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- misc changes
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19f462f1e7
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@ -42,10 +42,10 @@ struct
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int TooCloseNuddaCar;
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int TooCloseNuddaCar;
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int TooClosePlayer;
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int TooClosePlayer;
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int InvalidRegion;
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int InvalidRegion;
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} civPingTest = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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} civPingTest;
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char modelRandomList[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 1, 0, 4 };
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char modelRandomList[] = { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 1, 0, 4 };
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unsigned char reservedSlots[MAX_CARS] = { 0 };
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u_char reservedSlots[MAX_CARS] = { 0 };
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int distFurthestCivCarSq = 0;
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int distFurthestCivCarSq = 0;
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char furthestCivID = 0;
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char furthestCivID = 0;
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@ -176,7 +176,7 @@ CVECTOR debris_colour[4][31] =
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}
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}
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};
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};
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unsigned char grassColour[4][3] = {
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u_char grassColour[4][3] = {
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{110, 115, 67},
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{110, 115, 67},
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{64, 55, 49},
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{64, 55, 49},
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{91, 104, 56},
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{91, 104, 56},
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@ -29,9 +29,9 @@ char* DentingFiles[] =
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#define MAX_FILE_DAMAGE_ZONE_POLYS 70
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#define MAX_FILE_DAMAGE_ZONE_POLYS 70
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#define MAX_FILE_DAMAGE_LEVELS 256
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#define MAX_FILE_DAMAGE_LEVELS 256
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unsigned char gCarDamageZoneVerts[MAX_CAR_MODELS][NUM_DAMAGE_ZONES][MAX_DAMAGE_ZONE_VERTS];
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u_char gCarDamageZoneVerts[MAX_CAR_MODELS][NUM_DAMAGE_ZONES][MAX_DAMAGE_ZONE_VERTS];
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unsigned char gHDCarDamageZonePolys[MAX_CAR_MODELS][NUM_DAMAGE_ZONES][MAX_DAMAGE_ZONE_POLYS];
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u_char gHDCarDamageZonePolys[MAX_CAR_MODELS][NUM_DAMAGE_ZONES][MAX_DAMAGE_ZONE_POLYS];
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unsigned char gHDCarDamageLevels[MAX_CAR_MODELS][MAX_DAMAGE_LEVELS];
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u_char gHDCarDamageLevels[MAX_CAR_MODELS][MAX_DAMAGE_LEVELS];
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// [D] [T]
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// [D] [T]
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void InitialiseDenting(void)
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void InitialiseDenting(void)
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@ -1752,7 +1752,7 @@ RECT16 rectTannerWindow;
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// [D] [T]
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// [D] [T]
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void InitTannerShadow(void)
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void InitTannerShadow(void)
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{
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{
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unsigned char brightness;
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u_char brightness;
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TILE* tile;
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TILE* tile;
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POLY_FT4* poly;
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POLY_FT4* poly;
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int i;
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int i;
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@ -1848,7 +1848,7 @@ void WorldToMultiplayerMap(VECTOR *in, VECTOR *out)
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void WorldToOverheadMapPositions(VECTOR *pGlobalPosition, VECTOR *pOverheadMapPosition, int count, char inputRelative,int outputRelative)
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void WorldToOverheadMapPositions(VECTOR *pGlobalPosition, VECTOR *pOverheadMapPosition, int count, char inputRelative,int outputRelative)
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{
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{
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int scale, cs, sn;
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int scale, cs, sn;
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MATRIX tempMatrix = {0};
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MATRIX tempMatrix;
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SVECTOR tempVector;
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SVECTOR tempVector;
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XZPAIR playerPos;
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XZPAIR playerPos;
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long flag;
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long flag;
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