REDRIVER2/src_rebuild/GAME/C/PAD.H

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#ifndef PAD_H
#define PAD_H
#include "LIBPAD.H"
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#define PADBUFFER_SIZE 34
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enum ETannerPad
{
TANNER_PAD_ACTION = 0x10,
TANNER_PAD_POWER = 0x20,
TANNER_PAD_GOFORWARD = 0x40 | 0x1000,
TANNER_PAD_GOBACK = 0x80 | 0x4000,
TANNER_PAD_TURNLEFT = 0x8000,
TANNER_PAD_TURNRIGHT = 0x2000,
};
enum ECarPads
{
CAR_PAD_FASTSTEER = 0x4,
CAR_PAD_HANDBRAKE = 0x10,
CAR_PAD_WHEELSPIN = 0x20,
CAR_PAD_ACCEL = 0x40,
CAR_PAD_BRAKE = 0x80,
CAR_PAD_UP = 0x1000,
CAR_PAD_LEFT = 0x8000,
CAR_PAD_RIGHT = 0x2000,
CAR_PAD_LEAVECAR = (CAR_PAD_UP | CAR_PAD_HANDBRAKE), // fixme: combinations?
};
extern int pad_connected;
extern int numPadsConnected;
extern int gVibration;
extern PAD Pads[2];
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extern char padbuffer[2][PADBUFFER_SIZE];
extern DUPLICATION DuplicatePadData;
extern void InitControllers(); // 0x0006B480
extern void CloseControllers(); // 0x0006BDF8
extern void ReadControllers(); // 0x0006B5A8
extern void SetPadVibration(int pad, unsigned char type); // 0x0006BE38
extern void StopPadVibration(int pad); // 0x0006BEB4
extern void StopDualShockMotors(); // 0x0006BEEC
extern void SetDuplicatePadData(char *buffer, int size); // 0x0006BEF4
extern void MapPad(int pad, struct PADRAW *pData); // 0x0006B6F0
extern void ClearPad(int pad); // 0x0006BF24
extern void HandleDualShock(); // 0x0006B8E0
extern void HandlePadVibration(int pad); // 0x0006BBC4
#endif