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- fix mem growth bug
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@ -466,7 +466,7 @@ int CalcInGameCutsceneSize(void)
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maxSize += MAX(CutsceneHeader.data[0].size, CutsceneHeader.data[1].size);
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CutsceneBuffer.reservedSize += maxSize;
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CutsceneBuffer.reservedSize = maxSize;
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CutsceneBuffer.buffer = D_MALLOC(CutsceneBuffer.reservedSize);
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}
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