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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
Added 'Jericho Mode' cheat code.
- Havana palettes only load in correctly by the church (Tail Jericho) - Las Vegas works fine all throughout - Chicago/Rio don't have models for Jericho, and are omitted
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@ -110,6 +110,11 @@ void ToggleSecretCarFun(int direction)
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FixCarCos(&car_cosmetics[4], 12);
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FixCarCos(&car_cosmetics[4], 12);
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}
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}
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void ToggleJerichoMode(int direction)
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{
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ActiveCheats.cheat12 ^= 1;
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}
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extern void LoadSky(void);
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extern void LoadSky(void);
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void DebugTimeOfDayDay(int direction)
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void DebugTimeOfDayDay(int direction)
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@ -174,6 +179,7 @@ MENU_ITEM DebugOptionsItems[] =
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{ "Invincible", 3, 2, ToggleInvincible, MENU_QUIT_NONE, NULL},
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{ "Invincible", 3, 2, ToggleInvincible, MENU_QUIT_NONE, NULL},
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{ "Immunity", 3, 2, ToggleImmune, MENU_QUIT_NONE, NULL },
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{ "Immunity", 3, 2, ToggleImmune, MENU_QUIT_NONE, NULL },
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{ "Secret Car Fun", 3, 2, ToggleSecretCarFun, MENU_QUIT_RESTART, NULL },
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{ "Secret Car Fun", 3, 2, ToggleSecretCarFun, MENU_QUIT_RESTART, NULL },
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{ "Jericho mode", 3, 2, ToggleJerichoMode, MENU_QUIT_RESTART, NULL },
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{ "Ghost mode", 3, 2, TogglePlayerGhost, MENU_QUIT_NONE, NULL },
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{ "Ghost mode", 3, 2, TogglePlayerGhost, MENU_QUIT_NONE, NULL },
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{ "Next mission", 1, 2, NULL, MENU_QUIT_NEXTMISSION, NULL },
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{ "Next mission", 1, 2, NULL, MENU_QUIT_NEXTMISSION, NULL },
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{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
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{ NULL, 128u, 0u, NULL, MENU_QUIT_NONE, NULL }
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@ -323,8 +323,8 @@ LAB_0006e104:
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if ((pPed->type != PED_ACTION_SIT) && (bStopTanner == 0))
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if ((pPed->type != PED_ACTION_SIT) && (bStopTanner == 0))
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pPed->position.vy = iVar2;
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pPed->position.vy = iVar2;
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if ((gInGameCutsceneActive == 0 || gCurrentMissionNumber != 0x17) ||
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if ((gInGameCutsceneActive == 0 || gCurrentMissionNumber != 23) ||
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((gInGameCutsceneID != 0 || (CameraCnt != 0x1cb || (pPed->pedType == TANNER_MODEL)))))
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((gInGameCutsceneID != 0 || (CameraCnt != 0x1cb || ((pPed->pedType == TANNER_MODEL) || (ActiveCheats.cheat12 && (pPed->pedType == OTHER_MODEL)))))))
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{
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{
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if ((tannerPad & 0x10) != 0)
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if ((tannerPad & 0x10) != 0)
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{
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{
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@ -496,7 +496,7 @@ void SetTannerPosition(VECTOR *pVec)
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pPed = pUsedPeds;
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pPed = pUsedPeds;
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while(pPed)
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while(pPed)
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{
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{
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if (pPed->pedType == TANNER_MODEL)
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if ((pPed->pedType == TANNER_MODEL) || (ActiveCheats.cheat12 && (pPed->pedType == OTHER_MODEL)))
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{
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{
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pPed->position.vx = pVec->vx;
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pPed->position.vx = pVec->vx;
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pPed->position.vy = -pVec->vy;
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pPed->position.vy = -pVec->vy;
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@ -632,7 +632,7 @@ void DestroyPedestrians(void)
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{
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{
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while (pUsedPeds)
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while (pUsedPeds)
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{
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{
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if (pUsedPeds->pedType == TANNER_MODEL)
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if ((pUsedPeds->pedType == TANNER_MODEL) || (ActiveCheats.cheat12 && (pUsedPeds->pedType == OTHER_MODEL)))
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numTannerPeds--;
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numTannerPeds--;
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DestroyPedestrian(pUsedPeds);
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DestroyPedestrian(pUsedPeds);
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@ -2930,7 +2930,7 @@ void AnimatePed(PEDESTRIAN *pPed)
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pPed->frame1--;
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pPed->frame1--;
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}
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}
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if (pPed->pedType == TANNER_MODEL && pPed->type < PED_ACTION_BACK)
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if ((pPed->pedType == TANNER_MODEL || (ActiveCheats.cheat12 && (pPed->pedType == OTHER_MODEL))) && pPed->type < PED_ACTION_BACK)
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{
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{
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iVar5 = PedSurfaceType((VECTOR *)&pPed->position);
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iVar5 = PedSurfaceType((VECTOR *)&pPed->position);
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