);
cs = rcos(carToGetIn->hd.direction);
entrySide = cs * (carToGetIn->hd.where.t[0] - pPed->position.vx) - FIXED(sn * ONE) * (carToGetIn->hd.where.t[2] - pPed->position.vz) + 2048 < 0;
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if (entrySide)
pPed->dir.vy = carToGetIn->hd.direction + 1024;
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else
pPed->dir.vy = carToGetIn->hd.direction - 1024;
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if (pPed->dir.vy > carToGetIn->hd.direction)
xOfs = -400;
else
xOfs = 400;
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carDir = carToGetIn->hd.direction + 0x800U & 0xfff;
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if (NoPlayerControl == 0 && gInGameCutsceneActive == 0)
{
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player[playerId].cameraView = 5;
player[playerId].cameraPos.vx = carToGetIn->hd.where.t[0] - (FIXED(xOfs * rcossin_tbl[carDir * 2 + 1]) - FIXED(rcossin_tbl[carDir * 2] * 800));
player[playerId].cameraPos.vy = -200 - carToGetIn->hd.where.t[1];
player[playerId].cameraPos.vz = carToGetIn->hd.where.t[2] + (FIXED(xOfs * rcossin_tbl[carDir * 2]) + FIXED(rcossin_tbl[carDir * 2 + 1] * 800));
}
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if ((carToGetIn->controlFlags & CONTROL_FLAG_WAS_PARKED) == 0)
{
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if (carToGetIn->controlType == CONTROL_TYPE_CIV_AI && carToGetIn->ai.c.thrustState == 3 && carToGetIn->ai.c.ctrlState == 5)
{
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carToGetIn->controlFlags |= CONTROL_FLAG_WAS_PARKED;
}
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else
{
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pos[0] = player[playerId].pos[0];
pos[1] = -player[playerId].pos[1];
pos[2] = player[playerId].pos[2];
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// HEY!
CreatePedAtLocation(&pos, 8);
Start3DSoundVolPitch(-1, SOUND_BANK_TANNER, 5, pos[0], pos[1], pos[2], 0, 0x1000);
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carToGetIn->controlFlags |= CONTROL_FLAG_WAS_PARKED;
}
}
}
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// [D] [T]
void PedGetInCar(PEDESTRIAN* pPed)
{
int playerID;
pPed->speed = 0;
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if (pPed->frame1 < 0xf)
{
AnimatePed(pPed);
}
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else
{
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playerID = ABS(pPed->padId);
pPed->speed = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
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ChangePedPlayerToCar(playerID, carToGetIn);
DestroyPedestrian(pPed);
pPlayerPed = NULL;
numTannerPeds--;
}
}
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// [D] [T]
void SetupPressButton(PEDESTRIAN* pPed)
{
pPed->type = PED_ACTION_PRESSBUTTON;
SetupPedMotionData(pPed);
pPed->dir.vz = 0;
pPed->speed = 0;
pPed->frame1 = 0;
pPed->fpAgitatedState = PedPressButton;
}
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// [D] [T]
void PedPressButton(PEDESTRIAN* pPed)
{
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if (pPed->frame1 < 15)
{
AnimatePed(pPed);
}
else
{
pPed->type = PED_ACTION_BACK;
pPed->fpAgitatedState = NULL;
pPed->frame1 = 0;
SetupPedMotionData(pPed);
}
}
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// [D] [T]
void SetupTannerSitDown(PEDESTRIAN* pPed)
{
pPed->type = PED_ACTION_SIT;
SetupPedMotionData(pPed);
pPed->dir.vz = 0;
pPed->speed = 0;
pPed->frame1 = 0;
pPed->fpAgitatedState = TannerSitDown;
}
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// [D] [T]
void TannerCameraHandler(PEDESTRIAN* pPed)
{
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int value;
int padSteer;
int padid;
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padid = pPed->padId;
if (Pads[padid].type == 4)
{
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padSteer = Pads[padid].mapanalog[0];
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if (padSteer < -32 || padSteer > 32)
{
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if (padSteer < 0)
value = -padSteer;
else
value = padSteer;
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if (padSteer < 0)
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tannerLookAngle.vy = (value - 32) * -11;
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else
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tannerLookAngle.vy = (value - 32) * 11;
}
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else
{
tannerLookAngle.vy = 0;
}
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tannerLookAngle.vx = -Pads[padid].mapanalog[1] * 2;
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if (tannerLookAngle.vx < -60)
tannerLookAngle.vx -= 128;
else if (tannerLookAngle.vx < 60)
tannerLookAngle.vx = 0;
}
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else
{
tannerLookAngle.vx = 0;
tannerLookAngle.vy = 0;
tannerLookAngle.vz = 0;
}
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// [A] old non-functioning code bloat removed
}
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// [D] [T]
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void TannerSitDown(PEDESTRIAN* pPed)
{
if (oldCamView != 2 && player[pPed->padId].cameraView == 2)
{
camAngle.vx = camera_angle.vx;
camAngle.vy = camera_angle.vy;
camAngle.vz = camera_angle.vz;
}
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// if sit down/standup animation playing
if (pPed->flags & 4)
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{
if (pPed->frame1 == 0)
{
pPed->frame1 = 0;
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
tannerLookAngle.vx = 0;
tannerLookAngle.vy = 0;
tannerLookAngle.vz = 0;
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bFreezeAnimation = 0;
pPed->flags &= ~4;
return;
}
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pPed->position.vy -= 3;
}
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else
{
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if (pPed->frame1 == 15)
{
oldCamView = player[pPed->padId].cameraView;
bFreezeAnimation = 1;
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if (tannerPad & TANNER_PAD_ACTION)
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{
tracking_car = 1;
pPed->flags |= 4; // new reverse animation flag
bFreezeAnimation = 0;
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oldCamView = -1;
}
return;
}
pPed->position.vy += 3;
}
AnimatePed(pPed);
}
// [D] [T]
void CivPedDoNothing(PEDESTRIAN* pPed)
{
}
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// [D] [T]
void SetupCivPedRouteData(VECTOR* pPos)
{
VECTOR baseLoc;
baseLoc.vx = pPos->vx;
baseLoc.vy = pPos->vy;
baseLoc.vz = pPos->vz;
pedestrian_roads.pos = GetSurfaceIndex(&baseLoc);
baseLoc.vz = pPos->vz - 128;
pedestrian_roads.north = GetSurfaceIndex(&baseLoc);
baseLoc.vz = pPos->vz + 128;
pedestrian_roads.south = GetSurfaceIndex(&baseLoc);
baseLoc.vz = pPos->vz;
baseLoc.vx = pPos->vx - 128;
pedestrian_roads.east = GetSurfaceIndex(&baseLoc);
baseLoc.vx = pPos->vx + 128;
pedestrian_roads.west = GetSurfaceIndex(&baseLoc);
}
// [D] [T]
void PingInPedestrians(void)
{
int bFound;
PEDESTRIAN* pPed;
int rnd;
int pingInDist;
int i;
int dx, dz;
VECTOR randomLoc;
VECTOR baseLoc;
if (num_pedestrians >= MAX_PLACED_PEDS || pFreePeds == NULL || pFreePeds->pNext == NULL)
return;
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baseLoc.vx = player[0].pos[0];
baseLoc.vy = player[0].pos[1];
baseLoc.vz = player[0].pos[2];
if (gWeather == 0 && FindSeated() != NULL)
return;
for (i = 0; i < 50; i++)
{
pinginPedAngle += 81;
pingInDist = Random2(0) % 128 + 1536;
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randomLoc.vy = baseLoc.vy;
randomLoc.vx = baseLoc.vx + pingInDist * FIXEDH(rcossin_tbl[(pinginPedAngle & 0xfffU) * 2] * 8);
randomLoc.vz = baseLoc.vz + pingInDist * FIXEDH(rcossin_tbl[(pinginPedAngle & 0xfffU) * 2 + 1] * 8);
randomLoc.vy = -MapHeight(&randomLoc);
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if (baseLoc.vy - 512 <= -randomLoc.vy &&
baseLoc.vy + 512 >= -randomLoc.vy &&
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IsPavement(randomLoc.vx, randomLoc.vy, randomLoc.vz, NULL))
{
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if (pUsedPeds != NULL)
{
pPed = pUsedPeds;
dx = pPed->position.vx - randomLoc.vx;
dz = pPed->position.vz - randomLoc.vz;
bFound = 0;
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while (dx * dx + dz * dz > 15999999)
{
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pPed = pPed->pNext;
if (pPed == NULL)
{
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bFound = 1;
break;
}
dx = pPed->position.vx - randomLoc.vx;
dz = pPed->position.vz - randomLoc.vz;
}
}
else
{
bFound = 1;
}
if (!bFound)
return;
if (pFreePeds->pNext == NULL)
return;
pPed = CreatePedestrian();
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pPed->flags = 0;
pPed->position.vx = randomLoc.vx;
pPed->position.vy = randomLoc.vy;
pPed->pedType = CIVILIAN;
pPed->dir.vz = 0;
pPed->dir.vx = 0;
pPed->dir.vy = 0;
pPed->position.vz = randomLoc.vz;
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baseLoc.vx = randomLoc.vx;
baseLoc.vy = pPed->position.vy;
baseLoc.vz = pPed->position.vz;
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baseLoc.vy = -MapHeight(&baseLoc);
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SetupCivPedRouteData(&baseLoc);
PedestrianActionInit_WalkToTarget(pPed);
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pPed->type = PED_ACTION_CIVRUN;
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if (pedestrian_roads.north != -28 &&
(pPed->type = PED_ACTION_CIVRUN, pedestrian_roads.south != -28) &&
(pPed->type = PED_ACTION_CIVRUN, pedestrian_roads.east != -28) &&
(pPed->type = PED_ACTION_CIVWALK, pedestrian_roads.west == -28))
{
pPed->type = PED_ACTION_CIVRUN;
}
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// it might not be correct
pPed->pallet = (Random2(-28) % 5) + (Random2(-28) % 5) * 16;
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SetupPedMotionData(pPed);
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pPed->fpAgitatedState = NULL;
pPed->dir.vy = 0;
pPed->fpRestState = fpPedPersonalityFunctions[7];
pPed->speed = 0;
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rnd = Random2(0);
if ((rnd / 6) * 6 != rnd - 3)
return;
pPed->flags |= 0x4000;
return;
}
}
}
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// [D] [T]
void TannerCollision(PEDESTRIAN* pPed)
{
CAR_DATA* pcdTanner;
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if (pPed->type == PED_ACTION_SIT)
return;
pcdTanner = &car_data[TANNER_COLLIDER_CARID];
ClearMem((char*)pcdTanner, sizeof(CAR_DATA));
pcdTanner->id = TANNER_COLLIDER_CARID;
pcdTanner->controlType = 6;
pcdTanner->hd.direction = pPed->dir.vy - 0x800U & 0xfff;
pcdTanner->hd.oBox.location.vx = pPed->position.vx;
pcdTanner->hd.where.t[0] = pPed->position.vx;
pcdTanner->hd.oBox.location.vy = -pPed->position.vy;
pcdTanner->hd.where.t[1] = -pPed->position.vy;
pcdTanner->hd.oBox.location.vz = pPed->position.vz;
pcdTanner->hd.where.t[2] = pPed->position.vz;
pcdTanner->st.n.linearVelocity[0] = 0;
pcdTanner->st.n.linearVelocity[1] = 0;
pcdTanner->st.n.linearVelocity[2] = 0;
CheckScenaryCollisions(pcdTanner);
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TannerCarCollisionCheck((VECTOR*)&pPed->position, pPed->dir.vy, 0);
pPed->position.vx = pcdTanner->hd.where.t[0];
pPed->position.vz = pcdTanner->hd.where.t[2];
}
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// [D] [T]
int FindPointOfCollision(CAR_DATA* pCar, PEDESTRIAN* pPed)
{
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int dx, dz;
int minZ;
int maxZ;
int minX;
int maxX;
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CDATA2D cd[2];
static CRET2D collisionResult;
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CAR_COSMETICS* car_cos;
car_cos = &car_cosmetics[pCar->ap.model];
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cd[0].length[0] = 120;
cd[0].length[1] = 12;
cd[0].x.vx = pPed->position.vx;
cd[0].x.vz = pPed->position.vz;
cd[0].theta = pPed->dir.vy - 0x800U & 0xfff;
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cd[1].length[0] = car_cos->colBox.vz;
cd[1].length[1] = car_cos->colBox.vx;
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cd[1].x.vx = pCar->hd.where.t[0];
cd[1].x.vz = pCar->hd.where.t[2];
cd[1].theta = pCar->hd.direction;
if (!bcollided2d(cd))
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return 0;
bFindCollisionPoint(cd, &collisionResult);
#if defined(COLLISION_DEBUG) && !defined(PSX)
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extern int gShowCollisionDebug;
if (gShowCollisionDebug)
{
extern void Debug_AddLine(VECTOR & pointA, VECTOR & pointB, CVECTOR & color);
extern void Debug_AddLineOfs(VECTOR & pointA, VECTOR & pointB, VECTOR & ofs, CVECTOR & color);
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CVECTOR bbcv = { 0, 0, 250 };
CVECTOR rrcv = { 250, 0, 0 };
CVECTOR yycv = { 250, 250, 0 };
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VECTOR _zero = { 0, 100, 0 };
VECTOR up = { 0, 200, 0 };
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Debug_AddLineOfs(_zero, up, cd[0].x, rrcv);
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Debug_AddLineOfs(_zero, up, cd[1].x, yycv);
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Debug_AddLineOfs(_zero, up, collisionResult.hit, bbcv);
}
#endif
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dx = FIXED((collisionResult.hit.vx - cd[1].x.vx) * rcossin_tbl[(cd[1].theta & 0xfffU) * 2 + 1]) -
FIXED((collisionResult.hit.vz - cd[1].x.vz) * rcossin_tbl[(cd[1].theta & 0xfffU) * 2]);
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dz = FIXED((collisionResult.hit.vx - cd[1].x.vx) * rcossin_tbl[(cd[1].theta & 0xfffU) * 2]) +
FIXED((collisionResult.hit.vz - cd[1].x.vz) * rcossin_tbl[(cd[1].theta & 0xfffU) * 2 + 1]);
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minX = car_cos->colBox.vx + 96;
maxX = car_cos->colBox.vx - 96;
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minZ = car_cos->colBox.vz - 480;
maxZ = car_cos->colBox.vz - 200;
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if (dz > minZ && dz < maxZ &&
(dx > maxX && dx < minX || dx < -maxX && dx > -minX))
{
return 1;
}
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return 0;
}
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// [D] [T]
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int TannerCarCollisionCheck(VECTOR* pPos, int dir, int bQuick)
{
CAR_DATA* cp1;
LONGVECTOR4 pointVel;
LONGVECTOR4 reaction;
LONGVECTOR4 lever;
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int strikeVel;
SVECTOR boxDisp;
CAR_COSMETICS* car_cos;
CAR_DATA* pcdTanner;
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CRET2D collisionResult; // offset 0x30
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CDATA2D cd[2];
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pcdTanner = &car_data[TANNER_COLLIDER_CARID];
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cd[0].length[0] = 60;
cd[0].length[1] = 60;
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cd[0].x.vx = pPos->vx;
cd[0].x.vz = pPos->vz;
cd[0].theta = dir;
cp1 = &car_data[MAX_CARS - 1];
do {
car_cos = &car_cosmetics[cp1->ap.model];
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cd[1].length[0] = car_cos->colBox.vz;
cd[1].length[1] = car_cos->colBox.vx;
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cd[1].theta = cp1->hd.direction;
// [A] fix bug with offset box collision
gte_SetRotMatrix(&cp1->hd.where);
gte_SetTransMatrix(&cp1->hd.where);
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boxDisp.vx = -car_cos->cog.vx;
boxDisp.vy = -car_cos->cog.vy;
boxDisp.vz = -car_cos->cog.vz;
gte_ldv0(&boxDisp);
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gte_rtv0tr();
gte_stlvnl(&cd[1].x);
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if (cp1->controlType != CONTROL_TYPE_NONE &&
ABS(cp1->hd.where.t[1] + pPos->vy) < 500 &&
bcollided2d(cd))
{
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if (bQuick != 0)
return 1;
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if (FIXEDH(cp1->hd.wheel_speed) > 50)
return 1;
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bFindCollisionPoint(cd, &collisionResult);
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collisionResult.surfNormal.vy = 0;
collisionResult.hit.vy = pcdTanner->hd.where.t[1] + 60;
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pcdTanner->hd.where.t[0] += FIXEDH(collisionResult.penetration * -collisionResult.surfNormal.vx);
pcdTanner->hd.where.t[2] += FIXEDH(collisionResult.penetration * -collisionResult.surfNormal.vz);
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lever[0] = collisionResult.hit.vx - pcdTanner->hd.where.t[0];
lever[1] = collisionResult.hit.vy - pcdTanner->hd.where.t[1];
lever[2] = collisionResult.hit.vz - pcdTanner->hd.where.t[2];
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pointVel[0] = FIXEDH(pcdTanner->st.n.angularVelocity[1] * lever[2] - pcdTanner->st.n.angularVelocity[2] * lever[1]) + pcdTanner->st.n.linearVelocity[0];
pointVel[2] = FIXEDH(pcdTanner->st.n.angularVelocity[0] * lever[1] - pcdTanner->st.n.angularVelocity[1] * lever[0]) + pcdTanner->st.n.linearVelocity[2];
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strikeVel = (pointVel[0] / 256) * (-collisionResult.surfNormal.vx / 16) +
(pointVel[2] / 256) * (-collisionResult.surfNormal.vz / 16);
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if (strikeVel < 0)
{
int lever_dot_n; // $a0
int displacementsquared; // $a1
int denom; // $a0
int twistRateY;
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twistRateY = car_cos->twistRateY;
lever_dot_n = FIXEDH(lever[0] * -collisionResult.surfNormal.vx + lever[2] * -collisionResult.surfNormal.vz);
displacementsquared = FIXEDH(((lever[0] * lever[0] + lever[2] * lever[2]) - lever_dot_n * lever_dot_n) * twistRateY) + ONE;
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if (-strikeVel < 520193)
denom = (strikeVel * -ONE) / displacementsquared;
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else
denom = -strikeVel / displacementsquared * ONE;
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denom /= 64;
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reaction[0] = denom * (-collisionResult.surfNormal.vx / 64);
reaction[2] = denom * (-collisionResult.surfNormal.vz / 64);
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pcdTanner->st.n.linearVelocity[0] += pcdTanner->st.n.linearVelocity[0] + reaction[0];
pcdTanner->st.n.linearVelocity[2] += pcdTanner->st.n.linearVelocity[2] + reaction[2];
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pcdTanner->hd.aacc[2] -= FIXEDH(lever[1] * reaction[0]);
pcdTanner->hd.aacc[0] += FIXEDH(lever[1] * reaction[2]);
pcdTanner->hd.aacc[1] += FIXEDH(lever[2] * reaction[0]) - FIXEDH(lever[0] * reaction[2]);
}
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pcdTanner->hd.where.t[0] -= FIXEDH(pcdTanner->st.n.linearVelocity[0]);
pcdTanner->hd.where.t[2] -= FIXEDH(pcdTanner->st.n.linearVelocity[2]);
}
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cp1--;
} while (cp1 >= car_data);
return 0;
}
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// [D] [T]
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int PingOutPed(PEDESTRIAN* pPed)
{
int pz;
int px;
int ps;
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px = pPed->position.vx - player[0].pos[0];
pz = pPed->position.vz - player[0].pos[2];
ps = px * px + pz * pz;
if (ps <= 20496 * 20496)
return (-player[0].pos[1] - pPed->position.vy < 513) ^ 1;
return 1;
}
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// [D] [T]
void SetupCivJump(PEDESTRIAN* pPed, CAR_DATA* cp)
{
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int dz;
short scale;
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int dx;
short angle;
LONGVECTOR4 dir;
if (pPed->type != PED_ACTION_JUMP)
{
pPed->frame1 = 0;
pPed->speed = 30;
if (cp == &car_data[player[0].playerCarId])
{
if (player[0].horn.on != 0)
scale = 0x800;
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else
scale = 0x1000;
NoteFelony(&felonyData, 1, scale);
}
}
pPed->type = PED_ACTION_JUMP;
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pPed->flags |= 0x10;
pPed->fpAgitatedState = CivPedJump;
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SetupPedMotionData(pPed);
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if (cp == NULL)
{
if (bAvoidTanner == 0)
{
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angle = ratan2(pPed->position.vx - explosion[bAvoidBomb].pos.vx, pPed->position.vz - explosion[bAvoidBomb].pos.vz) - 2048;
}
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else
{
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dx = player[0].pPed->position.vx - pPed->position.vx;
dz = player[0].pPed->position.vz - pPed->position.vz;
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dir[0] = player[0].pPed->speed * rcossin_tbl[(player[0].pPed->dir.vy - 0x800U & 0xfff) * 2 + 1];
dir[2] = player[0].pPed->speed * rcossin_tbl[(player[0].pPed->dir.vy - 0x800U & 0xfff) * 2];
// [A] fuck....
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if (FIXED(-dir[0]) * dx + FIXED(dir[2]) * dz + 0x800 < 0)
angle = -1024;
else
angle = 1024;
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angle += player[0].pPed->dir.vy;
}
}
else
{
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dx = cp->hd.where.t[0] - pPed->position.vx;
dz = cp->hd.where.t[2] - pPed->position.vz;
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if (cp->st.n.linearVelocity[2] != 0 || cp->st.n.linearVelocity[0] != 0)
{
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int carVelDisp;
carVelDisp = (cp->st.n.linearVelocity[2] * dx - cp->st.n.linearVelocity[0] * dz + 2048);
angle = ((short)~(ushort)(carVelDisp >> 0x1c) >> 0xf & 0x800U) - ratan2(cp->st.n.linearVelocity[2], cp->st.n.linearVelocity[0]);
}
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else
{
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angle = ratan2(dz, dx);;
}
}
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pPed->dir.vy = angle & 0xfff;
}
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// [D] [T]
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void CivPedJump(PEDESTRIAN* pPed)
{
if (pPed->frame1 == 2)
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pPed->speed *= 2;
else if (pPed->frame1 == 14)
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pPed->speed /= 2;
AnimatePed(pPed);
if (pPed->frame1 > 29)
{
pPed->frame1 = 0;
pPed->type = PED_ACTION_CIVWALK;
pPed->fpRestState = CivPedWalk;
SetupPedMotionData(pPed);
pPed->fpAgitatedState = NULL;
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pPed->flags &= ~0x10;
}
}
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// [D] [T]
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void SetupCivPedWalk(PEDESTRIAN* pPed)
{
pPed->flags |= 0x10;
if (pPed->type == PED_ACTION_CIVRUN)
pPed->speed = 30;
else
pPed->speed = 10;
SetupPedMotionData(pPed);
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pPed->frame1 = 0;
}
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// [D] [T]
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void CivPedWalk(PEDESTRIAN* pPed)
{
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int dir;
int turn;
if ((pPed->flags & 0x10U) == 0)
SetupCivPedWalk(pPed);
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if (pPed->finished_turn == 9)
dir = pPed->dir.vy + 2048;
else
dir = pPed->dir.vy + 1850;
if ((pPed->flags & 2U) == 0)
{
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if (IsPavement(pPed->position.vx + (rcossin_tbl[(dir & 0xfff) * 2] >> 5),
pPed->position.vy,
pPed->position.vz + (rcossin_tbl[(dir & 0xfff) * 2 + 1] >> 5), pPed) == 0)
{
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if (pPed->finished_turn == 9)
{
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dir = pPed->dir.vy + 0xa00U & 0xfff;
if (IsPavement(
pPed->position.vx + FIXED(rcossin_tbl[dir * 2] * 0x80),
pPed->position.vy,
pPed->position.vz + FIXED(rcossin_tbl[dir * 2 + 1] * 0x80), NULL) == 0)
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pPed->flags &= ~0x2000;
else
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pPed->flags |= 0x2000;
}
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if (pPed->flags & 0x2000)
turn = 128;
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else
turn = -128;
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if (pPed->doing_turn < 32)
{
SetPedestrianTurn(pPed, turn);
pPed->doing_turn++;
}
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else
{
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dir = pPed->dir.vy + 0x800U & 0xfff;
pPed->velocity.vx = FIXED(pPed->speed * rcossin_tbl[dir * 2]);
pPed->velocity.vz = FIXED(pPed->speed * rcossin_tbl[dir * 2 + 1]);
}
pPed->finished_turn = 0;
}
else
{
pPed->doing_turn = 0;
if (pPed->finished_turn++ > 8)
{
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pPed->dir.vy += 0x200U & 0xfc00;
dir = pPed->dir.vy + 0x800U & 0xfff;
pPed->velocity.vx = FIXED(pPed->speed * rcossin_tbl[dir * 2]);
pPed->velocity.vz = FIXED(pPed->speed * rcossin_tbl[dir * 2 + 1]);
pPed->finished_turn = 9;
}
}
}
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else
{
pPed->speed = 0;
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pPed->dir.vy += pPed->head_rot;
}
AnimatePed(pPed);
}
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// [D] [T]
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void CivPedSit(PEDESTRIAN* pPed)
{
pPed->frame1 = 0;
}
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// [D] [T]
void HandlePedestrians(void)
{
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if (gInGameCutsceneActive != 0 || NumPlayers != 1)
return;
BuildCarCollisionBox();
ControlPedestrians();
PingInPedestrians();
}
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// [D] [T]
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void PedestrianActionInit_WalkToTarget(PEDESTRIAN* pPed)
{
int dir;
dir = CalcPedestrianDirection(0, (pPed->position).vx, (pPed->position).vz, &pPed->target);
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if (dir == 0)
return;
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pPed->last_dir = dir;
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if (dir == 1)
pPed->dir.vy = 1024;
else if (dir == 2)
pPed->dir.vy = 3072;
else if (dir == 4)
pPed->dir.vy = 0;
else if (dir == 8)
pPed->dir.vy = 2048;
CorrectPathPosition(pPed, (VECTOR*)&pPed->position);
}
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// [D] [T]
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void CorrectPathPosition(PEDESTRIAN* pedestrian, VECTOR* position)
{
}
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// [D] [T]
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int CalcPedestrianDirection(int last_dir, int wx, int wz, VECTOR* target)
{
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int num;
int rx;
int rz;
int dir;
int mask;
int cnt;
mask = pedestrian_roads.west == -20;
dir = mask;
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if (pedestrian_roads.east == -20)
{
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mask |= 2;
dir++;
}
if (pedestrian_roads.north == -20)
{
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mask |= 4;
dir++;
}
if (pedestrian_roads.south == -20)
{
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mask |= 8;
dir++;
}
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num = mask & last_dir;
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if (num == 0)
{
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if(dir > 1)
{
num = 16;
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cnt = Random2(0) % dir + 1;
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while (cnt != 0)
{
num >>= 1;
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if (mask & num)
cnt--;
}
num = mask & num;
}
else
{
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num = mask;
}
}
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rx = wx & 0xfffffc00;
rz = wz & 0xfffffc00;
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if (num == 1)
{
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target->vx = rx - 512;
target->vz = rz + 512;
}
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else if (num == 2)
{
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target->vx = rx + 1536;
target->vz = rz + 512;
}
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else if (num == 4)
{
target->vx = rx + 512;
target->vz = rz + 1536;
}
else if (num == 8)
{
target->vx = rx + 512;
target->vz = rz - 512;
}
target->vy = 0;
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return num;
}
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// [D] [T]
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int IsPavement(int x, int y, int z, PEDESTRIAN* pPed)
{
int r;
VECTOR v;
v.vy = -y;
v.vx = x;
v.vz = z;
r = GetSurfaceIndex(&v);
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if (r == -20)
return (RoadInCell(&v) != 0);
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if (pPed)
{
if (r != -26 && r != -23 && r != -32)
return 0;
pPed->flags |= 1;
}
return 0;
}
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// [D] [T]
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void SetPedestrianTurn(PEDESTRIAN* pedestrian, int turn)
{
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int speed;
int dir;
dir = pedestrian->dir.vy + turn & 0xfff;
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pedestrian->dir.vy = dir;
dir = dir + 0x800 & 0xfff;
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pedestrian->position.vz -= pedestrian->velocity.vz;
pedestrian->position.vx -= pedestrian->velocity.vx;
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speed = pedestrian->speed;
pedestrian->velocity.vx = FIXEDH(speed * rcossin_tbl[dir * 2]);
pedestrian->velocity.vz = FIXEDH(speed * rcossin_tbl[dir * 2 + 1]);
}
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// [D] [T]
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SEATED_PEDESTRIANS* FindSeated(void)
{
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int dz;
int dx;
int count1;
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SEATED_PEDESTRIANS* seatedptr;
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if (!seated_pedestrian)
return NULL;
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if (seated_pedestrian->rotation == 9999)
return NULL;
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count1 = 3;
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do
{
seatedptr = seated_pedestrian + seated_count;
seated_count++;
if (seatedptr->rotation == 9999)
{
seated_count = 0;
seatedptr = seated_pedestrian;
}
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dx = FIXED(seatedptr->x - player[0].pos[0]);
dz = FIXED(seatedptr->z - player[0].pos[2]);
if (seatedptr->index == 0)
{
count1--;
if((dx * dx + dz * dz) - 11U < 29)
{
add_seated(seatedptr, seated_count);
return seatedptr;
}
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}
} while (count1 != 0);
return NULL;
}
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// [D] [T]
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SEATED_PEDESTRIANS* FindTannerASeat(PEDESTRIAN* pPed)
{
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int dx, dz;
int distSqr;
int bestSqr;
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SEATED_PEDESTRIANS* seatedptr;
SEATED_PEDESTRIANS* theOne;
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theOne = NULL;
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bestSqr = 4096;
seated_count = 0;
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if (seated_pedestrian->rotation != 9999)
{
seatedptr = seated_pedestrian;
seated_count = 0;
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do
{
dx = ABS(seatedptr->x - pPed->position.vx);
dz = ABS(seatedptr->z - pPed->position.vz);
seated_count++;
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if (dx < 900 && dz < 900)
{
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distSqr = FIXED(dx * dx + dz * dz);
if(distSqr < bestSqr)
{
theOne = seatedptr;
bestSqr = distSqr;
}
}
seatedptr++;
} while (seatedptr->rotation != 9999);
}
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if (bestSqr < 6 && theOne)
{
pPed->dir.vy = theOne->rotation;
pPed->position.vx = theOne->x;
pPed->position.vz = theOne->z;
return theOne;
}
return NULL;
}
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// [D] [T]
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void add_seated(SEATED_PEDESTRIANS* seatedptr, int seat_index)
{
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PEDESTRIAN* pedptr;
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int rnd;
if (num_pedestrians < MAX_SEATED_PEDS)
{
pedptr = CreatePedestrian();
if (!pedptr)
return;
seatedptr->index = 2;
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pedptr->type = PED_ACTION_CIVSIT;
pedptr->speed = 0;
pedptr->velocity.vx = 0;
pedptr->velocity.vy = 0;
pedptr->velocity.vz = 0;
pedptr->dir.vy = seatedptr->rotation;
pedptr->position.vx = seatedptr->x;
pedptr->position.vz = seatedptr->z;
pedptr->position.vy = player[0].pos[1];
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pedptr->position.vy = -75 - MapHeight((VECTOR*)&pedptr->position);
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pedptr->index = 1;
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pedptr->seat_index = seat_index;
pedptr->pedType = CIVILIAN;
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SetupPedestrian(pedptr);
pedptr->fpAgitatedState = NULL;
pedptr->fpRestState = CivPedSit;
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pedptr->pallet = (Random2(0) % 5) + (Random2(0) % 5) * 16;
rnd = Random2(0);
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if ((rnd / 6) * 6 == rnd - 3)
pedptr->flags |= 0x4000;
}
}
CAR_COLLISION_BOX collision_box[8];
CAR_DATA* collision_car_ptr[8];
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// [D] [T]
void set_coll_box(int index, CAR_DATA* cp, int offset)
{
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int isPlayerCar;
int boxSize;
VECTOR BoxCentre;
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if (index >= 8)
return;
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boxSize = 400;
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isPlayerCar = (cp == &car_data[player[0].playerCarId]);
if (player[0].horn.on)
{
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if (isPlayerCar)
boxSize = 1200;
else
boxSize = 260;
}
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if (!isPlayerCar)
boxSize -= 140;
collision_car_ptr[index] = cp;
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BoxCentre.vx = cp->hd.where.t[0] + (cp->st.n.linearVelocity[0] >> (offset & 0x1fU));
BoxCentre.vz = cp->hd.where.t[2] + (cp->st.n.linearVelocity[2] >> (offset & 0x1fU));
collision_box[index].min_x = BoxCentre.vx - boxSize;
collision_box[index].min_z = BoxCentre.vz - boxSize;
collision_box[index].max_x = BoxCentre.vx + boxSize;
collision_box[index].max_z = BoxCentre.vz + boxSize;
}
CAR_COLLISION_BOX extra_collision_boxes[5];
CAR_COLLISION_BOX tanner_collision_box;
int num_extra_boxes_set;
int collision_boxes_set;
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// [D] [T]
void BuildCarCollisionBox(void)
{
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CAR_COLLISION_BOX* cbox;
int dir;
int vx, vz;
int index;
EXOBJECT* expl;
CAR_DATA* cp;
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if (player[0].playerCarId != -1) // [A] ASan bug fix
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{
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set_coll_box(0, &car_data[player[0].playerCarId], 8);
set_coll_box(1, &car_data[player[0].playerCarId], 9);
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}
cp = &car_data[(CameraCnt & 3)];
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collision_boxes_set = 2;
while (cp < &car_data[MAX_CARS])
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{
if (cp != &car_data[player[0].playerCarId] && cp->controlType != CONTROL_TYPE_NONE)
{
set_coll_box(collision_boxes_set, cp, 8);
collision_boxes_set++;
}
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cp += 4; // [A] WTF?
}
if (player[0].playerType == 2)
{
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dir = player[0].pPed->dir.vy - 0x800U & 0xfff;
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vx = FIXED(player[0].pPed->speed * rcossin_tbl[dir * 2] * 4);
vz = FIXED(player[0].pPed->speed * rcossin_tbl[dir * 2 + 1] * 4);
tanner_collision_box.min_x = player[0].pPed->position.vx + vx - 148;
tanner_collision_box.max_x = player[0].pPed->position.vx + vx + 148;
tanner_collision_box.min_z = player[0].pPed->position.vz + vz - 148;
tanner_collision_box.max_z = player[0].pPed->position.vz + vz + 148;
}
num_extra_boxes_set = 0;
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expl = explosion;
index = 4;
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do
{
if (expl->time >= 2048)
{
cbox = extra_collision_boxes + num_extra_boxes_set;
cbox->min_x = expl->pos.vx - 1952;
cbox->max_x = expl->pos.vx + 1952;
cbox->min_z = expl->pos.vz - 1952;
cbox->max_z = expl->pos.vz + 1952;
num_extra_boxes_set++;
}
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index--;
expl++;
} while (index > -1);
}
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// [D] [T]
CAR_DATA* CheckForCar(PEDESTRIAN* pedestrian)
{
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int count;
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count = 0;
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while (count < collision_boxes_set)
{
if (CheckForPlayerCar(pedestrian, &collision_box[count]) != 0)
return collision_car_ptr[count];
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count++;
}
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count = 0;
while (count < num_extra_boxes_set)
{
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if (CheckForPlayerCar(pedestrian, &extra_collision_boxes[count]))
{
bAvoidBomb = count;
break;
}
count++;
}
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if (player[0].playerType == 2 && CheckForPlayerCar(pedestrian, &tanner_collision_box) != 0)
bAvoidTanner = 1;
return NULL;
}
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// [D] [T]
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int CheckForPlayerCar(PEDESTRIAN* pedestrian, CAR_COLLISION_BOX* collision_box)
{
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if (pedestrian->position.vx >= collision_box->min_x &&
pedestrian->position.vx <= collision_box->max_x &&
pedestrian->position.vz >= collision_box->min_z &&
pedestrian->position.vz <= collision_box->max_z)
{
return 1;
}
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return 0;
}
int basic_car_interest;
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// [D] [T]
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void CalculatePedestrianInterest(PEDESTRIAN* pPed)
{
CAR_DATA* pCar;
int carId;
int interest;
VECTOR v1;
VECTOR v2;
carId = player[0].playerCarId;
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if (carId == -1) // [A] ASan bug fix
{
pPed->head_rot = 0;
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return;
}
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pCar = &car_data[carId];
basic_car_interest = (pCar->hd.wheel_speed >> 10) + pCar->totalDamage;
v1.vx = pPed->position.vx - pCar->hd.where.t[0];
v1.vz = pPed->position.vz - pCar->hd.where.t[2];
v2.vx = (v1.vx < 0) ? -v1.vx : v1.vx;
v2.vz = (v1.vz < 0) ? -v1.vz : v1.vz;
int dist = (v2.vx + v2.vz);
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if (dist < 6001)
interest = 6000 - dist;
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else
interest = 0;
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if (pPed->type == PED_ACTION_JUMP)
{
pPed->head_rot = pPed->dir.vy + ratan2(v1.vz, v1.vx) + 3072 & 0xfff;
return;
}
if (interest + basic_car_interest > 2999)
{
pPed->interest = interest + basic_car_interest;
pPed->head_rot = pPed->dir.vy + ratan2(v1.vz, v1.vx) + 3072 & 0xfff;
if (pPed->head_rot - 897U > 2302)
return;
}
pPed->head_rot = 0;
}
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// [D] [T]
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void ProcessChairLump(char* lump_file, int lump_size)
{
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seated_pedestrian = (SEATED_PEDESTRIANS*)lump_file;
}
// [D] [T]
// Havana easter egg.
void IHaveThePower(void)
{
CAR_DATA* cp;
LONGVECTOR4 force = { 0x9000, 0, 0, 0 };
LONGVECTOR4 point = { 0, 0, 90, 0 };
if (GameLevel != 1)
return;
if (player[0].pos[0] > -231749 || player[0].pos[0] < -232147 ||
player[0].pos[2] < -236229 || player[0].pos[2] > -235831)
{
// if player gets out the zone, restore weather back
if (bPower != 0)
{
bPower = 0;
gWeather = oldWeather;
}
return;
}
if (tannerPad & TANNER_PAD_POWER)
{
if (bPower == 0)
{
oldWeather = gWeather;
bPower = 1;
gWeather = 1;
}
powerCounter++;
// make cars go crazy
if (powerCounter < 20)
{
cp = car_data;
do {
if (cp->controlType != CONTROL_TYPE_NONE)
{
cp->hd.acc[0] += force[0];
cp->hd.acc[1] += force[1];
cp->hd.acc[2] += force[2];
cp->hd.aacc[0] += FIXEDH(point[1] * force[2] - point[2] * force[1]);
cp->hd.aacc[1] += FIXEDH(point[2] * force[0] - point[0] * force[2]);
cp->hd.aacc[2] += FIXEDH(point[0] * force[1] - point[1] * force[0]);
}
cp++;
} while (cp < &car_data[MAX_CARS]);
}
if (powerCounter > 48)
powerCounter = 0;
}
}
// [D] [T]
void ProcessTannerPad(PEDESTRIAN* pPed, u_int pad, char PadSteer, char use_analogue)
{
sdPlane* SurfacePtr;
int direction;
VECTOR vec;
VECTOR normal;
VECTOR out;
VECTOR tVec;
sdPlane* plane;
PLAYER* lcp;
int padId;
padId = ABS(pPed->padId);
plane = NULL;
lcp = &player[padId];
// don't move dead Tanner
if (lcp->dying != 0)
tannerPad = 0;
else
tannerPad = pad;
if (use_analogue)
{
tannerPad = pad;
if (PadSteer != 0)
tannerPad |= (PadSteer < 0) ? TANNER_PAD_TURNLEFT : TANNER_PAD_TURNRIGHT;
}
IHaveThePower(); // process Havana easter egg near the entrance cemetery
vec.vx = pPed->position.vx;
vec.vy = -pPed->position.vy;
vec.vz = pPed->position.vz;
direction = pPed->dir.vy - 0x800U & 0xfff;
tVec.vx = vec.vx + (rcossin_tbl[direction * 2] * 5 >> 9);
tVec.vy = vec.vy;
tVec.vz = vec.vz + (rcossin_tbl[direction * 2 + 1] * 5 >> 9);
bStopTanner = 0;
int mapheight[2];
mapheight[0] = -130 - MapHeight(&vec);
mapheight[1] = -130 - MapHeight(&tVec);
int dist = ABS(mapheight[1] - mapheight[0]);
// check slope
if (dist <= 1010)
{
SurfacePtr = sdGetCell(&tVec);
if (SurfacePtr != NULL)
{
dist = ABS(((SurfacePtr->b >> 2) - 2048 & 0xfff) - 2048);
if (dist <= 1100)
{
switch (SurfacePtr->surface)
{
case -32:
break;
//case 6: // water. We allow to walk on water in Rio a little bit. Then he drowns
case 9: // water with fade out
default:
dist = -1;
break;
}
}
}
}
// can't walk in water
if (dist != -1)
bStopTanner = 1;
if (pPed->type != PED_ACTION_SIT && !bStopTanner)
pPed->position.vy = mapheight[0];
// "Car Bomb" cutscene
if (gInGameCutsceneActive && gCurrentMissionNumber == 23 &&
gInGameCutsceneID == 0 && CameraCnt == 459 && pPed->pedType != TANNER_MODEL &&
(!ActiveCheats.cheat12 || pPed->pedType != OTHER_MODEL))
{
lcp->pPed = NULL;
lcp->playerType = 0;
DestroyPedestrian(pPed);
return;
}
// do actions
if (tannerPad & TANNER_PAD_ACTION)
{
if (gTannerActionNeeded)
{
// attempt to push a button
switch (pPed->type)
{
case PED_ACTION_GETINCAR:
case PED_ACTION_GETOUTCAR:
// do not attempt
break;
default:
// hey, wait -- TANNER!
SetupPressButton(pPed);
break;
}
}
else
{
// priority. Try to get into car first
// attempt to get into a car
switch (pPed->type)
{
case PED_ACTION_GETINCAR:
case PED_ACTION_GETOUTCAR:
// do not attempt
break;
default:
// enter the nearest car if possible
if (!gCantDrive)
{
DeActivatePlayerPedestrian(pPed);
break;
}
break;
}
// attempt to sit down
switch (pPed->type)
{
case PED_ACTION_GETINCAR:
case PED_ACTION_GETOUTCAR:
case PED_ACTION_SIT:
// do not attempt
break;
default:
// sit his ass down
if (FindTannerASeat(pPed) != NULL)
{
SetupTannerSitDown(pPed);
break;
}
}
}
}
if (pPed->fpAgitatedState != NULL)
(*pPed->fpAgitatedState)(pPed);
else
(*pPed->fpRestState)(pPed);
if (lcp->cameraView == 2 && pPed->type != PED_ACTION_GETINCAR)
{
if (oldCamView != lcp->cameraView)
{
camAngle.vx = camera_angle.vx;
camAngle.vz = camera_angle.vz;
}
camAngle.vy = lcp->headPos - player[0].dir & 0xfff;
TannerCameraHandler(pPed);
}
oldCamView = lcp->cameraView;
TannerCollision(pPed);
// chicago bridge slope
if (GameLevel == 0)
{
FindSurfaceD2((VECTOR*)lcp->pos, &normal, &out, &plane);
if (plane->surface != -1 && plane->surface < 32 && (plane->surface & 0x10))
{
pPed->position.vx += (normal.vx >> 6);
pPed->position.vz += (normal.vz >> 6);
}
}
}
// [D] [T]
int ActivatePlayerPedestrian(CAR_DATA* pCar, char* padId, int direction, LONGVECTOR4* position, PED_MODEL_TYPES playerType)
{
int wbody;
int side;
int dir;
PEDESTRIAN* pedptr;
int playerId;
VECTOR* pos;
VECTOR v;
int d, y;
PLAYER* lp;
int x, z;
if (numTannerPeds > 7)
return 0;
if (padId == NULL)
{
playerId = GetPlayerId(pCar);
lp = &player[playerId];
}
else
{
playerId = ABS(*padId);
pedptr = pUsedPeds;
while (pedptr != NULL)
{
if (ABS(pedptr->padId) == playerId)
{
player[playerId].pPed = pedptr;
return 0;
}
pedptr = pedptr->pNext;
}
lp = &player[playerId];
}
if (pCar == NULL)
{
x = (*position)[0];
z = (*position)[2];
wbody = 1;
d = direction;
y = 0;
}
else
{
x = pCar->hd.where.t[0];
z = pCar->hd.where.t[2];
y = pCar->hd.where.t[1];
d = pCar->hd.direction;
wbody = car_cosmetics[pCar->ap.model].colBox.vx;
}
wbody += 90;
dir = d - 2048;
v.vy = y;
v.vx = x - FIXED(wbody * rcossin_tbl[(d & 0xfffU) * 2 + 1]);
v.vz = z + FIXED(wbody * rcossin_tbl[(d & 0xfffU) * 2]);
side = 0;
if (pCar != NULL)
{
if (QuickBuildingCollisionCheck(&v, dir, 10, 10, 10) ||
TannerCarCollisionCheck(&v, d, 1))
{
side = 1;
v.vy = y;
v.vx = x - FIXED(-wbody * rcossin_tbl[(d & 0xfffU) * 2 + 1]);
v.vz = z + FIXED(-wbody * rcossin_tbl[(d & 0xfffU) * 2]);
if (QuickBuildingCollisionCheck(&v, dir, 10, 10, 10))
return 0;
if (TannerCarCollisionCheck(&v, d, 1))
return 0;
}
}
pedptr = CreatePedestrian();
numTannerPeds++;
pedptr->interest = 0; // idle timer
pedptr->flags &= ~4; // reverse animation
if (padId == NULL)
pedptr->padId = playerId;
else
pedptr->padId = *padId;
if (pedptr)
pos = (VECTOR*)&pedptr->position;
else
pos = NULL;
if (pCar == NULL)
{
pedptr->type = PED_ACTION_BACK;
pedptr->fpAgitatedState = NULL;
pedptr->fpRestState = fpPedPersonalityFunctions[0];
}
else
{
pedptr->type = PED_ACTION_GETOUTCAR;
pedptr->fpRestState = fpPedPersonalityFunctions[0];
pedptr->fpAgitatedState = PedGetOutCar;
}
pedptr->position.vx = v.vx;
pedptr->position.vz = v.vz;
if (pCar != NULL)
2021-05-04 15:40:08 +02:00
pedptr->position.vy = pCar->hd.where.t[1];
pedptr->position.vy = -130 - MapHeight(pos);
pedptr->dir.vz = 0;
pedptr->dir.vx = 0;
pedptr->dir.vy = dir;
pedptr->head_rot = 0;
pPlayerPed = pedptr;
lp->headTimer = 0;
pedptr->pedType = playerType;
SetupPedestrian(pedptr);
if (pCar == NULL)
{
lp->cameraView = 0;
lp->headPos = 0;
lp->headTarget = 0;
lp->headTimer = 0;
lp->playerType = 2;
lp->cameraAngle = dir;
lp->cameraCarId = -1;
lp->worldCentreCarId = -1;
lp->pos[0] = pedptr->position.vx;
lp->pos[1] = pedptr->position.vy;
lp->pos[2] = pedptr->position.vz;
lp->spoolXZ = pos;
lp->pPed = pedptr;
lp->onGrass = 0;
lp->dir = d;
pedptr->frame1 = 0;
pedptr->speed = 0;
if (playerType == OTHER_SPRITE)
{
if (gCurrentMissionNumber == 9)
{
pedptr->pallet = 68;
}
else
{
int rnd1 = Random2(0);
int rnd2 = Random2(0);
pedptr->pallet = rnd1 - rnd1 / 3 * 3 + (rnd2 - rnd2 / 3 * 3) * 16;
}
}
}
else
{
MakeTheCarShutUp(playerId);
Start3DSoundVolPitch(-1, SOUND_BANK_TANNER, 2, lp->pos[0], lp->pos[1], lp->pos[2], 0, 0x1000);
SetupGetOutCar(pedptr, pCar, side);
//pedptr->padId = 0;
lp->pPed = pedptr;
SetConfusedCar(lp->playerCarId);
StopPadVibration(0);
StopPadVibration(1);
lp->onGrass = 0;
}
pedptr->doing_turn = 0;
gGotInStolenCar = 0;
bKillTanner = 0;
bKilled = 0;
if (gCurrentMissionNumber == 23 && playerType != TANNER_MODEL)
{
pedptr->doing_turn = 16;
pedptr->dir.vy = (pedptr->dir.vy - (tannerTurnMax + 16) * tannerTurnStep) + 294;
}
return 1;
}
// [D] [T]
void DeActivatePlayerPedestrian(PEDESTRIAN* pPed)
{
CAR_DATA* cp;
int playerId;
int getIn;
int distToCarSq;
getIn = 0;
playerId = pPed->padId;
if (playerId < 0)
playerId = -playerId;
cp = FindClosestCar(player[playerId].pos[0], player[playerId].pos[1], player[playerId].pos[2], &distToCarSq);
if (!cp)
return;
if (cp->ap.model == 4)
getIn = FindPointOfCollision(cp, pPed);
else if (cp && TannerCanEnterCar(cp, distToCarSq))
getIn = 1;
if (getIn != 0)
{
carToGetIn = cp;
pPed->type = PED_ACTION_GETINCAR;
pPed->fpAgitatedState = PedGetInCar;
Start3DSoundVolPitch(-1, SOUND_BANK_TANNER, 2, player[0].pos[0], player[0].pos[1], player[0].pos[2], 0, 0x1000);
SetupPedestrian(pPed);
SetupGetInCar(pPed);
}
}