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- [Psy-X] move some declarations to resolve conflicts
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@ -1,11 +1,6 @@
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#ifndef EMULATOR_GLOBALS_H
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#define EMULATOR_GLOBALS_H
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#include "PSYX_RENDER.H"
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extern TextureID g_whiteTexture;
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extern TextureID g_vramTexture;
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extern int g_windowWidth;
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extern int g_windowHeight;
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extern int g_wireframeMode;
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@ -152,7 +152,10 @@ typedef uint ShaderID;
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#error
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#endif
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extern void GR_SwapWindow();
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extern TextureID g_whiteTexture;
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extern TextureID g_vramTexture;
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extern void GR_SwapWindow();
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// PSX VRAM operations
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extern void GR_SaveVRAM(const char* outputFileName, int x, int y, int width, int height, int bReadFromFrameBuffer);
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@ -2,6 +2,7 @@
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#include "PSYX_PUBLIC.H"
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#include "PSYX_GLOBALS.H"
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#include "PSYX_RENDER.H"
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#include "../PSYX_SETUP.H"
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@ -7,6 +7,7 @@
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#include "UTIL/CRASHHANDLER.H"
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#include "LIBETC.H"
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#include "LIBGTE.H"
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#include "LIBGPU.H"
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#include "UTIL/TIMER.H"
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