- added gMultiStep for PSX, removed test code

This commit is contained in:
Ilya Shurumov 2021-04-29 19:28:57 +06:00
parent 2d49be767e
commit 2d6c794595

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@ -1625,6 +1625,9 @@ void CheckForPause(void)
} }
} }
#ifdef PSX
int gMultiStep = 0;
#endif
// [D] [T] // [D] [T]
void State_GameLoop(void* param) void State_GameLoop(void* param)
@ -1651,7 +1654,7 @@ void State_GameLoop(void* param)
if (FastForward) if (FastForward)
cnt = 7; cnt = 7;
else else
cnt = numFrames; cnt = gMultiStep ? numFrames : 1;
if (cnt) if (cnt)
lastTime32Hz = curTime; lastTime32Hz = curTime;
@ -2005,20 +2008,6 @@ int redriver2_main(int argc, char** argv)
// by default go to frontend // by default go to frontend
SetState(STATE_INITFRONTEND, (void*)2); SetState(STATE_INITFRONTEND, (void*)2);
#ifdef PSX // PSX TEST
{
gInFrontend = 0;
AttractMode = 0;
wantedCar[0] = 1;
gCurrentMissionNumber = 52;
GameType = GAME_TAKEADRIVE;
SetState(STATE_GAMELAUNCH);
}
#endif
#ifndef PSX #ifndef PSX
LoadCurrentProfile(); LoadCurrentProfile();