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https://github.com/OpenDriver2/REDRIVER2.git
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- implement SetReverbInGameState, SetReverbChannelState, AllocateReverb
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@ -8,6 +8,8 @@ extern char phrase_top;
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extern char force_idle[8];
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extern char force_siren[8];
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extern SPEECH_QUEUE gSpeechQueue;
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extern void LoadBankFromLump(int bank, int lump); // 0x00052460
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extern int CarHasSiren(int index); // 0x000522EC
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@ -283,20 +283,19 @@ void SetReverbState(int on)
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/* end block 3 */
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// End Line: 1821
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// [D]
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void SetReverbInGameState(int on)
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{
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UNIMPLEMENTED();
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/*
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uint uVar1;
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long cl;
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uVar1 = 0xffff;
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gSpeechQueue.reverb = (char)on;
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if ((on != 0) && (gSpeechQueue.is_playing != '\0')) {
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uVar1 = ~(1 << ((uint)(byte)gSpeechQueue.chan & 0x1f)) & 0xffff;
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}
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SpuSetReverbVoice(on, uVar1);
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return;
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*/
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cl = 0xffff;
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gSpeechQueue.reverb = on;
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if (on && gSpeechQueue.is_playing)
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cl = ~SPU_KEYCH(gSpeechQueue.chan);
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SpuSetReverbVoice(on, cl);
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}
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@ -325,19 +324,19 @@ void SetReverbInGameState(int on)
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/* end block 3 */
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// End Line: 1861
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// [D]
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int SetReverbChannelState(int ch, int on)
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{
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UNIMPLEMENTED();
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return 0;
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long cl;
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int prev;
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/*
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uint uVar1;
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uint uVar2;
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cl = SPU_KEYCH(ch);
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uVar2 = 1 << (ch & 0x1fU);
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uVar1 = SpuGetReverbVoice();
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SpuSetReverbVoice(on, uVar2);
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return (uint)((uVar1 & uVar2) != 0);*/
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prev = SpuGetReverbVoice();
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SpuSetReverbVoice(on, cl);
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return (prev & cl) != 0;
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}
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@ -2311,29 +2310,22 @@ int CalculateVolume(int channel)
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/* end block 2 */
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// End Line: 3990
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// [D]
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void AllocateReverb(long mode, long depth)
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{
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UNIMPLEMENTED();
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SpuReverbAttr r_attr;
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/*
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int iVar1;
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undefined4 local_28;
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uint local_24;
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undefined2 local_20;
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undefined2 local_1e;
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if (SpuReserveReverbWorkArea(1) == 1)
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{
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r_attr.mode = mode | 0x100;
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r_attr.mask = 7;
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r_attr.depth.left = depth;
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r_attr.depth.right = r_attr.depth.left;
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iVar1 = SpuReserveReverbWorkArea(1);
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if (iVar1 == 1) {
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local_24 = mode | 0x100;
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local_28 = 7;
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local_20 = (undefined2)depth;
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local_1e = local_20;
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SpuSetReverbModeParam(&local_28);
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SpuSetReverbDepth(&local_28);
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SpuSetReverbModeParam(&r_attr);
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SpuSetReverbDepth(&r_attr);
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SpuSetReverb(1);
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}
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return;
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*/
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}
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