REDRIVER2/src_rebuild/GAME/C/TEXTURE.H

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#ifndef TEXTURE_H
#define TEXTURE_H
extern char* texturename_buffer;
extern void IncrementClutNum(struct RECT *clut); // 0x00080DDC
extern void IncrementTPageNum(struct RECT *tpage); // 0x00080528
extern int LoadTPageAndCluts(struct RECT *tpage, struct RECT *cluts, int tpage2send, char *tpageaddress); // 0x00080E14
extern int Find_TexID(struct MODEL *model, int t_id); // 0x000805EC
extern struct TEXINF * GetTEXINFName(char *name, int *tpagenum, int *texturenum); // 0x00080F3C
extern struct TEXINF * GetTextureInfoName(char *name, struct TPAN *result); // 0x00080DA0
extern void update_slotinfo(int tpage, int slot, struct RECT *pos); // 0x00081038
extern void ProcessTextureInfo(char *lump_ptr); // 0x00081080
extern void LoadPermanentTPages(int *sector); // 0x00080688
extern void ReloadIcons(); // 0x00081118
extern void GetTextureDetails(char *name, struct TEXTURE_DETAILS *info); // 0x00080BB0
#endif