- disable Driver 1 sinking code as it is a garbage

This commit is contained in:
Ilya Shurumov 2020-10-18 13:03:18 +06:00
parent 33af974844
commit 26005b2991
5 changed files with 9 additions and 9 deletions

View File

@ -923,8 +923,8 @@ void CopControl1(_CAR_DATA *cp)
cp->ai.p.recoveryTimer--;
}
if (gTimeInWater == 0)
targetFound = 0;
//if (gTimeInWater == 0)
// targetFound = 0;
if (targetFound)
{

View File

@ -2078,7 +2078,7 @@ void ProcessCarPad(_CAR_DATA *cp, ulong pad, char PadSteer, char use_analogue)
cp->thrust = 0;
if (gTimeInWater != 0)
//if (gTimeInWater != 0)
{
if (pad & 0x80)
{

View File

@ -901,8 +901,8 @@ void GameInit(void)
IconsLoaded = 0;
}
gSinkingTimer = 100;
gTimeInWater = 25;
//gSinkingTimer = 100;
//gTimeInWater = 25;
InWater = 0;

View File

@ -177,8 +177,8 @@ _MISSION* MissionHeader;
STREAM_SOURCE* PlayerStartInfo[8];
int numPlayersToCreate = 0;
int gStartOnFoot = 0;
int gSinkingTimer = 100;
int gTimeInWater = 25;
//int gSinkingTimer = 100;
//int gTimeInWater = 25;
char InWater = 0;
int gBobIndex = 0;
int gWeather = 0;

View File

@ -17,8 +17,8 @@ extern _MISSION *MissionHeader;
extern STREAM_SOURCE* PlayerStartInfo[8];
extern int numPlayersToCreate;
extern int gStartOnFoot;
extern int gSinkingTimer;
extern int gTimeInWater;
//extern int gSinkingTimer;
//extern int gTimeInWater;
extern char InWater;
extern int gBobIndex;
extern int gWeather;