REDRIVER2/src_rebuild/utils/video_source/VideoPlayer.cpp

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/*
* player.h
*
* Created on: 8 мая 2018 г.
* Author: olegvedi@gmail.com
*/
#include <stdio.h>
#include <string.h>
#include <SDL.h>
#include <AL/al.h>
extern "C"
{
#include <jpeglib.h>
}
#include "EMULATOR_PRIVATE.H"
#include "ReadAVI.h"
#include "DRIVER2.H"
#include "C\PAD.H"
#include "C\SYSTEM.H"
#include "C\E3STUFF.H"
int UnpackJPEG(unsigned char* src_buf, unsigned src_length, unsigned bpp, unsigned char* dst_buf)
{
// it's rough but it works...
jpeg_decompress_struct cinfo;
jpeg_error_mgr jerr;
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_decompress(&cinfo);
jpeg_mem_src(&cinfo, src_buf, src_length);
jpeg_read_header(&cinfo, TRUE);
jpeg_start_decompress(&cinfo);
for (u_char* curr_scanline = dst_buf; cinfo.output_scanline < cinfo.output_height; curr_scanline += cinfo.output_width * cinfo.num_components)
{
jpeg_read_scanlines(&cinfo, &curr_scanline, 1);
}
jpeg_finish_decompress(&cinfo);
jpeg_destroy_decompress(&cinfo);
return 0;
}
// emulator window TODO: interface
extern SDL_Window* g_window;
void SetupMovieRectangle(ReadAVI::stream_format_t& strFmt)
{
int windowWidth, windowHeight;
Emulator_GetScreenSize(windowWidth, windowHeight);
float psxScreenW = 320.0f;
float psxScreenH = 240.0f;
RECT16 rect;
rect.x = 0;
rect.y = (psxScreenH - strFmt.image_height) / 2;
rect.w = strFmt.image_width;
rect.h = strFmt.image_height;
const float video_aspect = float(strFmt.image_width) / float(strFmt.image_height + 48);
float emuScreenAspect = float(windowHeight) / float(windowWidth);
// first map to 0..1
float clipRectX = (float)(rect.x - activeDispEnv.disp.x) / psxScreenW;
float clipRectY = (float)(rect.y - activeDispEnv.disp.y) / psxScreenH;
float clipRectW = (float)(rect.w) / psxScreenW;
float clipRectH = (float)(rect.h) / psxScreenH;
// then map to screen
clipRectY -= 1.0f;
clipRectX -= 1.0f;
clipRectY /= video_aspect * emuScreenAspect;
clipRectH /= emuScreenAspect * video_aspect;
clipRectW *= 2.0f;
clipRectH *= 2.0f;
clipRectY += 0.10f;
u_char l = 0;
u_char t = 0;
u_char r = 1;
u_char b = 1;
Vertex blit_vertices[] =
{
{ clipRectX+ clipRectW, clipRectY + clipRectH, 0, 0, r, t, 0, 0, 0, 0, 0, 0 },
{ clipRectX, clipRectY, 0, 0, l, b, 0, 0, 0, 0, 0, 0 },
{ clipRectX, clipRectY + clipRectH, 0, 0, l, t, 0, 0, 0, 0, 0, 0 },
{ clipRectX + clipRectW, clipRectY, 0, 0, r, b, 0, 0, 0, 0, 0, 0 },
{ clipRectX, clipRectY, 0, 0, l, b, 0, 0, 0, 0, 0, 0 },
{ clipRectX + clipRectW, clipRectY + clipRectH, 0, 0, r, t, 0, 0, 0, 0, 0, 0 },
};
Emulator_UpdateVertexBuffer(blit_vertices, 6);
}
// send audio buffer
void QueueAudioBuffer(ALuint buffer, ALuint source, ReadAVI::frame_entry_t& frame_entry, ReadAVI::stream_format_auds_t& audio_format, int frame_offset, int frame_size)
{
ALenum alFormat;
if (audio_format.block_size_of_data == 8)
alFormat = audio_format.channels == 2 ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
else if (audio_format.block_size_of_data == 16)
alFormat = audio_format.channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
else
alFormat = AL_FORMAT_MONO16;
// upload to specific buffer
alBufferData(buffer, alFormat, frame_entry.buf + frame_offset, frame_size, audio_format.samples_per_second);
// queue after uploading
alSourceQueueBuffers(source, 1, &buffer);
}
const char* fmv_shader =
"varying vec4 v_texcoord;\n"
"#ifdef VERTEX\n"
" attribute vec4 a_position;\n"
" attribute vec4 a_texcoord;\n"
" void main() {\n"
" v_texcoord = a_texcoord;\n"
" gl_Position = vec4(a_position.xy, 0.0, 1.0);\n"
" }\n"
"#else\n"
" uniform sampler2D s_texture;\n"
" void main() {\n"
" fragColor = texture2D(s_texture, v_texcoord.xy);\n"
" }\n"
"#endif\n";
TextureID g_FMVTexture = 0;
ShaderID g_FMVShader = 0;
extern void Shader_CheckShaderStatus(GLuint shader);
extern void Shader_CheckProgramStatus(GLuint program);
extern ShaderID Shader_Compile(const char* source);
extern void Emulator_SetShader(const ShaderID& shader);
void FMVPlayerInitGL()
{
#if defined(OGL) || defined(OGLES)
glGenTextures(1, &g_FMVTexture);
glBindTexture(GL_TEXTURE_2D, g_FMVTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 320, 240, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
if(!g_FMVShader)
g_FMVShader = Shader_Compile(fmv_shader);
#endif
}
void FMVPlayerShutdownGL()
{
Emulator_DestroyTexture(g_FMVTexture);
}
void DrawFrame(ReadAVI::stream_format_t& stream_format)
{
int windowWidth, windowHeight;
Emulator_GetScreenSize(windowWidth, windowHeight);
Emulator_BeginScene();
Emulator_Clear(0, 0, windowWidth, windowHeight, 0, 0, 0);
glBindTexture(GL_TEXTURE_2D, g_FMVTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, stream_format.image_width, stream_format.image_height, 0, GL_RGB, GL_UNSIGNED_BYTE, _frontend_buffer);
Emulator_SetViewPort(0, 0, windowWidth, windowHeight);
Emulator_SetTexture(g_FMVTexture, (TexFormat)-1);
Emulator_SetShader(g_FMVShader);
SetupMovieRectangle(stream_format);
Emulator_SetBlendMode(BM_NONE);
Emulator_DrawTriangles(0, 2);
Emulator_EndScene();
}
void DoPlayFMV(RENDER_ARG* arg, int subtitles)
{
int fd = arg->render - (arg->render % 10);
if (fd > 0)
fd /= 10;
char filename[250];
sprintf(filename, "DRIVER2\\FMV\\%d\\RENDER%d.STR[0].AVI", fd, arg->render);
ReadAVI readAVI(filename);
int indexes = readAVI.GetIndexCnt();
printf("indexes:%d\n", indexes);
ReadAVI::avi_header_t avi_header = readAVI.GetAviHeader();
ReadAVI::stream_format_t stream_format = readAVI.GetVideoFormat();
ReadAVI::stream_format_auds_t audio_format = readAVI.GetAudioFormat();
printf("video stream compression: %s\n", stream_format.compression_type);
printf("audio stream format: %d\n", audio_format.format);
if (strcmp(stream_format.compression_type, "MJPG")) {
printf("Only MJPG supported\n");
return;
}
SDL_Surface* BufSurface = SDL_CreateRGBSurface(0, stream_format.image_width, stream_format.image_height, stream_format.bits_per_pixel, 0, 0, 0, 0);
ReadAVI::frame_entry_t frame_entry;
frame_entry.type = (ReadAVI::chunk_type_t)(ReadAVI::ctype_video_data | ReadAVI::ctype_audio_data);
frame_entry.pointer = 0;
ALuint audioStreamSource;
ALuint audioStreamBuffers[4];
alGenSources(1, &audioStreamSource);
alGenBuffers(4, audioStreamBuffers);
alSourcei(audioStreamSource, AL_LOOPING, AL_FALSE);
int nextTime = SDL_GetTicks();
int frame_size;
int queue_counter = 0;
while (true)
{
if (SDL_GetTicks() < nextTime) // wait for frame
{
Emulator_EndScene();
continue;
}
frame_entry.type = (ReadAVI::chunk_type_t)(ReadAVI::ctype_video_data | ReadAVI::ctype_audio_data);
frame_size = readAVI.GetFrameFromIndex(&frame_entry);
// done, no frames
if (frame_size < 0)
break;
if (frame_size > 0)
{
if (frame_entry.type == ReadAVI::ctype_compressed_video_frame)
{
int ret = UnpackJPEG(frame_entry.buf, frame_size, stream_format.bits_per_pixel, (unsigned char*)_frontend_buffer);
if (ret == 0)
DrawFrame(stream_format);
// set next step time
nextTime = SDL_GetTicks() + (avi_header.TimeBetweenFrames-10000) / 1000;
}
else if (frame_entry.type == ReadAVI::ctype_audio_data)
{
// Update audio buffer
ALint state;
alGetSourcei(audioStreamSource, AL_SOURCE_STATE, &state);
int numProcessed = 0;
alGetSourcei(audioStreamSource, AL_BUFFERS_PROCESSED, &numProcessed);
if (state == AL_STOPPED || numProcessed > 0)
{
ALuint qbuffer;
// stop queued
if (state == AL_STOPPED)
{
alGetSourcei(audioStreamSource, AL_BUFFERS_QUEUED, &numProcessed);
// dequeue all buffers for restarting
while (numProcessed--)
alSourceUnqueueBuffers(audioStreamSource, 1, &qbuffer);
// restart
queue_counter = 0;
}
else if(numProcessed && queue_counter >= 4)
{
// dequeue one buffer
alSourceUnqueueBuffers(audioStreamSource, 1, &qbuffer);
QueueAudioBuffer(qbuffer, audioStreamSource, frame_entry, audio_format, 0, frame_size);
}
}
// for starting only
if (queue_counter < 4)
QueueAudioBuffer(audioStreamBuffers[queue_counter++], audioStreamSource, frame_entry, audio_format, 0, frame_size);
if(queue_counter > 0 && state != AL_PLAYING)
alSourcePlay(audioStreamSource);
}
}
ReadControllers();
if (Pads[0].mapnew > 0)
break;
}
alDeleteSources(1, &audioStreamSource);
alDeleteBuffers(4, audioStreamBuffers);
}
// FMV main function
int FMV_main(RENDER_ARGS* args)
{
FMVPlayerInitGL();
for (int i = 0; i < args->nRenders; i++)
{
DoPlayFMV(&args->Args[i], args->subtitle);
}
FMVPlayerShutdownGL();
return 0;
}