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https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-23 02:42:38 +01:00
- remove user chases feature
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ae62c78dd6
commit
2b0d066cde
@ -86,55 +86,6 @@ void FreeCutsceneBuffer();
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int IsCutsceneResident(int cutscene);
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#ifndef PSX
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char gUserReplayFolderList[MAX_USER_REPLAYS][48];
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int gNumUserChases = 0;
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int gUserChaseLoaded = -1;
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// [A] user replay folders initialization
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void InitUserReplays(const char* str)
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{
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int quit;
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char* ptr;
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char* strStart;
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gNumUserChases = 0;
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if (!str)
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return;
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ptr = (char*)str;
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strStart = NULL;
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memset(gUserReplayFolderList, 0, sizeof(gUserReplayFolderList));
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quit = 0;
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while(true)
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{
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if (strStart == NULL)
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strStart = ptr;
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// if we're encountered string end go on
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if(*ptr == ',' || *ptr == ' ' || *ptr == '\0')
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{
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if (*ptr == '\0')
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quit = 1;
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*ptr = '\0';
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strcpy(gUserReplayFolderList[gNumUserChases++], strStart);
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strStart = NULL;
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}
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ptr++;
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if (quit)
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break;
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}
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}
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#endif
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// [D] [T]
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void InitInGameCutsceneVariables(void)
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{
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@ -159,10 +110,6 @@ void InitInGameCutsceneVariables(void)
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gSkipInGameCutscene = 0;
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#ifndef PSX
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gUserChaseLoaded = -1;
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#endif
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FreeCutsceneBuffer();
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}
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@ -236,18 +183,6 @@ void DrawInGameCutscene(void)
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if (gInGameCutsceneActive == 0 && gInGameCutsceneDelay == 0)
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{
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#ifndef PSX
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if(gInGameChaseActive && gUserChaseLoaded != -1 && (CameraCnt - frameStart) < 200)
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{
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// [A] print user chaser name on screen
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char tempStr[80];
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sprintf(tempStr, "%s %s", G_LTXT(GTXT_GetawayIs), gUserReplayFolderList[gUserChaseLoaded]);
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SetTextColour(128, 128, 64);
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PrintString(tempStr, gOverlayXPos, 230);
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}
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#endif
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return;
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}
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@ -392,34 +327,8 @@ int SelectCutsceneFile(char* filename, int init, int subindex)
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if (init)
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{
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// try load replacement bundle
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#ifndef PSX
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int userId = -1;
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// [A] REDRIVER2 PC - custom user chases
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if (gNumUserChases)
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{
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userId = rand() % (gNumUserChases + 1);
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// if random decides to have no user chase - get og or replacement one
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if (userId == gNumUserChases)
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userId = -1;
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}
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// try loading user chase
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if (userId != -1)
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sprintf(filename, "REPLAYS\\UserChases\\%s\\CUT%d_N.R", (char*)gUserReplayFolderList[userId], gCurrentMissionNumber);
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if (FileExists(filename))
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{
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gUserChaseLoaded = userId;
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gReChaseAvailable = 0;
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}
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else
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#endif
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{
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sprintf(filename, "REPLAYS\\ReChases\\CUT%d_N.R", gCurrentMissionNumber);
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gReChaseAvailable = FileExists(filename);
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}
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sprintf(filename, "REPLAYS\\ReChases\\CUT%d_N.R", gCurrentMissionNumber);
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gReChaseAvailable = FileExists(filename);
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}
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if (subindex >= 2)
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@ -427,21 +336,14 @@ int SelectCutsceneFile(char* filename, int init, int subindex)
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if (gReChaseAvailable == 1)
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{
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sprintf(filename, "REPLAYS\\ReChases\\CUT%d_N.R", gCurrentMissionNumber);
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return FileExists(filename);
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}
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#ifndef PSX
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else if (gUserChaseLoaded != -1)
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{
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sprintf(filename, "REPLAYS\\UserChases\\%s\\CUT%d_N.R", (char*)gUserReplayFolderList[gUserChaseLoaded], gCurrentMissionNumber);
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}
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#endif
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}
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if (gCurrentMissionNumber < 21)
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sprintf(filename, "REPLAYS\\CUT%d.R", gCurrentMissionNumber);
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else
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{
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if (gCurrentMissionNumber < 21)
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sprintf(filename, "REPLAYS\\CUT%d.R", gCurrentMissionNumber);
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else
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sprintf(filename, "REPLAYS\\A\\CUT%d.R", gCurrentMissionNumber);
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}
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sprintf(filename, "REPLAYS\\A\\CUT%d.R", gCurrentMissionNumber);
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return FileExists(filename);
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}
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@ -462,7 +364,7 @@ int CalcInGameCutsceneSize(void)
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LoadfileSeg(filename, (char*)&CutsceneHeader, 0, sizeof(CUTSCENE_HEADER));
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// load re-chase file header
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if(SelectCutsceneFile(filename, 0, 2))
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if (SelectCutsceneFile(filename, 0, 2))
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LoadfileSeg(filename, (char*)&ChaseHeader, 0, sizeof(CUTSCENE_HEADER));
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maxSize = 0;
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@ -13,16 +13,6 @@ struct CUTSCENE_HEADER
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CUTSCENE_INFO data[15];
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};
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#ifndef PSX
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#define MAX_USER_REPLAYS 16
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extern char gUserReplayFolderList[MAX_USER_REPLAYS][48];
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extern int gNumUserChases;
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extern void InitUserReplays(const char* str);
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#endif // PSX
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extern int NumCutsceneStreams;
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extern int gSkipInGameCutscene;
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extern int gInGameCutsceneID;
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@ -278,50 +278,11 @@ int LoadReplayFromBuffer(char *buffer)
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return 1;
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}
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#ifndef PSX
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int LoadUserAttractReplay(int mission, int userId)
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{
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char customFilename[64];
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if (userId >= 0 && userId < gNumUserChases)
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{
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sprintf(customFilename, "REPLAYS\\User\\%s\\ATTRACT.%d", gUserReplayFolderList[userId], mission);
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if (FileExists(customFilename))
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{
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if (Loadfile(customFilename, (char*)_other_buffer))
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return LoadReplayFromBuffer((char*)_other_buffer);
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}
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}
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return 0;
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}
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#endif
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// [D] [T]
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int LoadAttractReplay(int mission)
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{
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char filename[32];
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#ifndef PSX
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int userId = -1;
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// [A] REDRIVER2 PC - custom attract replays
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if (gNumUserChases)
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{
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userId = rand() % (gNumUserChases + 1);
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if (userId == gNumUserChases)
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userId = -1;
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}
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if (LoadUserAttractReplay(mission, userId))
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{
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printInfo("Loaded custom attract replay (%d) by %s\n", mission, gUserReplayFolderList[userId]);
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return 1;
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}
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#endif
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sprintf(filename, "REPLAYS\\ATTRACT.%d", mission);
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if (!FileExists(filename))
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@ -561,12 +561,9 @@ int main(int argc, char** argv)
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extern int gContentOverride;
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int newScrZ = gCameraDefaultScrZ;
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const char* dataFolderStr = ini_get(config, "fs", "dataFolder");
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const char* userReplaysStr = ini_get(config, "game", "userChases");
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if(!cdImageFileName)
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cdImageFileName = ini_get(config, "cdfs", "image");
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InitUserReplays(userReplaysStr);
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// configure Psy-X pads
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ini_sget(config, "pad", "pad1device", "%d", &g_cfg_controllerToSlotMapping[0]);
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