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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 18:32:42 +01:00
- fix map offset slightly off
- add dot to sign cone
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3381144471
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2290e4ac0a
@ -462,8 +462,8 @@ void SetMapPos(void)
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scale = overlaidmaps[GameLevel].scale;
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x_map = overlaidmaps[GameLevel].x_offset + player[0].pos[0] / scale;
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y_map = overlaidmaps[GameLevel].y_offset - player[0].pos[2] / scale;
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x_map = overlaidmaps[GameLevel].x_offset + player[0].pos[0] / scale + 1;
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y_map = overlaidmaps[GameLevel].y_offset - player[0].pos[2] / scale + 1;
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}
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// [D] [T]
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@ -755,13 +755,13 @@ void CopIndicator(int xpos, int strength)
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}
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// [D] [T]
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void DrawSightCone(COP_SIGHT_DATA *pCopSightData, VECTOR *pPosition, int direction)
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void DrawSightCone(COP_SIGHT_DATA *pCopSightData, VECTOR *pPosition, int direction, int flags)
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{
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short temp;
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int dir;
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VECTOR *pVVar8;
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VECTOR *pNextVertex;
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POLY_G3 *poly;
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TILE_1* tile1;
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VECTOR *pVertex;
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VECTOR vertex[9];
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int angle;
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@ -769,7 +769,6 @@ void DrawSightCone(COP_SIGHT_DATA *pCopSightData, VECTOR *pPosition, int directi
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int frontViewDistance;
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int surroundViewDistance;
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frontViewDistance = pCopSightData->frontViewDistance;
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surroundViewDistance = pCopSightData->surroundViewDistance;
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frontViewAngle = pCopSightData->frontViewAngle;
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@ -826,9 +825,25 @@ void DrawSightCone(COP_SIGHT_DATA *pCopSightData, VECTOR *pPosition, int directi
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addPrim(current->ot, poly);
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current->primptr += sizeof(POLY_G3);
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pVertex++;
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}
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// draw center
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if(flags & 0x1)
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{
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tile1 = (TILE_1*)current->primptr;
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setTile1(tile1);
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tile1->r0 = tile1->g0 = tile1->b0 = (CameraCnt & 7) > 3 ? 255 : 0;
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tile1->x0 = vertex[0].vx;
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tile1->y0 = vertex[0].vz;
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addPrim(current->ot, tile1);
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current->primptr += sizeof(TILE_1);
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}
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TransparencyOn(current->ot, 0x20);
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}
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@ -1202,7 +1217,7 @@ void DrawOverheadMap(void)
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cp = car_data;
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do {
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if (cp->controlType == CONTROL_TYPE_PURSUER_AI && cp->ai.p.dying == 0 || (cp->controlFlags & CONTROL_FLAG_COP))
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DrawSightCone(&copSightData, (VECTOR *)cp->hd.where.t, cp->hd.direction);
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DrawSightCone(&copSightData, (VECTOR *)cp->hd.where.t, cp->hd.direction, cp->controlType == CONTROL_TYPE_PURSUER_AI);
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cp++;
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} while (cp <= &car_data[MAX_CARS]);
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