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- remove drawBuffers hack (we expect PsyX handle it properly now)
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@ -826,17 +826,8 @@ void SetupDrawBufferData(int num_players)
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// [D] [T]
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void InitaliseDrawEnv(DB* pBuff, int x, int y, int w, int h)
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{
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#ifdef PSX
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#define DB1 pBuff[0]
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#define DB2 pBuff[1]
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#else
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// on PsyX we have to prevent flicker
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#define DB1 pBuff[1]
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#define DB2 pBuff[0]
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#endif
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SetDefDrawEnv(&DB1.draw, x, y, w, h);
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SetDefDrawEnv(&DB2.draw, x, y + 256, w, h);
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SetDefDrawEnv(&pBuff[0].draw, x, y, w, h);
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SetDefDrawEnv(&pBuff[1].draw, x, y + 256, w, h);
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pBuff[0].id = 0;
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pBuff[0].draw.dfe = 1;
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@ -1 +1 @@
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Subproject commit 603475326dfa546cb47a6cc338c32053cca56022
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Subproject commit b086bba2a20a6208e8f5272b38357717de01eb17
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