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- [Psy-X] allow to fallback OpenGL context from 3.3 to 3.0
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@ -152,15 +152,61 @@ int GR_InitialiseGLContext(char* windowName, int fullscreen)
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g_window = SDL_CreateWindow(windowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, g_windowWidth, g_windowHeight, windowFlags);
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#if defined(RENDERER_OGL)
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SDL_GL_CreateContext(g_window);
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#endif
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if (g_window == NULL)
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{
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eprinterr("Failed to initialise SDL window or GL context!\n");
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eprinterr("Failed to initialise SDL window!\n");
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return 0;
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}
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#if defined(OGLES)
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#if defined(__ANDROID__)
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//Override to full screen.
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SDL_DisplayMode displayMode;
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if (SDL_GetCurrentDisplayMode(0, &displayMode) == 0)
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{
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screenWidth = displayMode.w;
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windowWidth = displayMode.w;
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screenHeight = displayMode.h;
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windowHeight = displayMode.h;
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}
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#endif
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, OGLES_VERSION);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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if(!SDL_GL_CreateContext(g_window))
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{
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eprinterr("Failed to initialise - OpenGL ES %d.x is not supported.\n", OGLES_VERSION);
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return 0;
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}
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#elif defined(RENDERER_OGL)
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int major_version = 3;
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int minor_version = 3;
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int profile = SDL_GL_CONTEXT_PROFILE_CORE;
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// find best OpenGL version
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do
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major_version);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor_version);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
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if (SDL_GL_CreateContext(g_window))
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break;
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minor_version--;
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} while (minor_version >= 0);
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if (minor_version == -1)
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{
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eprinterr("Failed to initialise - OpenGL 3.x is not supported. Please update video drivers.\n");
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return 0;
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}
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#endif
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return 1;
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}
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@ -197,29 +243,6 @@ int GR_InitialiseRender(char* windowName, int width, int height, int fullscreen)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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#endif
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#if defined(OGLES)
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#if defined(__ANDROID__)
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//Override to full screen.
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SDL_DisplayMode displayMode;
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if (SDL_GetCurrentDisplayMode(0, &displayMode) == 0)
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{
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screenWidth = displayMode.w;
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windowWidth = displayMode.w;
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screenHeight = displayMode.h;
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windowHeight = displayMode.h;
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}
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#endif
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, OGLES_VERSION);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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#elif defined(RENDERER_OGL)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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#endif
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#if defined(RENDERER_OGL) || defined(OGLES)
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
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