REDRIVER2/src_rebuild/GAME/C/LEADAI.H

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#ifndef LEADAI_H
#define LEADAI_H
extern int leadRand(); // 0x000E70A0
extern void InitLead(struct _CAR_DATA *cp); // 0x000E7128
extern void LeadUpdateState(struct _CAR_DATA *cp); // 0x000E73E8
extern unsigned long LeadPadResponse(struct _CAR_DATA *cp); // 0x000E7994
extern void FakeMotion(struct _CAR_DATA *cp); // 0x000E7DE8
extern void PosToIndex(int *normal, int *tangent, int intention, struct _CAR_DATA *cp); // 0x000E834C
extern void BlockToMap(struct MAP_DATA *data); // 0x000E86BC
extern int IsOnMap(int x, int z, struct VECTOR *basePos, int intention, struct _CAR_DATA *cp); // 0x000E98A4
extern void UpdateRoadPosition(struct _CAR_DATA *cp, struct VECTOR *basePos, int intention); // 0x000E9BB8
extern void slowWallTests() ; // 0x000E913C
extern void asf() ; // 0x000E9158
extern void DoExtraWorkForNFrames() ; // 0x000E99AC
extern void searchTarget() ; // 0x000E9AB8
extern void CheckCurrentRoad(struct _CAR_DATA *cp); // 0x000EB1FC
extern void SetTarget(struct _CAR_DATA *cp, int cr, int heading, int *nextJunction); // 0x000EC1C4
extern void SelectExit(struct _CAR_DATA *cp, struct DRIVER2_JUNCTION *junction); // 0x000EC5E4
extern unsigned long FreeRoamer(struct _CAR_DATA *cp); // 0x000EC99C
extern unsigned long hypot(long x, long y); // 0x000ECB28
#endif